L23 BM4 Gamerman (Allies+10) vs Roboto (Axis)


  • I think I see an unconventional move coming on… :grinning:


  • @gamerman01 said in L23 BM4 Gamerman (Allies+10) vs Roboto (Axis):

    A big part of my success is having unlimited time :hushed:

    I also owe a lot to dozens of games against a highly intelligent, highly unconventional, highly aggressive family member I used to play. He was Boldfresh on this site, you may see (if you click on the people icon at the ribbon at the top of the page) he is still one of the top posters on the site.

    I learned to watch for every possibility, especially powers working together and launching new airbases/naval bases. I almost never miss those. But when you see something and your opponent doesn’t, and you guard against something you don’t need to, turns out to be a detriment!

  • '19 '18

    Yeah I have played against Boldfresh in 2014 and lost.

    I feel your argument! I feel like I guard against so many things that my opponent wouldn’t even consider - although you actually never know!

    I have lost countless times against all sorts of can openers though, I am really alert to those right now. I overprotect Denmark for example, in my game against Ghostglider right now.
    Can openers are also why I value the Russian sub or a German bomber in China so much.

    What’s more frustrating than unnecessary guarding: When an opponent MISSES something that gives me a great opportunity but the dice saves him. Against Aquitas et Veritas right now, he missed some bombers I had, which gave me a 87% chance to sink the complete Allied navy - would have been game over right then and there. But the dice saved him and my attack backfired - allowing him to the secure the money islands and now Japan is in big trouble actually.

    Or when my opponent misses a can opener I have, which would allow me to get a HUGE opportunity like conquering Rome or even Berlin … and then the can opener fails. It’s still super weak play from my opponent when he gives me a 40% or higher chance to outright win the game and I just hate it when that doesn’t get punished haha

  • 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderator

    Oh yeah. Russian sub, and German bomber(s) - I like German bombers vs. US destroyers.

    Don’t worry, I punished AeV for you a year ago. He built all US bombers one turn, and flew them to Korea with a Russian stack there. The odds weren’t great for me to go all the way through the battle, but I couldn’t let all of those US bombers stay unmolested. I had enough ground that I could absorb a round and retreat the air if it didn’t go well.

    Well I mowed the whole stack down only losing about 1 Jap fighter to AA. His calculator was taking all bombers first, before infantry and of course that isn’t what he actually took. He also didn’t consider a hit and run. He was mad, which is saying something for AeV.

    It seems like a very long time since I’ve pounced on a mistake and got burned. I don’t think opponents are making many blunders against me, or I’m not seeing them


  • Funny, like you, the game before the bomber game against AeV he left his Jap fleet at the Philippines with very high odds for me. Unlike you, the dice cooperated and it was game over


  • What was so fun about Bold, was, he ALWAYS thought he was ahead of me when he wasn’t. Over and over again I got to see his excitement turn to frustration.


  • Is also in game comments,
    2 UK fighters are on US carrier in 110

    UK4.tsvg

  • '19 '18

    Oh my, Italy is so weak. I hate it, when Italy can’t get into the 20s or even 30s

    Europe is crumbling already…

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Baltic States to Belarus
                  Italians take Belarus from Russians
            1 armour moved from Belarus to Eastern Poland
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 artilleries and 2 infantry moved from Romania to Bessarabia
            1 armour moved from Baltic States to Bessarabia
            1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
            2 artilleries and 4 infantry moved from Northern Italy to France
    
        Place Units - Italians
            1 destroyer and 1 submarine placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Ita4.tsvg


  • :grinning: I’m pretty happy to have the ANZAC cruiser in 91 by round 3

    Dice gave me 97 UK1, that’s why I have a good situation


  • @MrRoboto said in L23 BM4 Gamerman (Allies+10) vs Roboto (Axis):

    You know what?
    I’m gonna scramble all 3!


  • @gamerman01 said in L23 BM4 Gamerman (Allies+10) vs Roboto (Axis):

    Crap. I could lose the game right here.

    Yep, we knew the stakes


  • I dunno… Italy doesn’t look weak to me


  • '19 '18

    Ger5.tsvg

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Karelia to Novgorod
            1 infantry moved from Vyborg to Novgorod
            2 bombers moved from Baltic States to Novgorod
            1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/8 hits, 3,17 expected hits
                    Russians roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans lost in Novgorod
                    3 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Novgorod to 113 Sea Zone
            1 submarine moved from 124 Sea Zone to 122 Sea Zone
            3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Baltic States to Western Germany
            1 artillery and 1 infantry moved from Western Germany to France
            1 infantry moved from Western Germany to France
            1 aaGun moved from Eastern Poland to Bessarabia
            21 armour, 6 artilleries, 6 infantry and 7 mech_infantrys moved from Baltic States to Eastern Poland
            2 bombers moved from Novgorod to Western Germany
    
        Place Units - Germans
            1 carrier placed in 113 Sea Zone
            1 fighter placed in Western Germany
            3 infantry placed in France
            2 infantry and 4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1,00
    Germans regular : -0,17
    

  • '19 '18

    Ugh, you won’t believe it. I forgot to save again before posting.

    Will repeat the turn and edit the results.

  • '19 '18

    Japan5.tsvg

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 8 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Guam to 21 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 21 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
            1 battleship, 2 carriers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Kweichow to Szechwan
            1 fighter and 1 tactical_bomber moved from Hopei to Szechwan
            1 bomber moved from Kwangtung to Szechwan
            1 bomber moved from Kwangtung to Szechwan
            1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
            2 infantry moved from French Indo China to Yunnan
            1 infantry moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in 33 Sea Zone
                Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines, 3 tactical_bombers and 1 transport
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport in 33 Sea Zone, round 2 : 3/9 hits, 5,00 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 33 Sea Zone
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 33 Sea Zone
                Japanese win with 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 submarines, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Szechwan
                Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/6 hits, 2,83 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                    2 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Caroline Islands
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 2/3 hits, 1,33 expected hits
                    Americans roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Caroline Islands
                Japanese win, taking Caroline Islands from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/7 hits, 2,83 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    2 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 artillery and 3 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 4 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 4 infantry moved from 37 Sea Zone to Malaya
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
            2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
            2 infantry moved from Hunan to Kwangsi
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 armour and 1 artillery moved from Anhwe to Hunan
            1 armour moved from Hunan to Kwangsi
            3 infantry moved from Shantung to Anhwe
            1 artillery and 6 infantry moved from Jehol to Anhwe
            3 infantry moved from Manchuria to Jehol
            1 aaGun moved from Jehol to Manchuria
            1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
            2 bombers moved from Szechwan to French Indo China
            1 mech_infantry moved from Kwangsi to French Indo China
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to Szechwan: 1 infantry
            EDIT: Turning off Edit Mode
            5 submarines placed in 6 Sea Zone
            3 mech_infantrys placed in Manchuria
            3 infantry placed in Shantung
            3 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Americans regular : 0,33
    Japanese regular : -2,00
    
  • '19 '18

    I have noticed MARTI dice mails to be Extremely inconsistent.
    I receive only a very small fraction of mails I am supposed to receive.

    Right now, it’s kinda risky to play league games when nobody can verify the dice results because MARTI is so unreliable


  • I see 2 sets of e-mails, yes, thanks for pointing it out. I haven’t noticed failure to receive the dice e-mails, but I remember seeing that some players had trouble based on who their e-mail provider is. You might be able to find that discussion thread - I can look for a minute, too


  • Oof. Did I miss the infantry on Guam? What a huge difference he made.

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