Russia done.
Japan on the move…
I think our last game was interesting and that this one will be too:)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
2 fighters moved from New Guinea to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
2 fighters moved from New Guinea to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 55 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 fighters, 13 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
2 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
Combat - Germans
Battle in Kazakhstan
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 0/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 4 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun and 4 infantry moved from Caucasus to Northwest Persia
5 armour and 5 mech_infantrys moved from Volgograd to Northwest Persia
2 aaGuns, 4 artilleries and 12 infantry moved from Rostov to Volgograd
3 infantry moved from Ukraine to Rostov
4 armour and 4 mech_infantrys moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Archangel to Vologda
2 infantry moved from Novgorod to Archangel
1 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Belarus to Bryansk
3 infantry moved from Novgorod to Belarus
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 artillery and 2 infantry moved from Morocco to Algeria
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Tobruk to Gibraltar
1 tactical_bomber moved from Tobruk to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Gibraltar
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 3 submarines moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to Southern Italy
Place Units - Germans
1 carrier, 1 fighter and 1 tactical_bomber placed in 110 Sea Zone
1 fighter and 2 infantry placed in Western Germany
2 infantry placed in Germany
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : -3,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
22 artilleries and 34 infantry moved from Samara to Volgograd
2 armour, 2 fighters, 12 mech_infantrys and 1 tactical_bomber moved from Russia to Volgograd
4 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 infantry in Bryansk, round 2 : 0/4 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 4 infantry in Bryansk, round 3 : 0/4 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 3 infantry in Bryansk, round 4 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Bryansk, round 5 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Bryansk, round 6 : 1/3 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 armour, 22 artilleries, 2 fighters, 34 infantry, 12 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 10 armour, 8 artilleries, 1 factory_minor, 2 fighters, 27 infantry, 12 mech_infantrys and 2 tactical_bombers; Italians defend with 1 aaGun, 1 artillery, 1 bomber and 2 infantry
Italians roll AA dice in Volgograd : 1/3 hits, 0,50 expected hits
1 fighter owned by the Russians lost in Volgograd
Russians roll dice for 2 armour, 22 artilleries, 1 fighter, 34 infantry, 12 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 22/72 hits, 20,83 expected hits
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : -0,67
Italians AA : 0,50
@giallo 22 hits in Volgograd
@giallo Wow you went for it! Max defense and saving Germans as long as possible thanks.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
22 artilleries and 34 infantry moved from Samara to Volgograd
2 armour, 2 fighters, 12 mech_infantrys and 1 tactical_bomber moved from Russia to Volgograd
4 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 infantry in Bryansk, round 2 : 0/4 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 4 infantry in Bryansk, round 3 : 0/4 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 3 infantry in Bryansk, round 4 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Bryansk, round 5 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Bryansk, round 6 : 1/3 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 armour, 22 artilleries, 2 fighters, 34 infantry, 12 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 10 armour, 8 artilleries, 1 factory_minor, 2 fighters, 27 infantry, 12 mech_infantrys and 2 tactical_bombers; Italians defend with 1 aaGun, 1 artillery, 1 bomber and 2 infantry
Italians roll AA dice in Volgograd : 1/3 hits, 0,50 expected hits
1 fighter owned by the Russians lost in Volgograd
Russians roll dice for 2 armour, 22 artilleries, 1 fighter, 34 infantry, 12 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 22/72 hits, 20,83 expected hits
Germans roll dice for 3 aaGuns, 10 armour, 9 artilleries, 1 bomber, 2 fighters, 29 infantry, 12 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 24/65 hits, 24,17 expected hits
24 infantry owned by the Russians, 2 aaGuns owned by the Germans, 1 aaGun owned by the Italians, 16 infantry owned by the Germans, 1 bomber owned by the Italians and 2 infantry owned by the Italians lost in Volgograd
Russians roll dice for 2 armour, 22 artilleries, 1 fighter, 10 infantry, 12 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 16/48 hits, 16,83 expected hits
Germans roll dice for 10 armour, 9 artilleries, 2 fighters, 11 infantry, 12 mech_infantrys and 2 tactical_bombers in Volgograd, round 3 : 13/46 hits, 18,00 expected hits
10 infantry owned by the Russians, 3 artilleries owned by the Russians, 11 infantry owned by the Germans and 5 mech_infantrys owned by the Germans lost in Volgograd
Russians roll dice for 2 armour, 19 artilleries, 1 fighter, 12 mech_infantrys and 1 tactical_bomber in Volgograd, round 4 : 13/35 hits, 12,50 expected hits
Germans roll dice for 10 armour, 9 artilleries, 2 fighters, 7 mech_infantrys and 2 tactical_bombers in Volgograd, round 4 : 11/30 hits, 12,67 expected hits
2 mech_infantrys owned by the Russians, 5 artilleries owned by the Germans, 9 artilleries owned by the Russians, 1 artillery owned by the Italians and 7 mech_infantrys owned by the Germans lost in Volgograd
Russians roll dice for 2 armour, 10 artilleries, 1 fighter, 10 mech_infantrys and 1 tactical_bomber in Volgograd, round 5 : 5/24 hits, 8,83 expected hits
Germans roll dice for 10 armour, 3 artilleries, 2 fighters and 2 tactical_bombers in Volgograd, round 5 : 6/17 hits, 8,33 expected hits
6 mech_infantrys owned by the Russians, 3 artilleries owned by the Germans and 2 armour owned by the Germans lost in Volgograd
Russians roll dice for 2 armour, 10 artilleries, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 6 : 7/18 hits, 6,83 expected hits
Germans roll dice for 8 armour, 2 fighters and 2 tactical_bombers in Volgograd, round 6 : 7/12 hits, 6,33 expected hits
1 mech_infantry owned by the Russians, 6 artilleries owned by the Russians and 7 armour owned by the Germans lost in Volgograd
Russians roll dice for 2 armour, 4 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 7 : 3/11 hits, 4,50 expected hits
Germans roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Volgograd, round 7 : 2/5 hits, 2,83 expected hits
2 artilleries owned by the Russians, 1 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Volgograd
1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians retreated
3 mech_infantrys owned by the Russians, 2 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Samara
Germans win with 2 fighters remaining. Battle score for attacker is 54
Casualties for Russians: 20 artilleries, 1 fighter, 34 infantry and 9 mech_infantrys
Casualties for Germans: 2 aaGuns, 10 armour, 8 artilleries, 27 infantry, 12 mech_infantrys and 2 tactical_bombers
Casualties for Italians: 1 aaGun, 1 artillery, 1 bomber and 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Russia to Samara
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans regular : -10,00
Russians regular : -6,17
Italians AA : 0,50
@pejon_88 said in Pejon_88 (X) vs. Giallo (Allies+14), 1st game L21, BM3/4:
@giallo Wow you went for it! Max defense and saving Germans as long as possible thanks.
I believe I had to, otherwise Russia has to retreat within a few round and the Germans are going south and the game is played anyway…
@giallo said in Pejon_88 (X) vs. Giallo (Allies+14), 1st game L21, BM3/4:
@pejon_88 said in Pejon_88 (X) vs. Giallo (Allies+14), 1st game L21, BM3/4:
@giallo Wow you went for it! Max defense and saving Germans as long as possible thanks.
I believe I had to, otherwise Russia has to retreat within a few round and the Germans are going south and the game is played anyway…
one moment have to move the units in china
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
22 artilleries and 34 infantry moved from Samara to Volgograd
2 armour, 2 fighters, 12 mech_infantrys and 1 tactical_bomber moved from Russia to Volgograd
4 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 infantry in Bryansk, round 2 : 0/4 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 4 infantry in Bryansk, round 3 : 0/4 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 3 infantry in Bryansk, round 4 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Bryansk, round 5 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Bryansk, round 6 : 1/3 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 armour, 22 artilleries, 2 fighters, 34 infantry, 12 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 10 armour, 8 artilleries, 1 factory_minor, 2 fighters, 27 infantry, 12 mech_infantrys and 2 tactical_bombers; Italians defend with 1 aaGun, 1 artillery, 1 bomber and 2 infantry
Italians roll AA dice in Volgograd : 1/3 hits, 0,50 expected hits
1 fighter owned by the Russians lost in Volgograd
Russians roll dice for 2 armour, 22 artilleries, 1 fighter, 34 infantry, 12 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 22/72 hits, 20,83 expected hits
Germans roll dice for 3 aaGuns, 10 armour, 9 artilleries, 1 bomber, 2 fighters, 29 infantry, 12 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 24/65 hits, 24,17 expected hits
24 infantry owned by the Russians, 2 aaGuns owned by the Germans, 1 aaGun owned by the Italians, 16 infantry owned by the Germans, 1 bomber owned by the Italians and 2 infantry owned by the Italians lost in Volgograd
Russians roll dice for 2 armour, 22 artilleries, 1 fighter, 10 infantry, 12 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 16/48 hits, 16,83 expected hits
Germans roll dice for 10 armour, 9 artilleries, 2 fighters, 11 infantry, 12 mech_infantrys and 2 tactical_bombers in Volgograd, round 3 : 13/46 hits, 18,00 expected hits
10 infantry owned by the Russians, 3 artilleries owned by the Russians, 11 infantry owned by the Germans and 5 mech_infantrys owned by the Germans lost in Volgograd
Russians roll dice for 2 armour, 19 artilleries, 1 fighter, 12 mech_infantrys and 1 tactical_bomber in Volgograd, round 4 : 13/35 hits, 12,50 expected hits
Germans roll dice for 10 armour, 9 artilleries, 2 fighters, 7 mech_infantrys and 2 tactical_bombers in Volgograd, round 4 : 11/30 hits, 12,67 expected hits
2 mech_infantrys owned by the Russians, 5 artilleries owned by the Germans, 9 artilleries owned by the Russians, 1 artillery owned by the Italians and 7 mech_infantrys owned by the Germans lost in Volgograd
Russians roll dice for 2 armour, 10 artilleries, 1 fighter, 10 mech_infantrys and 1 tactical_bomber in Volgograd, round 5 : 5/24 hits, 8,83 expected hits
Germans roll dice for 10 armour, 3 artilleries, 2 fighters and 2 tactical_bombers in Volgograd, round 5 : 6/17 hits, 8,33 expected hits
6 mech_infantrys owned by the Russians, 3 artilleries owned by the Germans and 2 armour owned by the Germans lost in Volgograd
Russians roll dice for 2 armour, 10 artilleries, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 6 : 7/18 hits, 6,83 expected hits
Germans roll dice for 8 armour, 2 fighters and 2 tactical_bombers in Volgograd, round 6 : 7/12 hits, 6,33 expected hits
1 mech_infantry owned by the Russians, 6 artilleries owned by the Russians and 7 armour owned by the Germans lost in Volgograd
Russians roll dice for 2 armour, 4 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 7 : 3/11 hits, 4,50 expected hits
Germans roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Volgograd, round 7 : 2/5 hits, 2,83 expected hits
2 artilleries owned by the Russians, 1 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Volgograd
1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians retreated
3 mech_infantrys owned by the Russians, 2 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Samara
Germans win with 2 fighters remaining. Battle score for attacker is 54
Casualties for Russians: 20 artilleries, 1 fighter, 34 infantry and 9 mech_infantrys
Casualties for Germans: 2 aaGuns, 10 armour, 8 artilleries, 27 infantry, 12 mech_infantrys and 2 tactical_bombers
Casualties for Italians: 1 aaGun, 1 artillery, 1 bomber and 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Russia to Samara
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Chahar: 1 aaGun and 3 infantry
EDIT: Removing units owned by Russians from Suiyuyan: 1 aaGun and 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -10,00
Russians regular : -6,17
Italians AA : 0,50
@giallo It seemed to be the right choice in hindsight.
@pejon_88 Looking through the combat move history it is very fun to see how you hesitated on attacking. Twice you changed your mind before going for it :D
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 5 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
3 bombers moved from French Indo China to Suiyuyan
1 fighter and 1 tactical_bomber moved from French Indo China to Shensi
1 infantry moved from Shan State to Burma
2 fighters and 1 tactical_bomber moved from French Indo China to Burma
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from French Indo China to Shensi
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 3 bombers
Chinese defend with 1 fighter
Japanese roll dice for 3 bombers in Suiyuyan, round 2 : 3/3 hits, 2,00 expected hits
Chinese roll dice for 1 fighter in Suiyuyan, round 2 : 1/1 hits, 0,67 expected hits
1 bomber owned by the Japanese and 1 fighter owned by the Chinese lost in Suiyuyan
Japanese win with 2 bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for Chinese: 1 fighter
Battle in Burma
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 4/4 hits, 1,83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the French lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shensi
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 1/4 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
1 tactical_bomber moved from Kwangtung to 37 Sea Zone
1 artillery moved from Yunnan to Shan State
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Anhwe
1 artillery moved from Hunan to Yunnan
1 mech_infantry moved from French Indo China to Hunan
2 bombers moved from Suiyuyan to Kweichow
2 fighters and 1 tactical_bomber moved from Shensi to Kweichow
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 fighter moved from Kwangtung to Guam
1 fighter moved from Guam to Japan
Place Units - Japanese
1 carrier and 2 destroyers placed in 37 Sea Zone
3 submarines placed in 36 Sea Zone
3 infantry placed in Shantung
1 transport placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00
French regular : -0,33
Japanese regular : 3,33
ANZAC regular : -0,33
UK_Pacific regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 bombers, 2 tactical_bombers and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
4 bombers moved from United Kingdom to French Equatorial Africa
5 bombers moved from Eastern United States to French Equatorial Africa
2 destroyers and 1 submarine moved from 106 Sea Zone to 101 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
8 fighters moved from 55 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 8 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 8 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 4/10 hits, 5,00 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 8 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Java
Non Combat Move - Americans
8 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 battleship, 4 carriers, 4 cruisers and 2 destroyers moved from 55 Sea Zone to 54 Sea Zone
1 battleship moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
Place Units - Americans
1 transport placed in 10 Sea Zone
2 tactical_bombers placed in Western United States
3 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -1,00
Japanese regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
12 infantry moved from Chahar to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Hopei, round 2 : 4/12 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 2,00
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 bombers, 2 tactical_bombers and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
4 bombers moved from United Kingdom to French Equatorial Africa
5 bombers moved from Eastern United States to French Equatorial Africa
2 destroyers and 1 submarine moved from 106 Sea Zone to 101 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
8 fighters moved from 55 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 8 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 8 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 4/10 hits, 5,00 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 8 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Java
Non Combat Move - Americans
8 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 battleship, 4 carriers, 4 cruisers and 2 destroyers moved from 55 Sea Zone to 54 Sea Zone
1 battleship moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
Place Units - Americans
1 transport placed in 10 Sea Zone
2 tactical_bombers placed in Western United States
3 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
12 infantry moved from Chahar to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Hopei, round 2 : 4/12 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 3 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 10 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
3 fighters moved from India to Burma
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 battleship, 1 cruiser and 2 destroyers moved from 55 Sea Zone to 54 Sea Zone
1 mech_infantry moved from French Equatorial Africa to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 transport moved from 72 Sea Zone to 71 Sea Zone
Combat - British
Battle in Sumatra
Battle in Burma
British attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 3 fighters and 1 infantry in Burma, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Sumatra from Japanese, taking Burma from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 fighters moved from Burma to India
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
2 fighters moved from United Kingdom to French West Africa
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone
Place Units - British
3 artilleries placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
British collect 37 PUs (2 lost to blockades); end with 47 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 2,00
Americans regular : -1,00
Japanese regular : -0,83
British regular : 0,33
@pejon_88 said in Pejon_88 (X) vs. Giallo (Allies+14), 1st game L21, BM3/4:
@pejon_88 Looking through the combat move history it is very fun to see how you hesitated on attacking. Twice you changed your mind before going for it :D
I realised that if I loose the battle the game was over, now I have some air for a while
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Northwest Persia to Persia
Italians take Persia from British
1 armour moved from Persia to Northwest Persia
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Ukraine to Rostov
1 transport moved from 96 Sea Zone to 94 Sea Zone
2 fighters moved from 96 Sea Zone to Southern Italy
5 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Albania to Yugoslavia
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 tactical_bomber and 3 transports moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
Place Units - Italians
1 artillery and 2 mech_infantrys placed in Northern Italy
1 fighter placed in Southern Italy
1 carrier placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 cruiser moved from 55 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 cruiser moved from 55 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :