League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePower

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            1 infantry moved from 37 Sea Zone to Malaya
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 cruiser moved from 41 Sea Zone to 37 Sea Zone
            1 destroyer moved from 41 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            3 carriers moved from 35 Sea Zone to 20 Sea Zone
            2 battleships moved from 35 Sea Zone to 20 Sea Zone
            2 bombers moved from Kwangsi to India
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 artillery moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 mech_infantry moved from Chahar to Suiyuyan
            1 artillery moved from Jehol to Shantung
            3 infantry moved from Kiangsu to Kiangsi
            2 infantry moved from Shantung to Anhwe
            1 destroyer moved from 19 Sea Zone to 16 Sea Zone
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from Buryatia to Amur
            7 infantry moved from Manchuria to Amur
            1 infantry moved from Siberia to Amur
            1 infantry moved from Sakha to Amur
            1 destroyer moved from 20 Sea Zone to 6 Sea Zone
            6 infantry moved from Kwangsi to French Indo China
            3 fighters moved from Kwangsi to French Indo China
            4 tactical_bombers moved from Kwangsi to French Indo China
            1 fighter moved from Japan to French Indo China
            1 fighter moved from Manchuria to Jehol
            1 cruiser moved from 42 Sea Zone to 37 Sea Zone
            5 fighters and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
            1 artillery moved from Kwangtung to Kiangsi
            2 fighters moved from Jehol to Kiangsi
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 2 units heading to India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 3,3 and causes: 6 damage to unit: factory_major
                Bombing raid in India causes 6 damage total. 
            Battle in Malaya
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from 20 Sea Zone to Kiangsi
            EDIT: 1 destroyer moved from 16 Sea Zone to 20 Sea Zone
            EDIT: 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 aaGun moved from Manchuria to Amur
            2 bombers moved from India to French Indo China
    
        Place Units - Japanese
            1 infantry and 2 mech_infantrys placed in Shantung
            3 infantry placed in Kiangsu
            1 factory_minor placed in French Indo China
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific AA : -0.33
    

    Savegame


  • @crockett36 edited two destroyers, backing them away from the enemy fleet and saving my men’s lives.


  • @crockett36 @Daaras @Stucifer Hopefully your fine with this but if not you can move them back. I accidentally moved the transports to the wrong sea zone and I did not see it till after I did my non com phase. I used edit mode to move them where I actually wanted them. Here is what it did look like: Screenshot 2025-09-13 084547.png Here is where I wanted them to be: Screenshot 2025-09-13 084612.png

    Let me know if it was ok to move them.


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 5 destroyers and 2 infantry; Remaining resources: 1 PUs; 
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    

    Combat Hit Differential Summary :

    Savegame


  • If that’s not allowed then just move them back using edit.


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 5 destroyers and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            2 transports moved from 11 Sea Zone to 89 Sea Zone
            1 destroyer moved from 10 Sea Zone to 8 Sea Zone
            1 fighter and 1 tactical_bomber moved from 8 Sea Zone to Midway
            1 bomber moved from Hawaiian Islands to Midway
            3 fighters and 1 tactical_bomber moved from 26 Sea Zone to Midway
            2 fighters moved from 26 Sea Zone to Midway
            1 armour, 5 infantry and 4 mech_infantrys moved from Western United States to 10 Sea Zone
            1 armour, 5 infantry, 4 mech_infantrys and 5 transports moved from 10 Sea Zone to 8 Sea Zone
            1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 battleships, 3 carriers, 3 cruisers and 3 destroyers moved from 26 Sea Zone to 8 Sea Zone
            1 armour, 5 infantry and 4 mech_infantrys moved from 8 Sea Zone to Aleutian Islands
            1 destroyer and 1 submarine moved from 75 Sea Zone to 80 Sea Zone
    
        Place Units - Americans
            1 carrier and 5 destroyers placed in 101 Sea Zone
            1 armour, 1 artillery and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 89 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 64 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Hunan
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 carrier and 1 harbour; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Tobruk to Libya
                  British take Libya from Italians
    
        Combat - British
    
        Non Combat Move - British
            1 submarine moved from 94 Sea Zone to 93 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            2 fighters moved from Egypt to Persia
            1 aaGun, 1 artillery and 3 infantry moved from Iraq to Northwest Persia
            1 artillery and 3 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 2 tactical_bombers and 2 transports moved from 98 Sea Zone to 80 Sea Zone
            1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 destroyer moved from 94 Sea Zone to 98 Sea Zone
            1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers moved from 80 Sea Zone to Persia
            3 infantry moved from Yunnan to Burma
            2 fighters moved from Scotland to 101 Sea Zone
            2 aaGuns and 5 infantry moved from Scotland to United Kingdom
            1 armour and 2 infantry moved from Northwest Persia to Caucasus
            1 armour moved from Caucasus to Volgograd
    
        Place Units - British
            1 carrier placed in 80 Sea Zone
            1 harbour placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
            British collect 32 PUs (2 lost to blockades); end with 34 PUs
    
        Place Units - UK_Pacific
            1 fighter placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,6
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Some Units in India change ownership: 1 fighter
    

    Combat Hit Differential Summary :

    Savegame


  • @Stucifer you’re italy right?


  • @Daaras Yes he is. He has not been on for about two days so I assume he is busy.

  • 2025 2024 '23

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 destroyers; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Belarus to Vologda
                  Italians take Vologda from Russians
            1 armour moved from French West Africa to Nigeria
                  Italians take Nigeria from British
            1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
            1 infantry and 1 mech_infantry moved from 82 Sea Zone to French Equatorial Africa
            1 armour moved from Nigeria to French Central Africa
                  Italians take French Central Africa from French
            2 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
                  Italians take Western Ukraine from Russians
    
        Combat - Italians
            Battle in French Equatorial Africa
    
        Non Combat Move - Italians
            1 cruiser and 1 transport moved from 87 Sea Zone to 92 Sea Zone
            1 artillery moved from Algeria to 92 Sea Zone
            1 artillery moved from 92 Sea Zone to Gibraltar
            1 battleship and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from Gibraltar to Southern Italy
            1 mech_infantry moved from Northern Italy to Romania
            4 mech_infantrys moved from Romania to Western Ukraine
            2 aaGuns moved from Eastern Poland to Western Ukraine
            2 armour moved from Belarus to Western Ukraine
            1 bomber moved from Belarus to Southern Italy
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,6,3,4
            Italians collect 15 PUs (5 lost to blockades); end with 17 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 5 PUs; 
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC :

    Burma : 1 infantry
    Queensland : 2 aaGuns, 1 airfield, 1 harbour and 7 infantry
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 1 factory_minor and 1 harbour
    South Australia : 3 artilleries and 3 infantry
    Midway : 3 fighters
    26 Sea Zone : 1 cruiser and 1 destroyer
    62 Sea Zone : 1 destroyer and 1 submarine
    Brazil : 1 flag, 2 infantry
    Northwest Persia : 2 infantry
    68 Sea Zone : 2 infantry and 1 transport
    

    Production/PUs Summary :

    Germans : 51 / 61
    Russians : 22 / 25
    Japanese : 59 / 65
    Americans : 50 / 71
    Chinese : 9 / 15
    British : 33 / 34
    UK_Pacific : 7 / 6
    Italians : 20 / 22
    ANZAC : 12 / 14
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 91 times
            2 was rolled 86 times
            3 was rolled 85 times
            4 was rolled 90 times
            5 was rolled 93 times
            6 was rolled 77 times
        Average roll : 3.458
        Median : 3.000
        Variance : 0.319
        Standard Deviation : 0.564
        Total rolls : 522
    
    Null / Other
            1 was rolled 13 times
            2 was rolled 12 times
            3 was rolled 10 times
            4 was rolled 14 times
            5 was rolled 14 times
            6 was rolled 7 times
        Average roll : 3.357
        Median : 3.500
        Variance : 0.541
        Standard Deviation : 0.736
        Total rolls : 70
    
    Germans Combat
            1 was rolled 24 times
            2 was rolled 24 times
            3 was rolled 31 times
            4 was rolled 21 times
            5 was rolled 27 times
            6 was rolled 23 times
        Average roll : 3.480
        Median : 3.000
        Variance : 0.416
        Standard Deviation : 0.645
        Total rolls : 150
    
    British Combat
            1 was rolled 14 times
            2 was rolled 14 times
            3 was rolled 8 times
            4 was rolled 12 times
            5 was rolled 11 times
            6 was rolled 12 times
        Average roll : 3.394
        Median : 3.000
        Variance : 0.355
        Standard Deviation : 0.596
        Total rolls : 71
    
    Italians Combat
            1 was rolled 6 times
            2 was rolled 1 times
            3 was rolled 8 times
            4 was rolled 10 times
            5 was rolled 6 times
            6 was rolled 5 times
        Average roll : 3.667
        Median : 4.000
        Variance : 1.314
        Standard Deviation : 1.146
        Total rolls : 36
    
    French Combat
            1 was rolled 2 times
            2 was rolled 5 times
            3 was rolled 5 times
            4 was rolled 6 times
            5 was rolled 5 times
            6 was rolled 6 times
        Average roll : 3.862
        Median : 4.000
        Variance : 0.387
        Standard Deviation : 0.622
        Total rolls : 29
    
    Americans Combat
            1 was rolled 2 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.500
        Median : 3.000
        Variance : 0.364
        Standard Deviation : 0.603
        Total rolls : 12
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 3 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.750
        Median : 4.000
        Variance : 0.364
        Standard Deviation : 0.603
        Total rolls : 12
    
    Chinese Combat
            1 was rolled 6 times
            2 was rolled 8 times
            3 was rolled 3 times
            4 was rolled 3 times
            5 was rolled 3 times
            6 was rolled 4 times
        Average roll : 3.037
        Median : 2.000
        Variance : 0.827
        Standard Deviation : 0.909
        Total rolls : 27
    
    UK_Pacific Combat
            1 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 2 times
        Average roll : 3.750
        Median : 4.500
        Variance : 1.111
        Standard Deviation : 1.054
        Total rolls : 4
    
    Russians Combat
            1 was rolled 8 times
            2 was rolled 4 times
            3 was rolled 5 times
            4 was rolled 5 times
            5 was rolled 7 times
            6 was rolled 5 times
        Average roll : 3.412
        Median : 3.500
        Variance : 0.343
        Standard Deviation : 0.586
        Total rolls : 34
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 3 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.806
        Standard Deviation : 0.898
        Total rolls : 7
    
    Japanese Combat
            1 was rolled 13 times
            2 was rolled 12 times
            3 was rolled 10 times
            4 was rolled 14 times
            5 was rolled 14 times
            6 was rolled 7 times
        Average roll : 3.357
        Median : 3.500
        Variance : 0.541
        Standard Deviation : 0.736
        Total rolls : 70
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 5 PUs; 
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Burma : 1 infantry
    Queensland : 2 aaGuns, 1 airfield, 1 harbour and 7 infantry
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 1 factory_minor and 1 harbour
    South Australia : 3 artilleries and 3 infantry
    Midway : 3 fighters
    26 Sea Zone : 1 cruiser and 1 destroyer
    62 Sea Zone : 1 destroyer and 1 submarine
    Belgian Congo : 1 infantry
    United Kingdom : 2 infantry
    80 Sea Zone : 1 destroyer
    Brazil : 1 flag, 2 infantry
    Northwest Persia : 3 infantry
    68 Sea Zone : 2 infantry and 1 transport
    

    Production/PUs Summary :

    Germans : 51 / 61
    Russians : 22 / 25
    Japanese : 59 / 65
    Americans : 50 / 71
    Chinese : 9 / 15
    British : 33 / 34
    UK_Pacific : 7 / 6
    Italians : 20 / 22
    ANZAC : 12 / 14
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 91 times
            2 was rolled 86 times
            3 was rolled 85 times
            4 was rolled 90 times
            5 was rolled 93 times
            6 was rolled 77 times
        Average roll : 3.458
        Median : 3.000
        Variance : 0.319
        Standard Deviation : 0.564
        Total rolls : 522
    
    Null / Other
            1 was rolled 13 times
            2 was rolled 12 times
            3 was rolled 10 times
            4 was rolled 14 times
            5 was rolled 14 times
            6 was rolled 7 times
        Average roll : 3.357
        Median : 3.500
        Variance : 0.541
        Standard Deviation : 0.736
        Total rolls : 70
    
    Germans Combat
            1 was rolled 24 times
            2 was rolled 24 times
            3 was rolled 31 times
            4 was rolled 21 times
            5 was rolled 27 times
            6 was rolled 23 times
        Average roll : 3.480
        Median : 3.000
        Variance : 0.416
        Standard Deviation : 0.645
        Total rolls : 150
    
    British Combat
            1 was rolled 14 times
            2 was rolled 14 times
            3 was rolled 8 times
            4 was rolled 12 times
            5 was rolled 11 times
            6 was rolled 12 times
        Average roll : 3.394
        Median : 3.000
        Variance : 0.355
        Standard Deviation : 0.596
        Total rolls : 71
    
    Italians Combat
            1 was rolled 6 times
            2 was rolled 1 times
            3 was rolled 8 times
            4 was rolled 10 times
            5 was rolled 6 times
            6 was rolled 5 times
        Average roll : 3.667
        Median : 4.000
        Variance : 1.314
        Standard Deviation : 1.146
        Total rolls : 36
    
    French Combat
            1 was rolled 2 times
            2 was rolled 5 times
            3 was rolled 5 times
            4 was rolled 6 times
            5 was rolled 5 times
            6 was rolled 6 times
        Average roll : 3.862
        Median : 4.000
        Variance : 0.387
        Standard Deviation : 0.622
        Total rolls : 29
    
    Americans Combat
            1 was rolled 2 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.500
        Median : 3.000
        Variance : 0.364
        Standard Deviation : 0.603
        Total rolls : 12
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 3 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.750
        Median : 4.000
        Variance : 0.364
        Standard Deviation : 0.603
        Total rolls : 12
    
    Chinese Combat
            1 was rolled 6 times
            2 was rolled 8 times
            3 was rolled 3 times
            4 was rolled 3 times
            5 was rolled 3 times
            6 was rolled 4 times
        Average roll : 3.037
        Median : 2.000
        Variance : 0.827
        Standard Deviation : 0.909
        Total rolls : 27
    
    UK_Pacific Combat
            1 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 2 times
        Average roll : 3.750
        Median : 4.500
        Variance : 1.111
        Standard Deviation : 1.054
        Total rolls : 4
    
    Russians Combat
            1 was rolled 8 times
            2 was rolled 4 times
            3 was rolled 5 times
            4 was rolled 5 times
            5 was rolled 7 times
            6 was rolled 5 times
        Average roll : 3.412
        Median : 3.500
        Variance : 0.343
        Standard Deviation : 0.586
        Total rolls : 34
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 3 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.806
        Standard Deviation : 0.898
        Total rolls : 7
    
    Japanese Combat
            1 was rolled 13 times
            2 was rolled 12 times
            3 was rolled 10 times
            4 was rolled 14 times
            5 was rolled 14 times
            6 was rolled 7 times
        Average roll : 3.357
        Median : 3.500
        Variance : 0.541
        Standard Deviation : 0.736
        Total rolls : 70
    

    Savegame


  • @Stucifer The first save I sent is just for Anzac the other one is Frances. Just thought I should clarify.

  • 2025 2024 '23

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 bomber moved from Southern Italy to Egypt
    
        Combat - Germans
            Strategic bombing raid in Egypt
                    British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Egypt causes 6 damage total. 
    
        Non Combat Move - Germans
            1 bomber moved from Egypt to Greece
            3 fighters and 2 tactical_bombers moved from Southern Italy to Greece
            1 bomber moved from Western Germany to Greece
            2 aaGuns, 9 artilleries and 16 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Novgorod to Belarus
            5 armour moved from Archangel to Eastern Poland
            1 armour moved from Eastern Poland to Belarus
            1 aaGun, 5 artilleries and 12 infantry moved from Poland to Eastern Poland
            10 mech_infantrys moved from Germany to Eastern Poland
            2 infantry moved from Romania to Eastern Poland
            6 infantry moved from Karelia to Novgorod
            1 infantry moved from Vyborg to Novgorod
            1 transport moved from 127 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Southern France to Northern Italy
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in Novgorod
            10 mech_infantrys placed in Germany
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,1,3,6
            Germans collect 47 PUs (5 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 4x factory_major; Remaining resources: 21 PUs; 
            Russians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            8 infantry moved from Ukraine to Western Ukraine
            3 artilleries moved from Bryansk to Western Ukraine
            3 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
            8 infantry moved from Novosibirsk to Vologda
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 3 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber
                Italians defend with 2 aaGuns, 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys
                    Italians roll AA dice in Western Ukraine : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 3 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 6/15 hits, 5.00 expected hits
                    Italians roll dice for 2 aaGuns, 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 3/12 hits, 4.33 expected hits
                    3 infantry owned by the Russians lost in Western Ukraine
                    2 aaGuns owned by the Italians and 4 infantry owned by the Italians lost in Western Ukraine
                    Russians roll dice for 3 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 4/12 hits, 4.50 expected hits
                    Italians roll dice for 2 armour, 2 artilleries and 4 mech_infantrys in Western Ukraine, round 3 : 2/8 hits, 3.00 expected hits
                    2 infantry owned by the Russians lost in Western Ukraine
                    4 mech_infantrys owned by the Italians lost in Western Ukraine
                    Russians roll dice for 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Western Ukraine, round 4 : 2/10 hits, 4.17 expected hits
                    Italians roll dice for 2 armour and 2 artilleries in Western Ukraine, round 4 : 3/4 hits, 1.67 expected hits
                    3 infantry owned by the Russians lost in Western Ukraine
                    2 artilleries owned by the Italians lost in Western Ukraine
                    Russians roll dice for 3 artilleries, 3 fighters and 1 tactical_bomber in Western Ukraine, round 5 : 1/7 hits, 3.17 expected hits
                    Italians roll dice for 2 armour in Western Ukraine, round 5 : 1/2 hits, 1.00 expected hits
                    1 artillery owned by the Russians lost in Western Ukraine
                    1 armour owned by the Italians lost in Western Ukraine
                    Russians roll dice for 2 artilleries, 3 fighters and 1 tactical_bomber in Western Ukraine, round 6 : 3/6 hits, 2.83 expected hits
                    Italians roll dice for 1 armour in Western Ukraine, round 6 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 2 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30
                Casualties for Russians: 1 artillery and 8 infantry
                Casualties for Italians: 2 aaGuns, 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys
            Battle in Vologda
                Russians attack with 8 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 8 infantry in Vologda, round 2 : 2/8 hits, 1.33 expected hits
                    Italians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Vologda
                Russians win, taking Vologda from Italians with 8 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Russians
            3 aaGuns, 1 armour, 5 artilleries, 33 infantry and 1 mech_infantry moved from Bryansk to Russia
            3 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
            2 aaGuns and 8 infantry moved from Timguska to Novosibirsk
            3 infantry moved from Volgograd to Samara
    
        Place Units - Russians
            7 infantry placed in Russia
            Russians undo move 1.
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.83
    Russians regular : -3.00
    Italians AA : -0.67
    

    Savegame


  • @Daaras I see it. Working.

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 3 armour, 3 artilleries, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 destroyers moved from 20 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 6 Sea Zone to 7 Sea Zone
            1 mech_infantry moved from Suiyuyan to Tsagaan Olom
                  Japanese take Tsagaan Olom from Russians
            1 artillery moved from Suiyuyan to Central Mongolia
                  Japanese take Central Mongolia from Russians
            1 mech_infantry moved from Shantung to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 mech_infantry moved from Shantung to Buyant-Uhaa
            1 infantry moved from Amur to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            9 infantry moved from Amur to Buryatia
            1 artillery moved from Kiangsi to Kwangsi
            2 fighters moved from Kiangsi to Kwangsi
            2 battleships, 3 carriers and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone
            4 transports moved from 37 Sea Zone to 20 Sea Zone
            1 infantry moved from Anhwe to Kiangsi
            3 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Shantung to Anhwe
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 artillery moved from Shantung to 19 Sea Zone
            1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from French Indo China to Kwangsi
            5 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            4 artilleries and 4 infantry moved from Malaya to Shan State
            2 bombers, 9 fighters and 5 tactical_bombers moved from French Indo China to Malaya
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 62 Sea Zone
            Battle in Kwangsi
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangsi, round 2 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 62 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 destroyer and 1 submarine
                1 submarine owned by the ANZAC submerged
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 62 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Japanese
            2 fighters moved from Kwangsi to Malaya
            1 artillery moved from 20 Sea Zone to Kiangsi
            1 aaGun moved from Amur to Buryatia
            3 fighters moved from Japan to Chahar
    
        Place Units - Japanese
            1 airfield placed in Malaya
            2 armour and 1 mech_infantry placed in Shantung
            1 armour and 1 mech_infantry placed in Kiangsu
            1 mech_infantry placed in Kiangsu
            3 artilleries placed in French Indo China
            Japanese undo move 5.
            1 destroyer placed in 36 Sea Zone
            2 artilleries placed in French Indo China
            1 artillery placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : -0.33
    ANZAC regular : 0.33
    

    Savegame


  • @crockett36 I submerged your sub in 62 to indicate that I forgot my sub was there and was going to be forced into a combat that I didn’t want. You can accept that or not. If not, just remove the sub in 56. Interesting map.

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 3 armour, 3 artilleries, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 destroyers moved from 20 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 6 Sea Zone to 7 Sea Zone
            1 mech_infantry moved from Suiyuyan to Tsagaan Olom
                  Japanese take Tsagaan Olom from Russians
            1 artillery moved from Suiyuyan to Central Mongolia
                  Japanese take Central Mongolia from Russians
            1 mech_infantry moved from Shantung to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 mech_infantry moved from Shantung to Buyant-Uhaa
            1 infantry moved from Amur to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            9 infantry moved from Amur to Buryatia
            1 artillery moved from Kiangsi to Kwangsi
            2 fighters moved from Kiangsi to Kwangsi
            2 battleships, 3 carriers and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone
            4 transports moved from 37 Sea Zone to 20 Sea Zone
            1 infantry moved from Anhwe to Kiangsi
            3 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Shantung to Anhwe
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 artillery moved from Shantung to 19 Sea Zone
            1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from French Indo China to Kwangsi
            5 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            4 artilleries and 4 infantry moved from Malaya to Shan State
            2 bombers, 9 fighters and 5 tactical_bombers moved from French Indo China to Malaya
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 62 Sea Zone
            Battle in Kwangsi
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangsi, round 2 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 62 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 destroyer and 1 submarine
                1 submarine owned by the ANZAC submerged
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 62 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Japanese
            2 fighters moved from Kwangsi to Malaya
            1 artillery moved from 20 Sea Zone to Kiangsi
            1 aaGun moved from Amur to Buryatia
            3 fighters moved from Japan to Chahar
    
        Place Units - Japanese
            1 airfield placed in Malaya
            2 armour and 1 mech_infantry placed in Shantung
            1 armour and 1 mech_infantry placed in Kiangsu
            1 mech_infantry placed in Kiangsu
            3 artilleries placed in French Indo China
            Japanese undo move 5.
            1 destroyer placed in 36 Sea Zone
            2 artilleries placed in French Indo China
            1 artillery placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 battleship
            EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : -0.33
    ANZAC regular : 0.33
    

    Savegame


  • @crockett36 One more edit.

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