Test #1
Here we go!
Kilroynothere (Axis) vs Wheatbeer (Allies)
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remove 1ftr
ARolls: 6@1 12@2 6@3 3@4; Total Hits: 76@1: (3, 6, 3, 4, 5, 2)12@2: (5, 6, 2, 3, 6, 5, 5, 2, 5, 5, 3, 4)6@3: (1, 4, 2, 4, 5, 5)3@4: (3, 2, 1)
DRolls: 17@2; Total Hits: 717@2: (4, 4, 4, 6, 1, 4, 2, 4, 2, 4, 2, 2, 6, 4, 1, 4, 2) -
wow! 7 hits each side - good for the allies!
rd 2ARolls: 11@2 6@3 3@4; Total Hits: 711@2: (4, 3, 4, 5, 5, 3, 1, 3, 6, 3, 6)6@3: (2, 2, 1, 3, 1, 5)3@4: (1, 6, 5)
DRolls: 10@2; Total Hits: 210@2: (4, 4, 3, 5, 4, 1, 4, 4, 2, 3) -
7 attack hits, 2 def hits
rd3
ARolls: 9@2 6@3 3@4; Total Hits: 99@2: (1, 1, 6, 6, 5, 4, 5, 6, 4)6@3: (1, 2, 6, 2, 6, 3)3@4: (3, 2, 4)
DRolls: 3@2; Total Hits: 13@2: (2, 4, 5) -
1 more def… and I forgot the shore bombardment!!! dammit.
It would only effect rd2 and beyond. Let’s roll to see if anything happens:
Rolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (6)
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Hah! Doesn’t matter at all. Horrible first round by the Japs, but still takes the day….
BUR taken with total of 10 def hit + 1ftr loss from aa
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Japan 6 map
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really tough position for US between German and Japanese fleets
US6
Buy (73/73)
4 fig
11 infCombat:
SBR on GER
2 strat mal >> gerALX
4 inf, 4 art, 1 tank load 5x trans SZ97 >> SZ98 unload alx
3 cru, 1 bsh SZ97 >> SZ98 bombard
2 fig mal
1 fig, 1 tact SZ97 -
GER
major ic facility aa fire
Rolls: 2@1; Total Hits: 02@1: (2, 6)
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Bomber damage
Rolling 2d6:
(6, 6) -
That’s lucky … I haven’t rolled in this style before so I want to test something.
** TEST **
Rolling 2d6:
(5, 5):dice 2d6
Rolling 2d6:
(3, 3)** TEST **
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** TEST **
Rolling 2d6:
(1, 2)Rolling 2d6:
(1, 3)Rolling 2d6:
(3, 6)** TEST **
Running a test one more time, just because it’s weird all those numbers were paired. Maybe just a coincidence though.
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Okay, sorry about that. I was just paranoid because rolling 2 6’s seemed pretty lucky.
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ALX
A 4 inf, 4 art, 1 tank, 3 fig, 1 tact
Rolls: 8@2 1@3 3@3 1@4; Total Hits: 48@2: (1, 4, 6, 3, 2, 5, 3, 3)1@3: (4)3@3: (4, 6, 1)1@4: (4)
D 1 mech, 1 tank
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (4)
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12 damage done to Germany’s Major IC
alx taken, 1 art lostNon-combat:
2 strat ger >> epl
2 inf bra load trans SZ86 >> SZ89 unload pan
1 sub SZ64 >> SZ101
1 carrier SZ64 >> SZ89
3 dest, 4 sub, 2 carrier SZ10 >> SZ89
1 dest SZ29 >> SZ64
4 fig haw >> SZ89
2 tact wus >> eus
1 inf, 1 art haw load 1 trans SZ26 >> SZ64 unload pan
1 sub, 1 dest SZ9 >> SZ10
2 strat haw >> wei
1 dest, 1 carrier SZ97 >> SZ98
1 fig haw >> wus
1 sub SZ8 >> SZ10Mobilize:
4 inf, 2 fig eus
7 inf cus, 2 figCollect 74 IPC
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I kinda screwed up … I shouldn’t have taken the land units of haw.
I didn’t realize Calcutta’s fall was imminent.
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UK6
Calcutta Buy (5/5)
1 aa gunNoncombat:
3 fig gre >> epl
1 mech, 1 art trj >> egy
1 fig trj >> cpr
1 fig egy >> cprMobilize
1 aa gun indCalcutta Collect 5 IPC
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ANZAC6
Buy (11/11)
1 aa gun
2 infNon-combat:
1 dest SZ26 >> SZ16
1 cru SZ54 >> SZ26
3 fig que >> haw
1 sub SZ62 >> SZ54Mobilize:
1 aa gun, 2 inf nswCollect 7 IPC
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If you don’t mind changing my US non-com to leave the US inf and art on haw, please take them off Panama.
If not, I’ll take my chances with the ANZAC fighters defending alone.
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No worries. If you wan to make the change to the map, please do so. There is so much to think about in this game, especially as the allies and everyone goes back to back… gets a little crazy. I like the SBR raid… I have never done one! That was a first. Painful for Germany as well… good rolls and good idea. Also, you cannot land plans in a territory just taken… so no landing of US planes in ALX (not that it matters that much really, but…). Oh, and in Alpha +2, strats do d6 +2 damage. So, actually 14 points of damage! damn. Ugly.
I’m out for the evening, so if you want to make the changes, please do so.