PtV League ArtOfWar1947 (Allies) vs. Nikola1975 (Axis +5)


  • @artofwar1947 Wait! Don’t go yet! Party in Moscow is just about to start :)


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 destroyers, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 fighter moved from French Indo China to Yunnan
            1 fighter moved from Hunan to Kwangtung
            1 tactical_bomber moved from French Indo China to Kwangtung
            1 armour moved from French Indo China to Kwangtung
            1 armour moved from Hunan to Kweichow
            1 infantry moved from Kweichow to Hunan
            1 infantry moved from Southern Manchuria to Jehol
            1 infantry moved from Southern Manchuria to Jehol
            1 infantry moved from Southern Manchuria to Jehol
            1 infantry moved from French Indo China to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Borneo
            1 infantry moved from Caroline Islands to 35 Sea Zone
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 fighter moved from 37 Sea Zone to Kiangsu
            1 carrier moved from 37 Sea Zone to 20 Sea Zone
            1 artillery moved from 20 Sea Zone to Kiangsu
            1 infantry moved from 20 Sea Zone to Kiangsu
            1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Shantung
            1 fighter and 1 tactical_bomber moved from Japan to Shantung
            1 fighter moved from Japan to Kiangsu
            1 armour moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 armour moved from Shan State to French Indo China
            1 infantry moved from French Indo China to Kwangsi
            1 artillery moved from French Indo China to Kwangsi
            2 destroyers moved from 35 Sea Zone to 20 Sea Zone
            1 carrier moved from 35 Sea Zone to 20 Sea Zone
            1 carrier moved from 35 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Kiangsu
            1 fighter moved from 35 Sea Zone to Shantung
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            2 submarines moved from 6 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in Borneo
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 42 Sea Zone
                Japanese win, taking Borneo from UK_Pacific, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
                Casualties for British: 1 transport
            Battle in Kwangtung
                Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kwangtung, round 2 : 1/3 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour
                Casualties for Chinese: 1 infantry
            Battle in Kiangsu
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/5 hits, 2.33 expected hits
                    Chinese roll dice for 1 mech_infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 3 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shantung
                Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 3/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from Shantung to 20 Sea Zone
            2 fighters and 1 tactical_bomber moved from Kiangsu to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
            1 fighter moved from Yunnan to French Indo China
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
            2 artilleries and 1 infantry moved from Southern Manchuria to Jehol
            1 artillery and 1 infantry moved from Southern Manchuria to Jehol
    
        Place Units - Japanese
            1 fighter placed in Japan
            3 infantry placed in Southern Manchuria
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Malaya
            2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : 0.83
    UK_Pacific regular : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 destroyer, 4 fighters, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Midway to 25 Sea Zone
            1 mech_infantry moved from Midway to 25 Sea Zone
            6 carriers, 9 destroyers, 8 fighters, 1 infantry, 1 mech_infantry, 9 submarines and 1 transport moved from 25 Sea Zone to 34 Sea Zone
            1 infantry and 1 mech_infantry moved from 34 Sea Zone to Caroline Islands
            3 fighters moved from United Kingdom to 116 Sea Zone
            5 fighters moved from 113 Sea Zone to 116 Sea Zone
            2 fighters moved from Normandy Bordeaux to 116 Sea Zone
            1 infantry moved from Normandy Bordeaux to 113 Sea Zone
            1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Denmark
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            9 fighters moved from Normandy Bordeaux to Holland Belgium
    
        Combat - Americans
            Battle in Denmark
            Battle in Caroline Islands
            Battle in 116 Sea Zone
                Americans attack with 10 fighters
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 6 submarines and 1 transport
                6 submarines owned by the Germans submerged
                    Americans roll dice for 10 fighters in 116 Sea Zone, round 2 : 5/10 hits, 5.00 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 1 transport in 116 Sea Zone, round 2 : 2/7 hits, 2.67 expected hits
                    2 destroyers owned by the Germans, 1 carrier owned by the Germans and 2 fighters owned by the Americans lost in 116 Sea Zone
                    Americans roll dice for 8 fighters in 116 Sea Zone, round 3 : 2/8 hits, 4.00 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 116 Sea Zone, round 3 : 0/4 hits, 1.83 expected hits
                    2 destroyers owned by the Germans lost in 116 Sea Zone
                    Americans roll dice for 8 fighters in 116 Sea Zone, round 4 : 3/8 hits, 4.00 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 116 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                    1 battleship owned by the Germans, 2 fighters owned by the Americans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 116 Sea Zone
                Americans win, taking Denmark from Germans, taking Caroline Islands from Japanese with 6 fighters remaining. Battle score for attacker is 43
                Casualties for Americans: 4 fighters
                Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 1 transport
            Battle in Holland Belgium
                Americans attack with 9 fighters and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 9 fighters and 2 infantry in Holland Belgium, round 2 : 7/11 hits, 4.83 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 9 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            3 carriers, 1 cruiser, 5 destroyers and 3 submarines moved from 113 Sea Zone to 115 Sea Zone
            6 fighters moved from 116 Sea Zone to 115 Sea Zone
            9 fighters moved from Holland Belgium to Normandy Bordeaux
            3 fighters moved from Eastern United States to 113 Sea Zone
            1 aaGun moved from Eastern United States to 104 Sea Zone
            1 infantry moved from Central United States to 104 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux
            1 aaGun, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Morocco
            1 armour and 1 fighter moved from Southern Caucasus to Northern Caucasus
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 27 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery and 1 infantry
            EDIT: Adding units owned by Americans to 34 Sea Zone: 1 artillery, 1 infantry and 1 transport
            EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Americans to 34 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Americans to 27 Sea Zone: 1 destroyer and 1 transport
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter, 2 infantry and 1 tactical_bomber
            EDIT: Removing units owned by Americans from Western United States: 1 fighter, 2 infantry and 1 tactical_bomber
            EDIT: Removing units owned by Americans from 11 Sea Zone: 1 destroyer and 1 transport
            EDIT: Turning off Edit Mode
            3 fighters and 2 infantry placed in Eastern United States
            1 transport placed in 104 Sea Zone
            1 destroyer and 1 transport placed in 11 Sea Zone
            1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
            1 armour, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 113 Sea Zone: 2 submarines
            EDIT: Adding units owned by Americans to 94 Sea Zone: 2 submarines
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Kiangsi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 artillery in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from United Kingdom to 113 Sea Zone
            1 infantry and 1 transport moved from 113 Sea Zone to 117 Sea Zone
            1 infantry moved from 117 Sea Zone to Germany
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 infantry moved from Burma to Yunnan
            3 fighters moved from Eastern India to Yunnan
    
        Combat - British
            Battle in Germany
                British captures 78PUs while taking Germans capital
                British converts factory_major into different units
            Battle in Yunnan
                British attack with 3 fighters and 1 infantry
                Japanese defend with 1 artillery
                    British roll dice for 3 fighters and 1 infantry in Yunnan, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Germany from Germans with 3 fighters remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery
            triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
    
        Non Combat Move - British
            3 fighters moved from Yunnan to Eastern India
            1 artillery and 2 infantry moved from Eastern India to Burma
            1 aaGun and 3 infantry moved from United Kingdom to 113 Sea Zone
            1 aaGun and 3 infantry moved from 113 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            1 artillery, 2 fighters and 2 infantry moved from Southern Caucasus to Northern Caucasus
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - British
            1 armour, 1 fighter and 1 mech_infantry placed in Iraq
            1 artillery and 1 infantry placed in United Kingdom
            1 fighter and 2 infantry placed in Egypt
    
        Turn Complete - British
            British collect 40 PUs; end with 118 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 121 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 124 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 127 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in Eastern India
            Turning on Edit Mode
            EDIT: Removing units owned by British from Trans-Jordan: 2 infantry
            EDIT: Adding units owned by British to Iraq: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
            UK_Pacific collect 9 PUs (5 lost to blockades); end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in Eastern India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.83
    Americans regular : -0.83
    Japanese regular : 1.67
    Germans regular : -2.00
    British regular : -0.67
    

    Savegame


  • @artofwar1947 Well, I guess that is it. Extremely well played, congratulations! Especially if you intended to lure me to the East in order to march into Berlin in this way.

    I would be interested to hear your opinion on what were the mistakes I made? I still have to learn a lot and any opinion you might have would be much appreciated.


  • @nikola1975

    Thanks for an interesting and challenging game.

    The Russians were always in trouble if Germany concentrated it land and air forces. This why the Allies kept up the pressure in the west. When the US and UK both have TTs in SZ 113, special care needs to be taken to defend Germany.

    I am still not sure of a J-1 attack, because brings the US into the war on Round 1 and immediately gives the US bonuses.

    But that said, the Japanese held sway in the Pacific until the second attack on the US/ANZAC Pacific fleet. The tide began to turn. This tactical victory turned into a strategic disadvantage because all of Japan’s BB and one of its few remaining CAs was left open to attack. The lost was compounded by the loss of two scrambled fighters. It might have been a good idea to have save at least one or even two the aircraft carriers and taken the hits on the attacking fighters and tacs. With the supporting CVs in the adjacent SZ and scrambled fighters from them, the Japanese may have been able to keep their BB-based fleet in tact.

    The tide further turned with the unnecessary lost of the 4 TTs at the Marshall Islands.


  • @artofwar1947 Yes, you are right, Marshall Island loss was a huge blow. Not sure though it was a decisive on its own, it had probably worsened situation enough for the Axis.

    I was trying J1 attacks with a simple logic, let me try to explain and hear what you think:

    1. Attacking in round 1 does give US 20 extra IPC and takes away Japanese bonus, but killing US fleet at Hawaii, fighter on Philipines and destroyer+sub there, is almost there.
    2. US is in the war immediately, that is true, but Germans don’t have to worry about it, as US has to focus on Pacific. If they don’t, Japan becomes too strong. Meaning there is no disadvantage for European side of the map, US probably is not really there before round 4.

    On the other hand, it does stretch Japan a bit and China becomes a problem, which has proven in this game as well.

    Would you like a rematch, we can turn sides with the same +5 bid for you?


  • @nikola1975

    You make a good argument for a J-1 strategy. I would check the games of the best players to see if they have adopted J-1. If so, this strengthens your case. If not, why not? Are they winning with a J-2 or J-3?

    A rematch with same +5 bid sounds good. I try and set up the game today. My play will probably be slower as the playoff have begun.


  • @artofwar1947 This is true, probably I am in a big minority with J1. Maybe though I am to something new and creative, who knows :) I will take a look at other plays.

    Don’t rush with a rematch, set it up and we’ll start slowly. Who do you play with? I play Avner, PtV.


  • @nikola1975

    I’ll try to get it set up tonight. Playing 666 in PO.


  • @artofwar1947 He is very good I think. I played him some time ago, could not even get anything near to a success. But, you are better then me, so good luck!


  • @nikola1975

    Yes, 666 is very good. I will need to be careful.

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