Yep. Fortifying the money islands - well we’re only talking about Celebes aren’t we? UK can take Sumatra and ANZAC can take Java. Or do you mean two transports to the same island? I don’t think that strategy is much good with a J1 DOW though. Japan will just crush your force for no real losses and you’ll have taken troops off India.
From South Africa you can also hit Ethiopia which you might not do without that transport. Or take Persia and do something else with the SZ98 Transport. The two inf who start on South Africa normally only arrive after Egypt has been secured so I think that is worth something. You can also land the troops on West India if you think fortifying India is the most important thing.
I’d be curious about a minor in Egypt paired with successful Taranto. Egypt would be pretty hard to get without Germany sending considerable resources.
I don’t play TripleA, but I imagine one can’t change the initial setup. However, in our table top games, players like to rotate different sides and nations fairly so everyone gets a chance to play something different. To achieve this, I think the Russians should trade their fighter in Moscow for a S. Bomber, the Americans should trade their destroyer in Hawaii for a Battleship, and the UK should trade their Mech Infantry in London for a Tank.
Maybe upgrade the cruiser instead
That should balance the game without the need to bid… What do you think.
A: 12
B: 11
A: 10
B: ok you get it, I get axis and you get allies at 10.
Going up
A: 8
B: OK, I take it at 8.
The difference with going up is you bid for what the other person will get as the allies. When you go down it is for what you want to take the allies with.
maybe i just need to face up to the fact that the reason the games i play in seem to be so diffeernt is me and the dudes i game with msut suck no matter who plays the axis, cuzz most of our face to face games result in an allied win and we play with no bid.
The axis only have the advantage for the first half dozen rounds or so. After that America kicks into high gear, so the longer your games go on (like 10-15 rounds or more), the greater the allied advantage will become. Â
True only if the Axis don’t close or pass the Allies on the Economic gap by that time or maybe 1 or 2 rounds after.