Idk how you invision doing your attack here, but like I said, I can edit the Ayan combat in Italy turn. Just tell me where you want your ftrs afterward and Ill land them there.
G40 OOB captain walker (allies +40) vs Mike64
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 5 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Yunnan 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Szechwan to Kweichow 3 infantry moved from Szechwan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese regular : -1.17 Japanese regular : -1.00 -
TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - British British buy 1 airfield, 2 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from United Kingdom to 110 Sea Zone 1 fighter moved from Scotland to 110 Sea Zone 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 cruiser and 1 destroyer moved from 91 Sea Zone to 106 Sea Zone 1 bomber moved from United Kingdom to 106 Sea Zone 1 submarine moved from 98 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone 1 fighter moved from Burma to 37 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 mech_infantry moved from Egypt to Ethiopia 1 cruiser moved from 39 Sea Zone to 76 Sea Zone Combat - British Battle in 110 Sea Zone British attack with 3 fighters Germans defend with 1 battleship British roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the British lost in 110 Sea Zone 1 battleship owned by the Germans lost in 110 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 10 Casualties for British: 1 fighter Casualties for Germans: 1 battleship Battle in 96 Sea Zone British attack with 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 106 Sea Zone British attack with 1 bomber, 1 cruiser and 2 destroyers Germans defend with 3 submarines British roll dice for 1 bomber, 1 cruiser and 2 destroyers in 106 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 3 submarines in 106 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits 2 submarines owned by the Germans lost in 106 Sea Zone British roll dice for 1 bomber, 1 cruiser and 2 destroyers in 106 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 submarine owned by the Germans lost in 106 Sea Zone British win, taking 106 Sea Zone from Germans with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 10 Casualties for Germans: 3 submarines Casualties for British: 1 destroyer Battle in 37 Sea Zone British attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 cruiser British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the British lost in 37 Sea Zone 1 cruiser owned by the Japanese lost in 37 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 destroyer Casualties for Japanese: 1 cruiser Battle in Ethiopia British attack with 1 artillery, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 2 cruisers in Ethiopia, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Ethiopia 2 infantry owned by the Italians lost in Ethiopia British roll dice for 1 artillery and 1 mech_infantry in Ethiopia, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State 2 infantry moved from Burma to Shan State 1 aaGun, 1 artillery and 4 infantry moved from India to Burma 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 armour and 2 infantry moved from Alexandria to Egypt 1 carrier moved from 98 Sea Zone to 81 Sea Zone 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 81 Sea Zone 2 fighters moved from 110 Sea Zone to United Kingdom 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 bomber moved from 106 Sea Zone to New Brunswick Nova Scotia 1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 123 Sea Zone 1 aaGun and 2 infantry moved from Scotland to United Kingdom Place Units - British 1 airfield placed in Gibraltar 1 transport placed in 71 Sea Zone 2 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
Japanese regular : 0.50 Italians regular : 0.33 Germans regular : 0.67 British regular : -1.33 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 battleship and 1 cruiser moved from 97 Sea Zone to 93 Sea Zone 1 cruiser moved from 95 Sea Zone to 93 Sea Zone 1 bomber moved from Northern Italy to 98 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 1 artillery and 1 infantry moved from Libya to Tunisia 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 2 artilleries and 2 infantry moved from Northern Italy to Southern France 1 armour moved from Northern Italy to Southern France Combat - Italians Battle in 96 Sea Zone Italians attack with 1 destroyer and 1 fighter British defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits British roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 96 Sea Zone Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in 93 Sea Zone Italians attack with 1 battleship, 2 cruisers and 1 fighter French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 93 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 fighter remaining. Battle score for attacker is 20 Casualties for French: 1 cruiser and 1 destroyer Battle in 98 Sea Zone Italians attack with 1 bomber and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/4 hits, 1.33 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 2/4 hits, 1.33 expected hits French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 2 artilleries and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Southern France 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 1 armour and 2 artilleries remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for French: 1 artillery and 1 infantry Non Combat Move - Italians 2 infantry moved from Albania to Bulgaria 1 armour moved from Albania to Romania 1 fighter moved from 93 Sea Zone to Southern Italy 1 fighter moved from 96 Sea Zone to Southern Italy 1 bomber moved from 98 Sea Zone to Southern Italy 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
French regular : 0.83 Italians regular : -1.33 British regular : -0.67 -
TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Combat Move - French 1 infantry moved from Normandy Bordeaux to Holland Belgium French take Holland Belgium from Germans 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from Syria to Trans-Jordan Combat - French Non Combat Move - French 1 infantry moved from French West Africa to French Central Africa Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 destroyer and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Bulgaria to Greece 1 fighter and 1 tactical_bomber moved from Southern Italy to Greece 2 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 artillery moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from France to Normandy Bordeaux 1 submarine moved from 112 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Greece 2 bombers moved from Western Germany to Greece 1 armour moved from Yugoslavia to Greece 1 tactical_bomber moved from Western Germany to Greece 1 fighter moved from Western Germany to 114 Sea Zone Combat - Germans Battle in Greece Germans attack with 1 armour, 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers Neutral_Allies defend with 4 infantry Germans roll dice for 1 armour, 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers in Greece, round 2 : 6/11 hits, 5.33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans lost in Greece 4 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Greece from Neutral_Allies with 1 armour, 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits, 1.83 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for French: 1 artillery Battle in Holland Belgium Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber French defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 3 aaGuns, 3 artilleries and 11 infantry moved from Slovakia Hungary to Romania 2 artilleries and 7 infantry moved from Yugoslavia to Romania 2 armour moved from Yugoslavia to Slovakia Hungary 2 infantry moved from Bulgaria to Romania 3 aaGuns, 3 artilleries and 6 infantry moved from Germany to Poland 6 armour and 3 mech_infantrys moved from France to Germany 1 fighter moved from 114 Sea Zone to Western Germany 2 bombers moved from Greece to Western Germany 1 tactical_bomber moved from Greece to Southern Italy 2 fighters and 2 tactical_bombers moved from Greece to Romania Place Units - Germans 1 destroyer placed in 113 Sea Zone 4 armour and 6 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 48 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
French regular : -0.67 Neutral_Allies regular : 0.67 Germans regular : 1.33 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk 1 artillery and 2 infantry moved from Bryansk to Western Ukraine 3 infantry moved from Belarus to Bryansk 1 aaGun, 1 artillery and 6 infantry moved from Novgorod to Belarus 1 fighter moved from Novgorod to Bryansk 9 infantry moved from Russia to Bryansk Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 armour placed in Volgograd 3 infantry placed in Novgorod 4 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3,3 Russians collect 37 PUs (3 lost to blockades); end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 factory_minors, 1 harbour and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 2 fighters moved from 43 Sea Zone to Sumatra 1 submarine moved from 35 Sea Zone to 41 Sea Zone 3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State 1 armour moved from Philippines to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 2 infantry moved from Manchuria to Korea 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter moved from Japan to Korea 1 bomber moved from Kwangsi to Korea 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 bomber moved from Kwangsi to Suiyuyan 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter moved from Kwangsi to Hopei 1 tactical_bomber moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 submarine and 1 transport British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Java Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1.83 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Suiyuyan Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sumatra Japanese attack with 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hopei Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei 1 infantry owned by the Chinese lost in Hopei Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers British defend with 2 fighters, 2 infantry and 1 tactical_bomber Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Shan State, round 2 : 6/10 hits, 5.33 expected hits UK_Pacific roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.50 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State 1 tactical_bomber owned by the British, 2 infantry owned by the British and 2 fighters owned by the British lost in Shan State Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 30 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 2 fighters, 2 infantry and 1 tactical_bomber Battle in Korea Japanese attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Korea, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber and 1 fighter moved from Korea to Manchuria 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 artillery and 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from Kwangsi to Manchuria 1 mech_infantry moved from Anhwe to Manchuria 1 fighter moved from 35 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 2 carriers moved from 35 Sea Zone to 42 Sea Zone 2 fighters moved from Sumatra to 41 Sea Zone 1 carrier moved from 43 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone 1 bomber moved from Suiyuyan to Anhwe 1 artillery and 1 infantry moved from Anhwe to Hunan 1 fighter moved from Hopei to Anhwe 1 tactical_bomber moved from Kweichow to Anhwe 3 fighters and 3 tactical_bombers moved from Shan State to French Indo China 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 battleship, 1 cruiser and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Yunnan to Anhwe 1 tactical_bomber moved from Yunnan to Anhwe Place Units - Japanese 1 factory_minor and 1 harbour placed in French Indo China 1 factory_minor placed in Kwangtung 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 2.33 UK_Pacific regular : -0.83 ANZAC regular : -0.33 Russians regular : -0.33 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 bomber and 1 fighter moved from Hawaiian Islands to Queensland 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 4 infantry moved from Shensi to Tsinghai 1 fighter moved from Suiyuyan to Tsinghai 2 infantry moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Shensi 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - British British buy 1 cruiser, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Gibraltar to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 96 Sea Zone 2 cruisers moved from 76 Sea Zone to 98 Sea Zone Combat - British Battle in 98 Sea Zone British attack with 2 cruisers Italians defend with 1 submarine 1 submarine owned by the Italians submerged Battle in 96 Sea Zone British attack with 2 fighters and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone British winBritish winBritish win, taking 98 Sea Zone from Italians with 2 cruisers remaining with 2 cruisers remaining with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - British 2 fighters moved from 96 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from 96 Sea Zone to Egypt 1 carrier moved from 81 Sea Zone to 98 Sea Zone 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 artillery and 3 infantry moved from Egypt to Alexandria 2 infantry moved from Union of South Africa to 71 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 infantry moved from Eastern Persia to West India 1 fighter moved from United Kingdom to Gibraltar 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 bomber moved from New Brunswick Nova Scotia to Gibraltar 1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 battleship, 1 cruiser and 1 destroyer moved from 123 Sea Zone to 106 Sea Zone 1 mech_infantry moved from Ethiopia to Egypt 1 aaGun and 1 infantry moved from Burma to India Place Units - British 1 cruiser, 1 destroyer and 1 submarine placed in 98 Sea Zone 1 transport placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1 British collect 29 PUs (2 lost to blockades); end with 30 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs Place Units - UK_Pacific 2 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 2 artilleries and 2 infantryCombat Hit Differential Summary :
Italians regular : -0.33 British regular : -0.67 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Italians Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland Italians take Eastern Poland from Russians 1 submarine moved from 98 Sea Zone to 97 Sea Zone Combat - Italians Non Combat Move - Italians 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 armour moved from Tunisia to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 armour and 1 infantry moved from 95 Sea Zone to Northern Italy 1 armour moved from Southern France to Greater Southern Germany 2 mech_infantrys moved from Northern Italy to Romania 2 artilleries moved from Southern France to Northern Italy 1 battleship and 2 cruisers moved from 93 Sea Zone to 97 Sea Zone 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy 1 artillery and 1 mech_infantry moved from Tunisia to Libya Place Units - Italians 3 infantry placed in Southern Italy 2 artilleries and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Queensland 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 2 bombers moved from Western Germany to 114 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 114 Sea Zone Combat - Germans Battle in 114 Sea Zone Germans attack with 2 bombers, 2 fighters, 1 submarine and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 114 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 114 Sea Zone 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Casualties for Russians: 1 cruiser Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from 114 Sea Zone to Yugoslavia 3 mech_infantrys moved from Western Germany to Yugoslavia 2 infantry moved from Holland Belgium to Western Germany 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 artillery moved from Normandy Bordeaux to France 1 artillery moved from France to Western Germany 3 aaGuns, 5 artilleries, 1 fighter, 20 infantry and 1 tactical_bomber moved from Romania to Bessarabia 2 armour moved from Slovakia Hungary to Bessarabia 3 aaGuns, 3 artilleries and 8 infantry moved from Poland to Eastern Poland 10 armour and 9 mech_infantrys moved from Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland 2 bombers moved from 114 Sea Zone to Eastern Poland 6 infantry moved from Finland to Karelia 1 infantry moved from Greece to Bulgaria 1 armour moved from Greece to Romania Place Units - Germans 1 airfield placed in Yugoslavia 2 infantry placed in France 8 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5 Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 50 Optional[PUs]Combat Hit Differential Summary :
Russians regular : 0.50 Germans regular : -0.33 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 1 armour, 2 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 fighter and 1 tactical_bomber moved from Rostov to Persia 1 armour moved from Volgograd to Tambov 1 armour moved from Tambov to Bryansk 2 artilleries and 9 infantry moved from Ukraine to Rostov 2 artilleries and 4 infantry moved from Western Ukraine to Bryansk 4 infantry moved from Russia to Bryansk 1 aaGun, 1 artillery and 6 infantry moved from Belarus to Bryansk 1 aaGun and 8 infantry moved from Novgorod to Belarus Place Units - Russians 1 infantry placed in Ukraine 1 infantry placed in Novgorod 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 2 infantry moved from Korea to Amur 1 artillery, 1 bomber, 2 fighters, 10 infantry and 1 mech_infantry moved from Manchuria to Amur 1 bomber, 1 fighter and 3 tactical_bombers moved from Anhwe to Amur 1 fighter moved from Japan to Amur 1 infantry moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Burma 3 fighters and 3 tactical_bombers moved from French Indo China to Burma 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 armour and 1 artillery moved from 37 Sea Zone to Malaya 2 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 2 fighters moved from 41 Sea Zone to Malaya 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Malaya 1 battleship moved from 35 Sea Zone to 37 Sea Zone Combat - Japanese Battle in Celebes Battle in Amur Japanese attack with 1 artillery, 2 bombers, 4 fighters, 14 infantry, 1 mech_infantry and 3 tactical_bombers Russians defend with 2 aaGuns and 17 infantry Russians roll AA dice in Amur : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Amur Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 14 infantry, 1 mech_infantry and 3 tactical_bombers in Amur, round 2 : 10/24 hits, 7.83 expected hits Russians roll dice for 2 aaGuns and 17 infantry in Amur, round 2 : 3/17 hits, 5.67 expected hits 3 infantry owned by the Japanese lost in Amur 8 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 11 infantry, 1 mech_infantry and 3 tactical_bombers in Amur, round 3 : 6/21 hits, 7.33 expected hits Russians roll dice for 9 infantry in Amur, round 3 : 5/9 hits, 3.00 expected hits 5 infantry owned by the Japanese lost in Amur 6 infantry owned by the Russians lost in Amur Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 6 infantry, 1 mech_infantry and 3 tactical_bombers in Amur, round 4 : 4/16 hits, 6.50 expected hits Russians roll dice for 3 infantry in Amur, round 4 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Amur Japanese win, taking Celebes from Dutch, taking Amur from Russians with 1 artillery, 2 bombers, 3 fighters, 6 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Japanese: 1 fighter and 8 infantry Casualties for Russians: 2 aaGuns and 17 infantry Battle in Burma Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers British defend with 1 artillery and 3 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Burma, round 2 : 4/8 hits, 4.17 expected hits UK_Pacific roll dice for 1 artillery and 3 infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma 1 artillery owned by the British and 3 infantry owned by the British lost in Burma Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 1 artillery and 3 infantry Battle in Malaya Japanese attack with 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 6/10 hits, 4.67 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Malaya 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for British: 3 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 carrier moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 cruiser and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 4 fighters and 2 tactical_bombers moved from Malaya to 42 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from Burma to Yunnan 2 fighters and 3 tactical_bombers moved from Burma to French Indo China 1 artillery and 1 infantry moved from Hunan to Yunnan 1 artillery moved from Chahar to Anhwe 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Hunan to Yunnan 1 aaGun moved from Manchuria to Jehol 2 fighters moved from Amur to Japan 1 fighter moved from Amur to Jehol 3 tactical_bombers moved from Amur to Manchuria 1 bomber moved from Amur to Kwangsi 1 bomber moved from Amur to Anhwe Place Units - Japanese 1 carrier placed in 36 Sea Zone 1 destroyer and 1 submarine placed in 20 Sea Zone 1 submarine placed in 6 Sea Zone 2 infantry placed in French Indo China Japanese undo move 4. 1 artillery and 1 infantry placed in French Indo China 1 mech_infantry placed in Kwangtung 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Japanese regular : -0.17 UK_Pacific regular : 1.33 Russians regular : -1.67 Russians AA : 0.00 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippines Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes Americans win, taking Philippines from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from 54 Sea Zone to Queensland 1 bomber moved from Western United States to Queensland 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 cruiser moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 2 carriers, 1 submarine and 1 transport placed in 10 Sea Zone 2 tactical_bombers placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.33 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 fighter and 9 infantry moved from Tsinghai to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - British British buy 1 destroyer, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 98 Sea Zone to 95 Sea Zone 1 artillery and 3 infantry moved from Alexandria to Tobruk 1 tactical_bomber moved from Egypt to Tobruk 2 fighters moved from 98 Sea Zone to Tobruk Combat - British Battle in 95 Sea Zone British attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 95 Sea Zone British win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Tobruk British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Tobruk, round 2 : 3/7 hits, 2.67 expected hits Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Tobruk to Egypt 2 fighters moved from Tobruk to 98 Sea Zone 1 mech_infantry moved from Egypt to Ethiopia 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Algeria 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Gibraltar to Egypt 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from West India to India Place Units - British 1 factory_minor placed in Persia 1 destroyer and 1 submarine placed in 98 Sea Zone 1 infantry placed in Egypt 2 infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Italians regular : -0.33 British regular : 0.33





