Good luck and have fun!
I cannot open the map.
complete disaster in Z16. this will more than negate the success in EUK I believe.
Brits lose 3 fighters. Italians lose 2 cruisers
Z16 round 3
A - ac, battleship
Rolls: 1@1 1@4; Total Hits: 11@1: (5)1@4: (1)
D - battleship
Rolls: 1@4; Total Hits: 01@4: (6)
Z16 taken with battleship, ac.
Noncombat Moves
tank from PER to RUS
4 infantry, 2 artillery from PER to CAU
AA gun from PER to KAZ
infantry from ALG to LIB
transport from Z13 to Z9
infantry from NWY to FIN
3 infantry, artillery, 2 tanks from GBR to ARC
2 destroyers, ac from Z6 to Z4
Mobilize
3 infantry, 4 tanks in GBR
transport in Z2
Income
36 + 10 NO + 3 saved = 49
Boy oh boy, we are seeing some CRAZY dice in this game. i think the chances were very good that I would lose nothing or just a bomber in that battle… I guess I should be glad it ended as well as it did! :|
Well, now we have each made a nifty move that has blown up spectacularly in our faces… :lol:
Yup, 15 was certainly a big break. Dice have not been kind to the attacker for the most part.
Italy 4
has 24 buy 3 inf 3 arm
CM
arm bul, fig fra>bst
2 inf trj>per
arm ukr>bel
Bst
Rolls: 2@3; Total Hits: 12@3: (5, 1)
Rolls: 1@2; Total Hits: 01@2: (3)
bst t nl
NCM
fig bst>epl
inf ukr>epl
3 arm ita>bul
arm fra>pol
2 inf ita>blk
art fra>ger
inf ita>fra
America turn 4
Purchase
58 IPC
5 destroyers
3 submarines
Combat Moves
Z50 (2 transports) v fighter (Z51)
Noncombat Moves
destroyer, transport from Z18 to Z24
fighter from Z16 to RUS
infantry from HAW, infantry from WCA to Z51
fighter from Z50 to Z51
2 fighters from WUS to ECA
destroyer from Z51 to Z60
2 destroyers from Z56 to Z51
2 bombers from AUS to ECA
Mobilize
5 destroyers, 3 submarines in Z56
Income
38 + 10 NO = 48
Germany 5, buy 9 arm fig
CM
10 arm bmb epl>rus
3 inf art trj>egy
arm rho>saf>rho
arm rho>eaf>rho
Egy
Rolls: 2@1 2@2; Total Hits: 02@1: (4, 3)2@2: (6, 6)
Rolls: 1@3; Total Hits: 11@3: (2)
Egy2
Rolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (4, 2)
Rolls: 1@3; Total Hits: 11@3: (1)
Rus attack roll
Rolls: 10@3 1@4; Total Hits: 510@3: (2, 4, 2, 6, 4, 2, 1, 5, 4, 1)1@4: (6)
Can’t imagine you not losing the bmb, so defense
Rolls: 1@1 7@3 2@4; Total Hits: 41@1: (6)7@3: (4, 4, 6, 1, 1, 1, 5)2@4: (2, 6)
Rus2
Rolls: 6@3 1@4; Total Hits: 36@3: (4, 1, 4, 6, 2, 1)1@4: (5)
Rolls: 3@3 2@4; Total Hits: 23@3: (2, 5, 2)2@4: (6, 5)
Rus3
Rolls: 4@3 1@4; Total Hits: 34@3: (4, 2, 2, 4)1@4: (4)
Rolls: 2@4; Total Hits: 12@4: (6, 2)
Huge roll, seemed like a do or die attack for me.
NCM
bmb rus>bul
5 inf fra>ger
10 arm ger>epl
Place 9 arm fig
Collect 40+10=50 + 27 +1=78 on hand.
sucks for me.
LuckyLindy is not a happy camper. That disaster in z16 was one in a hundred and gave you the attack or Russia as a freebie.
Is there not an aa gun in Russia?
Sadly, that z16 disaster and the loss of Russia will probably decide the game. Since your bomber never hit it doesn’t matter but please roll the aa.
Yikes sorry man…lapse of concentration I guess.
Rolls: 1@1; Total Hits: 01@1: (3)
LuckyLindy is not a happy camper. That disaster in z16 was one in a hundred and gave you the attack or Russia as a freebie.
True, that’s what gave me the odds. In general I think you’ve made the correct attacks, but if I was in your shoes I would have taken the surface navy as casualties for 16 and kept the air power for last. In my experience, sometimes I fail to make the right decision on the spot right after I’ve been diced. Essentially that’s what happened at Cau–I should have stayed safe and withdrawn after Round 1 or Round 2, and barring that I should have just moved my infantry into Ukraine. But the good dice at Russia and 16 saved my ass.
Soviet turn 3
Combat Moves
RUS (3 tanks) v 2 tanks (EUK), 2 infantry (KAZ)
UKR (infantry, fighter) v 2 infantry, artillery (EUK)
dice
UKR
A - 2 infantry, artillery
Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (4, 6)
D - infantry, fighter
Rolls: 1@2 1@4; Total Hits: 01@2: (4)1@4: (6)