@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
L21 #2 trulpen (X) vs Giallo (A+21) BM3
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 5 fighters and 3 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone 2 bombers moved from Anhwe to 20 Sea Zone 1 destroyer moved from 37 Sea Zone to 57 Sea Zone 1 submarine moved from 37 Sea Zone to 57 Sea Zone 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 submarine moved from 37 Sea Zone to 57 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 2 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 battleship and 1 marine moved from 35 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Solomon Islands 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to New Guinea 1 cruiser moved from 35 Sea Zone to 46 Sea Zone Combat - Japanese Battle in Dutch New Guinea Battle in Solomon Islands Battle in New Guinea Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 artillery Japanese roll dice for 1 cruiser in New Guinea, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in New Guinea, round 2 : 3/6 hits, 2,67 expected hits ANZAC roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in New Guinea Japanese win, taking Dutch New Guinea from Americans, taking Solomon Islands from ANZAC, taking New Guinea from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in 57 Sea Zone Japanese attack with 1 destroyer and 2 submarines ANZAC defend with 1 submarine Japanese roll dice for 2 submarines in 57 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 57 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 57 Sea Zone Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 20 Sea Zone Japanese attack with 2 bombers and 1 submarine Americans defend with 1 cruiser Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers in 20 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits Americans roll dice for 1 cruiser in 20 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Americans lost in 20 Sea Zone Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 12 Casualties for Americans: 1 cruiser Battle in 21 Sea Zone Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 cruiser Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Americans lost in 21 Sea Zone Japanese win with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 1 cruiser Non Combat Move - Japanese 1 aaGun, 10 artilleries, 16 infantry and 1 mech_infantry moved from India to West India 3 infantry moved from Burma to India 1 artillery moved from Yunnan to Burma 1 artillery and 1 infantry moved from Shan State to Burma 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Kweichow 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Hopei to Kweichow 1 infantry moved from Chahar to Hopei 1 aaGun and 3 infantry moved from Anhwe to Hunan 3 infantry moved from Shantung to Anhwe 1 armour moved from Timguska to Vologda 1 marine moved from Ceylon to 39 Sea Zone 1 battleship and 1 marine moved from 39 Sea Zone to 45 Sea Zone 3 submarines moved from 35 Sea Zone to 54 Sea Zone 4 carriers moved from 35 Sea Zone to 49 Sea Zone 2 carriers moved from 35 Sea Zone to 46 Sea Zone 2 fighters and 2 tactical_bombers moved from New Guinea to 46 Sea Zone 1 cruiser and 3 destroyers moved from 35 Sea Zone to 49 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 7 submarines moved from 35 Sea Zone to 49 Sea Zone 1 carrier moved from 35 Sea Zone to 46 Sea Zone 1 carrier moved from 35 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 2 fighters moved from 35 Sea Zone to 49 Sea Zone 5 fighters and 3 tactical_bombers moved from 21 Sea Zone to 49 Sea Zone 2 bombers moved from 20 Sea Zone to French Indo China 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 submarine moved from 72 Sea Zone to 58 Sea Zone Turn Complete - JapaneseCombat Hit Differential Summary :
Americans regular : -0,50 Japanese regular : 0,83 ANZAC regular : -0,50 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 101 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 6 Sea Zone to 21 Sea Zone Combat - Americans Battle in 89 Sea Zone Americans attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 89 Sea Zone Americans win, taking 89 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Korea Battle in 21 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 21 Sea Zone Americans win, taking Korea from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 21 Sea Zone to Guam 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 3 battleships, 8 carriers, 1 cruiser, 1 destroyer, 3 fighters, 12 submarines and 4 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone 7 fighters moved from Western United States to 26 Sea Zone 5 bombers moved from Midway to Hawaiian Islands 2 aaGuns and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 6 Sea Zone to 26 Sea Zone 1 fighter moved from 6 Sea Zone to 26 Sea Zone 1 fighter moved from 6 Sea Zone to 26 Sea Zone Place Units - Americans 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 destroyer placed in 101 Sea Zone Americans undo move 2. Americans undo move 1. 1 artillery and 1 infantry placed in Central United States 1 transport placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States 2 fighters placed in Eastern United States 1 submarine placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans regular : 1,17 Japanese regular : -0,17 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Chahar Chinese creates battle in territory Sikang Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 101 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 6 Sea Zone to 21 Sea Zone Combat - Americans Battle in 89 Sea Zone Americans attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 89 Sea Zone Americans win, taking 89 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Korea Battle in 21 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 21 Sea Zone Americans win, taking Korea from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 21 Sea Zone to Guam 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 3 battleships, 8 carriers, 1 cruiser, 1 destroyer, 3 fighters, 12 submarines and 4 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone 7 fighters moved from Western United States to 26 Sea Zone 5 bombers moved from Midway to Hawaiian Islands 2 aaGuns and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 6 Sea Zone to 26 Sea Zone 1 fighter moved from 6 Sea Zone to 26 Sea Zone 1 fighter moved from 6 Sea Zone to 26 Sea Zone Place Units - Americans 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 destroyer placed in 101 Sea Zone Americans undo move 2. Americans undo move 1. 1 artillery and 1 infantry placed in Central United States 1 transport placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States 2 fighters placed in Eastern United States 1 submarine placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Chahar Chinese creates battle in territory Sikang Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 4 transports moved from 26 Sea Zone to 64 Sea Zone 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Alexandria Combat - British Battle in Alexandria British attack with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 aaGun, 1 artillery and 2 infantry Italians roll AA dice in Alexandria : 0/1 hits, 0,17 expected hits British roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 2/4 hits, 1,83 expected hits Italians roll dice for 1 aaGun, 1 artillery and 2 infantry in Alexandria, round 2 : 0/3 hits, 1,00 expected hits 1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Alexandria British roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 3 : 3/4 hits, 1,83 expected hits Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Italians: 1 aaGun, 1 artillery and 2 infantry Casualties for British: 1 mech_infantry Non Combat Move - British 1 tactical_bomber moved from Alexandria to Egypt 2 aaGuns, 4 artilleries and 10 infantry moved from Eastern Persia to Persia Place Units - British 7 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,5,6,3,1,2,5,6,5,4,3 British collect 24 PUs (4 lost to blockades); end with 24 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 1,17 Italians regular : -0,67 Japanese regular : -0,17 British regular : 1,33 Italians AA : -0,17 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 battleship, 4 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Tunisia to Alexandria 3 infantry moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 4 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone 4 infantry moved from 98 Sea Zone to Alexandria 1 tactical_bomber moved from Southern Italy to Alexandria 1 fighter moved from 98 Sea Zone to Alexandria 1 artillery and 1 infantry moved from Caucasus to Northwest Persia 1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia Combat - Italians Battle in Northwest Persia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 2 mech_infantrys Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 2/4 hits, 1,33 expected hits Russians roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 2/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Russians, 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Northwest Persia Italians win, taking Northwest Persia from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry and 1 mech_infantry Casualties for Russians: 2 mech_infantrys Battle in Alexandria Italians attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber British defend with 1 armour and 1 artillery Italians roll dice for 1 cruiser in Alexandria, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/7 hits, 2,50 expected hits British roll dice for 1 armour and 1 artillery in Alexandria, round 2 : 0/2 hits, 0,83 expected hits 1 artillery owned by the British and 1 armour owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 artillery Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Belgian Congo from British to Italians EDIT: Turning off Edit Mode 1 tactical_bomber moved from 98 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 2 transports moved from 98 Sea Zone to 95 Sea Zone 1 armour and 1 mech_infantry moved from Caucasus to Rostov 1 infantry moved from French Equatorial Africa to Belgian Congo 1 infantry moved from Nigeria to French Equatorial Africa 1 bomber moved from Alexandria to Tunisia Place Units - Italians 1 battleship and 1 transport placed in 95 Sea Zone 2 infantry and 1 marine placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3,1 Italians collect 25 PUs (1 lost to blockades); end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 37 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Italians regular : -0,33 Russians regular : 1,33 British regular : -0,83 -
Did you forget to move the british bs in z6?
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 destroyer and 6 fighters; Remaining resources: 40 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - ANZAC Battle in Iwo Jima Non Combat Move - ANZAC 3 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 2 artilleries placed in Queensland 3 fighters placed in New South Wales 3 fighters placed in Japan Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3,5,3,5,1 ANZAC collect 17 PUs (2 lost to blockades); end with 57 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 destroyer and 6 fighters; Remaining resources: 40 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - ANZAC Battle in Iwo Jima Non Combat Move - ANZAC 3 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 2 artilleries placed in Queensland 3 fighters placed in New South Wales 3 fighters placed in Japan Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3,5,3,5,1 ANZAC collect 17 PUs (2 lost to blockades); end with 57 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@trulpen said in L21 #2 trulpen (X) vs Giallo (A+21) BM3:
Did you forget to move the british bs in z6?
no ill leave it there, but thank you for asking
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TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_minor; Remaining resources: 110 PUs; Germans buy 3 armour, 6 artilleries, 1 carrier, 2 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 3 PUs; Combat Move - Germans 1 infantry moved from Vologda to Samara Germans take Samara from Russians 15 artilleries and 35 infantry moved from Tambov to Volgograd 8 armour and 28 mech_infantrys moved from Russia to Volgograd 10 artilleries and 19 infantry moved from Scotland to United Kingdom 1 marine moved from Scotland to United Kingdom 1 marine moved from Germany to 113 Sea Zone 2 artilleries and 2 infantry moved from Germany to 113 Sea Zone 5 transports moved from 111 Sea Zone to 112 Sea Zone 5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone 5 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom 1 cruiser moved from 111 Sea Zone to 110 Sea Zone 1 destroyer moved from 111 Sea Zone to 110 Sea Zone 1 destroyer moved from 111 Sea Zone to 110 Sea Zone 1 carrier moved from 111 Sea Zone to 110 Sea Zone 1 carrier moved from 111 Sea Zone to 110 Sea Zone 2 artilleries, 1 battleship, 2 infantry, 1 marine and 2 transports moved from 113 Sea Zone to 110 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 110 Sea Zone to United Kingdom 1 carrier and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom 2 fighters and 2 tactical_bombers moved from 111 Sea Zone to United Kingdom 2 fighters and 1 tactical_bomber moved from Scotland to United Kingdom Combat - GermansCombat Hit Differential Summary :
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Scramble z110?
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TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_minor; Remaining resources: 110 PUs; Germans buy 3 armour, 6 artilleries, 1 carrier, 2 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 3 PUs; Combat Move - Germans 1 infantry moved from Vologda to Samara Germans take Samara from Russians 15 artilleries and 35 infantry moved from Tambov to Volgograd 8 armour and 28 mech_infantrys moved from Russia to Volgograd 10 artilleries and 19 infantry moved from Scotland to United Kingdom 1 marine moved from Scotland to United Kingdom 1 marine moved from Germany to 113 Sea Zone 2 artilleries and 2 infantry moved from Germany to 113 Sea Zone 5 transports moved from 111 Sea Zone to 112 Sea Zone 5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone 5 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom 1 cruiser moved from 111 Sea Zone to 110 Sea Zone 1 destroyer moved from 111 Sea Zone to 110 Sea Zone 1 destroyer moved from 111 Sea Zone to 110 Sea Zone 1 carrier moved from 111 Sea Zone to 110 Sea Zone 1 carrier moved from 111 Sea Zone to 110 Sea Zone 2 artilleries, 1 battleship, 2 infantry, 1 marine and 2 transports moved from 113 Sea Zone to 110 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 110 Sea Zone to United Kingdom 1 carrier and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom 2 fighters and 2 tactical_bombers moved from 111 Sea Zone to United Kingdom 2 fighters and 1 tactical_bomber moved from Scotland to United Kingdom Combat - Germans Battle in Volgograd Germans attack with 8 armour, 15 artilleries, 35 infantry and 28 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 8 armour, 15 artilleries, 35 infantry and 28 mech_infantrys in Volgograd, round 2 : 24/86 hits, 22,00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 8 armour, 15 artilleries, 35 infantry and 28 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantryCombat Hit Differential Summary :
Russians regular : -0,33 Germans regular : 2,00 -
TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_minor; Remaining resources: 110 PUs; Germans buy 3 armour, 6 artilleries, 1 carrier, 2 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 3 PUs; Combat Move - Germans 1 infantry moved from Vologda to Samara Germans take Samara from Russians 15 artilleries and 35 infantry moved from Tambov to Volgograd 8 armour and 28 mech_infantrys moved from Russia to Volgograd 10 artilleries and 19 infantry moved from Scotland to United Kingdom 1 marine moved from Scotland to United Kingdom 1 marine moved from Germany to 113 Sea Zone 2 artilleries and 2 infantry moved from Germany to 113 Sea Zone 5 transports moved from 111 Sea Zone to 112 Sea Zone 5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone 5 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom 1 cruiser moved from 111 Sea Zone to 110 Sea Zone 1 destroyer moved from 111 Sea Zone to 110 Sea Zone 1 destroyer moved from 111 Sea Zone to 110 Sea Zone 1 carrier moved from 111 Sea Zone to 110 Sea Zone 1 carrier moved from 111 Sea Zone to 110 Sea Zone 2 artilleries, 1 battleship, 2 infantry, 1 marine and 2 transports moved from 113 Sea Zone to 110 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 110 Sea Zone to United Kingdom 1 carrier and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom 2 fighters and 2 tactical_bombers moved from 111 Sea Zone to United Kingdom 2 fighters and 1 tactical_bomber moved from Scotland to United Kingdom Combat - Germans Battle in Volgograd Germans attack with 8 armour, 15 artilleries, 35 infantry and 28 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 8 armour, 15 artilleries, 35 infantry and 28 mech_infantrys in Volgograd, round 2 : 24/86 hits, 22,00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 8 armour, 15 artilleries, 35 infantry and 28 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in United Kingdom Germans attack with 17 artilleries, 2 bombers, 5 fighters, 26 infantry, 2 marines and 4 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 30 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 3 fighters British roll AA dice in United Kingdom : 3/11 hits, 1,83 expected hits 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 0/2 hits, 1,17 expected hits Germans roll dice for 17 artilleries, 2 bombers, 3 fighters, 26 infantry, 2 marines and 3 tactical_bombers in United Kingdom, round 2 : 16/53 hits, 18,17 expected hitsCombat Hit Differential Summary :
British AA : 1,17 Russians regular : -0,33 Germans regular : -1,33 -
These dice. Going with max d. Can’t be anything else really.
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Strange. The second marine should roll on @2, but doesn’t.
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And when I took one of them as casualty, it of course took the good one leaving the bad. I’ll reload.
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TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_minor; Remaining resources: 110 PUs; Germans buy 3 armour, 6 artilleries, 1 carrier, 2 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 3 PUs; Combat Move - Germans 1 infantry moved from Vologda to Samara Germans take Samara from Russians 15 artilleries and 35 infantry moved from Tambov to Volgograd 8 armour and 28 mech_infantrys moved from Russia to Volgograd 10 artilleries and 19 infantry moved from Scotland to United Kingdom 1 marine moved from Scotland to United Kingdom 1 marine moved from Germany to 113 Sea Zone 2 artilleries and 2 infantry moved from Germany to 113 Sea Zone 5 transports moved from 111 Sea Zone to 112 Sea Zone 5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone 5 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom 1 cruiser moved from 111 Sea Zone to 110 Sea Zone 1 destroyer moved from 111 Sea Zone to 110 Sea Zone 1 destroyer moved from 111 Sea Zone to 110 Sea Zone 1 carrier moved from 111 Sea Zone to 110 Sea Zone 1 carrier moved from 111 Sea Zone to 110 Sea Zone 2 artilleries, 1 battleship, 2 infantry, 1 marine and 2 transports moved from 113 Sea Zone to 110 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 110 Sea Zone to United Kingdom 1 carrier and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom 2 fighters and 2 tactical_bombers moved from 111 Sea Zone to United Kingdom 2 fighters and 1 tactical_bomber moved from Scotland to United Kingdom Combat - Germans Battle in Volgograd Germans attack with 8 armour, 15 artilleries, 35 infantry and 28 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 8 armour, 15 artilleries, 35 infantry and 28 mech_infantrys in Volgograd, round 2 : 24/86 hits, 22,00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 8 armour, 15 artilleries, 35 infantry and 28 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in United Kingdom Germans attack with 17 artilleries, 2 bombers, 5 fighters, 26 infantry, 2 marines and 4 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 30 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 3 fighters British roll AA dice in United Kingdom : 3/11 hits, 1,83 expected hits 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 0/2 hits, 1,17 expected hits Germans roll dice for 17 artilleries, 2 bombers, 3 fighters, 26 infantry, 2 marines and 3 tactical_bombers in United Kingdom, round 2 : 16/53 hits, 18,17 expected hits British roll dice for 5 aaGuns, 6 fighters, 30 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 2 : 22/38 hits, 14,83 expected hits 5 aaGuns owned by the British, 21 infantry owned by the Germans, 11 infantry owned by the British and 1 marine owned by the Germans lost in United KingdomCombat Hit Differential Summary :
British AA : 1,17 Russians regular : -0,33 Germans regular : -1,33 British regular : 7,17 -
MARTI hates me in all my games.
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TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_minor; Remaining resources: 110 PUs; Turning on Edit Mode EDIT: Changing PUs for Germans from 110 to 3 EDIT: Removing units owned by Germans from Scotland: 15 infantry EDIT: Removing units owned by Germans from Western Germany: 5 infantry EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Germans from Germany: 2 infantry EDIT: Removing units owned by Germans from 111 Sea Zone: 1 fighter EDIT: Removing units owned by British from United Kingdom: 5 aaGuns EDIT: Removing units owned by British from United Kingdom: 11 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 3 PUs; Combat Move - Germans 1 marine moved from Scotland to 111 Sea Zone 10 artilleries and 4 infantry moved from Scotland to United Kingdom 2 artilleries and 1 marine moved from Germany to 113 Sea Zone 2 artilleries, 1 battleship, 1 marine and 2 transports moved from 113 Sea Zone to 110 Sea Zone 5 transports moved from 111 Sea Zone to 112 Sea Zone 1 fighter and 2 tactical_bombers moved from 111 Sea Zone to United Kingdom 2 fighters and 1 tactical_bomber moved from Scotland to United Kingdom 2 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 111 Sea Zone to 110 Sea Zone 2 artilleries and 2 marines moved from 110 Sea Zone to United Kingdom 5 artilleries moved from Western Germany to 112 Sea Zone 5 artilleries and 5 transports moved from 112 Sea Zone to 110 Sea Zone 5 artilleries moved from 110 Sea Zone to United Kingdom 2 bombers moved from Western Germany to United Kingdom 1 carrier and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone Combat - Germans Battle in United Kingdom Germans attack with 17 artilleries, 2 bombers, 3 fighters, 4 infantry, 2 marines and 3 tactical_bombers British defend with 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 19 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 3 fighters Germans roll dice for 17 artilleries, 2 bombers, 3 fighters, 4 infantry, 2 marines and 3 tactical_bombers in United Kingdom, round 2 : 13/31 hits, 12,50 expected hits British roll dice for 6 fighters, 19 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 2 : 9/27 hits, 11,17 expected hits 5 artilleries owned by the Germans, 4 infantry owned by the Germans and 13 infantry owned by the British lost in United Kingdom Germans roll dice for 12 artilleries, 2 bombers, 3 fighters, 2 marines and 3 tactical_bombers in United Kingdom, round 3 : 10/22 hits, 9,50 expected hits British roll dice for 6 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 3 : 7/14 hits, 6,83 expected hits 1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 7 artilleries owned by the Germans, 2 fighters owned by the Americans and 6 infantry owned by the British lost in United Kingdom Germans roll dice for 5 artilleries, 2 bombers, 3 fighters, 2 marines and 3 tactical_bombers in United Kingdom, round 4 : 8/15 hits, 7,17 expected hits British roll dice for 4 fighters in United Kingdom, round 4 : 2/4 hits, 2,67 expected hits 2 artilleries owned by the Germans, 1 fighter owned by the Americans and 3 fighters owned by the British lost in United Kingdom Germans captures 27PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 3 artilleries, 2 bombers, 3 fighters, 2 marines and 3 tactical_bombers remaining. Battle score for attacker is 64 Casualties for Germans: 14 artilleries and 4 infantry Casualties for British: 3 fighters, 19 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Americans: 3 fighters triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - GermansCombat Hit Differential Summary :
Germans regular : 1,83 British regular : -2,67





