Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsABH and Crockett36, (A+100) tutor game
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@crockett36 be careful with Burma as I have 21 planes and 4 ground units that can reach there. I would prefer not doing a J2 DoW but a big stack of units there would be too tempting as India would fall on J3.
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@crockett36 I don’t see it likely that I would want to do a G3 Sealion attack as not only do I have to defeat the London defenders but also have to make sure I have adequate forces to defeat the UK Navy guarding SZ110. I haven’t done the math, but the large bid in Europe makes the numbers heavily skewed against the attack. The OOB game is already unfavorable against Sealion.
What is the purpose of the destroyer in SZ112? It could be killed by the Germans at minimal loss.
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@Arthur-Bomber-Harris I would agree that G3 Sealion is unlikely. But I would suggest defending against a G2 Sealion that could occur if not prepared. Germany would hold for at least 1 round since no other ground units could come UK2. Cost a few planes and a ship or two. Still might not be worth it.
But with minimal effort, UK will be prepared for any G3 attack.
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@surfer currently 4% chance of a successful G2 sealion with the 3 fighters stationed in London. With one fewer Allied fighters, still only a 20% odds in my favor.
I would only be tempted for the attack if only 1 allied fighter remained in London, and the destroyer in SZ112 moved somewhere else.
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Yeah I said I was going to fix Burma. I think one must be comfortable with 80/20 battles, don’t you think?
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@crockett36 I often look at TUV swing. Right now Burma would be a +25 PU swing for the Axis if I attacked which is just too tempting. It also leaves India wide open for capture on J3 which is the even bigger issue.
I rarely will do a battle with only a 20% chance of winning unless I am badly losing and need a desperation attack.
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These orders go into effect at 3pm unless there are objections. I didn’t hear anything about the destroyer’s ability to prevent G2 sealion. So I moved it. I would invite such a move, thinking even a success would be a TUV disaster. Not to mention a robust fleet and figs in Scotland. But I could be wrong.
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@crockett36 The DD wouldn’t prevent because the Italians could sink it.
Putting the 1 mech in UK is plenty of defense.
Why place the transport at SZ88? Can’t do anything. Might die in SZ109, but if not, will be helpful to goto SZ106 next turn rather than 2 turns.I’m fine with other moves.
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@surfer incentivizes 109. Better tuv for Germany. I don’t want them to attack.
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@surfer said in ABH and Crockett36, (A+100) tutor game:
@crockett36 The DD wouldn’t prevent because the Italians could sink it.
Putting the 1 mech in UK is plenty of defense.
Why place the transport at SZ88? Can’t do anything. Might die in SZ109, but if not, will be helpful to goto SZ106 next turn rather than 2 turns.I’m fine with other moves.
The Italians have a lot to do.
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@crockett36 ready to finalize the turn?
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@arthur-bomber-harris do it
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I think that you were a bit too cautious about Sealion as the move is not that good even in a no-bid game and certainly would get me in big trouble in a game with 67 PUs placed in the European theater. I would have tried to retain Gibraltar as it won’t be regained for a couple turns. Not too big of a deal but still helps out in the long run.
I also think that getting either a Money Island or Persia would have been a significant help for the Allies. Persia is my preference as a factory can be built there on UK2 and three more units will be ready to defend that front when Germany eventually arrives. Building the Egyptian factory though is a good start to fortifying the region. I opted to run the opposite direction instead of contesting East Africa which is a losing fight for the Axis in this game.
Italians are focused on their primary mission of supporting German advancement into Russia/Middle East. I skipped some other attacks in order to move my units towards the front.
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Anzac and France, good luck
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@arthur-bomber-harris I have an advisor and he and I decided to reinforce England.
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So officers, what is our objective for Anzac? I’m assuming it is to strengthen 54 and project power over the money islands. Must always have a transport ready for an acquisition.
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Grandkids are visiting. Might be mostly unavailable for the week.
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For the ANZAC, I like an initial buy of 1 sub. Activate Java. Then next round you can by 3 subs.
Since Japan can’t engage, max defend SZ54.
I would consider vacating Malaya, but not big play either way.For the French, we actual have some choices
I would move the fleet to SZ98 and begin rebuild/reinforce of Med fleet. Unlikely to be hit by Germans, and if they did, then a bomber is vulnerable.
Could help in SZ96, but will probably die from Luftwaffe attack and only hit 2 planes.
Could send DD to kill transport, but UK bomber is probably better for that.
Algeria-> Morocco
Syria-> TJ
DD SZ72->SZ81 or 76… -
I am always a big fan of Allied subs in the Pacific. If they can get in a repeated exchange of sub for a destroyer, it is a winning proposition. Also a huge win if the Money Islands or Japan itself gets convoy raided.
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So I don’t get the Java grab. It is temporary and within the path of the IJN. They MUST go there. DNG is an optional campaign that stymes Anzac. It will distract them from their IPC explosion on account of limited number of transports. Did you want the planes in Java too. I have plans to put them on the US carriers.
I think the obvious goal for 54 is to match and exceed the IJN in units, keeping safe Aus as well as projecting power over Cel/Java/malaya. Perhaps forcing Jap to buy ships. By extyension keeping safe Hawaii. In our wildest dreams, picking up Manila.





