Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUs1940 GLOBAL -EPIC 2- Alpha+.2 Gargantua/Canuck12 (Axis) VS Kungfujew/Kobu
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I’m moving out of the combat in sz 6 with the units I don’t want to fight, and then moving them their second movement in the non com phase.
It’s like if a tank blitz’s into an undefended territory during the combat move, and then moves out in the non com phase of the same turn -
Kobu! Keep your boy on a leash! Can you fix/figure this out on your turn?
-5 artillery for china, assumedly becomes 6 men keep 2 IPC’s placed in Kiangsi
-Navy Remains at Iwo Jima ? ? I wouldn’t normally care, but there is an issue with Kamikazes, and now dice are rolled :S :S :S :(Canuck!
-Japanese still need to fix issue with Mec/Art -
You can’t MOVE in the Combat Phase, and then move again in Non Combat, unless it’s an aircraft. PERIOD.
Sorry. Ask for a clarification if you want, but that’s the Rule.
Your Combat move, was to MOVE AWAY.
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A tank does it’s WHOLE MOVE in the combat phase, in and out. Not In, and then out later.
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China dissassembles it’s artillery and constructs men instead. IPC’s adjusted and 5 art exchanged with 6 inf.
If Japan wants to use the kamekazi attacks then it has to spend a boat. I’m not going to give you 6@2 for free ;)
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I’ll post the question and we’ll get an answer from krieg. If nessissary then you can take your kamikazee attacks.
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Now that it was ever so politely pointed out, I have checked the rulebook and you are indeed correct
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Since, as you pointed out, dice were rolled, I’ll keep the navy at Imo Jima and move one transport from Hawaii there since it was a walk in at sz 22 and the 2nd transport is completely unnessissary for victory.
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Don’t worry, I’ll forgive your tongue lashing because I too have had a 60+ hour work week. :P
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So the navy at Iwo means no Kamakazies.
Looks like you guys hashed it out so there’s no need for me to wade in.
Glad we could come to a friendly agreement. ;-)
Look forward to the other moves… this is not what i was expecting from the Arsenel of Democracy…
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Also to G. - All Japanese placements are as intended.
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You were expecting more of a frontal assault? Don’t worry, give it a few turns. ;)
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Thanks Kung for being a good sport :D
As for the movements… yea… I REALLY have absolutely NO idea how this game is going to end lol. Epic was right for the title. Definetely interesting. Feels like the real war when I get into it! Well atleast the rudimentray strategy/logistics/ guessing game side of things :P
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UK buys
1 trn = 7
1 inf = 3
1 art = 4
2 dst = 16Spend 30, save 3.
India
Rolls: 4@2 2@1; Total Hits: 24@2: (6, 2, 1, 6)2@1: (2, 6)
Rolls: 1@3; Total Hits: 11@3: (1) -
England collects 33 + 3 saved -3 convoy = 33.
India collects 12 - 3 convoy = 9.
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Interesting.
And FYI, India is + 1 more IPC.
I’ll add it on my map… posting later tonight maybe… :P
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Italy 7
Purchase:
10 IPC’s1 mec - 4
1 sub - 60 IPC’s remaining
Combat Moves: - As Per Map.
Only Battle is Greece.
A
Rolls: 2@2 2@3 2@4; Total Hits: 22@2: (5, 4)2@3: (3, 4)2@4: (1, 6)D
Rolls: 1@2; Total Hits: 11@2: (2) -
NCM as per Map.
Placement per Map.
Collect 17 + 7 NO’s = 24 - 6 Convoy = 18 IPC’s
Map Attached…
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It’s NOT going to matter what France does, so move them on Russia’s turn. Thank god that PESKY French Fighter has been destroyed.





