@cwglee51 Moved your guys to rhodesia.
Surfer L+17 vs aagamerz13 x BM4 game 2
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to New Guinea 1 submarine moved from 46 Sea Zone to 54 Sea Zone 1 fighter moved from New Guinea to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 2 armour moved from Queensland to South Australia 1 mech_infantry moved from Queensland to South Australia Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 3 infantry moved from Libya to Tobruk Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@surfer hi. also, tbh I didn’t notice this and it doesn’t really impact my move, but you have to fully unload a transport when doing amphib unless it already had an aa gun in it I think. so, do you want to put two in belgium or leave 1 in algeria?
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@aagamerz13 I don’t believe that is the rule. I can find nothing in the rule book when I search for “amphib” or “transport” or “unload” that indicates I have to unload both. I cannot unload in two different countries, but this is not covered.
Most of the forum questions involve AAA guns, which is not applicable here. -
I’ll post a question…
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@surfer i found this in the rule set:
A transport can load units while in any friendly sea zone
along its route, including the sea zone it started in. If a
transport loads land units during the Combat Move phase,
it must offload those units to attack a hostile territory as
part of an amphibious assault during the Conduct Combat
phase, or it must retreat during the sea combat step of
the amphibious assault sequence while attempting to
do so. -
@aagamerz13 Ok. Then, I’ll just leave 1 inf back in Gibraltar. And will put 2 Brit inf in the US transport during the Brit NCM.
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Or was it Algeria…I’ll check
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TripleA Manual Gamesave Post: French round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to New Guinea 1 submarine moved from 46 Sea Zone to 54 Sea Zone 1 fighter moved from New Guinea to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 2 armour moved from Queensland to South Australia 1 mech_infantry moved from Queensland to South Australia Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 3 infantry moved from Libya to Tobruk Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 2 infantry EDIT: Removing units owned by Americans from 110 Sea Zone: 6 artilleries, 12 infantry and 5 transports EDIT: Adding units owned by Americans to 110 Sea Zone: 3 artilleries, 5 infantry and 5 transports EDIT: Adding units owned by British to 110 Sea Zone: 2 infantry EDIT: Removing units owned by British from United Kingdom: 1 infantry EDIT: Adding units owned by Americans to Morocco: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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Inf in Algeria moved to Morocco.
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 82 PUs; Germans buy 1 airfield, 1 destroyer, 17 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Volgograd to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 2 bombers moved from Bryansk to Caucasus 1 bomber moved from Bryansk to Russia 6 fighters moved from Bryansk to Russia 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium 1 infantry moved from Bryansk to Smolensk 1 fighter moved from Western Germany to Holland Belgium Combat - Germans Air Battle in Russia Germans attacks with 7 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Russia causes 3 damage total. Battle in Holland Belgium Germans attack with 1 artillery, 3 fighters and 1 infantry Americans defend with 1 airfield and 1 infantry Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 2.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Caucasus Germans attack with 2 bombers and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Cleaning up after air battles Non Combat Move - Germans 2 bombers moved from Caucasus to Bryansk 1 bomber and 6 fighters moved from Russia to Bryansk 3 infantry moved from Ukraine to Bryansk 3 infantry moved from Western Ukraine to Bryansk 1 mech_infantry moved from Novgorod to Karelia 1 fighter moved from Novgorod to Bryansk 2 mech_infantrys moved from Eastern Poland to Bryansk 1 tactical_bomber moved from Bryansk to Yugoslavia 1 infantry moved from Bulgaria to Yugoslavia 1 mech_infantry moved from Southern Italy to Yugoslavia 2 tactical_bombers moved from Southern Italy to Yugoslavia 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Western Germany 1 infantry moved from France to Normandy Bordeaux 9 infantry moved from Western Germany to Denmark 2 aaGuns moved from Western Germany to Denmark 1 fighter moved from Southern Italy to Western Germany 5 mech_infantrys moved from Southern Italy to Western Germany 2 mech_infantrys moved from Southern Italy to Western Germany 5 mech_infantrys moved from Germany to Denmark 2 fighters moved from Holland Belgium to Denmark 1 infantry moved from Novgorod to Vyborg 1 fighter moved from Holland Belgium to Denmark Place Units - Germans 1 destroyer placed in 110 Sea Zone 9 infantry placed in Western Germany 1 airfield placed in Yugoslavia 3 infantry placed in Volgograd 3 infantry placed in Ukraine 2 infantry and 1 mech_infantry placed in Western Ukraine 1 mech_infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,1,2,5,3,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6 Germans collect 59 PUs (7 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -0.33 Germans regular : -0.83 Russians AA : -0.17 -
@aagamerz13 also i sent 6 escorts this time vs 5 defending planes. You can roll intercept in forum if u want. I assumed no to intercept
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 3 PUs; end with 3 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 5 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 7 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Novosibirsk to Nenetsia Japanese take Nenetsia from Russians 4 armour, 2 artilleries, 15 infantry and 3 mech_infantrys moved from Burma to India 2 armour, 2 bombers, 1 fighter, 5 mech_infantrys and 2 tactical_bombers moved from Yunnan to India 5 tactical_bombers moved from 42 Sea Zone to India 5 fighters moved from 42 Sea Zone to India 1 fighter moved from 42 Sea Zone to 44 Sea Zone 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 armour moved from Novosibirsk to Turkmenistan Japanese take Turkmenistan from Russians Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Caroline Islands Battle in India Japanese attack with 6 armour, 2 artilleries, 2 bombers, 6 fighters, 15 infantry, 8 mech_infantrys and 7 tactical_bombers British defend with 3 aaGuns, 2 artilleries, 2 fighters, 26 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in India : 1/9 hits, 1.50 expected hits 1 tactical_bomber owned by the Japanese lost in India Japanese roll dice for 6 armour, 2 artilleries, 2 bombers, 6 fighters, 15 infantry, 8 mech_infantrys and 6 tactical_bombers in India, round 2 : 15/45 hits, 16.17 expected hits UK_Pacific roll dice for 3 aaGuns, 2 artilleries, 2 fighters, 26 infantry and 1 mech_infantry in India, round 2 : 11/31 hits, 11.00 expected hits 11 infantry owned by the Japanese, 3 aaGuns owned by the British and 12 infantry owned by the British lost in India Japanese roll dice for 6 armour, 2 artilleries, 2 bombers, 6 fighters, 4 infantry, 8 mech_infantrys and 6 tactical_bombers in India, round 3 : 16/34 hits, 14.33 expected hits UK_Pacific roll dice for 2 artilleries, 2 fighters, 14 infantry and 1 mech_infantry in India, round 3 : 7/19 hits, 7.00 expected hits 4 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 14 infantry owned by the British lost in India Japanese roll dice for 6 armour, 2 bombers, 6 fighters, 7 mech_infantrys and 6 tactical_bombers in India, round 4 : 15/27 hits, 12.50 expected hits UK_Pacific roll dice for 1 artillery and 2 fighters in India, round 4 : 2/3 hits, 1.67 expected hits 2 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 2 fighters owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking Caroline Islands from Americans, taking India from UK_Pacific with 6 armour, 2 bombers, 6 fighters, 5 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 49 Casualties for Japanese: 2 artilleries, 15 infantry, 3 mech_infantrys and 1 tactical_bomber Casualties for British: 3 aaGuns, 2 artilleries, 2 fighters, 26 infantry and 1 mech_infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 fighter moved from 44 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 bombers moved from India to Malaya 1 fighter moved from 42 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from India to Shan State 5 fighters and 5 tactical_bombers moved from India to Burma 3 armour moved from French Indo China to Burma 3 mech_infantrys moved from Kwangtung to Yunnan 3 mech_infantrys moved from Hunan to Burma 2 armour moved from Kweichow to Burma 3 mech_infantrys moved from Kiangsu to Hunan 1 mech_infantry moved from Anhwe to Yunnan 1 infantry moved from Hopei to Kweichow 4 infantry moved from Yunnan to Szechwan 1 infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Chahar Place Units - Japanese 3 mech_infantrys placed in French Indo China 1 destroyer placed in 20 Sea Zone 2 mech_infantrys placed in Kwangtung 2 infantry placed in Kiangsu 1 carrier and 1 destroyer placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 77 PUs; end with 92 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 95 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 100 PUsCombat Hit Differential Summary :
Japanese regular : 3.00 British AA : -0.50 UK_Pacific regular : 0.33 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 fighter, 3 infantry and 11 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 5 infantry and 5 transports moved from 110 Sea Zone to 126 Sea Zone 4 infantry moved from 126 Sea Zone to Norway 1 artillery moved from 126 Sea Zone to Norway 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from New Guinea to 33 Sea Zone Combat - Americans Americans creates battle in territory 110 Sea Zone Battle in Iwo Jima Battle in 33 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 33 Sea Zone Americans win, taking Iwo Jima from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Norway Battle in 55 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win, taking Norway from Germans with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone British loiter and taunt; French loiter and taunt; Americans attack with 2 artilleries, 1 carrier, 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 carrier, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 carrier, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 1 infantry and 2 transports EDIT: Removing units owned by Americans from 110 Sea Zone: 4 artilleries and 2 infantry EDIT: Adding units owned by Americans to Norway: 2 artilleries and 1 infantry EDIT: Adding units owned by British to 126 Sea Zone: 1 infantry EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier EDIT: Removing units owned by Americans from 110 Sea Zone: 3 fighters and 1 tactical_bomber EDIT: Adding units owned by Americans to 126 Sea Zone: 1 carrier and 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 110 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 110 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Americans from Gibraltar: 1 fighter EDIT: Turning off Edit Mode 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Gibraltar to United Kingdom 1 tactical_bomber moved from Gibraltar to United Kingdom 2 infantry moved from Anglo Egyptian Sudan to Egypt 2 mech_infantrys moved from Morocco to Tunisia 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 bomber moved from 33 Sea Zone to Queensland 1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 32 Sea Zone to 17 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 2 fighters moved from Western United States to Wake Island 1 tactical_bomber moved from Western United States to Wake Island 1 bomber moved from Western United States to Wake Island 1 submarine moved from 10 Sea Zone to 31 Sea Zone 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone Place Units - Americans 1 artillery, 1 fighter and 3 infantry placed in Eastern United States 1 submarine placed in 101 Sea Zone 10 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUsCombat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : -0.33 Germans regular : 0.67 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 fighter, 3 infantry and 11 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 5 infantry and 5 transports moved from 110 Sea Zone to 126 Sea Zone 4 infantry moved from 126 Sea Zone to Norway 1 artillery moved from 126 Sea Zone to Norway 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from New Guinea to 33 Sea Zone Combat - Americans Americans creates battle in territory 110 Sea Zone Battle in Iwo Jima Battle in 33 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 33 Sea Zone Americans win, taking Iwo Jima from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Norway Battle in 55 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win, taking Norway from Germans with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone British loiter and taunt; French loiter and taunt; Americans attack with 2 artilleries, 1 carrier, 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 carrier, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 carrier, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 1 infantry and 2 transports EDIT: Removing units owned by Americans from 110 Sea Zone: 4 artilleries and 2 infantry EDIT: Adding units owned by Americans to Norway: 2 artilleries and 1 infantry EDIT: Adding units owned by British to 126 Sea Zone: 1 infantry EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier EDIT: Removing units owned by Americans from 110 Sea Zone: 3 fighters and 1 tactical_bomber EDIT: Adding units owned by Americans to 126 Sea Zone: 1 carrier and 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 110 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 110 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Americans from Gibraltar: 1 fighter EDIT: Turning off Edit Mode 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Gibraltar to United Kingdom 1 tactical_bomber moved from Gibraltar to United Kingdom 2 infantry moved from Anglo Egyptian Sudan to Egypt 2 mech_infantrys moved from Morocco to Tunisia 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 bomber moved from 33 Sea Zone to Queensland 1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 32 Sea Zone to 17 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 2 fighters moved from Western United States to Wake Island 1 tactical_bomber moved from Western United States to Wake Island 1 bomber moved from Western United States to Wake Island 1 submarine moved from 10 Sea Zone to 31 Sea Zone 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone Place Units - Americans 1 artillery, 1 fighter and 3 infantry placed in Eastern United States 1 submarine placed in 101 Sea Zone 10 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUsCombat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : -0.33 Germans regular : 0.67 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 fighter, 3 infantry and 11 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 5 infantry and 5 transports moved from 110 Sea Zone to 126 Sea Zone 4 infantry moved from 126 Sea Zone to Norway 1 artillery moved from 126 Sea Zone to Norway 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from New Guinea to 33 Sea Zone Combat - Americans Americans creates battle in territory 110 Sea Zone Battle in Iwo Jima Battle in 33 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 33 Sea Zone Americans win, taking Iwo Jima from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Norway Battle in 55 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win, taking Norway from Germans with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone British loiter and taunt; French loiter and taunt; Americans attack with 2 artilleries, 1 carrier, 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 carrier, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 carrier, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 1 infantry and 2 transports EDIT: Removing units owned by Americans from 110 Sea Zone: 4 artilleries and 2 infantry EDIT: Adding units owned by Americans to Norway: 2 artilleries and 1 infantry EDIT: Adding units owned by British to 126 Sea Zone: 1 infantry EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier EDIT: Removing units owned by Americans from 110 Sea Zone: 3 fighters and 1 tactical_bomber EDIT: Adding units owned by Americans to 126 Sea Zone: 1 carrier and 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 110 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 110 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Americans from Gibraltar: 1 fighter EDIT: Turning off Edit Mode 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Gibraltar to United Kingdom 1 tactical_bomber moved from Gibraltar to United Kingdom 2 infantry moved from Anglo Egyptian Sudan to Egypt 2 mech_infantrys moved from Morocco to Tunisia 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 bomber moved from 33 Sea Zone to Queensland 1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 32 Sea Zone to 17 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 2 fighters moved from Western United States to Wake Island 1 tactical_bomber moved from Western United States to Wake Island 1 bomber moved from Western United States to Wake Island 1 submarine moved from 10 Sea Zone to 31 Sea Zone 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone Place Units - Americans 1 artillery, 1 fighter and 3 infantry placed in Eastern United States 1 submarine placed in 101 Sea Zone 10 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 1 artillery, 1 carrier, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Trans-Jordan to Syria British take Syria from Germans 1 armour moved from Syria to Iraq 1 armour moved from Egypt to Alexandria British take Alexandria from Germans 1 armour moved from Alexandria to Egypt 1 infantry moved from Northwest Persia to Caucasus 2 fighters moved from Iraq to Caucasus 1 fighter moved from Russia to Caucasus Combat - British Battle in Caucasus British attack with 3 fighters and 1 infantry Germans defend with 2 mech_infantrys British roll dice for 3 fighters and 1 infantry in Caucasus, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British roll dice for 3 fighters and 1 infantry in Caucasus, round 3 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - British 3 fighters moved from Caucasus to Iraq 2 artilleries, 2 infantry and 1 marine moved from Trans-Jordan to Iraq 1 armour and 5 mech_infantrys moved from Egypt to Iraq 2 artilleries moved from Egypt to Trans-Jordan 1 artillery moved from Tobruk to Alexandria 1 artillery and 3 infantry moved from Tunisia to Libya 2 aaGuns moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 110 Sea Zone to 126 Sea Zone 2 aaGuns and 4 infantry moved from 126 Sea Zone to Norway 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to 126 Sea Zone 1 submarine moved from 110 Sea Zone to 126 Sea Zone 1 fighter moved from 110 Sea Zone to 126 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to Scotland 1 aaGun moved from United Kingdom to Scotland 2 fighters moved from United Kingdom to Scotland 1 infantry moved from Rhodesia to Tanganyika Territory 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 transport moved from 81 Sea Zone to 71 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 tactical_bombers and 2 transports moved from 81 Sea Zone to 98 Sea Zone Place Units - British 1 carrier placed in 109 Sea Zone 1 fighter placed in 109 Sea Zone 1 artillery and 2 infantry placed in Iraq 1 infantry placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 71 Sea Zone: 1 transport EDIT: Adding units owned by British to 98 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.83 Japanese regular : -0.67 Germans regular : -0.33 British regular : -1.33 -
Ok. I forgot that you bought a German DD in SZ110. I wasn 't meaning to stop my fleet there.
However, I do need to kill the DD so I can load my transports. The alternative that I would like to implement is that I’d move the ships away, and attack with the fighters only. Since the DD hit in the battle I didn’t mean to do, I’m going to have to let it auto-hit a fighter.
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@surfer ok . you already removed the us fighter?
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 93 Sea Zone Italians take 97 Sea Zone from Americans 2 fighters moved from Southern Italy to 93 Sea Zone 1 bomber moved from Southern Italy to 91 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for Americans: 1 submarine Battle in 91 Sea Zone Italians attack with 1 bomber Americans defend with 1 destroyer and 1 transport Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Italians lost in 91 Sea Zone Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -14 Casualties for Italians: 1 bomber Non Combat Move - Italians 2 fighters moved from 93 Sea Zone to Southern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
Americans regular : 1.50 Italians regular : 0.00





