Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
UKR round 2
A - 2 infantry, artillery
Rolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (4, 2)
D - infantry, fighter
Rolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (4)
UKR round 3
A - infantry, artillery
Rolls: 2@2; Total Hits: 02@2: (3, 3)
D - fighter
Rolls: 1@4; Total Hits: 01@4: (6)
UKR round 4
A - infantry, artillery
Rolls: 2@2; Total Hits: 02@2: (3, 6)
D - fighter
Rolls: 1@4; Total Hits: 11@4: (3)
disaster
UKR to completion
A - artillery
Rolls: 10@2; Total Hits: 310@2: (5, 4, 3, 3, 2, 2, 6, 5, 5, 1)
D - fighter
Rolls: 10@4; Total Hits: 510@4: (6, 6, 3, 4, 3, 5, 6, 2, 5, 4)
UKR holds with fighter. the dice have it in for me i guess. had to take a risk after the disaster of losing RUS
RUS
A - 2 infantry, 2 tanks
Rolls: 2@1 2@3; Total Hits: 22@1: (1, 3)2@3: (1, 5)
D - 3 tanks
Rolls: 3@3; Total Hits: 13@3: (3, 4, 5)
RUS round 2
A - infantry, 2 tanks
Rolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (1, 4)
D - tank
Rolls: 1@3; Total Hits: 01@3: (5)
at least they didn’t both go south, but that UKR battle cut deep.
RUS taken with infantry, 2 tanks
Noncombat Moves
6 infantry from EVE to NOV
submarine from Z28 to Z30
AA gun from KAZ to NOV
Income
22
I know what I just attempted to do was very risky, and I probably should have just taken all units to RUS. However, since the recent string of events, I think I have to take some big risks.
I appreciate your thoughts on Z16. Perhaps I did make wrong choices there, and it is going to cost me the game unless I catch some good luck back. That Z16 result was catastrophic when coupled with the result of losing Russia to a close battle as well, and now not being able to get the 2 income in UKR and kill the Japanese fighter. Bad string of results ever since EUK went well. Kindof wish EUK hadn’t gone so well now because it gave me the freedom to attempt Z16 which led to disaster. Those are the breaks!
Cheers.
Wow, just goes to show you can never be too conservative in this game. Z16 looked to be a very safe battle. I actually intended to lose the battleship but after the disasterous first round and the even worse second round, I decided I had to keep the battleship to have the best chance to at least sink your transports and battleship. if I lose the carrier, I throw away a fighter anyway so after seeing the second round roll, I felt keeping the battleship and carrier was the best way to go. If you missed it still made Russia risky for you. best I could have done was have one more fighter in Russia, and you would have still gone for it and with the dice you got, you would have still taken it.
Just some tough breaks, all those hits in Z16 were a killer.
I don’t mean to criticize your play or anything. I’m pretty chatty and sometimes run my mouth a bit too much.
Overall I like the game you’ve played. You’ve been aggressive at the right moments which is a refreshing contrast to some Allied opponents who passively take their beating. There have been so many dicey results–starting with BST I’ve been luckier in the big ones than you and that’s probably been the difference.
Japan has 47 buy 4 fig 2 inf 2 arm
CM
4 fig trj, fig ukr>15
inf arm stc>yak
7 fig 62>60
62
Rolls: 7@3; Total Hits: 37@3: (4, 4, 2, 3, 6, 2, 5)
Rolls: 1@2; Total Hits: 01@2: (3)
60 cl nl
SZ15
Rolls: 5@3; Total Hits: 15@3: (2, 6, 5, 6, 4)
Rolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (2)
sz15p2
Rolls: 4@3; Total Hits: 14@3: (4, 1, 5, 5)
Rolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (2)
sz15p3
Rolls: 3@3; Total Hits: 03@3: (5, 5, 5)
Rolls: 1@4; Total Hits: 01@4: (6)
sz15p4
Rolls: 3@3; Total Hits: 23@3: (3, 6, 3)
Rolls: 1@4; Total Hits: 11@4: (1)
Yep one less fighter there coulda been trouble… :|
Wacky dice. That battleship will be remembered in song.
NCM
2 fig 15>egy
inf ind>per
8 inf bur>ind
2 inf yun>sik
inf bry>stc
inf sik>nin
fig 60>jap
6 fig 60, fleet 62>36
3 inf arm man, inf yun>fic
Place 2 inf 2 arm 4 fig jap
Collect 39+10=49, has 50
Britain turn 5
Purchase
49 IPC
2 transports
3 infantry
artillery
fighter
bomber
Combat Moves
CNG (empty) v infantry (SUD)
Noncombat Moves
2 destroyers, ac, 3 transports from Z4 to Z6
transport from Z2 to Z6
transport from Z9 to Z17
infantry from LIB to ALG
infantry from SUM to Z51
4 infantry, 2 artillery from CAU to RUS
AA from KAZ to RUS
3 infantry, artillery, 2 tanks from ARC to RUS
3 infantry, 4 tanks from GBR to NWY
Mobilize
fighters, 2 transports in Z6
3 infantry, artillery, bomber in GBR
Income
31 + 5 NO = 36
Oh man Mussolini is gonna get rich this turn.
Italy 5, has 15, purchase 5 inf.
CM
inf per>cau
inf per>kaz
arm bel>blitz arc>kar
inf epl>euk
NCM
3 inf 3 arm ita, art ger, arm pol>fra
arm bst>epl
2 inf blk, fig epl>ger
3 arm bul>cau
Place 5 inf
Collect 26+5=31, 31 on hand.
:mrgreen:yep
Mussolini is happy.