I feel bad - anything I can do or should do?
Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2
-
And that feature that counts units is FANTASTIC!!
-
@gamerman01 said in Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2:
And that feature that counts units is FANTASTIC!!
@VictoryFirst did you make a feature for classic that has to do with stack count?
-
@gamerman
If on Japan’s turn, the Axis hit 85 IPC, the USA must take back 3 or the game is over. The Russians cannot do it in accordance with the rules.
Yes, you can win with a Japanese “lunge” if the USA player isn’t attentive. Nice “check” by the way. I do the same thing. 10/10 for sportsmanship.
-
-
Thanks! I wish I could just type @The_Good_Captai(n) in 1990 and the rules expert genie would pop out and give me the rules answers!
Yes, Victory_First or a friend of his whipped up the unit count check not long ago. It went off when I was doing combat move and ended the phase and I had 16 stacks. It’s too bad it doesn’t show a constant count of everything, but this is waaaaay better than nothing.
Thanks for the quick confirmation.
It wasn’t a total lunge because I let Egypt go as I think he’s going to take France anyway. Thanks for the props, means a lot. -
Is this game still running?
-
@Martin @Ragnell804 @gamerman01
I’m gettin’ the itch to play some more classic!
-
@The_Good_Captain someone’s striving to reach the final 🙂
-
@gamerman01 Hi, sorry but I have to concede our game. I’ve become too busy to play A&A games. I will be gone for a couple more months. I hope to return soon though. But the tournament must go on.
I will concede our G40 game as well, unless you are OK with putting that on hold until I come back again. But I would be willing to give you the victory. It has been on hold for a very long time.
Good luck with your games! Hope you are doing well 😀
-
Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
-
Hi, I know this is an old game. But I have looked at it and I think it is still very interesting. Would you like to continue this as a friendly match? I think the Allies might be able to turn the tides here!
-
Absolutely, that will be fun,
Your move
-
Looking at it for a second -
You probably won’t miss this but since it’s been 1/2 a year -
The USA must take 3 IPCs of territory back or the Allies lose right now.
-
@gamerman01 You are the best!!
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: Classic League
Game History
Round: 4 Purchase Units - Americans Americans buy 1 fighter and 8 infantry; Remaining resources: 4 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from West US to Mexico 1 infantry moved from West US to Mexico 3 transports moved from West Spain Sea Zone to East Canada Sea Zone 4 infantry moved from West Canada to East Canada Sea Zone 2 infantry moved from East US to East US Sea Zone 2 infantry and 1 transport moved from East US Sea Zone to West Spain Sea Zone 4 infantry and 3 transports moved from East Canada Sea Zone to West Spain Sea Zone 4 infantry moved from West Spain Sea Zone to West Europe EDIT: 2 infantry moved from West Spain Sea Zone to Algeria 1 fighter moved from Karelia S.S.R. to West Europe 1 fighter moved from West Spain Sea Zone to West Europe 1 bomber moved from West Canada to Hawaii Sea Zone Combat - Americans Battle in Hawaii Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport Americans roll dice for 1 bomber in Hawaii Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 transport in Hawaii Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Japanese lost in Hawaii Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 transport Battle in West Europe Americans attack with 2 fighters and 4 infantry Germans defend with 3 infantry Americans roll dice for 1 battleship in West Europe, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 2 fighters and 4 infantry in West Europe, round 2 : 2/6 hits, 1,67 expected hits Germans roll dice for 3 infantry in West Europe, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Americans lost in West Europe 3 infantry owned by the Germans lost in West Europe Americans win, taking West Europe from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Germans: 3 infantry Battle in Mexico Americans attack with 3 infantry Japanese defend with 1 infantry Americans roll dice for 3 infantry in Mexico, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Mexico, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Mexico 1 infantry owned by the Japanese lost in Mexico Americans win, taking Mexico from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 infantry moved from West US to West Canada 1 bomber moved from Hawaii Sea Zone to West Canada 1 fighter moved from West Europe to West Spain Sea Zone 1 fighter moved from West Europe to Karelia S.S.R. Place Units - Americans 1 fighter and 8 infantry placed in West US Turn Complete - Americans Americans collect 35 PUs; end with 39 PUsCombat Hit Differential Summary :
Americans regular : 1,50 Japanese regular : 0,50 Germans regular : 1,00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: Classic League
Game History
Round: 5 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Russia to Evenki National Okrug 3 infantry moved from Russia to Novosibirsk 2 infantry moved from Russia to Kazakh S.S.R. 4 infantry moved from Russia to Caucasus 1 fighter moved from Karelia S.S.R. to Evenki National Okrug 1 fighter moved from Karelia S.S.R. to Novosibirsk 1 fighter moved from Karelia S.S.R. to Kazakh S.S.R. Combat - Russians Battle in Novosibirsk Russians attack with 1 fighter and 3 infantry Japanese defend with 3 infantry Russians roll dice for 1 fighter and 3 infantry in Novosibirsk, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 3 infantry in Novosibirsk, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Novosibirsk 2 infantry owned by the Japanese lost in Novosibirsk Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 4 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novosibirsk 1 infantry owned by the Japanese lost in Novosibirsk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 3 infantry Casualties for Japanese: 3 infantry Battle in Evenki National Okrug Russians attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Russians roll dice for 1 fighter and 2 infantry in Evenki National Okrug, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Evenki National Okrug, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug Russians roll dice for 1 fighter and 2 infantry in Evenki National Okrug, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Evenki National Okrug 1 infantry owned by the Japanese lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Russians: 1 infantry Battle in Kazakh S.S.R. Russians attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. 1 infantry owned by the Japanese lost in Kazakh S.S.R. Russians roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Battle in Caucasus Russians attack with 4 infantry Japanese defend with 2 infantry Russians roll dice for 4 infantry in Caucasus, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Caucasus Russians roll dice for 3 infantry in Caucasus, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Caucasus 2 infantry owned by the Russians retreated to Russia Japanese win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 1 fighter moved from Novosibirsk to Karelia S.S.R. 1 fighter moved from Evenki National Okrug to Karelia S.S.R. 1 fighter moved from Kazakh S.S.R. to Karelia S.S.R. Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 18 PUsCombat Hit Differential Summary :
Japanese regular : 2,00 Russians regular : 2,33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: Classic League
Game History
Round: 5 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Russia to Evenki National Okrug 3 infantry moved from Russia to Novosibirsk 2 infantry moved from Russia to Kazakh S.S.R. 4 infantry moved from Russia to Caucasus 1 fighter moved from Karelia S.S.R. to Evenki National Okrug 1 fighter moved from Karelia S.S.R. to Novosibirsk 1 fighter moved from Karelia S.S.R. to Kazakh S.S.R. Combat - Russians Battle in Novosibirsk Russians attack with 1 fighter and 3 infantry Japanese defend with 3 infantry Russians roll dice for 1 fighter and 3 infantry in Novosibirsk, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 3 infantry in Novosibirsk, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Novosibirsk 2 infantry owned by the Japanese lost in Novosibirsk Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 4 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novosibirsk 1 infantry owned by the Japanese lost in Novosibirsk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 3 infantry Casualties for Japanese: 3 infantry Battle in Evenki National Okrug Russians attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Russians roll dice for 1 fighter and 2 infantry in Evenki National Okrug, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Evenki National Okrug, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug Russians roll dice for 1 fighter and 2 infantry in Evenki National Okrug, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Evenki National Okrug 1 infantry owned by the Japanese lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Russians: 1 infantry Battle in Kazakh S.S.R. Russians attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. 1 infantry owned by the Japanese lost in Kazakh S.S.R. Russians roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Battle in Caucasus Russians attack with 4 infantry Japanese defend with 2 infantry Russians roll dice for 4 infantry in Caucasus, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Caucasus Russians roll dice for 3 infantry in Caucasus, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Caucasus 2 infantry owned by the Russians retreated to Russia Japanese win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 1 fighter moved from Novosibirsk to Karelia S.S.R. 1 fighter moved from Evenki National Okrug to Karelia S.S.R. 1 fighter moved from Kazakh S.S.R. to Karelia S.S.R. Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 2 infantry EDIT: Adding units owned by Russians to Karelia S.S.R.: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : 2,00 Russians regular : 2,33 -
I made a placement edit, otherwise I gave you a 50/50 in Karelia. I need to be more careful.
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: Classic League
Game History
Round: 5 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 1 PUs; Combat Move - Germans 3 infantry moved from South Europe to West Europe 5 fighters moved from Germany to West Europe 2 bombers moved from East Europe to West Europe Combat - Germans Battle in West Europe Germans attack with 2 bombers, 5 fighters and 3 infantry Americans defend with 2 infantry Germans roll dice for 2 bombers, 5 fighters and 3 infantry in West Europe, round 2 : 5/10 hits, 4.33 expected hits Americans roll dice for 2 infantry in West Europe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in West Europe Germans win, taking West Europe from Americans with 2 bombers, 5 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Germans 2 infantry moved from Ukraine S.S.R. to East Europe 8 infantry moved from Germany to West Europe 1 armour moved from Germany to West Europe 2 fighters moved from West Europe to East Europe 1 fighter moved from West Europe to South Europe 2 bombers and 2 fighters moved from West Europe to Germany 6 armour moved from East Europe to Germany 1 armour moved from Germany to South Europe Place Units - Germans 4 infantry placed in South Europe 6 infantry placed in Germany Turn Complete - Germans Germans collect 28 PUs; end with 29 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 armour EDIT: Adding units owned by Germans to West Europe: 1 armour EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0.67 Germans regular : 0.67 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: Classic League
Game History
Round: 5 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 1 PUs; Combat Move - Germans 3 infantry moved from South Europe to West Europe 5 fighters moved from Germany to West Europe 2 bombers moved from East Europe to West Europe Combat - Germans Battle in West Europe Germans attack with 2 bombers, 5 fighters and 3 infantry Americans defend with 2 infantry Germans roll dice for 2 bombers, 5 fighters and 3 infantry in West Europe, round 2 : 5/10 hits, 4.33 expected hits Americans roll dice for 2 infantry in West Europe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in West Europe Germans win, taking West Europe from Americans with 2 bombers, 5 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Germans 2 infantry moved from Ukraine S.S.R. to East Europe 8 infantry moved from Germany to West Europe 1 armour moved from Germany to West Europe 2 fighters moved from West Europe to East Europe 1 fighter moved from West Europe to South Europe 2 bombers and 2 fighters moved from West Europe to Germany 6 armour moved from East Europe to Germany 1 armour moved from Germany to South Europe Place Units - Germans 4 infantry placed in South Europe 6 infantry placed in Germany Turn Complete - Germans Germans collect 28 PUs; end with 29 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 armour EDIT: Adding units owned by Germans to West Europe: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from East Europe: 1 fighter EDIT: Adding units owned by Germans to Germany: 1 fighter EDIT: Removing units owned by Germans from Germany: 1 armour EDIT: Adding units owned by Germans to West Europe: 1 armour EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0.67 Germans regular : 0.67





