Why are standard openers unpopular in league and tournament play?

  • '18 '17 '16 '11 Moderator

    I guess I could compromise as such.  A player may have a standard Germany 1 opener and, depending on what happens until Japan, Japan may have any number of different tactics to follow.

  • TripleA

    the # of units and types vary here and there R1, but the attacks and big stacks are usually are all the same. take baltic states if cannot setup to reclaim karelia R2 after that UK should handle it. Prep a big ukraine stack push for the +10.

    germany’s tanks are in ukraine and EP and you can’t counter attack? you need to send all your guys there NCM. and place 4 units there. and place at least an artillery and tank in russia to retake caucasus if he tries. 2 inf in chinghai is almost always worse than 2 more inf in russia.

  • TripleA

    Phil is usually better than burma stack. Burma stack is for gamblers/rushing russia or africa.

    I did burma stack only because I am rushing. If I had normal dice G1. I would do phil and do a pretty typical game and win. Bad luck makes me desperate and I have to capitalize on russia’s mistake. He didn’t max out caucasus so I took it.  and japan will be in the mix real soon so UK’s EGY crap won’t interfere.

    Then again if I had normal dice… 8 german plus 1 fighter… may have lost to 6 guys on egy (2 die from italy bombard)… yep I’d have a different game :(. not take too many chances and just go about business and win. :\

    my opponent takes forever it is irritating.
    ~

    I was mostly referring to other players G1s and J1s. R1s match the G1. UK2 depends. Take france if you can. If not. SZ 2 prepare 6 drop. Unless for some reason your BB +tran is still alive instead of trans and DD… by all means attempt norway if you can. If SZ 12 is still alive + egypt… kill italian fleet. or prepare a bigger drop. Don’t matter.

    UK 2 is take france or norway/finland/or handle karelia for russia (which sometimes happens). depends on what you are doing with russia.


  • I think you just answered your original question.

    Perhaps those other games to which you refer also had something happen that the player felt (like you) he needed to ‘change things up’ due to the situation.  The best players recognize a situation that is non-standard and react accordingly, that’s what makes them so much better than a ‘by the book’ player.


  • Can this thread be retitled to ?:

    “COW’s Tournament musings”

    :-D

  • TripleA

    G1 and J1 doesn’t change. you may do burma or flip depending on your mood… really doesn’t matter sometimes.

    Also I can’t think of many situations I’d want to do pacific with usa… short of OMG I GOT LRA. even then I’d just nab some transports and be ahead of the game.

  • '16 '15 '10

    @Cow:

    G1 and J1 doesn’t change. you may do burma or flip depending on your mood… really doesn’t matter sometimes.

    G1 and J1 ought to vary somewhat in relation to the Allied bid.  It could also vary if you have some knowledge of the enemy and you want to anticipate something.

    From my perspective the openings have standardized alot since I started playing aa50.  The games on here from a year or 2 ago had way more variation in G1 and J1 then now, because the level is more competitive and any suboptimal move can be exploited.

    There’s still a lot of variation in AA50 and disagreement about the best strats, which is why it remains interesting.  For example there is no standard G1 buy–there are a lot of possible G1 buys that have merit.

  • TripleA

    I guess so. I do prefer to attack egypt if allies don’t put a bid on it, I won’t do SZ 12 and opt for 2 sub + fighter vs BB so i can get my bomber on egy.

    i like my bid inf egypt tank belo… or tank egypt and art EU depending on my bid size.I’ll probably take allies at low as 7. not a big fan of 6 and under. i want some threat to go with my ruskies.


  • @Cow:

    you’re wrong jenn. there are only 2-4 ways to use your axis bid in revised. art tank for africa (because transport bid is full of fail)

    3 inf europe to hold karelia round 1.

    you can modify those bid setups to give japan +1  so he can start with IC and 2 trans buy.
    ~

    I must disagree. In Revised, 1 japanese trannie bid at Carolines sz can kill any ideas about ignoring Japan … you could say that is a whole new game. There are also some other interesting twists if you bid 1 sub to z8 or even the italian trannie

    I must agree with Jen in this subject: some players stick to the “standard” too much. Thinking out of the box is good, as I learned in AA50-42 with the Baltic fleet

    And the India IC works, and very well, unless that the bid goes to Japan or is too high


  • Cow, you seem to be saying that any attempts against Japan is futile and full of baloney. You base this on the premise that Japan starts out with more, and can always outproduce America.

    Japan only starts with 17 IPC, and is making about 40-45 IPC to spend on the 2nd turn. America starts with 40 IPC, with 48 IPC to spend 2nd turn. While it is true that thereafter Japan usually starts making more, the Allies can work in conjunction to prevent this.

    Believe it or not, an Indian IC is possible, but only with a KJF strategy. All it takes is a 6 IPC sub build in SZ35 to make it happen. 4 Russian infantry coupled with a 3 armour/1 bomber purchase in Caucasus ensures that the factory remains intact. A Bry stack can threaten Manchuria, the Russian bomber and the British sub can kill J1 attempts on the money isles and british homeland planes can land in India B2.

    The United States can compliment this with a US1 build of 1 CV, 2 TP, 2 SS. US2 can see another CV+DD+SS. B2 can include 2 CV+1 fig and will land the starting fighters, while the Australian DD can meet up with it. This places 2 substantial fleets at either end of the Pacific that can both go on the offensive against the money islands as early as turn 3. Japan never rises above 50 IPC, usually peaks at about 47 IPC on J3, before declining.

    This obviously isn’t flawless. The European frontier is left very vulnerable. Yet by US3 or US4, both Africa and the Pacific are secure. A very conservative Russia can, and will, be defended by the returning Commonwealth air force after the Indian crisis (J3). By US4, Japan is crippled, and focus can return back to the European front.


  • art/arm bry can cause a domino effect to KJF.  Sub 35 means without the 2 bmb buy from ger you can bmb cau R1 and attempt to transport pick.

  • '18 '17 '16 '11 Moderator

    I believe Cow is attempting to say that it is too difficult to conquer Tokyo, Japan and that one could expect that the Germans will control Moscow before the Americans control Tokyo in most games.  To that, I agree.  The only problem with that assertion is: “Why do I need Tokyo?”

    In a “kill Japan first game” I find it is more about sequestering the Japanese on Japan (Tokyo) and less about taking Tokyo Japan.  You should be able to win with Victory Cities as well, without actually taking Tokyo.

    Meanwhile, you’re Japan.  You have to magically take out China, take India, handle the remnants of the far eastern contingent of the Russian Army as well as now you have American carriers, destroyers and transports scratching at your soft under belly.  Perhaps England puts a complex in India, in conjunction with the American attack?  Now you have attacks from over land, attacks at the sea (from a nation earning as much or more than you), the Chinese to deal with, you can pretty much give up the NO for India/Australia now, Russians you have to over-whelm to get into their meaty districts, etc, etc, etc…if you don’t know how to handle it, you’re going to get screwed without lube.  If you do, maybe you can buy time for the Germans and Italians to win?

    Meanwhile, keep in mind that England + Russia > Germany + Italy.  Especially if England stacked Egypt and prevented it from falling, and focused on sinking and keeping the Italian navy sunk.  Russia can turtle for a bit, then when England is ready to help (round 3, maybe 2 if you’re lucky) they can push forward with the old Infantry Push Mechanic with Britians landing and moving into newly taken territories to keep the Germans from effective counter attack.

    Yes, that’s a “perfect” game.  I understand.  But it is also a realistic game.


  • +11 should probably always either be dd 12/inf egy or dd2 /inf egy… but if you can agree on a bomberless allied bid and a pac/egy-only bid… 12’s a magic number for balance.  inf/art/arm bry is nasty, inf/art/arm ind is good.  4 inf aus and 4 inf ind allow for IC to be built.  4 inf yun keeps the flying tigers around.  sub 35/2 inf yun, sub 35/2 inf egy, 4 inf bur, ftr ind, ftr aus, and of course ftr bry starts the japanese short a trn.

  • '18 '17 '16 '11 Moderator

    I’m doing fine with 8, personally.

  • Liaison TripleA '11 '10

    I don’t know… did you look at your tournament game Jenn?  I wouldn’t call that “doing fine”

  • '18 '17 '16 '11 Moderator

    @Gargantua:

    I don’t know… did you look at your tournament game Jenn?  I wouldn’t call that “doing fine”

    Eh, barring the insanity of JWW’s inability to hit a bomber with an AA Gun, America’s inability to defend it’s fleet when it clearly has superior odds (defined as sinking what should have been left with her bombers and losing only one bomber)…I don’t think it is overly bad.

    America + Russia > Japan
    England = Germany + Italy income (last round Germany + Italy edged ahead of England.  Factors in a continued 15-20 IPC damage to Germany each round, he’s not hitting bombers anyway.)

    Yes, the Japanese fleet is in the Med…and yes, the Japanese fleet in the Pacific should have been gone, but otherwise, it’s not THAT bad.

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

26

Online

17.0k

Users

39.3k

Topics

1.7m

Posts