TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
Russia collects 48
Having seen Germany’s staying power last game and with a large Japanese presense in The Soviet Far East, Russia decides not to give back the advantage the dice saw fit to bestow.
Nice touch with the convoy disruption markers. I’ll start doing that too.
Japan comming up Monday night…
Japan 4:
Build: 73 dolla
Factory 12 12
Destroyer 8 20
TRns 7 27
CV 17 44
BB 20 64
1 mech 4 68
1 inf 3 71
Save 2
Japan’s got a lot of issues right now. Hope I didn’t overlook any…
Combat’s on map
Kiangsu
A
Rolls: 2@1 2@3 4@4; Total Hits: 52@1: (2, 2)2@3: (2, 3)4@4: (4, 1, 4, 5)
D
Rolls: 1@2; Total Hits: 11@2: (1)
Malaya
A
Rolls: 2@2 1@3; Total Hits: 22@2: (5, 2)1@3: (1)
D
Rolls: 1@2; Total Hits: 01@2: (5)
Sumatra
A
Rolls: 2@2 1@3; Total Hits: 02@2: (6, 3)1@3: (5)
D
Rolls: 1@2; Total Hits: 01@2: (6)
Phi
A
Rolls: 1@1 3@3 1@4; Total Hits: 11@1: (6)3@3: (5, 6, 4)1@4: (2)
D
Rolls: 2@2; Total Hits: 12@2: (2, 5)
Sz 54
A
Rolls: 4@2 2@3 3@4; Total Hits: 24@2: (1, 1, 6, 3)2@3: (4, 5)3@4: (6, 5, 6)
D
Rolls: 1@2; Total Hits: 11@2: (2)
Sumatra:
A
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 5)1@3: (1)
D
Rolls: 1@2; Total Hits: 11@2: (2)
Phi
A
Rolls: 1@3; Total Hits: 11@3: (1)
D
Rolls: 1@2; Total Hits: 01@2: (3)
Cool. All battles won. Decent defence though…
Non coms and placements as per map:
Japan collects 60 plus 10 for NOs plus 2 saved is 72.
Map atached.
Nicely done Canuck.
Whoops… spent all night looking at it and forgot about russia…
Minor non com changes:
I liked it better before.
I liked it 2 turns ago too.
Yeah things were looking pretty good back when Italy had a NAVY, we’ll get back there though. But I expect Japan won’t have much of one for much longer…
Pfftp, don’t feed into their nonsense Brother!
We’re still in this game!
US Buys
3ftr
3tac
2tanks
1 mech
Combat … the US decides to have some fun.
sz 6
I assume you scramble the tac
Rolls: 5@3 2@4; Total Hits: 45@3: (2, 3, 4, 4, 5)2@4: (4, 4)
def
Rolls: 2@2 2@3 2@4; Total Hits: 32@2: (5, 4)2@3: (6, 2)2@4: (4, 4)
sz 30
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (3)
def
Rolls: 1@2; Total Hits: 01@2: (3)
sz 16
Rolls: 2@2 2@3 2@4; Total Hits: 42@2: (4, 1)2@3: (2, 4)2@4: (1, 1)
def
Rolls: 1@2; Total Hits: 11@2: (1)
gibraltar
Rolls: 2@1 2@3 1@4; Total Hits: 32@1: (1, 1)2@3: (6, 3)1@4: (6)
gib defence
Rolls: 2@2; Total Hits: 02@2: (5, 4)
I did sz6 order of loss in order of best dice
sz 6
Rolls: 2@3 2@4; Total Hits: 12@3: (6, 6)2@4: (1, 5)
def
Rolls: 2@3 2@4; Total Hits: 12@3: (5, 5)2@4: (5, 1)
sz 6
Rolls: 1@3 2@4; Total Hits: 21@3: (4)2@4: (3, 4)
def
Rolls: 1@3 2@4; Total Hits: 11@3: (2)2@4: (5, 6)
sz 6
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (2)
def
Rolls: 1@4; Total Hits: 01@4: (5)
Well round 3 made up for round 1. Horray for average!!!