Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 armour moved from Soviet Far East to Novosibirsk 2 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Soviet Far East 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsDomination 1914 captain walker (allies) vs Dawgoneit
-
@dawgoneit rolling for bonds [dice 2d6]
-
2d6: 2, 4
-
-
-
-
-
@dawgoneit rolling for bonds [dice 2d6]
-
2d6: 4, 1
-
-
-
@dawgoneit rolling for tech [dice 2d6]
-
2d6: 3, 4
-
-
-
-
-
@dawgoneit rolling for com bonds [dice 2d6]
-
2d6: 4, 5
-
-
@captainwalker forgot to roll for russia.





