TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Hit Differential Summary :
AA [dice 1d6]
1d6: 2
Ok. Bomb run [dice 1d6]
1d6: 4
4+2 = 6 damage to factory
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Queensland to 44 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Battle in Marshall Islands
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Americans win, taking Holland Belgium from Germans, taking Marshall Islands from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 carrier moved from 54 Sea Zone to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 32 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 bomber moved from 44 Sea Zone to New Guinea
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 32 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
1 aaGun moved from Western United States to Central United States
2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
4 infantry moved from Morocco to 92 Sea Zone
2 artilleries moved from Morocco to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 92 Sea Zone to 110 Sea Zone
1 carrier and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from Gibraltar to 110 Sea Zone
1 bomber moved from Algeria to United Kingdom
2 mech_infantrys moved from Algeria to Morocco
2 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Place Units - Americans
1 infantry placed in Eastern United States
1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Western United States
1 transport placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
Americans undo move 4.
1 destroyer and 1 transport placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Tsinghai: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 19x factory_major; Remaining resources: 29 PUs;
UK_Pacific buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Trans-Jordan
1 marine moved from Iraq to 80 Sea Zone
2 battleships, 2 cruisers and 1 marine moved from 80 Sea Zone to 81 Sea Zone
1 marine moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from Iraq to Trans-Jordan
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Libya to Trans-Jordan
1 armour, 2 artilleries, 1 infantry and 6 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
Combat - British
Battle in Trans-Jordan
British attack with 1 armour, 2 artilleries, 2 fighters, 5 infantry, 1 marine and 1 tactical_bomber
Italians defend with 1 aaGun, 1 armour and 7 infantry
Italians roll AA dice in Trans-Jordan : 0/3 hits, 0.50 expected hits
British roll dice for 2 battleships and 2 cruisers in Trans-Jordan, round 2 : 2/4 hits, 2.33 expected hits
British roll dice for 1 armour, 2 artilleries, 2 fighters, 5 infantry, 1 marine and 1 tactical_bomber in Trans-Jordan, round 2 : 6/12 hits, 4.33 expected hits
Italians roll dice for 1 aaGun, 1 armour and 7 infantry in Trans-Jordan, round 2 : 3/8 hits, 2.83 expected hits
1 aaGun owned by the Italians, 7 infantry owned by the Italians and 3 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber in Trans-Jordan, round 3 : 1/9 hits, 3.83 expected hits
Italians roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 2 artilleries, 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for British: 3 infantry
Casualties for Italians: 1 aaGun, 1 armour and 7 infantry
Battle in Egypt
British attack with 2 armour, 2 artilleries, 1 infantry and 6 mech_infantrys
Germans defend with 1 armour; Italians defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 armour, 2 artilleries, 1 infantry and 6 mech_infantrys in Egypt, round 2 : 3/11 hits, 3.17 expected hits
Italians roll dice for 3 armour and 1 infantry in Egypt, round 2 : 1/4 hits, 1.83 expected hits
1 armour owned by the Germans, 1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Egypt
British roll dice for 2 armour, 2 artilleries and 6 mech_infantrys in Egypt, round 3 : 2/10 hits, 3.00 expected hits
Italians roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 2 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 14
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Germans: 1 armour
Casualties for Italians: 2 armour and 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 6
EDIT: Turning off Edit Mode
2 infantry moved from West India to India
1 fighter moved from 80 Sea Zone to India
1 fighter moved from Iraq to India
2 carriers, 2 destroyers and 1 tactical_bomber moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 tactical_bomber moved from Trans-Jordan to 81 Sea Zone
1 artillery moved from Libya to Tobruk
1 artillery and 3 infantry moved from Algeria to Tunisia
1 carrier, 2 fighters and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from Gibraltar to United Kingdom
2 fighters moved from Trans-Jordan to Iraq
Place Units - British
1 factory_minor placed in Iraq
2 mech_infantrys placed in Union of South Africa
1 destroyer placed in 110 Sea Zone
3 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery, 7 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery, 7 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Adding units owned by British to 110 Sea Zone: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.00
Italians regular : -0.67
Japanese regular : 0.00
British regular : -2.67
Italians AA : -0.50
There was no way to do this edit correctly. But 1 Brit inf boarded the 1 slot open on the US transport.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians repair damage of 4x factory_minor; Remaining resources: 8 PUs;
Italians buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,4,1,5,5,4
Italians collect 8 PUs (2 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to New Guinea
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from New Guinea to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
2 armour moved from Queensland to South Australia
1 mech_infantry moved from Queensland to South Australia
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to New Guinea
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from New Guinea to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
2 armour moved from Queensland to South Australia
1 mech_infantry moved from Queensland to South Australia
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
3 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@surfer hi. also, tbh I didn’t notice this and it doesn’t really impact my move, but you have to fully unload a transport when doing amphib unless it already had an aa gun in it I think. so, do you want to put two in belgium or leave 1 in algeria?
@aagamerz13 I don’t believe that is the rule. I can find nothing in the rule book when I search for “amphib” or “transport” or “unload” that indicates I have to unload both. I cannot unload in two different countries, but this is not covered.
Most of the forum questions involve AAA guns, which is not applicable here.
I’ll post a question…
@surfer i found this in the rule set:
A transport can load units while in any friendly sea zone
along its route, including the sea zone it started in. If a
transport loads land units during the Combat Move phase,
it must offload those units to attack a hostile territory as
part of an amphibious assault during the Conduct Combat
phase, or it must retreat during the sea combat step of
the amphibious assault sequence while attempting to
do so.
@aagamerz13 Ok. Then, I’ll just leave 1 inf back in Gibraltar. And will put 2 Brit inf in the US transport during the Brit NCM.
Or was it Algeria…I’ll check
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to New Guinea
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from New Guinea to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
2 armour moved from Queensland to South Australia
1 mech_infantry moved from Queensland to South Australia
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
3 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 2 infantry
EDIT: Removing units owned by Americans from 110 Sea Zone: 6 artilleries, 12 infantry and 5 transports
EDIT: Adding units owned by Americans to 110 Sea Zone: 3 artilleries, 5 infantry and 5 transports
EDIT: Adding units owned by British to 110 Sea Zone: 2 infantry
EDIT: Removing units owned by British from United Kingdom: 1 infantry
EDIT: Adding units owned by Americans to Morocco: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Inf in Algeria moved to Morocco.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 82 PUs;
Germans buy 1 airfield, 1 destroyer, 17 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
2 bombers moved from Bryansk to Caucasus
1 bomber moved from Bryansk to Russia
6 fighters moved from Bryansk to Russia
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Western Germany to Holland Belgium
Combat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Holland Belgium
Germans attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 1 airfield and 1 infantry
Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 2.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from Caucasus to Bryansk
1 bomber and 6 fighters moved from Russia to Bryansk
3 infantry moved from Ukraine to Bryansk
3 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Novgorod to Karelia
1 fighter moved from Novgorod to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Bryansk to Yugoslavia
1 infantry moved from Bulgaria to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
2 tactical_bombers moved from Southern Italy to Yugoslavia
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Western Germany
1 infantry moved from France to Normandy Bordeaux
9 infantry moved from Western Germany to Denmark
2 aaGuns moved from Western Germany to Denmark
1 fighter moved from Southern Italy to Western Germany
5 mech_infantrys moved from Southern Italy to Western Germany
2 mech_infantrys moved from Southern Italy to Western Germany
5 mech_infantrys moved from Germany to Denmark
2 fighters moved from Holland Belgium to Denmark
1 infantry moved from Novgorod to Vyborg
1 fighter moved from Holland Belgium to Denmark
Place Units - Germans
1 destroyer placed in 110 Sea Zone
9 infantry placed in Western Germany
1 airfield placed in Yugoslavia
3 infantry placed in Volgograd
3 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Western Ukraine
1 mech_infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,1,2,5,3,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
Germans collect 59 PUs (7 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : -0.33
Germans regular : -0.83
Russians AA : -0.17
@aagamerz13 also i sent 6 escorts this time vs 5 defending planes. You can roll intercept in forum if u want. I assumed no to intercept