you probably didn’t see my edit. Let me know if it is okay for me to add that back in.
League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePower
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 factory_minor, 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 cruiser moved from 41 Sea Zone to 37 Sea Zone 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 3 carriers moved from 35 Sea Zone to 20 Sea Zone 2 battleships moved from 35 Sea Zone to 20 Sea Zone 2 bombers moved from Kwangsi to India 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 artillery moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Chahar to Suiyuyan 1 artillery moved from Jehol to Shantung 3 infantry moved from Kiangsu to Kiangsi 2 infantry moved from Shantung to Anhwe 1 destroyer moved from 19 Sea Zone to 16 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Buryatia to Amur 7 infantry moved from Manchuria to Amur 1 infantry moved from Siberia to Amur 1 infantry moved from Sakha to Amur 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 6 infantry moved from Kwangsi to French Indo China 3 fighters moved from Kwangsi to French Indo China 4 tactical_bombers moved from Kwangsi to French Indo China 1 fighter moved from Japan to French Indo China 1 fighter moved from Manchuria to Jehol 1 cruiser moved from 42 Sea Zone to 37 Sea Zone 5 fighters and 1 tactical_bomber moved from 35 Sea Zone to French Indo China 1 artillery moved from Kwangtung to Kiangsi 2 fighters moved from Jehol to Kiangsi Combat - Japanese Air Battle in India Japanese attacks with 2 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 3,3 and causes: 6 damage to unit: factory_major Bombing raid in India causes 6 damage total. Battle in Malaya Cleaning up after air battles Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from 20 Sea Zone to Kiangsi EDIT: 1 destroyer moved from 16 Sea Zone to 20 Sea Zone EDIT: 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 aaGun moved from Manchuria to Amur 2 bombers moved from India to French Indo China Place Units - Japanese 1 infantry and 2 mech_infantrys placed in Shantung 3 infantry placed in Kiangsu 1 factory_minor placed in French Indo China 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
UK_Pacific AA : -0.33
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@crockett36 edited two destroyers, backing them away from the enemy fleet and saving my men’s lives.
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@crockett36 @Daaras @Stucifer Hopefully your fine with this but if not you can move them back. I accidentally moved the transports to the wrong sea zone and I did not see it till after I did my non com phase. I used edit mode to move them where I actually wanted them. Here is what it did look like:
Here is where I wanted them to be:
Let me know if it was ok to move them.
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 5 destroyers and 2 infantry; Remaining resources: 1 PUs;
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
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If that’s not allowed then just move them back using edit.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 5 destroyers and 2 infantry; Remaining resources: 1 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 2 transports moved from 11 Sea Zone to 89 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 fighter and 1 tactical_bomber moved from 8 Sea Zone to Midway 1 bomber moved from Hawaiian Islands to Midway 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to Midway 2 fighters moved from 26 Sea Zone to Midway 1 armour, 5 infantry and 4 mech_infantrys moved from Western United States to 10 Sea Zone 1 armour, 5 infantry, 4 mech_infantrys and 5 transports moved from 10 Sea Zone to 8 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 battleships, 3 carriers, 3 cruisers and 3 destroyers moved from 26 Sea Zone to 8 Sea Zone 1 armour, 5 infantry and 4 mech_infantrys moved from 8 Sea Zone to Aleutian Islands 1 destroyer and 1 submarine moved from 75 Sea Zone to 80 Sea Zone Place Units - Americans 1 carrier and 5 destroyers placed in 101 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 89 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 64 Sea Zone: 2 transports EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Hunan Place Units - Chinese 1 artillery and 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 carrier and 1 harbour; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Tobruk to Libya British take Libya from Italians Combat - British Non Combat Move - British 1 submarine moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from Egypt to Persia 1 aaGun, 1 artillery and 3 infantry moved from Iraq to Northwest Persia 1 artillery and 3 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 2 tactical_bombers and 2 transports moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 94 Sea Zone to 98 Sea Zone 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers moved from 80 Sea Zone to Persia 3 infantry moved from Yunnan to Burma 2 fighters moved from Scotland to 101 Sea Zone 2 aaGuns and 5 infantry moved from Scotland to United Kingdom 1 armour and 2 infantry moved from Northwest Persia to Caucasus 1 armour moved from Caucasus to Volgograd Place Units - British 1 carrier placed in 80 Sea Zone 1 harbour placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5 British collect 32 PUs (2 lost to blockades); end with 34 PUs Place Units - UK_Pacific 1 fighter placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Some Units in India change ownership: 1 fighter
Combat Hit Differential Summary :
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@Stucifer you’re italy right?
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@Daaras Yes he is. He has not been on for about two days so I assume he is busy.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 2 PUs; Combat Move - Italians 1 mech_infantry moved from Belarus to Vologda Italians take Vologda from Russians 1 armour moved from French West Africa to Nigeria Italians take Nigeria from British 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 infantry and 1 mech_infantry moved from 82 Sea Zone to French Equatorial Africa 1 armour moved from Nigeria to French Central Africa Italians take French Central Africa from French 2 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine Italians take Western Ukraine from Russians Combat - Italians Battle in French Equatorial Africa Non Combat Move - Italians 1 cruiser and 1 transport moved from 87 Sea Zone to 92 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Gibraltar 1 battleship and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Gibraltar to Southern Italy 1 mech_infantry moved from Northern Italy to Romania 4 mech_infantrys moved from Romania to Western Ukraine 2 aaGuns moved from Eastern Poland to Western Ukraine 2 armour moved from Belarus to Western Ukraine 1 bomber moved from Belarus to Southern Italy Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,6,3,4 Italians collect 15 PUs (5 lost to blockades); end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 5 PUs;
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Burma : 1 infantry Queensland : 2 aaGuns, 1 airfield, 1 harbour and 7 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor and 1 harbour South Australia : 3 artilleries and 3 infantry Midway : 3 fighters 26 Sea Zone : 1 cruiser and 1 destroyer 62 Sea Zone : 1 destroyer and 1 submarine Brazil : 1 flag, 2 infantry Northwest Persia : 2 infantry 68 Sea Zone : 2 infantry and 1 transport
Production/PUs Summary :
Germans : 51 / 61 Russians : 22 / 25 Japanese : 59 / 65 Americans : 50 / 71 Chinese : 9 / 15 British : 33 / 34 UK_Pacific : 7 / 6 Italians : 20 / 22 ANZAC : 12 / 14 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 91 times 2 was rolled 86 times 3 was rolled 85 times 4 was rolled 90 times 5 was rolled 93 times 6 was rolled 77 times Average roll : 3.458 Median : 3.000 Variance : 0.319 Standard Deviation : 0.564 Total rolls : 522 Null / Other 1 was rolled 13 times 2 was rolled 12 times 3 was rolled 10 times 4 was rolled 14 times 5 was rolled 14 times 6 was rolled 7 times Average roll : 3.357 Median : 3.500 Variance : 0.541 Standard Deviation : 0.736 Total rolls : 70 Germans Combat 1 was rolled 24 times 2 was rolled 24 times 3 was rolled 31 times 4 was rolled 21 times 5 was rolled 27 times 6 was rolled 23 times Average roll : 3.480 Median : 3.000 Variance : 0.416 Standard Deviation : 0.645 Total rolls : 150 British Combat 1 was rolled 14 times 2 was rolled 14 times 3 was rolled 8 times 4 was rolled 12 times 5 was rolled 11 times 6 was rolled 12 times Average roll : 3.394 Median : 3.000 Variance : 0.355 Standard Deviation : 0.596 Total rolls : 71 Italians Combat 1 was rolled 6 times 2 was rolled 1 times 3 was rolled 8 times 4 was rolled 10 times 5 was rolled 6 times 6 was rolled 5 times Average roll : 3.667 Median : 4.000 Variance : 1.314 Standard Deviation : 1.146 Total rolls : 36 French Combat 1 was rolled 2 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 5 times 6 was rolled 6 times Average roll : 3.862 Median : 4.000 Variance : 0.387 Standard Deviation : 0.622 Total rolls : 29 Americans Combat 1 was rolled 2 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.500 Median : 3.000 Variance : 0.364 Standard Deviation : 0.603 Total rolls : 12 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 0.364 Standard Deviation : 0.603 Total rolls : 12 Chinese Combat 1 was rolled 6 times 2 was rolled 8 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3.037 Median : 2.000 Variance : 0.827 Standard Deviation : 0.909 Total rolls : 27 UK_Pacific Combat 1 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times Average roll : 3.750 Median : 4.500 Variance : 1.111 Standard Deviation : 1.054 Total rolls : 4 Russians Combat 1 was rolled 8 times 2 was rolled 4 times 3 was rolled 5 times 4 was rolled 5 times 5 was rolled 7 times 6 was rolled 5 times Average roll : 3.412 Median : 3.500 Variance : 0.343 Standard Deviation : 0.586 Total rolls : 34 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 3 times Average roll : 4.000 Median : 4.000 Variance : 0.806 Standard Deviation : 0.898 Total rolls : 7 Japanese Combat 1 was rolled 13 times 2 was rolled 12 times 3 was rolled 10 times 4 was rolled 14 times 5 was rolled 14 times 6 was rolled 7 times Average roll : 3.357 Median : 3.500 Variance : 0.541 Standard Deviation : 0.736 Total rolls : 70
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 5 PUs;
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Burma : 1 infantry Queensland : 2 aaGuns, 1 airfield, 1 harbour and 7 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor and 1 harbour South Australia : 3 artilleries and 3 infantry Midway : 3 fighters 26 Sea Zone : 1 cruiser and 1 destroyer 62 Sea Zone : 1 destroyer and 1 submarine Belgian Congo : 1 infantry United Kingdom : 2 infantry 80 Sea Zone : 1 destroyer Brazil : 1 flag, 2 infantry Northwest Persia : 3 infantry 68 Sea Zone : 2 infantry and 1 transport
Production/PUs Summary :
Germans : 51 / 61 Russians : 22 / 25 Japanese : 59 / 65 Americans : 50 / 71 Chinese : 9 / 15 British : 33 / 34 UK_Pacific : 7 / 6 Italians : 20 / 22 ANZAC : 12 / 14 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 91 times 2 was rolled 86 times 3 was rolled 85 times 4 was rolled 90 times 5 was rolled 93 times 6 was rolled 77 times Average roll : 3.458 Median : 3.000 Variance : 0.319 Standard Deviation : 0.564 Total rolls : 522 Null / Other 1 was rolled 13 times 2 was rolled 12 times 3 was rolled 10 times 4 was rolled 14 times 5 was rolled 14 times 6 was rolled 7 times Average roll : 3.357 Median : 3.500 Variance : 0.541 Standard Deviation : 0.736 Total rolls : 70 Germans Combat 1 was rolled 24 times 2 was rolled 24 times 3 was rolled 31 times 4 was rolled 21 times 5 was rolled 27 times 6 was rolled 23 times Average roll : 3.480 Median : 3.000 Variance : 0.416 Standard Deviation : 0.645 Total rolls : 150 British Combat 1 was rolled 14 times 2 was rolled 14 times 3 was rolled 8 times 4 was rolled 12 times 5 was rolled 11 times 6 was rolled 12 times Average roll : 3.394 Median : 3.000 Variance : 0.355 Standard Deviation : 0.596 Total rolls : 71 Italians Combat 1 was rolled 6 times 2 was rolled 1 times 3 was rolled 8 times 4 was rolled 10 times 5 was rolled 6 times 6 was rolled 5 times Average roll : 3.667 Median : 4.000 Variance : 1.314 Standard Deviation : 1.146 Total rolls : 36 French Combat 1 was rolled 2 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 5 times 6 was rolled 6 times Average roll : 3.862 Median : 4.000 Variance : 0.387 Standard Deviation : 0.622 Total rolls : 29 Americans Combat 1 was rolled 2 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.500 Median : 3.000 Variance : 0.364 Standard Deviation : 0.603 Total rolls : 12 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 0.364 Standard Deviation : 0.603 Total rolls : 12 Chinese Combat 1 was rolled 6 times 2 was rolled 8 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3.037 Median : 2.000 Variance : 0.827 Standard Deviation : 0.909 Total rolls : 27 UK_Pacific Combat 1 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times Average roll : 3.750 Median : 4.500 Variance : 1.111 Standard Deviation : 1.054 Total rolls : 4 Russians Combat 1 was rolled 8 times 2 was rolled 4 times 3 was rolled 5 times 4 was rolled 5 times 5 was rolled 7 times 6 was rolled 5 times Average roll : 3.412 Median : 3.500 Variance : 0.343 Standard Deviation : 0.586 Total rolls : 34 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 3 times Average roll : 4.000 Median : 4.000 Variance : 0.806 Standard Deviation : 0.898 Total rolls : 7 Japanese Combat 1 was rolled 13 times 2 was rolled 12 times 3 was rolled 10 times 4 was rolled 14 times 5 was rolled 14 times 6 was rolled 7 times Average roll : 3.357 Median : 3.500 Variance : 0.541 Standard Deviation : 0.736 Total rolls : 70
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@Stucifer The first save I sent is just for Anzac the other one is Frances. Just thought I should clarify.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 bomber moved from Southern Italy to Egypt Combat - Germans Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Non Combat Move - Germans 1 bomber moved from Egypt to Greece 3 fighters and 2 tactical_bombers moved from Southern Italy to Greece 1 bomber moved from Western Germany to Greece 2 aaGuns, 9 artilleries and 16 infantry moved from Eastern Poland to Belarus 1 infantry moved from Novgorod to Belarus 5 armour moved from Archangel to Eastern Poland 1 armour moved from Eastern Poland to Belarus 1 aaGun, 5 artilleries and 12 infantry moved from Poland to Eastern Poland 10 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Romania to Eastern Poland 6 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Southern France to Northern Italy Place Units - Germans 2 artilleries and 1 infantry placed in Novgorod 10 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,1,3,6 Germans collect 47 PUs (5 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
British AA : -0.17
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 21 PUs; Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 8 infantry moved from Ukraine to Western Ukraine 3 artilleries moved from Bryansk to Western Ukraine 3 fighters and 1 tactical_bomber moved from Russia to Western Ukraine 8 infantry moved from Novosibirsk to Vologda Combat - Russians Battle in Western Ukraine Russians attack with 3 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber Italians defend with 2 aaGuns, 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys Italians roll AA dice in Western Ukraine : 0/4 hits, 0.67 expected hits Russians roll dice for 3 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 6/15 hits, 5.00 expected hits Italians roll dice for 2 aaGuns, 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 3/12 hits, 4.33 expected hits 3 infantry owned by the Russians lost in Western Ukraine 2 aaGuns owned by the Italians and 4 infantry owned by the Italians lost in Western Ukraine Russians roll dice for 3 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 4/12 hits, 4.50 expected hits Italians roll dice for 2 armour, 2 artilleries and 4 mech_infantrys in Western Ukraine, round 3 : 2/8 hits, 3.00 expected hits 2 infantry owned by the Russians lost in Western Ukraine 4 mech_infantrys owned by the Italians lost in Western Ukraine Russians roll dice for 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Western Ukraine, round 4 : 2/10 hits, 4.17 expected hits Italians roll dice for 2 armour and 2 artilleries in Western Ukraine, round 4 : 3/4 hits, 1.67 expected hits 3 infantry owned by the Russians lost in Western Ukraine 2 artilleries owned by the Italians lost in Western Ukraine Russians roll dice for 3 artilleries, 3 fighters and 1 tactical_bomber in Western Ukraine, round 5 : 1/7 hits, 3.17 expected hits Italians roll dice for 2 armour in Western Ukraine, round 5 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Russians lost in Western Ukraine 1 armour owned by the Italians lost in Western Ukraine Russians roll dice for 2 artilleries, 3 fighters and 1 tactical_bomber in Western Ukraine, round 6 : 3/6 hits, 2.83 expected hits Italians roll dice for 1 armour in Western Ukraine, round 6 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 2 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30 Casualties for Russians: 1 artillery and 8 infantry Casualties for Italians: 2 aaGuns, 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys Battle in Vologda Russians attack with 8 infantry Italians defend with 1 mech_infantry Russians roll dice for 8 infantry in Vologda, round 2 : 2/8 hits, 1.33 expected hits Italians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Vologda Russians win, taking Vologda from Italians with 8 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 3 aaGuns, 1 armour, 5 artilleries, 33 infantry and 1 mech_infantry moved from Bryansk to Russia 3 fighters and 1 tactical_bomber moved from Western Ukraine to Russia 2 aaGuns and 8 infantry moved from Timguska to Novosibirsk 3 infantry moved from Volgograd to Samara Place Units - Russians 7 infantry placed in Russia Russians undo move 1. 7 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -1.83 Russians regular : -3.00 Italians AA : -0.67
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@Daaras I see it. Working.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 airfield, 3 armour, 3 artilleries, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 destroyers moved from 20 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 7 Sea Zone 1 mech_infantry moved from Suiyuyan to Tsagaan Olom Japanese take Tsagaan Olom from Russians 1 artillery moved from Suiyuyan to Central Mongolia Japanese take Central Mongolia from Russians 1 mech_infantry moved from Shantung to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 mech_infantry moved from Shantung to Buyant-Uhaa 1 infantry moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 9 infantry moved from Amur to Buryatia 1 artillery moved from Kiangsi to Kwangsi 2 fighters moved from Kiangsi to Kwangsi 2 battleships, 3 carriers and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone 4 transports moved from 37 Sea Zone to 20 Sea Zone 1 infantry moved from Anhwe to Kiangsi 3 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Shantung to Anhwe 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery moved from Shantung to 19 Sea Zone 1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Hopei 1 infantry moved from French Indo China to Kwangsi 5 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 4 artilleries and 4 infantry moved from Malaya to Shan State 2 bombers, 9 fighters and 5 tactical_bombers moved from French Indo China to Malaya 1 submarine moved from 39 Sea Zone to 37 Sea Zone Combat - Japanese Japanese creates battle in territory 62 Sea Zone Battle in Kwangsi Japanese attack with 1 artillery, 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangsi, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 62 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 destroyer and 1 submarine 1 submarine owned by the ANZAC submerged Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 62 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Non Combat Move - Japanese 2 fighters moved from Kwangsi to Malaya 1 artillery moved from 20 Sea Zone to Kiangsi 1 aaGun moved from Amur to Buryatia 3 fighters moved from Japan to Chahar Place Units - Japanese 1 airfield placed in Malaya 2 armour and 1 mech_infantry placed in Shantung 1 armour and 1 mech_infantry placed in Kiangsu 1 mech_infantry placed in Kiangsu 3 artilleries placed in French Indo China Japanese undo move 5. 1 destroyer placed in 36 Sea Zone 2 artilleries placed in French Indo China 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -0.33 ANZAC regular : 0.33
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@crockett36 I submerged your sub in 62 to indicate that I forgot my sub was there and was going to be forced into a combat that I didn’t want. You can accept that or not. If not, just remove the sub in 56. Interesting map.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 airfield, 3 armour, 3 artilleries, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 destroyers moved from 20 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 7 Sea Zone 1 mech_infantry moved from Suiyuyan to Tsagaan Olom Japanese take Tsagaan Olom from Russians 1 artillery moved from Suiyuyan to Central Mongolia Japanese take Central Mongolia from Russians 1 mech_infantry moved from Shantung to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 mech_infantry moved from Shantung to Buyant-Uhaa 1 infantry moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 9 infantry moved from Amur to Buryatia 1 artillery moved from Kiangsi to Kwangsi 2 fighters moved from Kiangsi to Kwangsi 2 battleships, 3 carriers and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone 4 transports moved from 37 Sea Zone to 20 Sea Zone 1 infantry moved from Anhwe to Kiangsi 3 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Shantung to Anhwe 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery moved from Shantung to 19 Sea Zone 1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Hopei 1 infantry moved from French Indo China to Kwangsi 5 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 4 artilleries and 4 infantry moved from Malaya to Shan State 2 bombers, 9 fighters and 5 tactical_bombers moved from French Indo China to Malaya 1 submarine moved from 39 Sea Zone to 37 Sea Zone Combat - Japanese Japanese creates battle in territory 62 Sea Zone Battle in Kwangsi Japanese attack with 1 artillery, 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangsi, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 62 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 destroyer and 1 submarine 1 submarine owned by the ANZAC submerged Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 62 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Non Combat Move - Japanese 2 fighters moved from Kwangsi to Malaya 1 artillery moved from 20 Sea Zone to Kiangsi 1 aaGun moved from Amur to Buryatia 3 fighters moved from Japan to Chahar Place Units - Japanese 1 airfield placed in Malaya 2 armour and 1 mech_infantry placed in Shantung 1 armour and 1 mech_infantry placed in Kiangsu 1 mech_infantry placed in Kiangsu 3 artilleries placed in French Indo China Japanese undo move 5. 1 destroyer placed in 36 Sea Zone 2 artilleries placed in French Indo China 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 battleship EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 battleship EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -0.33 ANZAC regular : 0.33
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@crockett36 One more edit.