Initial test. First time tries.
Kilroynothere (Axis) vs Wheatbeer (Allies)
-
Oops. I changed my mind on the map and not the orders. I am only moving the 3art from NOV, leaving the inf there. Sorry
-
Germany 6 map
-
I have not played beyond this round before in a Global game… very exciting. Still feel like everything is just on the edge of going one way or the other.
-
USSR 6
Buy (48/48, including one-time NO)
3 tank
2 tact
2 artCombat:
EPL
27 inf, 8 mech, 9 art, 2 tank bel
2 inf nukrBES
2 inf, 1 fig, 2 tact -
EPL
A
Rolls: 26@1 18@2 2@3; Total Hits: 1026@1: (6, 6, 4, 5, 3, 3, 5, 5, 2, 1, 5, 5, 3, 3, 3, 3, 6, 3, 5, 5, 4, 6, 4, 3, 5, 4)18@2: (3, 1, 2, 2, 4, 1, 2, 1, 6, 5, 4, 4, 3, 5, 5, 2, 4, 2)2@3: (4, 1)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
BES
A 2 inf, 2 fig, 1 tact
Rolls: 2@1 2@3 1@4; Total Hits: 32@1: (4, 4)2@3: (2, 2)1@4: (1)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
-
epl taken no loss, bes taken 1 inf lost
Non-combat:
2 fig, 1 tact bes >> nukr
10 inf, 1 aa gun yen >> tim
7 inf, 6 art, 1 aa gun sukr >> nukr
4 mech ros >> nukr
5 mech rus >> nukr
1 aa gun bel >> epl
2 inf, 2 art irq >> trjMobilize:
3 tank sukr
2 art, 2 tact rusCollect 34 IPC
-
I’m going to do my best to crack Europe, but I still suspect you’ll survive. :-)
-
But is it enough?… that’s the beauty of this global game. I’ve made sealion a success, but it still may not be enough. Everything depends on everything else. such a complex game. I like your gambit a lot. It may very well work. I have over extended a bit. Might bite me in the ass. We shall see.
-
Sorry for the delay. Been a hectic week to be sure. And way too many tough choices for japan right now!
Purchase: 77 ipc on hand (save 1)
1inf, 1tt, 1sub MAL = 16
2mech FIC = 8
1cv, 1dd, 3 subs = 42
2inf, 1 art, Japan = 10COM
BUR (13 inf, 4art, 1aa)
5inf, 3art, 4mech, 1tnk, YUN
2tnk, 1mech KWE
1art, 1inf FIC via tt z36 ti z38 land BUR
1art FIC, 1inf FIC via tt z37 to z36 to z38 land BUR
1inf, 1art MAL via tt z37 to z38 land BUR
4ftr, 4tac YUN
BB, CA z37 to z38 bombardmentSAK
1art SIB – twolBURY
3inf AMU
1bbr JAP -
BURY (1inf)
ARolls: 3@1 1@4; Total Hits: 23@1: (2, 4, 1)1@4: (2)
DRolls: 1@2; Total Hits: 01@2: (3) -
BURY twol
BUR (13inf, 4art, 1aa)
aa fire:
Rolls: 8@1; Total Hits: 18@1: (2, 6, 6, 1, 4, 2, 3, 5) -
remove 1ftr
ARolls: 6@1 12@2 6@3 3@4; Total Hits: 76@1: (3, 6, 3, 4, 5, 2)12@2: (5, 6, 2, 3, 6, 5, 5, 2, 5, 5, 3, 4)6@3: (1, 4, 2, 4, 5, 5)3@4: (3, 2, 1)
DRolls: 17@2; Total Hits: 717@2: (4, 4, 4, 6, 1, 4, 2, 4, 2, 4, 2, 2, 6, 4, 1, 4, 2) -
wow! 7 hits each side - good for the allies!
rd 2ARolls: 11@2 6@3 3@4; Total Hits: 711@2: (4, 3, 4, 5, 5, 3, 1, 3, 6, 3, 6)6@3: (2, 2, 1, 3, 1, 5)3@4: (1, 6, 5)
DRolls: 10@2; Total Hits: 210@2: (4, 4, 3, 5, 4, 1, 4, 4, 2, 3) -
7 attack hits, 2 def hits
rd3
ARolls: 9@2 6@3 3@4; Total Hits: 99@2: (1, 1, 6, 6, 5, 4, 5, 6, 4)6@3: (1, 2, 6, 2, 6, 3)3@4: (3, 2, 4)
DRolls: 3@2; Total Hits: 13@2: (2, 4, 5) -
1 more def… and I forgot the shore bombardment!!! dammit.
It would only effect rd2 and beyond. Let’s roll to see if anything happens:
Rolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (6)
-
Hah! Doesn’t matter at all. Horrible first round by the Japs, but still takes the day….
BUR taken with total of 10 def hit + 1ftr loss from aa
-
Japan 6 map
-
really tough position for US between German and Japanese fleets
US6
Buy (73/73)
4 fig
11 infCombat:
SBR on GER
2 strat mal >> gerALX
4 inf, 4 art, 1 tank load 5x trans SZ97 >> SZ98 unload alx
3 cru, 1 bsh SZ97 >> SZ98 bombard
2 fig mal
1 fig, 1 tact SZ97 -
GER
major ic facility aa fire
Rolls: 2@1; Total Hits: 02@1: (2, 6)
-
Bomber damage
Rolling 2d6:
(6, 6)