e10446aa-1834-4ee7-8a1f-8192bb03881e-triplea_42321_2fre.tsvg
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@Panzerstahl-Helm Captain answered on my questions so here goes! For our 1x1 game, 2 Escorts along with my large US Navy force entering SZ 5 from SZ 4.
[dice 6d6<=1]
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6d6<=1: 1, 1, 5, 3, 1, 4; Hits: 3
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@Panzerstahl-Helm 12 LM Defend Japan against amphib invasion
[dice 12d6<=2] -
12d6<=2: 5, 4, 1, 2, 3, 3, 1, 3, 5, 6, 6, 3; Hits: 3
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@Panzerstahl-Helm 3 Escorts in USA Naval Forces entering SZ 6 from SZ 16.
[dice 9d6<=1] -
9d6<=1: 4, 1, 6, 6, 4, 5, 2, 5, 4; Hits: 1
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@Panzerstahl-Helm Escorts killed only one NM. So now two Naval Mines defending border between SZ 6 and SZ 16. [dice 2d6<=2]
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2d6<=2: 3, 2; Hits: 1
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5d6<=8: 4, 4, 5, 6, 5; Hits: 5
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@Panzerstahl-Helm Okay. Rolling for two Escorts sweeping from SZ 5 and one from SZ 16
[dice 6d6<=1]
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6d6<=1: 6, 3, 2, 1, 1, 4; Hits: 2
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@Panzerstahl-Helm [dice 3d6<=1]
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3d6<=1: 5, 6, 6; Hits: 0
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@Panzerstahl-Helm [dice 2d6<=2]
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2d6<=2: 2, 6; Hits: 1
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@Panzerstahl-Helm [dice 3d6<=2] This is the roll that will sting if you roll three hits
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3d6<=2: 6, 3, 1; Hits: 1
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@Panzerstahl-Helm Last dice roll for US11 turn. Carriers and three destroyers crossing from 7 in NCM. Rolling for the one NM remaining on that border [dice 1d6<=2]
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1d6<=2: 6; Hits: 0





