2020 Championship: axis-dominion vs ksmckay (+22)

  • '19

    @axis-dominion doubt it matters. ill prolly throw in towel. i think this is it


  • TripleA Manual Gamesave Post: Japanese round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer, 7 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from French Indo China to Shan State
            1 artillery moved from Szechwan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
                  Japanese take 17 Sea Zone from UK_Pacific
                  Japanese take 22 Sea Zone from UK_Pacific
            7 carriers moved from 35 Sea Zone to 33 Sea Zone
            5 carriers moved from 34 Sea Zone to 33 Sea Zone
            3 destroyers moved from 34 Sea Zone to 33 Sea Zone
            2 destroyers moved from 35 Sea Zone to 33 Sea Zone
            11 submarines moved from 35 Sea Zone to 33 Sea Zone
            2 battleships and 2 cruisers moved from 34 Sea Zone to 33 Sea Zone
            4 fighters and 5 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
            2 fighters and 11 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            10 fighters moved from Manchuria to 33 Sea Zone
            14 fighters moved from Japan to 33 Sea Zone
            2 bombers moved from Japan to 33 Sea Zone
    
        Combat - Japanese
            Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in Yunnan
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 33 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 12 carriers, 2 cruisers, 5 destroyers, 30 fighters, 12 submarines and 16 tactical_bombers
                British defend with 1 battleship; Americans defend with 1 artillery, 1 battleship, 12 carriers, 2 cruisers, 8 destroyers, 20 fighters, 1 infantry, 19 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer, 5 fighters, 4 submarines and 2 transports
                    Japanese roll dice for 12 submarines in 33 Sea Zone, round 2 : 4/12 hits, 4.00 expected hits
                Units damaged: 2 carriers owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans
                    Japanese roll dice for 2 battleships, 2 bombers, 12 carriers, 2 cruisers, 5 destroyers, 30 fighters and 16 tactical_bombers in 33 Sea Zone, round 2 : 31/57 hits, 31.00 expected hits
                Units damaged: 10 carriers owned by the Americans
                    Americans roll dice for 23 submarines in 33 Sea Zone, round 2 : 4/23 hits, 3.83 expected hits
                Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Americans roll dice for 2 battleships, 12 carriers, 3 cruisers, 9 destroyers, 25 fighters, 1 tactical_bomber and 4 transports in 33 Sea Zone, round 2 : 25/52 hits, 27.00 expected hits
                    17 submarines owned by the Americans, 8 carriers owned by the Japanese, 11 submarines owned by the Japanese and 4 submarines owned by the ANZAC lost in 33 Sea Zone
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 5 destroyers, 30 fighters and 16 tactical_bombers in 33 Sea Zone, round 3 : 27/57 hits, 31.00 expected hits
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -1.83
    Japanese regular : -4.33
    UK_Pacific regular : -0.33
    

    Savegame


  • 27 hits casualty?

  • '19

    @axis-dominion cant actually open file, annoying. max D bb’s last


  • TripleA Manual Gamesave Post: Japanese round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer, 7 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from French Indo China to Shan State
            1 artillery moved from Szechwan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
                  Japanese take 17 Sea Zone from UK_Pacific
                  Japanese take 22 Sea Zone from UK_Pacific
            7 carriers moved from 35 Sea Zone to 33 Sea Zone
            5 carriers moved from 34 Sea Zone to 33 Sea Zone
            3 destroyers moved from 34 Sea Zone to 33 Sea Zone
            2 destroyers moved from 35 Sea Zone to 33 Sea Zone
            11 submarines moved from 35 Sea Zone to 33 Sea Zone
            2 battleships and 2 cruisers moved from 34 Sea Zone to 33 Sea Zone
            4 fighters and 5 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
            2 fighters and 11 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            10 fighters moved from Manchuria to 33 Sea Zone
            14 fighters moved from Japan to 33 Sea Zone
            2 bombers moved from Japan to 33 Sea Zone
    
        Combat - Japanese
            Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in Yunnan
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 33 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 12 carriers, 2 cruisers, 5 destroyers, 30 fighters, 12 submarines and 16 tactical_bombers
                British defend with 1 battleship; Americans defend with 1 artillery, 1 battleship, 12 carriers, 2 cruisers, 8 destroyers, 20 fighters, 1 infantry, 19 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer, 5 fighters, 4 submarines and 2 transports
                    Japanese roll dice for 12 submarines in 33 Sea Zone, round 2 : 4/12 hits, 4.00 expected hits
                Units damaged: 2 carriers owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans
                    Japanese roll dice for 2 battleships, 2 bombers, 12 carriers, 2 cruisers, 5 destroyers, 30 fighters and 16 tactical_bombers in 33 Sea Zone, round 2 : 31/57 hits, 31.00 expected hits
                Units damaged: 10 carriers owned by the Americans
                    Americans roll dice for 23 submarines in 33 Sea Zone, round 2 : 4/23 hits, 3.83 expected hits
                Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Americans roll dice for 2 battleships, 12 carriers, 3 cruisers, 9 destroyers, 25 fighters, 1 tactical_bomber and 4 transports in 33 Sea Zone, round 2 : 25/52 hits, 27.00 expected hits
                    17 submarines owned by the Americans, 8 carriers owned by the Japanese, 11 submarines owned by the Japanese and 4 submarines owned by the ANZAC lost in 33 Sea Zone
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 5 destroyers, 30 fighters and 16 tactical_bombers in 33 Sea Zone, round 3 : 27/57 hits, 31.00 expected hits
                    Americans roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
                    Americans roll dice for 2 battleships, 12 carriers, 3 cruisers, 9 destroyers, 25 fighters, 1 tactical_bomber and 4 transports in 33 Sea Zone, round 3 : 27/52 hits, 27.00 expected hits
                    12 fighters owned by the Japanese, 2 submarines owned by the Americans, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 8 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 4 carriers owned by the Japanese, 5 destroyers owned by the Japanese, 12 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 cruisers owned by the Japanese lost in 33 Sea Zone
                    Japanese roll dice for 2 battleships, 2 bombers, 18 fighters and 16 tactical_bombers in 33 Sea Zone, round 4 : 22/38 hits, 22.33 expected hits
                    Americans roll dice for 2 battleships, 25 fighters and 4 transports in 33 Sea Zone, round 4 : 17/27 hits, 18.00 expected hits
                    6 tactical_bombers owned by the Japanese, 9 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 battleships owned by the Japanese and 20 fighters owned by the Americans lost in 33 Sea Zone
                    Japanese roll dice for 2 bombers, 9 fighters and 10 tactical_bombers in 33 Sea Zone, round 5 : 12/21 hits, 12.33 expected hits
                    Americans roll dice for 2 battleships, 3 fighters and 4 transports in 33 Sea Zone, round 5 : 3/5 hits, 3.33 expected hits
                    3 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 2 transports owned by the ANZAC, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 2 transports owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 33 Sea Zone
                Japanese win with 2 bombers, 6 fighters and 10 tactical_bombers remaining. Battle score for attacker is 100
                Casualties for Japanese: 2 battleships, 12 carriers, 2 cruisers, 5 destroyers, 24 fighters, 12 submarines and 6 tactical_bombers
                Casualties for ANZAC: 1 cruiser, 1 destroyer, 5 fighters, 4 submarines and 2 transports
                Casualties for Americans: 1 artillery, 1 battleship, 12 carriers, 2 cruisers, 8 destroyers, 20 fighters, 1 infantry, 19 submarines, 1 tactical_bomber and 2 transports
                Casualties for British: 1 battleship
    
        Non Combat Move - Japanese
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -2.50
    Japanese regular : -5.00
    UK_Pacific regular : -0.33
    

    Savegame


  • below average… but at least I won the battle!

  • '19

    @axis-dominion yep. not good enough. You already had the game won, particularly if I had just moved to wake. wasnt exactly the battle I was looking for but I felt forced into it. If it was deadzoned then it was deadzoned forever and I needed to spend money in europe. Hoped you were confident enough in your position not to risk it.


  • do you want me to wrap up the turn and post, to continue?

  • '19

    @axis-dominion well played, good game, you deserve the win.


  • @ksmckay said in 2020 Championship: axis-dominion vs ksmckay (+22):

    @axis-dominion well played, good game, you deserve the win.

    thanks man, I Gotta say your allied play is very strong, and while it did feel like axis were dominating, it also was a huge struggle. I was very worried about that massive allied fleet that kept building up relentlessly. and allies in Europe weren’t weak either, altho that much attention on Japan really did help the germans get some breathing room. definitely very well played on your part, one of my hardest games for sure.

  • '19

    @axis-dominion I shouldnt have gone to Iwo. That was a mistake. But I wanted to make something happen. (something other than what happened).

    Germans were about to be unstoppable. (they already were).


  • @ksmckay said in 2020 Championship: axis-dominion vs ksmckay (+22):

    @axis-dominion yep. not good enough. You already had the game won, particularly if I had just moved to wake. wasnt exactly the battle I was looking for but I felt forced into it. If it was deadzoned then it was deadzoned forever and I needed to spend money in europe. Hoped you were confident enough in your position not to risk it.

    I started having second thoughts once Japan’s turn came around, and I very nearly decided against it. however, I thought about how long and drawn out the game would become, and how much heat you were gonna start applying in Europe, so I figured I’d take the risk at 95% odds. plus it was tricky cuz 24 of those figs would not be able to land anywhere, so if I was TOO successful, I’d lose a bunch of planes (I suppose that’s still not a bad problem to have).

  • '19

    @axis-dominion in hindsight the russians going into China was probably a mistake. But I dunno. Kept India alive but once I gave up the ME then I couldnt do anything with India anyway. And Germany had a billion units and a strong airforce. I probably should have just continued to play patient but started to feel desperate and was looking for a chance to gamble defensively.


  • @ksmckay said in 2020 Championship: axis-dominion vs ksmckay (+22):

    @axis-dominion I shouldnt have gone to Iwo. That was a mistake. But I wanted to make something happen. (something other than what happened).

    Germans were about to be unstoppable. (they already were).

    yah I didn’t think the Iwo move was that great, however, it was tempting me at first to swoop in for the Aussie kill. then I thought about how messy that would get, with a lot of unknowns… and I saw the Korea threat as well, so stacking manch seemed the best course to safeguard against that. so I was really looking for a way to punish you back for taking iwo, but without sacrificing Korea or getting convoyed etc. Paulau seemed just the right move, with the benefit of deadzoning Caro.


  • @ksmckay said in 2020 Championship: axis-dominion vs ksmckay (+22):

    @axis-dominion in hindsight the russians going into China was probably a mistake. But I dunno. Kept India alive but once I gave up the ME then I couldnt do anything with India anyway. And Germany had a billion units and a strong airforce. I probably should have just continued to play patient but started to feel desperate and was looking for a chance to gamble defensively.

    yes imo losing that Russian stack was a huge setback for the allies. I didn’t mind india staying alive as they weren’t going anywhere, and it allowed the germans to subdue the ME without worry about a retreating stack.

  • '19

    @axis-dominion yep, I knew russia was a gamble and I havent done that much in the past, so it was a little bit of an unknown. But it was probably the wrong call.

    And Iwo just wasnt a good move. Didnt put enough thought into that one but you were catching up income wise and I needed to put money back into europe and wanted to make something happen.


  • @ksmckay said in 2020 Championship: axis-dominion vs ksmckay (+22):

    @axis-dominion yep, I knew russia was a gamble and I havent done that much in the past, so it was a little bit of an unknown. But it was probably the wrong call.

    And Iwo just wasnt a good move. Didnt put enough thought into that one but you were catching up income wise and I needed to put money back into europe and wanted to make something happen.

    yah that’s very understandable for sure. it can be quite depressing when germany gets that big, and it’s Air Force keeps growing like that.


  • man, only a single successful bombing run all game, with only one other attempt that was a failure. that’s gotta be a record lol… it’s that dang price adjustment, makes failed bombing runs oh so much more painful lol


  • I do feel like allies need the bombing campaign much more than axis, particularly in Europe. so while the price hike can definitely discourage a German bomber spamming, it can also discourage a more aggressive allied bombing campaign later in the game.

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