Adjust G purchase and unit placement on board.
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AANA_RLP_playetest3_I3.AAM
TripleA Turn Summary for game: World War II v3 1941 Deluxe
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 battleship, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from India to Persia
2 fighters moved from 35a Sea Zone to Persia
2 infantry moved from Burma to Yunnan
1 fighter moved from Thailand to Yunnan
1 armour moved from Suiyuan to Chinghai
Japanese take Chinghai from Chinese
1 armour moved from Chinghai to Ningxia
1 armour moved from Manchuria to Ningxia
2 infantry moved from Java to 38b Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 38b Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 62a Sea Zone
1 fighter and 2 infantry moved from 36 Sea Zone to Indochina
1 infantry moved from Thailand to Hunan
Japanese take Hunan from Chinese
2 infantry moved from Japan to 62a Sea Zone
2 infantry moved from 62a Sea Zone to Fukien
1 infantry moved from Kiangsu to Henan
1 armour moved from Manchuria to Henan
1 fighter moved from 62b Sea Zone to Fukien
1 fighter moved from 62b Sea Zone to Fukien
1 infantry moved from Thailand to Indochina
1 infantry moved from Thailand to Hunan
1 infantry moved from Thailand to Yunnan
1 fighter moved from 62b Sea Zone to 36 Sea Zone
1 infantry moved from India to 35a Sea Zone
1 infantry and 1 transport moved from 35a Sea Zone to 35b Sea Zone
1 infantry moved from 35b Sea Zone to Ceylon
Japanese take Ceylon from British
1 artillery moved from India to Persia
1 infantry moved from India to 35a Sea Zone
1 infantry and 1 transport moved from 35a Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to French Madagascar
Japanese take French Madagascar from French
Combat - Japanese
Battle in Fukien
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Fukien, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Persia
Japanese attack with 1 artillery, 2 fighters and 1 infantry
French defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Persia, round 2 : 3/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Persia
1 infantry owned by the French lost in Persia
Japanese win, taking Persia from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for French: 1 infantry
Battle in Indochina
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 cruiser in Indochina, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter and 3 infantry in Indochina, round 2 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Indochina, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 3 infantry in Indochina, round 3 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Indochina, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 3 infantry in Indochina, round 4 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Indochina, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Indochina
1 infantry owned by the Chinese lost in Indochina
Japanese win, taking Indochina from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Henan
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Henan, round 2 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Henan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Henan
Japanese win, taking Henan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Ningxia
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Ningxia, round 2 : 0/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 armour in Ningxia, round 3 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Ningxia
Japanese win, taking Ningxia from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Indochina to 36 Sea Zone
2 fighters moved from Persia to 35a Sea Zone
2 fighters moved from Fukien to 62b Sea Zone
1 fighter moved from Yunnan to India
Place Units - Japanese
1 destroyer placed in 35a Sea Zone
1 battleship and 1 fighter placed in 62b Sea Zone
2 infantry placed in India
3 infantry placed in Manchuria
1 artillery and 1 infantry placed in Thailand
2 infantry placed in Burma
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective 1 Japanese Oil: Japanese met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 0.83
British regular : 0.67
TripleA Turn Summary for game: World War II v3 1941 Deluxe
Game History
Round: 5
Purchase Units - French
French buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Non Combat Move - French
1 submarine moved from 51 Sea Zone to 49b Sea Zone
1 artillery and 1 infantry moved from French Equatorial Africa to 23 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 23 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 infantry moved from Sudan to French Equatorial Africa
1 fighter moved from Egypt to Algeria
Place Units - French
1 transport placed in 23 Sea Zone
1 infantry placed in French Equatorial Africa
Turn Complete - French
French collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941 Deluxe
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 bomber moved from Italy to 8 Sea Zone
1 armour and 2 infantry moved from Romania to East Poland
1 infantry moved from Balkans to Romania
1 infantry moved from Greece to Balkans
1 infantry moved from Italy to Balkans
1 armour moved from Vichy to Balkans
1 infantry moved from Italy to Vichy
1 fighter moved from Italy to East Poland
Combat - Italians
Battle in 8 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 bomber moved from 8 Sea Zone to NW Europe
Place Units - Italians
2 armour and 3 infantry placed in Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941 Deluxe
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 bomber moved from United Kingdom to Germany
1 infantry moved from Caroline Islands to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 49b Sea Zone
1 infantry moved from 49b Sea Zone to Celebes
British take Celebes from Japanese
1 infantry moved from Marshall Islands to 53 Sea Zone
1 infantry and 1 transport moved from 53 Sea Zone to 50b Sea Zone
1 infantry moved from 50b Sea Zone to Guam
Americans take Guam from Japanese
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Sardinia from Italians to Americans
EDIT: Turning off Edit Mode
1 bomber moved from Germany to United Kingdom
1 armour moved from Eastern Canada to 9 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 9 Sea Zone to 13a Sea Zone
1 armour and 1 infantry moved from 13a Sea Zone to Sardinia
2 carriers, 1 destroyer and 2 fighters moved from 53 Sea Zone to 48c Sea Zone
1 submarine moved from 51 Sea Zone to 48c Sea Zone
1 cruiser moved from 51 Sea Zone to 48c Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 51 Sea Zone
1 battleship and 1 submarine moved from 51 Sea Zone to 48c Sea Zone
1 artillery, 2 carriers, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 51 Sea Zone to 49b Sea Zone
1 artillery and 1 infantry moved from 49b Sea Zone to Celebes
1 bomber moved from Western United States to Papua
1 bomber moved from Solomon Islands to Papua
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Eastern United States to Algeria
1 bomber moved from Eastern United States to Algeria
Combat Move - Chinese
1 infantry moved from Szechuan to Chinghai
Chinese take Chinghai from Japanese
1 artillery and 1 infantry moved from Szechuan to Hunan
1 flyingTiger moved from Szechuan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 flyingTiger and 1 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 flyingTiger and 1 infantry in Hunan, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan
1 flyingTiger owned by the Chinese retreated
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 flyingTiger moved from Hunan to Szechuan
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 carrier and 1 transport placed in 56a Sea Zone
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States
Place Units - Chinese
1 infantry placed in Szechuan
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17
Japanese regular : 1.33
Germans AA : -0.17
TripleA Turn Summary for game: World War II v3 1941 Deluxe
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory; Remaining resources: 62 PUs; 0 techTokens;
Germans buy 9 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Leningrad to Archangel
1 artillery moved from Leningrad to Archangel
1 infantry moved from Leningrad to Vologda
1 infantry moved from Leningrad to Vologda
1 infantry moved from Belorussia to Vologda
1 infantry moved from East Poland to Eastern Ukraine
1 infantry moved from Ukraine to Eastern Ukraine
1 artillery moved from Ukraine to East Poland
1 artillery moved from Romania to East Poland
1 infantry moved from Romania to Ukraine
1 armour moved from Ukraine to Belorussia
1 armour moved from East Poland to Vologda
1 armour moved from East Poland to Belorussia
1 armour moved from East Poland to Belorussia
1 infantry moved from Romania to East Poland
3 armour moved from Germany to East Poland
1 fighter moved from Romania to Eastern Ukraine
1 destroyer, 1 submarine and 1 transport moved from 16b Sea Zone to 16a Sea Zone
1 bomber moved from Leningrad to Vologda
1 fighter moved from Norway to Archangel
1 fighter moved from Belorussia to Vologda
1 fighter moved from Germany to Eastern Ukraine
2 infantry moved from Germany to 5a Sea Zone
2 cruisers, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 5a Sea Zone to 5b Sea Zone
2 infantry moved from 5b Sea Zone to Leningrad
5 infantry moved from Germany to Poland
4 infantry moved from Norway to Finland
1 infantry moved from France to NW Europe
1 artillery and 1 infantry moved from France to Germany
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 armour
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in Vologda
Germans attack with 1 armour, 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Vologda, round 2 : 5/6 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Eastern Ukraine
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Eastern Ukraine, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Ukraine
1 infantry owned by the Russians lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Eastern Ukraine to Belorussia
1 fighter moved from Eastern Ukraine to Romania
1 fighter moved from Archangel to Leningrad
1 bomber moved from Vologda to Germany
1 fighter moved from Vologda to Belorussia
Place Units - Germans
1 armour, 1 artillery and 1 infantry placed in Leningrad
1 artillery and 2 infantry placed in Romania
8 armour placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Objective 1 German Oil: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : 2.17
TripleA Turn Summary for game: World War II v3 1941 Deluxe
Game History
Round: 6
Purchase Units - Russians
Trigger PersiaLease: 1 armour gained by PlayerId named:Russians
Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Eastern Ukraine
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Eastern Ukraine
1 fighter moved from Caucasus to Ukraine
1 fighter moved from Russia to Eastern Ukraine
2 artilleries and 2 infantry moved from Russia to Vologda
1 armour moved from Caucasus to Vologda
1 destroyer moved from 2b Sea Zone to 8 Sea Zone
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Eastern Ukraine, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 armour, 2 artilleries and 2 infantry
Germans defend with 1 armour and 3 infantry
Russians roll dice for 1 armour, 2 artilleries and 2 infantry in Vologda, round 2 : 4/5 hits, 1.83 expected hits
Germans roll dice for 1 armour and 3 infantry in Vologda, round 2 : 2/4 hits, 1.50 expected hits
2 infantry owned by the Russians lost in Vologda
3 infantry owned by the Germans and 1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour and 2 artilleries remaining. Battle score for attacker is 8
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour and 3 infantry
Non Combat Move - Russians
1 armour, 1 artillery and 1 infantry moved from Caucasus to Russia
1 aaGun and 1 infantry moved from Armenia to Persia
1 armour moved from Armenia to Persia
1 armour moved from Armenia to Russia
1 fighter moved from Eastern Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 infantry moved from Russia to Volga
1 aaGun and 1 infantry moved from Russia to Volga
1 infantry moved from Hulunbuir to Buryatia S.S.R.
2 infantry moved from Amur to Buryatia S.S.R.
2 infantry moved from Irkutsk to Amur
Place Units - Russians
1 armour and 3 infantry placed in Caucasus
1 fighter and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Objective 3 Southern Lend-Lease: Russians met a national objective for an additional 0 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -0.50
Russians regular : 1.67
@Stucifer I’ll be delayed for a few days – I’m getting ready to playtest a physical board game I made.
@Argothair Ooh, that looks interesting. Let me know how it goes! I love testing new games 🤓
TripleA Turn Summary for game: World War II v3 1941 Deluxe
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 bomber and 11 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 fighter moved from 62b Sea Zone to 50b Sea Zone
2 infantry moved from Yunnan to Szechuan
2 infantry moved from Hunan to Szechuan
1 armour moved from Henan to Szechuan
2 fighters moved from 36 Sea Zone to Szechuan
1 infantry moved from Henan to Hubei
2 armour moved from Ningxia to Suiyuan
2 armour moved from Suiyuan to Hubei
1 fighter moved from India to 34b Sea Zone
1 infantry moved from Japan to 62b Sea Zone
1 infantry moved from Japan to 62b Sea Zone
2 infantry and 1 transport moved from 62b Sea Zone to 51 Sea Zone
1 infantry moved from 51 Sea Zone to Caroline Islands
Japanese take Caroline Islands from Americans
1 infantry moved from 51 Sea Zone to Caroline Islands
1 transport moved from 62a Sea Zone to 62b Sea Zone
1 infantry moved from Ceylon to 35b Sea Zone
1 artillery moved from Thailand to 36 Sea Zone
1 infantry moved from Thailand to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 62a Sea Zone
1 infantry moved from Manchuria to Hulunbuir
Japanese take Hulunbuir from Russians
1 artillery and 1 infantry moved from 62a Sea Zone to Manchuria
1 infantry and 1 transport moved from 35b Sea Zone to 36 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 62b Sea Zone
1 infantry moved from 36 Sea Zone to Thailand
Combat - Japanese
Battle in 50b Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 50b Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 34b Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 34b Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Hubei
Japanese attack with 2 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 infantry in Hubei, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hubei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hubei
1 infantry owned by the Chinese lost in Hubei
Japanese win, taking Hubei from Chinese with 2 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechuan
Japanese attack with 1 armour, 2 fighters and 4 infantry
Chinese defend with 1 aaGun, 1 bunker, 1 flyingTiger and 1 infantry
Chinese roll AA dice in Szechuan : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 2 fighters and 4 infantry in Szechuan, round 2 : 2/7 hits, 2.17 expected hits
Units damaged: 1 bunker owned by the Chinese
Chinese roll dice for 1 bunker, 1 flyingTiger and 1 infantry in Szechuan, round 2 : 1/3 hits, 1.67 expected hits
1 infantry owned by the Japanese lost in Szechuan
1 infantry owned by the Chinese lost in Szechuan
Japanese roll dice for 1 armour, 2 fighters and 3 infantry in Szechuan, round 3 : 3/6 hits, 2.00 expected hits
Chinese roll dice for 1 bunker and 1 flyingTiger in Szechuan, round 3 : 1/2 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Szechuan
1 flyingTiger owned by the Chinese and 1 bunker owned by the Chinese lost in Szechuan
Japanese win, taking Szechuan from Chinese with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 bunker, 1 flyingTiger and 1 infantry
Non Combat Move - Japanese
2 infantry moved from Indochina to Thailand
1 fighter moved from Szechuan to Hunan
1 fighter moved from Szechuan to Hunan
2 infantry moved from Fukien to Hunan
1 fighter moved from 34b Sea Zone to India
1 fighter moved from 50b Sea Zone to 62b Sea Zone
Place Units - Japanese
1 artillery and 1 infantry placed in Thailand
2 infantry placed in Burma
1 armour, 1 artillery and 1 infantry placed in India
1 armour and 2 infantry placed in Manchuria
1 armour, 1 bomber and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective 1 Japanese Oil: Japanese met a national objective for an additional 8 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 1.67
Chinese AA : -0.33
@Stucifer Thank you! I thought the playtest went great; I had a nice time, learned how to improve the game, and got some positive comments from the players.
@Stucifer Had enough? We don’t have to finish the game if you’re not into it.
@Argothair
Been quite busy with holidays and other events. Wrapped up all my other games so haven’t been on much! Im going to be quite limited the next few months and want to do the PTV championship . Let’s put a pin in it. I enjoy the setup it feels quite well balanced. I like that there are ways for Italy to protect its fleet and stay relevant, the extra territories make it feel a bit more like global. I like what you’ve done with the split islands a lot too. That’s my favorite thing in PtV.
I’d say scrambling in general is the one thing I think should be made universal somehow but then also needs to increase cost (and maybe nerf combat stats?) of fighters to compensate. I remember a thread from years ago where you had made fighters a 2A/3D C8 unit so I know you’ve probably had some testing with changing them around. Building stacks of planes in global variants is just too powerful and easy IMO
@Stucifer Yeah, scrambling is fun! I wanted to minimize the rules changes for this particular map – see how far I can get with just new territories and new sea zones. I agree that in general everywhere should be able to scramble.
I’ve had fun with A2/D3/C8 planes on other maps (which I originally stole from World at War), but once I start tweaking the fighter stats I want to tweak all the other stats and pretty soon it’s a totally new unit roster. If you give a mouse a cookie…
Anyway, happy holidays, and you just make your move if and when you find that you have time to resume the game. Good luck with the PTV championship.