Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New Zealand to Western Australia 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to South Australia 2 aaGuns and 2 infantry moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 fighter moved from Queensland to Western Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUsBotider (Axis) vs Jen (Allies) G40A2 +NO -Tech Gm3
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Russia:
Buy(41)
- 7 Infantry
- 2 Artillery
- 2 Armor
Combat Moves:
2 Infantry, Fighter to Romania
3 Infantry, 2 Fighters, Tactical Bomber to Hungary
2 Infnatry, Artillery to BelarusCombat:
Belarus:
Attacker:
Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (3, 4)
Defender:
Rolls: 1@3; Total Hits: 01@3: (4)
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Round 2
Belarus:
Attacker:
Rolls: 1@1 2@2; Total Hits: 01@1: (4)2@2: (3, 5)
Defender:
Rolls: 1@3; Total Hits: 01@3: (4)
Romania:
Attacker:
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 4)1@3: (5)
Defneder:
Rolls: 1@2; Total Hits: 01@2: (3)
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Round 3:
Belarus:
Attacker:
Rolls: 1@1 2@2; Total Hits: 01@1: (3)2@2: (6, 3)
Defender:
Rolls: 1@3; Total Hits: 01@3: (6)
Round 2:
Romania:
Attacker:
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 4)1@3: (5)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
Round 1:
Hungary:
Attacker:
Rolls: 3@1 2@3 1@4; Total Hits: 33@1: (6, 2, 4)2@3: (1, 1)1@4: (2)
Defender:
Rolls: 3@2; Total Hits: 13@2: (2, 3, 5)
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Round 4:
Belarus:
Attacker:
Rolls: 1@1 2@2; Total Hits: 11@1: (5)2@2: (6, 2)
Defender:
Rolls: 1@3; Total Hits: 11@3: (2)
Round 3:
Romania:
Attacker:
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
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Collect 40
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ah, the forgettable japanese…
japan 11
purchase
7 inf… spend $21combat
sz1 (dd)
sub, all planes from sz8noncombat
fleet sz8 > sz10
11 inf, 3 rtl, 2 mech, 2 arm buryatia > amurdeployment
4 inf > japan
3 inf > manchuriacollect
$5dice…
sz9
sub @ 2, 3 ftr/2 tbmb @ 3, 3 tbmb @ 4
Rolls: 1@2 5@3 3@4; Total Hits: 21@2: (5)5@3: (4, 5, 3, 3, 5)3@4: (6, 5, 6)
vs
dd @ 2
Rolls: 1@2; Total Hits: 11@2: (1)
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sub lost, sz1 (not 9) cleared…
and the 2 inf from aleutians reboarded the trans, so they are afloat for nowmap…
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USA:
Buy(89)
- 4 Fighters
- 4 Tactical Bombers
- Save 5
Combat Moves:
8 Destroyers, 10 Submarines to SZ 91
Attacker:
Rolls: 8@2 10@1; Total Hits: 38@2: (4, 5, 4, 3, 5, 3, 1, 2)10@1: (5, 4, 3, 5, 5, 3, 3, 3, 1, 6)
Defender:
Rolls: 1@1 1@2; Total Hits: 01@1: (6)1@2: (6)
(Assuming with that much firepower, you do not scramble.)
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Non-Coms on map.
Build: 4 Fighters, 4 Tactical Bombers in W. USA
Collect: 5 Saved + 25 NO + 64 TT - 12 CRD = 82 IPC
China:
Buy(26)
- 2 Infantry
- 5 Artillery
Combat Moves: None
NCM: Everything possible to Jehol
Build: 2 Infantry, 5 Artillery in Jehol
Collect: 26 IPC
England:
Buy(25)
- 4 Armor, Save 1
3 Infnatry, 2 Fighters to C. Persia
Combat:
Attacker:
Rolls: 3@1 2@3; Total Hits: 03@1: (6, 6, 3)2@3: (6, 4)
Defender:
Rolls: 3@2; Total Hits: 13@2: (5, 1, 3)
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Round 2
Attacker:
Rolls: 2@1 2@3; Total Hits: 12@1: (3, 6)2@3: (2, 5)
Defender:
Rolls: 3@2; Total Hits: 03@2: (4, 5, 4)
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Attacker:
Rolls: 2@1 2@3; Total Hits: 22@1: (3, 1)2@3: (2, 4)
Defender:
Rolls: 2@2; Total Hits: 02@2: (3, 4)
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stellar defense… :lol:
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5 Infantry, Artillery, 2 Fighters, AA Gun to E> Persia
8 Infantry, Artillery to W. India
2 Infantry to IndiaBuild: 4 Armor in India
Collect: 1 + 5 NO + 20 TT = 26 IPC
Australia:
Buy(29)
- Transport
- Submarine
- Aircraft Carrier
Combat Moves: None
NCM:
Infantry form Java to W. Australia
2 INfnatry, AA Gun from NTE to W> Australia
2 Tranports, Submarine, Destroyer, Battleship to SZ 56Build: Carrier, Submarine, Transport in SZ 62
Collect: 24 IPC
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stellar defense… :lol:
Eh, coulda been worse, i mean, you did hit a guy.
Waitin for that Naval battle, that’s going to happen next round. Runnin outta places to hide. (okay, maybe round after next)
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@Cmdr:
stellar defense… :lol:
Eh, coulda been worse, i mean, you did hit a guy.
Waitin for that Naval battle, that’s going to happen next round. Runnin outta places to hide. (okay, maybe round after next)
japanese navy recruiting slogan: join the navy, see the world. literally. while being chased. and die young!
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@Cmdr:
stellar defense… :lol:
Eh, coulda been worse, i mean, you did hit a guy.
Waitin for that Naval battle, that’s going to happen next round. Runnin outta places to hide. (okay, maybe round after next)
japanese navy recruiting slogan: join the navy, see the world. literally. while being chased. and die young!
May we go to SZ 113 next?
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yamamoto is looking for that time portal in the pacific that will let him resurface in sz113. sorta like the secret passages in CLUE that let you move from one corner of the board to the other in one quick step. can’t find it… shucks.
war ministry in tokyo frantically working on letters to next of kin. it 'twon’t be long…
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What about that one movie where the 1980’s Aircraft Carrier goes back to 1941 just before the attack on Pearl Harbor but has to decide to let it happen anyway?
You probably have NO idea what movie I’m talking about. =(
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<lurker mode=“” off=“”>The Fnal Countdown. Pretty good little flick.</lurker>
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<lurker mode=“” off=“”>The Final Countdown. Pretty good little flick.</lurker>
Good song too!