@discalced no problem, i also tend to post 2nd and 3rd maps due to edits ;-)
11L '41 Zhukov4 (Axis) vs. LL (Allies + 8) +NO, No Tech
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Wow, just goes to show you can never be too conservative in this game. Z16 looked to be a very safe battle. I actually intended to lose the battleship but after the disasterous first round and the even worse second round, I decided I had to keep the battleship to have the best chance to at least sink your transports and battleship. if I lose the carrier, I throw away a fighter anyway so after seeing the second round roll, I felt keeping the battleship and carrier was the best way to go. If you missed it still made Russia risky for you. best I could have done was have one more fighter in Russia, and you would have still gone for it and with the dice you got, you would have still taken it.
Just some tough breaks, all those hits in Z16 were a killer.
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I don’t mean to criticize your play or anything. I’m pretty chatty and sometimes run my mouth a bit too much.
Overall I like the game you’ve played. You’ve been aggressive at the right moments which is a refreshing contrast to some Allied opponents who passively take their beating. There have been so many dicey results–starting with BST I’ve been luckier in the big ones than you and that’s probably been the difference.
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Japan has 47 buy 4 fig 2 inf 2 arm
CM
4 fig trj, fig ukr>15
inf arm stc>yak
7 fig 62>6062
Rolls: 7@3; Total Hits: 37@3: (4, 4, 2, 3, 6, 2, 5)
Rolls: 1@2; Total Hits: 01@2: (3) -
60 cl nl
SZ15
Rolls: 5@3; Total Hits: 15@3: (2, 6, 5, 6, 4)
Rolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (2) -
sz15p2
Rolls: 4@3; Total Hits: 14@3: (4, 1, 5, 5)
Rolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (2) -
sz15p3
Rolls: 3@3; Total Hits: 03@3: (5, 5, 5)
Rolls: 1@4; Total Hits: 01@4: (6) -
sz15p4
Rolls: 3@3; Total Hits: 23@3: (3, 6, 3)
Rolls: 1@4; Total Hits: 11@4: (1) -
Yep one less fighter there coulda been trouble… :|
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Wacky dice. That battleship will be remembered in song.
NCM
2 fig 15>egy
inf ind>per
8 inf bur>ind
2 inf yun>sik
inf bry>stc
inf sik>nin
fig 60>jap
6 fig 60, fleet 62>36
3 inf arm man, inf yun>ficPlace 2 inf 2 arm 4 fig jap
Collect 39+10=49, has 50 -
Britain turn 5
Purchase
49 IPC2 transports
3 infantry
artillery
fighter
bomberCombat Moves
CNG (empty) v infantry (SUD)
Noncombat Moves
2 destroyers, ac, 3 transports from Z4 to Z6
transport from Z2 to Z6
transport from Z9 to Z17
infantry from LIB to ALG
infantry from SUM to Z51
4 infantry, 2 artillery from CAU to RUS
AA from KAZ to RUS
3 infantry, artillery, 2 tanks from ARC to RUS
3 infantry, 4 tanks from GBR to NWYMobilize
fighters, 2 transports in Z6
3 infantry, artillery, bomber in GBRIncome
31 + 5 NO = 36 -
Oh man Mussolini is gonna get rich this turn.
Italy 5, has 15, purchase 5 inf.
CM
inf per>cau
inf per>kaz
arm bel>blitz arc>kar
inf epl>eukNCM
3 inf 3 arm ita, art ger, arm pol>fra
arm bst>epl
2 inf blk, fig epl>ger
3 arm bul>cauPlace 5 inf
Collect 26+5=31, 31 on hand. -
:mrgreen:yep
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Mussolini is happy.
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America turn 5
Purchase
48 IPC2 infantry
transport
3 submarines
2 destroyerssave 1 IPC
Combat Moves
PHI (infantry, artillery, tank) v 2 infantry, 6 fighters (Z51)dice
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PHI
A - 2 infantry, 6 fighters
Rolls: 2@1 6@3; Total Hits: 12@1: (5, 4)6@3: (4, 4, 3, 6, 4, 5) -
the dice have decided to screw me
D - infantry, artillery, tank
Rolls: 2@2 1@3; Total Hits: 02@2: (3, 6)1@3: (4) -
:-o
PHI round 2
A - 2 infantry, 6 fighters
Rolls: 2@1 6@3; Total Hits: 32@1: (2, 5)6@3: (4, 5, 1, 5, 1, 1)
D - artillery, tank
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (4) -
wow. got away with one there, looked like I was going to have to lose fighters!
PHI taken with 2 infantry, 6 fighters
Noncombat Moves
infantry, artillery to CNG
transport, destroyer from Z24 to Z43
destroyer from Z51 to Z50
submarine from Z51 to Z49
submarine from Z51 to Z38
5 destroyers, 3 submarines from Z56 to Z51
6 fighters from PHI to Z51Mobilize
3 submarines, 2 destroyers, transport in Z56
2 infantry in WUSIncome
40 + 15 NO + 1 saved = 56 -
Germany 6, has 78, buy 8 arm 2 fig, save 18 ipc
CM
inf art egy>lib
2 arm rho, bmb bul>cngCng
Rolls: 2@3 1@4; Total Hits: 22@3: (5, 2)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (6) -
cng t nl
NCM
bmb cng>eaf
10 arm epl, fig ger>cau
6 arm ger>epl
4 inf ger>FraPlace 8 arm 2 fig
Collect 34+15=49, has 67.





