@gamerman01 Thanks for pointing that out! I was originally hoping to move it to Borneo, but as that is now in range of the British bomber in Xinjiang I will just leave it in the Japan sea zone for extra defense.
11L '41 Zhukov4 (Axis) vs. LL (Allies + 8) +NO, No Tech
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Egy2
Rolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (4, 2)
Rolls: 1@3; Total Hits: 11@3: (1) -
Rus attack roll
Rolls: 10@3 1@4; Total Hits: 510@3: (2, 4, 2, 6, 4, 2, 1, 5, 4, 1)1@4: (6) -
Can’t imagine you not losing the bmb, so defense
Rolls: 1@1 7@3 2@4; Total Hits: 41@1: (6)7@3: (4, 4, 6, 1, 1, 1, 5)2@4: (2, 6) -
Rus2
Rolls: 6@3 1@4; Total Hits: 36@3: (4, 1, 4, 6, 2, 1)1@4: (5)
Rolls: 3@3 2@4; Total Hits: 23@3: (2, 5, 2)2@4: (6, 5) -
Rus3
Rolls: 4@3 1@4; Total Hits: 34@3: (4, 2, 2, 4)1@4: (4)
Rolls: 2@4; Total Hits: 12@4: (6, 2) -
Huge roll, seemed like a do or die attack for me.
NCM
bmb rus>bul
5 inf fra>ger
10 arm ger>eplPlace 9 arm fig
Collect 40+10=50 + 27 +1=78 on hand. -
sucks for me.
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LuckyLindy is not a happy camper. That disaster in z16 was one in a hundred and gave you the attack or Russia as a freebie.
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Is there not an aa gun in Russia?
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Sadly, that z16 disaster and the loss of Russia will probably decide the game. Since your bomber never hit it doesn’t matter but please roll the aa.
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Yikes sorry man…lapse of concentration I guess.
Rolls: 1@1; Total Hits: 01@1: (3) -
LuckyLindy is not a happy camper. That disaster in z16 was one in a hundred and gave you the attack or Russia as a freebie.
True, that’s what gave me the odds. In general I think you’ve made the correct attacks, but if I was in your shoes I would have taken the surface navy as casualties for 16 and kept the air power for last. In my experience, sometimes I fail to make the right decision on the spot right after I’ve been diced. Essentially that’s what happened at Cau–I should have stayed safe and withdrawn after Round 1 or Round 2, and barring that I should have just moved my infantry into Ukraine. But the good dice at Russia and 16 saved my ass.
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Soviet turn 3
Combat Moves
RUS (3 tanks) v 2 tanks (EUK), 2 infantry (KAZ)
UKR (infantry, fighter) v 2 infantry, artillery (EUK)dice
UKR
A - 2 infantry, artillery
Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (4, 6)
D - infantry, fighter
Rolls: 1@2 1@4; Total Hits: 01@2: (4)1@4: (6) -
UKR round 2
A - 2 infantry, artillery
Rolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (4, 2)
D - infantry, fighter
Rolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (4) -
UKR round 3
A - infantry, artillery
Rolls: 2@2; Total Hits: 02@2: (3, 3)
D - fighter
Rolls: 1@4; Total Hits: 01@4: (6) -
UKR round 4
A - infantry, artillery
Rolls: 2@2; Total Hits: 02@2: (3, 6)
D - fighter
Rolls: 1@4; Total Hits: 11@4: (3) -
disaster
UKR to completion
A - artillery
Rolls: 10@2; Total Hits: 310@2: (5, 4, 3, 3, 2, 2, 6, 5, 5, 1)
D - fighter
Rolls: 10@4; Total Hits: 510@4: (6, 6, 3, 4, 3, 5, 6, 2, 5, 4) -
UKR holds with fighter. the dice have it in for me i guess. had to take a risk after the disaster of losing RUS
RUS
A - 2 infantry, 2 tanks
Rolls: 2@1 2@3; Total Hits: 22@1: (1, 3)2@3: (1, 5)
D - 3 tanks
Rolls: 3@3; Total Hits: 13@3: (3, 4, 5) -
RUS round 2
A - infantry, 2 tanks
Rolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (1, 4)
D - tank
Rolls: 1@3; Total Hits: 01@3: (5) -
at least they didn’t both go south, but that UKR battle cut deep.
RUS taken with infantry, 2 tanks
Noncombat Moves
6 infantry from EVE to NOV
submarine from Z28 to Z30
AA gun from KAZ to NOVIncome
22I know what I just attempted to do was very risky, and I probably should have just taken all units to RUS. However, since the recent string of events, I think I have to take some big risks.
I appreciate your thoughts on Z16. Perhaps I did make wrong choices there, and it is going to cost me the game unless I catch some good luck back. That Z16 result was catastrophic when coupled with the result of losing Russia to a close battle as well, and now not being able to get the 2 income in UKR and kill the Japanese fighter. Bad string of results ever since EUK went well. Kindof wish EUK hadn’t gone so well now because it gave me the freedom to attempt Z16 which led to disaster. Those are the breaks!
Cheers.





