L21 Aequitas-et-veritas A+16 vs Bretters Axis +6


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 bomber, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bessarabia to Eastern Poland
            1 infantry moved from Belarus to Eastern Poland
            3 armour and 22 artilleries moved from Romania to Slovakia Hungary
            1 armour moved from Romania to Yugoslavia
                  Russians take Yugoslavia from Germans
            1 armour moved from Yugoslavia to Slovakia Hungary
            1 fighter and 1 tactical_bomber moved from Smolensk to Slovakia Hungary
            4 fighters moved from Turkey to Slovakia Hungary
            1 armour and 1 mech_infantry moved from Turkey to Greece
    
        Combat - Russians
            Battle in Greece
                Russians attack with 1 armour and 1 mech_infantry
                Italians defend with 1 aaGun and 1 artillery
                    Russians roll dice for 1 armour and 1 mech_infantry in Greece, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 aaGun and 1 artillery in Greece, round 2 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the Italians lost in Greece
                1 mech_infantry owned by the Russians and 1 armour owned by the Russians retreated to Turkey
                Germans win with 1 artillery remaining. Battle score for attacker is 5
                Casualties for Italians: 1 aaGun
            Battle in Slovakia Hungary
                Russians attack with 4 armour, 22 artilleries, 5 fighters and 1 tactical_bomber
                Germans defend with 2 armour, 3 fighters, 18 mech_infantrys and 3 tactical_bombers
                    Russians roll dice for 4 armour, 22 artilleries, 5 fighters and 1 tactical_bomber in Slovakia Hungary, round 2 : 10/32 hits, 12,50 expected hits
                    Germans roll dice for 2 armour, 3 fighters, 18 mech_infantrys and 3 tactical_bombers in Slovakia Hungary, round 2 : 9/26 hits, 10,50 expected hits
                    9 artilleries owned by the Russians and 10 mech_infantrys owned by the Germans lost in Slovakia Hungary
                    Russians roll dice for 4 armour, 13 artilleries, 5 fighters and 1 tactical_bomber in Slovakia Hungary, round 3 : 11/23 hits, 9,50 expected hits
                    Germans roll dice for 2 armour, 3 fighters, 8 mech_infantrys and 3 tactical_bombers in Slovakia Hungary, round 3 : 8/16 hits, 7,17 expected hits
                    8 artilleries owned by the Russians, 2 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 8 mech_infantrys owned by the Germans lost in Slovakia Hungary
                    Russians roll dice for 4 armour, 5 artilleries, 5 fighters and 1 tactical_bomber in Slovakia Hungary, round 4 : 7/15 hits, 6,83 expected hits
                    Germans roll dice for 3 fighters and 2 tactical_bombers in Slovakia Hungary, round 4 : 3/5 hits, 3,00 expected hits
                    3 artilleries owned by the Russians, 3 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 4 armour, 2 artilleries, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 67
                Casualties for Russians: 20 artilleries
                Casualties for Germans: 2 armour, 3 fighters, 18 mech_infantrys and 3 tactical_bombers
            Battle in Eastern Poland
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in Eastern Poland, round 2 : 2/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns, 2 artilleries and 22 infantry moved from Smolensk to Belarus
            3 artilleries moved from Russia to Samara
            3 artilleries moved from Russia to Smolensk
            2 mech_infantrys moved from Volgograd to Turkmenistan
            1 infantry moved from Kazakhstan to Turkmenistan
            2 mech_infantrys moved from Ukraine to Romania
            5 fighters and 1 tactical_bomber moved from Slovakia Hungary to Romania
    
        Place Units - Russians
            1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
            1 bomber and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 41 PUs; end with 41 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1,33
    Russians regular : 1,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 3 carriers, 2 destroyers, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries and 2 infantry moved from Hopei to Shensi
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Chahar to Shensi
            1 infantry moved from Anhwe to Chahar
            1 artillery moved from Anhwe to Jehol
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Szechwan to Tsinghai
            2 armour and 3 mech_infantrys moved from Sikang to Tsinghai
            1 armour moved from Yunnan to Shensi
            1 armour moved from Yunnan to Sikang
            5 mech_infantrys moved from Yunnan to Sikang
            1 mech_infantry moved from French Indo China to Szechwan
            1 mech_infantry moved from French Indo China to Yunnan
            1 infantry moved from India to West India
            1 artillery moved from India to West India
            1 mech_infantry moved from India to Yunnan
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            10 artilleries, 1 battleship, 6 carriers, 8 destroyers, 6 fighters, 10 infantry, 9 submarines, 6 tactical_bombers and 10 transports moved from 6 Sea Zone to 1 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 infantry moved from 1 Sea Zone to Alaska
            1 artillery moved from 1 Sea Zone to Alaska
            9 artilleries and 9 infantry moved from 1 Sea Zone to British Columbia
    
        Combat - Japanese
            Battle in Alaska
            Battle in British Columbia
            Battle in Tsinghai
                Japanese attack with 2 armour and 4 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour and 4 mech_infantrys in Tsinghai, round 2 : 2/6 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Alaska from Americans, taking British Columbia from British, taking Tsinghai from Chinese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Shensi, round 2 : 2/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
    
        Non Combat Move - Japanese
            2 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 41 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to India
            1 infantry moved from 39 Sea Zone to India
            1 artillery moved from 39 Sea Zone to India
            1 artillery moved from 39 Sea Zone to India
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            2 infantry moved from Kiangsu to Anhwe
            1 bomber moved from French Indo China to India
            1 fighter moved from Chahar to 6 Sea Zone
            1 tactical_bomber moved from Chahar to 6 Sea Zone
            1 tactical_bomber moved from Japan to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 fighter moved from French Indo China to 6 Sea Zone
            1 tactical_bomber moved from French Indo China to 6 Sea Zone
    
        Place Units - Japanese
            3 carriers and 1 destroyer placed in 6 Sea Zone
            1 submarine placed in 6 Sea Zone
            1 mech_infantry placed in India
            1 destroyer and 1 submarine placed in 39 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 73 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 fighters and 18 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Spain to Greece
            1 mech_infantry moved from Turkey to Greece
            5 artilleries, 3 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux
            2 fighters moved from Spain to 110 Sea Zone
            5 fighters moved from Spain to France
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 submarine moved from 101 Sea Zone to 106 Sea Zone
            2 carriers and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 bombers moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Battle in Greece
                Americans attack with 1 bomber and 1 mech_infantry
                Italians defend with 1 artillery
                    Americans roll dice for 1 bomber and 1 mech_infantry in Greece, round 2 : 2/2 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery in Greece, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians and 1 mech_infantry owned by the Americans lost in Greece
                Americans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 mech_infantry
                Casualties for Italians: 1 artillery
            Battle in Normandy Bordeaux
                Americans attack with 5 artilleries, 3 infantry and 1 mech_infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 5 artilleries, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/9 hits, 3,00 expected hits
                    Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 5 artilleries, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/8 hits, 2,67 expected hits
                    Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 5 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -2
                Casualties for Americans: 2 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in 16 Sea Zone
                Americans attack with 2 bombers and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 bombers in 16 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 2 carriers, 1 cruiser and 2 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 2 carriers, 1 cruiser and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 2 carriers, 1 cruiser and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in France
                Americans attack with 5 fighters
                Germans defend with 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor and 1 infantry
                    Germans roll AA dice in France : 1/5 hits, 0,83 expected hits
                    1 fighter owned by the Americans lost in France
                    Americans roll dice for 4 fighters in France, round 2 : 2/4 hits, 2,00 expected hits
                    Germans roll dice for 2 aaGuns, 2 armour and 1 infantry in France, round 2 : 2/3 hits, 1,33 expected hits
                    2 aaGuns owned by the Germans and 2 fighters owned by the Americans lost in France
                    Americans roll dice for 2 fighters in France, round 3 : 0/2 hits, 1,00 expected hits
                    Germans roll dice for 2 armour and 1 infantry in France, round 3 : 1/3 hits, 1,33 expected hits
                    1 fighter owned by the Americans lost in France
                1 fighter owned by the Americans retreated
                Germans win with 2 armour and 1 infantry remaining. Battle score for attacker is -30
                Casualties for Americans: 4 fighters
                Casualties for Germans: 2 aaGuns
            Battle in 106 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 106 Sea Zone
                    Americans roll dice for 1 destroyer in 106 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                Americans win, taking 106 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 0
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Midway from Japanese to Americans
            EDIT: Turning off Edit Mode
            1 transport moved from 101 Sea Zone to 106 Sea Zone
            2 fighters moved from Eastern United States to Western United States
            1 aaGun moved from Central United States to Western United States
            3 fighters moved from Hawaiian Islands to Western United States
            6 fighters moved from 26 Sea Zone to Western United States
            1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            2 bombers moved from 16 Sea Zone to Hawaiian Islands
            1 carrier, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Queensland to 26 Sea Zone
            1 carrier moved from 54 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
            1 infantry moved from Iraq to Saudi Arabia
            1 bomber moved from Greece to Romania
            1 aaGun moved from Spain to Normandy Bordeaux
            1 fighter moved from France to 110 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 armour, 2 fighters and 6 infantry placed in Western United States
            10 infantry placed in Central United States
            2 infantry placed in Saudi Arabia
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
            Americans collect 56 PUs (6 lost to blockades); end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 bomber, 11 fighters and 2 tactical_bombers moved from Spain to Western Germany
            1 armour and 1 mech_infantry moved from Turkey to Bulgaria
                  British take Greece from Germans
                  British take Bulgaria from Italians
            1 armour and 1 mech_infantry moved from Turkey to Albania
                  British take Albania from Italians
            1 bomber moved from United Kingdom to Western Germany
            1 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - British
            Battle in Holland Belgium
            Battle in Western Germany
                British attack with 2 bombers, 11 fighters and 2 tactical_bombers
                Germans defend with 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber; Italians defend with 1 bomber, 1 fighter and 2 tactical_bombers
                    British roll dice for 2 bombers, 11 fighters and 2 tactical_bombers in Western Germany, round 2 : 7/15 hits, 8,17 expected hits
                    Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in Western Germany, round 2 : 4/6 hits, 3,00 expected hits
                    2 tactical_bombers owned by the Italians, 1 fighter owned by the Germans, 1 bomber owned by the Italians, 1 tactical_bomber owned by the Germans, 1 fighter owned by the Italians and 4 fighters owned by the British lost in Western Germany
                British win, taking Holland Belgium from Germans with 2 bombers, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 25
                Casualties for British: 4 fighters
                Casualties for Italians: 1 bomber, 1 fighter and 2 tactical_bombers
                Casualties for Germans: 1 fighter and 1 tactical_bomber
    
        Non Combat Move - British
            3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 bombers, 6 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
            1 carrier, 3 cruisers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            3 artilleries moved from Turkey to Greece
            1 armour and 1 mech_infantry moved from Turkey to Saudi Arabia
            1 armour and 1 mech_infantry moved from Turkey to Iraq
            1 armour and 1 mech_infantry moved from Turkey to Bulgaria
            1 fighter moved from Turkey to Saudi Arabia
            1 fighter moved from Turkey to Slovakia Hungary
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 aaGun moved from Spain to Normandy Bordeaux
            2 mech_infantrys moved from Egypt to Iraq
    
        Place Units - British
            2 mech_infantrys placed in Egypt
            2 mech_infantrys placed in Union of South Africa
            1 artillery and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 16
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
            British collect 28 PUs (16 lost to blockades); end with 28 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : -4,33
    Japanese regular : 0,67
    Germans AA : 0,17
    Germans regular : 3,50
    British regular : -1,17
    

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Poland to Western Germany
            1 fighter moved from Southern Italy to Western Germany
            1 tactical_bomber moved from Southern Italy to Western Germany
    
        Non Combat Move - Italians
            3 aaGuns, 4 artilleries and 7 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,6,2,5,3,2,6
            Italians collect 0 PUs (7 lost to blockades); end with 0 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Western United States
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            2 destroyers moved from 54 Sea Zone to 42 Sea Zone
            1 aaGun, 1 artillery and 4 infantry moved from South Australia to Western Australia
            1 infantry moved from Queensland to New South Wales
            1 artillery moved from Queensland to New South Wales
            2 fighters moved from Queensland to 42 Sea Zone
            1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Queensland to Northern Territory
            1 infantry moved from New Guinea to Dutch New Guinea
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
            ANZAC collect 14 PUs (2 lost to blockades); end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @bretters please check with me if you should go for sz 110.

    Thank you.


  • TripleA Manual Gamesave Post: Germans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 aaGun, 1 armour and 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Germany to Normandy Bordeaux
            1 tactical_bomber moved from Germany to Normandy Bordeaux
            2 armour and 1 infantry moved from France to Normandy Bordeaux
            6 armour, 5 artilleries, 5 infantry and 10 mech_infantrys moved from Southern France to Normandy Bordeaux
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 8 armour, 5 artilleries, 1 fighter, 6 infantry, 10 mech_infantrys and 1 tactical_bomber
                British defend with 1 aaGun, 1 artillery, 2 bombers, 7 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers; Americans defend with 1 aaGun, 5 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Americans roll AA dice in Normandy Bordeaux : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 8 armour, 5 artilleries, 1 fighter, 6 infantry, 10 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/31 hits, 10.33 expected hits
    

    Combat Hit Differential Summary :

    Americans AA : -0.33
    Germans regular : -5.33
    

    Savegame


  • what are your 5 casualties in Normandy?


  • frickin abysmal dice rolls… wow!


  • @bretters what did you bring in? Please post a map.

    Thank you.


  • @aequitas-et-veritas two AA-Guns three Inf’s this round.


  • @aequitas-et-veritas again map has already been posted


  • @bretters Thank you. Didn’t realized it.

    two AA-Guns three Inf’s this round.


  • @bretters said in L21 Aequitas-et-veritas A+16 vs Bretters Axis +6:

    frickin abysmal dice rolls… wow!

    My US rolled shitty as well on my US turn against you.


  • TripleA Manual Gamesave Post: Germans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 aaGun, 1 armour and 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Germany to Normandy Bordeaux
            1 tactical_bomber moved from Germany to Normandy Bordeaux
            2 armour and 1 infantry moved from France to Normandy Bordeaux
            6 armour, 5 artilleries, 5 infantry and 10 mech_infantrys moved from Southern France to Normandy Bordeaux
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 8 armour, 5 artilleries, 1 fighter, 6 infantry, 10 mech_infantrys and 1 tactical_bomber
                British defend with 1 aaGun, 1 artillery, 2 bombers, 7 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers; Americans defend with 1 aaGun, 5 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Americans roll AA dice in Normandy Bordeaux : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 8 armour, 5 artilleries, 1 fighter, 6 infantry, 10 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/31 hits, 10.33 expected hits
                    Americans roll dice for 2 aaGuns, 6 artilleries, 2 bombers, 7 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 12/24 hits, 10.33 expected hits
                    1 aaGun owned by the British, 1 aaGun owned by the Americans, 6 infantry owned by the Germans, 1 infantry owned by the Americans, 6 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 8 armour, 5 artilleries, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 10/19 hits, 8.17 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Americans AA : -0.33
    Germans regular : -3.50
    

    Savegame


  • 10 more hits


  • @bretters keep my Bmbrs alive this round as well and go max Def from here.


  • @bretters kill all Inf, Mech and Arty


  • TripleA Manual Gamesave Post: Germans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 aaGun, 1 armour and 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Germany to Normandy Bordeaux
            1 tactical_bomber moved from Germany to Normandy Bordeaux
            2 armour and 1 infantry moved from France to Normandy Bordeaux
            6 armour, 5 artilleries, 5 infantry and 10 mech_infantrys moved from Southern France to Normandy Bordeaux
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 8 armour, 5 artilleries, 1 fighter, 6 infantry, 10 mech_infantrys and 1 tactical_bomber
                British defend with 1 aaGun, 1 artillery, 2 bombers, 7 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers; Americans defend with 1 aaGun, 5 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Americans roll AA dice in Normandy Bordeaux : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 8 armour, 5 artilleries, 1 fighter, 6 infantry, 10 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/31 hits, 10.33 expected hits
                    Americans roll dice for 2 aaGuns, 6 artilleries, 2 bombers, 7 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 12/24 hits, 10.33 expected hits
                    1 aaGun owned by the British, 1 aaGun owned by the Americans, 6 infantry owned by the Germans, 1 infantry owned by the Americans, 6 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 8 armour, 5 artilleries, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 10/19 hits, 8.17 expected hits
                    Americans roll dice for 6 artilleries, 2 bombers, 7 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 3 : 4/21 hits, 9.33 expected hits
                    1 mech_infantry owned by the British, 4 artilleries owned by the Germans, 5 artilleries owned by the Americans, 1 artillery owned by the British, 2 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 8 armour, 1 artillery, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 4 : 8/15 hits, 6.33 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -3.67
    Americans AA : -0.33
    Germans regular : -1.83
    

    Savegame


  • 8 more cas

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