scramble?
crocket36 (Allies+39) vs Simon33 (X) OOB
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 mech_infantry moved from Belarus to Rostov Italians take Rostov from Russians 1 infantry moved from Malta to 96 Sea Zone 1 armour moved from Tobruk to 96 Sea Zone 1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Libya Italians take Libya from French 1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar 1 fighter moved from Southern Italy to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 1 armour, 1 artillery, 1 fighter and 2 infantry British defend with 1 harbour; Americans defend with 1 artillery, 1 fighter and 3 infantry Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Gibraltar, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 1 artillery, 1 fighter and 3 infantry in Gibraltar, round 2 : 3/5 hits, 2.00 expected hits 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar Italians roll dice for 1 armour and 1 fighter in Gibraltar, round 3 : 0/2 hits, 1.00 expected hits British roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits 1 armour owned by the Italians lost in Gibraltar 1 fighter owned by the Italians retreated British win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour, 1 artillery and 2 infantry Casualties for Americans: 1 artillery and 3 infantry Non Combat Move - Italians 2 aaGuns, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 carrier moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 cruiser moved from 99 Sea Zone to 97 Sea Zone 1 armour and 1 mech_infantry moved from Belarus to Bryansk 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 infantry placed in Southern France Turn Complete - Italians Italians collect 16 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians regular : 0.00 British regular : 1.33 -
TripleA Manual Gamesave Post: French round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 57 Sea Zone to 60 Sea Zone 3 artilleries and 3 infantry moved from Queensland to New South Wales 1 fighter moved from Hawaiian Islands to 6 Sea Zone Non Combat Move - ANZAC 1 aaGun moved from Queensland to New South Wales 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 1 destroyer, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Bryansk 1 mech_infantry moved from Bryansk to Volgograd 2 mech_infantrys moved from Bryansk to Volgograd 9 armour and 9 mech_infantrys moved from Bryansk to Caucasus Germans take Caucasus from Russians Combat - Germans Battle in Volgograd Germans attack with 3 mech_infantrys Russians defend with 2 aaGuns and 1 factory_minor 2 aaGuns owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 3 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Russians: 2 aaGuns Non Combat Move - Germans 3 mech_infantrys moved from Bryansk to Caucasus 1 mech_infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Bessarabia to Ukraine 1 armour moved from Bessarabia to Bryansk 4 mech_infantrys moved from Eastern Poland to Bryansk 5 artilleries, 2 infantry and 4 mech_infantrys moved from Belarus to Bryansk 4 armour moved from Novgorod to Bryansk 4 mech_infantrys moved from Poland to Novgorod 2 mech_infantrys moved from Ukraine to Bryansk 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 artillery and 1 infantry moved from Finland to Norway 1 battleship and 1 cruiser moved from 109 Sea Zone to 112 Sea Zone 1 bomber and 1 tactical_bomber moved from Western Germany to Greece 2 bombers, 1 fighter and 3 tactical_bombers moved from Novgorod to Greece 2 armour, 1 artillery and 1 infantry moved from Karelia to Novgorod 1 artillery and 2 infantry moved from Germany to Poland 1 tactical_bomber moved from Southern France to Western Germany 1 mech_infantry moved from Southern France to Yugoslavia Place Units - Germans 1 factory_minor placed in Western Ukraine 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 1 artillery, 2 infantry and 2 mech_infantrys placed in Western Germany Germans undo move 4. 2 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in Western Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Russians Russians buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Jehol to Shantung 7 infantry moved from Jehol to Chahar 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 1 mech_infantry moved from Russia to Kazakhstan 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov Russians take Tambov from Germans 1 fighter moved from Russia to Persia Combat - Russians Battle in Shantung Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Shantung, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Shantung, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung Russians win, taking Shantung from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun moved from Jehol to Chahar Place Units - Russians 2 armour and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 Russians regular : 0.33 -
Whenever I play you going forward, I am doing Taranto. Losing Egypt early really put me behind. And you seem very skilled at dominating the Med.
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@simon33 If you’re in a Christmas mood, you could let me land my units off SFE.
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Hey, I’d like to add that Russian fighter back to Moscow please. Thank you.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 2 fighters and 3 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Jehol 1 artillery and 2 infantry moved from Malaya to 37 Sea Zone 1 artillery, 2 infantry and 3 transports moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 fighter moved from 36 Sea Zone to Anhwe 1 bomber moved from Japan to Manchuria 1 bomber moved from Japan to Shantung 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 fighter moved from 42 Sea Zone to 45 Sea Zone 1 cruiser moved from 37 Sea Zone to 19 Sea Zone 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 armour moved from Shensi to Szechwan Japanese take Sikang from Chinese 3 artilleries and 1 mech_infantry moved from Szechwan to Yunnan 2 mech_infantrys moved from Shensi to Yunnan 2 artilleries moved from Shensi to Szechwan 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Shantung 1 artillery and 2 infantry moved from French Indo China to Yunnan Combat - Japanese Battle in Jehol Battle in 45 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Jehol from Chinese with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shantung Japanese attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 2 infantry Japanese roll dice for 1 cruiser in Shantung, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shantung, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Shantung Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shantung, round 3 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Manchuria Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Manchuria, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria 1 bomber owned by the Japanese retreated Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Dutch New Guinea Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Yunnan Japanese attack with 4 artilleries, 2 infantry and 3 mech_infantrys British defend with 1 infantry Japanese roll dice for 4 artilleries, 2 infantry and 3 mech_infantrys in Yunnan, round 2 : 3/9 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 4 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 1 artillery, 1 fighter and 2 infantry Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Anhwe 1 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 3 : 2/3 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Anhwe 2 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 bomber moved from Manchuria to Japan 1 bomber moved from Shantung to Japan 1 carrier and 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 1 fighter moved from 45 Sea Zone to 19 Sea Zone 1 carrier and 2 tactical_bombers moved from 37 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 19 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 fighter moved from Anhwe to Hunan Place Units - Japanese 1 carrier and 2 fighters placed in 19 Sea Zone 2 artilleries and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,3,4,6,6,6,2,2,5 Japanese collect 46 PUs (8 lost to blockades); end with 48 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.50 ANZAC regular : -0.33 -
@crockett36 said in crocket36 (Allies+39) vs Simon33 (X) OOB:
Whenever I play you going forward, I am doing Taranto. Losing Egypt early really put me behind. And you seem very skilled at dominating the Med.
There are other options. Gibastion and the CV-less Taranto, the latter being my preferred one.
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@crockett36 said in crocket36 (Allies+39) vs Simon33 (X) OOB:
@simon33 If you’re in a Christmas mood, you could let me land my units off SFE.
Ok, only just read this and the other one. You can edit both on USA.





