@hiijohnson https://www.youtube.com/watch?v=ajcazSNjfXQ skip to 2:34 to see what button you need to click.
Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2
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No worries pal! Sometimes life just gets in the way! And congratulations on your birthday! I actually noticed the 49 becoming a 50 at your profile page but I wasn’t sure when that happened lol. The last time I looked at your profile was yesterday and the time before that was a couple of weeks ago and then it was 49. So I deduced your birthday must have been in mid/late may or early june 😀
Take as long as you need, our game doesn’t walk away!
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: Classic League
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 factory and 8 infantry; Remaining resources: 0 PUs; Combat Move - Japanese Note to players Japanese: <body><b>The Japanese have too many infantry stacks! The maximum is 15.<b></body> 2 infantry moved from Japan to Japan Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to Alaska Sea Zone 2 infantry moved from Alaska Sea Zone to Alaska Japanese take Alaska from Americans 2 infantry moved from Japan to Japan Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to Hawaii Sea Zone 2 infantry moved from Hawaii Sea Zone to Hawaiian Islands 1 bomber moved from Wake Island to Hawaiian Islands 1 infantry moved from New Zealand to New Zealand Sea Zone 1 infantry and 1 transport moved from New Zealand Sea Zone to Mexico Sea Zone 1 infantry moved from Mexico Sea Zone to Mexico Japanese take Mexico from Americans 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 1 infantry moved from Yakut S.S.R. to Novosibirsk Japanese take Novosibirsk from Russians 2 infantry moved from Persia to Caucasus 1 armour moved from Persia to Syria Jordan Japanese take Syria Jordan from British 1 armour moved from Syria Jordan to Persia 1 infantry moved from Sinkiang to Kazakh S.S.R. Japanese take Kazakh S.S.R. from Russians 1 infantry moved from Madagascar to West Compass Sea Zone 1 infantry and 1 transport moved from West Compass Sea Zone to South Africa Sea Zone 1 infantry moved from South Africa Sea Zone to South Africa Japanese take South Africa from British 5 fighters moved from Persia to Caucasus Combat - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Yakut S.S.R.: 1 infantry EDIT: Removing units owned by Japanese from Yakut S.S.R.: 1 infantry EDIT: Adding units owned by Japanese to Evenki National Okrug: 1 infantry EDIT: Adding units owned by Japanese to Novosibirsk: 1 infantry EDIT: Turning off Edit Mode Battle in Hawaiian Islands Japanese attack with 1 bomber and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Hawaiian Islands, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Caucasus Japanese attack with 5 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 5 fighters and 2 infantry in Caucasus, round 2 : 3/7 hits, 2.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Japanese win, taking Caucasus from Russians with 5 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 6 infantry moved from Manchuria to Yakut S.S.R. 1 transport moved from Japan Sea Zone to Okinawa Sea Zone 1 infantry moved from Okinawa to Okinawa Sea Zone 1 infantry and 1 transport moved from Okinawa Sea Zone to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria 1 bomber moved from Hawaiian Islands to Wake Island 1 bomber moved from Japan to Soviet Far East 3 infantry moved from India to Persia 1 infantry moved from Sinkiang to Kazakh S.S.R. 1 infantry moved from Sinkiang to Novosibirsk 2 battleships and 1 carrier moved from Indian Ocean Sea Zone to French Indo China Sea Zone 1 fighter moved from Caucasus to Yakut S.S.R. 4 fighters moved from Caucasus to Persia Place Units - Japanese 1 factory placed in French Indo China 1 armour and 2 infantry placed in India 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs COMMENT: Japan has 14 infantry stacks, 15 allowed COMMENT: Axis have 86 production, USA must take 2 backCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 1.17 Russians regular : -0.33Production/PUs Summary :
Russians : 13 / 25 Germans : 28 / 31 British : 21 / 31 Japanese : 58 / 58 Americans : 27 / 40 -
I edited men from Yakut to Evenki and Novo to comply with 15 infantry stack rule during combat movement.
I made a note that at the end of the turn I have 14 stacks, because it is helpful for you to know that too.
I hit 86 income, so the USA must take at least 2 IPCs of territory for the Allies to stay alive. That will be no problem for you at all, but in being a sportsman I alert you so no surprises, and you need to know you’re in a danger zone for round 5.
@The_Good_Captain The rulebook is not entirely clear to me on this critical issue. On page 4 at the beginning it says after your finish the 6th action, your TURN is over. When every player takes an Action Sequence turn, a ROUND of play is over.
Page 2 says "combined production of 84 IPCS at the end of one complete ROUND of play (meaning every player has had a turn).I am quite sure that means after the USA, but it does not say “after the USA”, and a round could be interpreted to mean the other 4 powers still get to play.
So I need to be 100% sure, obviously.
Your total grasp of the Classic rules really is impressive. Thanks for another assist. -
@gamerman01 said in Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2:
I hit 86 income, so the USA must take at least 2 IPCs of territory for the Allies to stay alive. That will be no problem for you at all, but in being a sportsman I alert you so no surprises, and you need to know you’re in a danger zone for round 5.
No, I was thinking the threshhold was 85, but it’s 84. USA has to take 3 IPC’s of territory, so if you take France you’re still alive, or of course, Mexico and Alaska.
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And that feature that counts units is FANTASTIC!!
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@gamerman01 said in Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2:
And that feature that counts units is FANTASTIC!!
@VictoryFirst did you make a feature for classic that has to do with stack count?
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@gamerman
If on Japan’s turn, the Axis hit 85 IPC, the USA must take back 3 or the game is over. The Russians cannot do it in accordance with the rules.
Yes, you can win with a Japanese “lunge” if the USA player isn’t attentive. Nice “check” by the way. I do the same thing. 10/10 for sportsmanship.
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Thanks! I wish I could just type @The_Good_Captai(n) in 1990 and the rules expert genie would pop out and give me the rules answers!
Yes, Victory_First or a friend of his whipped up the unit count check not long ago. It went off when I was doing combat move and ended the phase and I had 16 stacks. It’s too bad it doesn’t show a constant count of everything, but this is waaaaay better than nothing.
Thanks for the quick confirmation.
It wasn’t a total lunge because I let Egypt go as I think he’s going to take France anyway. Thanks for the props, means a lot. -
Is this game still running?
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@Martin @Ragnell804 @gamerman01
I’m gettin’ the itch to play some more classic!
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@The_Good_Captain someone’s striving to reach the final 🙂
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@gamerman01 Hi, sorry but I have to concede our game. I’ve become too busy to play A&A games. I will be gone for a couple more months. I hope to return soon though. But the tournament must go on.
I will concede our G40 game as well, unless you are OK with putting that on hold until I come back again. But I would be willing to give you the victory. It has been on hold for a very long time.
Good luck with your games! Hope you are doing well 😀
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Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
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Hi, I know this is an old game. But I have looked at it and I think it is still very interesting. Would you like to continue this as a friendly match? I think the Allies might be able to turn the tides here!
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Absolutely, that will be fun,
Your move
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Looking at it for a second -
You probably won’t miss this but since it’s been 1/2 a year -
The USA must take 3 IPCs of territory back or the Allies lose right now.
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@gamerman01 You are the best!!
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: Classic League
Game History
Round: 4 Purchase Units - Americans Americans buy 1 fighter and 8 infantry; Remaining resources: 4 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from West US to Mexico 1 infantry moved from West US to Mexico 3 transports moved from West Spain Sea Zone to East Canada Sea Zone 4 infantry moved from West Canada to East Canada Sea Zone 2 infantry moved from East US to East US Sea Zone 2 infantry and 1 transport moved from East US Sea Zone to West Spain Sea Zone 4 infantry and 3 transports moved from East Canada Sea Zone to West Spain Sea Zone 4 infantry moved from West Spain Sea Zone to West Europe EDIT: 2 infantry moved from West Spain Sea Zone to Algeria 1 fighter moved from Karelia S.S.R. to West Europe 1 fighter moved from West Spain Sea Zone to West Europe 1 bomber moved from West Canada to Hawaii Sea Zone Combat - Americans Battle in Hawaii Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport Americans roll dice for 1 bomber in Hawaii Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 transport in Hawaii Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Japanese lost in Hawaii Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 transport Battle in West Europe Americans attack with 2 fighters and 4 infantry Germans defend with 3 infantry Americans roll dice for 1 battleship in West Europe, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 2 fighters and 4 infantry in West Europe, round 2 : 2/6 hits, 1,67 expected hits Germans roll dice for 3 infantry in West Europe, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Americans lost in West Europe 3 infantry owned by the Germans lost in West Europe Americans win, taking West Europe from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Germans: 3 infantry Battle in Mexico Americans attack with 3 infantry Japanese defend with 1 infantry Americans roll dice for 3 infantry in Mexico, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Mexico, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Mexico 1 infantry owned by the Japanese lost in Mexico Americans win, taking Mexico from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 infantry moved from West US to West Canada 1 bomber moved from Hawaii Sea Zone to West Canada 1 fighter moved from West Europe to West Spain Sea Zone 1 fighter moved from West Europe to Karelia S.S.R. Place Units - Americans 1 fighter and 8 infantry placed in West US Turn Complete - Americans Americans collect 35 PUs; end with 39 PUsCombat Hit Differential Summary :
Americans regular : 1,50 Japanese regular : 0,50 Germans regular : 1,00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: Classic League
Game History
Round: 5 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Russia to Evenki National Okrug 3 infantry moved from Russia to Novosibirsk 2 infantry moved from Russia to Kazakh S.S.R. 4 infantry moved from Russia to Caucasus 1 fighter moved from Karelia S.S.R. to Evenki National Okrug 1 fighter moved from Karelia S.S.R. to Novosibirsk 1 fighter moved from Karelia S.S.R. to Kazakh S.S.R. Combat - Russians Battle in Novosibirsk Russians attack with 1 fighter and 3 infantry Japanese defend with 3 infantry Russians roll dice for 1 fighter and 3 infantry in Novosibirsk, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 3 infantry in Novosibirsk, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Novosibirsk 2 infantry owned by the Japanese lost in Novosibirsk Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 4 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novosibirsk 1 infantry owned by the Japanese lost in Novosibirsk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 3 infantry Casualties for Japanese: 3 infantry Battle in Evenki National Okrug Russians attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Russians roll dice for 1 fighter and 2 infantry in Evenki National Okrug, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Evenki National Okrug, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug Russians roll dice for 1 fighter and 2 infantry in Evenki National Okrug, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Evenki National Okrug 1 infantry owned by the Japanese lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Russians: 1 infantry Battle in Kazakh S.S.R. Russians attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. 1 infantry owned by the Japanese lost in Kazakh S.S.R. Russians roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Battle in Caucasus Russians attack with 4 infantry Japanese defend with 2 infantry Russians roll dice for 4 infantry in Caucasus, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Caucasus Russians roll dice for 3 infantry in Caucasus, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Caucasus 2 infantry owned by the Russians retreated to Russia Japanese win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 1 fighter moved from Novosibirsk to Karelia S.S.R. 1 fighter moved from Evenki National Okrug to Karelia S.S.R. 1 fighter moved from Kazakh S.S.R. to Karelia S.S.R. Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 18 PUsCombat Hit Differential Summary :
Japanese regular : 2,00 Russians regular : 2,33





