I m also going with you can only spend the money in the Pacific side with no ground buys going towards India or China. Figs cost 11 icps so it would take either side 2-3 turns just to buy a plane if it went against China or India.
Same for Med. Place a token on top of money showing NO bonus money only goes P or Med. Just use a token with the letter P or M on it.
Battleplan Magazine #3
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it came today. In about 12 hours i will scan it and post
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neat.
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This is pages 1-10. The other 10 pages will be done tomorrow. This took like 4 hours from scanning and uploading as each file is 70 MB ( for one page!)
http://www.mediafire.com/?fwlw3mgtuz2
http://www.mediafire.com/?2xinyzzzyl2
http://www.mediafire.com/?znwthm0glyc
http://www.mediafire.com/?mvm1fvnfzyy
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http://www.mediafire.com/?h0t02q5zty5
http://www.mediafire.com/?my1jmztjxyj
http://www.mediafire.com/?mmziwbnaeko -
one more + to you for this excellent work
keep up the good work and we will make you a legend
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http://www.mediafire.com/?mm1chyyzew1
http://www.mediafire.com/?z5zm1n1ozhw
http://www.mediafire.com/?t4zjwwthnyt
http://www.mediafire.com/?3d4zzo1n0q0
http://www.mediafire.com/?nz1ndy5r4oo
http://www.mediafire.com/?mwznznqmtzu
http://www.mediafire.com/?y4ymoiyqt4m
http://www.mediafire.com/?hdju5odmmmxlast 2 latter
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dude, Imperious Leader is already a legend. :-D
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btw, what’s the name of the magazine?
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oh…it’s the name of the tread… :oops:
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came out in July 1987, when 2nd edition was released. I have about 6 more pages but they are explanations of the rules and not variants per se.
Apparently, Battleplan has at least 3 other issues where they talk about AA. I may buy them, not sure yet. If i do i will post as usual.
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The most incredible ideas that made my hair stand up in the back of my neck were:
The use of AARHE “four times rule” which says you can build units not exceeding 4 times the IPC value, so if you have India factory you may build 12 IPC worth of product.
The other idea is they recommend subs at 6 IPC and transports at 7 IPC which is what we have in AA50.
Also, they add a few ideas about fighters defending against SBR ( its similar to the rules in AAE)
Technology with advanced AA guns hitting at 2 rolls of 1
Mech infantry rules 2-2-2-4 unit
SS Panzer rules: att 4 def 5 cost 10, Guard Armies etc…
Rules for Airborne and air transports seems like AA50
Rules for heavy tanks
Rules for neutrals and how you get them
Rules for tech development: you roll one die at a time if you roll 1-5 thats exactly what you pay for the technology, if you roll a 6 you get it, the main point is you don’t have to commit to the number of rolls… you can do one at a time and pay each result before allocating a new roll to try again paying the amount you rolled. This is a great idea!
Some other ideas seem plausible.
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The most incredible ideas…made my hair stand up in the back of my neck…
Yeah, same here. One rule that freaked me out was a the Russian National Trait artillery bombardment on a 1 for every 2 units. Of course, they didn’t have artillery pieces back then. On several occasions when playing A&A with friends and family who have never played before, they ask if artillery can perform an opening bombardment. I say, “No”, to which they respond, “oh, :-( well that’s dumb. It totally should. :x” I had been considering a House Rule that would allow artillery to bombard on a 1 during the opening fire stage of combat. :-o Twilight Zone…or do great minds think alike?
btw, I can’t give out karma yet, so here’s an IOU. +1
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Well the Soviets did prepare the battle with some of that wars greatest concentration of Artillery in key battles and campaigns. Id tent to think if each nation was to get just one national characteristic that the Soviets could have these artillery where a one rolled on the first round chooses the ground target hit, but that would be just the first round.
US get marines
Japan gets long lance ( fighters attack at 4 on first round against ships)
Germans get Waffen SS
UK gets the free guy from India each turn representing colonial troops
Id give Italy either a free placement in Africa of one infantry that would normally go in Italy, plus perhaps one infantry with tank moves 2 spaces in Africa only?
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I agree with giving Italy two infantry in Italian East Africa, if you were to adapt the idea to AA50. 5 IPC transport planes carrying 1 infantry is interesting. Wasn’t that considered for AA Advanced?…or was it Deluxe.
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i am downloading these right now
thanks IL!
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It seems like you missed a couple pages (pages 22-23) between the second and third download. The article was talking about the differences between the Nova and MB versions of the game when it just stops and goes onto another variant.
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Did you upload the Variant Cards??
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Yes, it does look like it skips pages 22 and 23??
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The variant cards are uploaded. The pages you refer too are just some simple type saying “Allies” or “Axis” like 40 times. I don’t see the need to scan them right?
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The last paragraph on page 21 reads. “For weapons development, the current Heavy Bombers was the Atomic Bomb (eliminates everything in a land or sea area), but the real missing gem from the Nova edition was the Special Forces rule. In it, each major power got its own”- What? Got its own what?! It just stops. There’s no period, so I assume it continues. If it’s only a small paragraph, could you write it out and post it so you don’t have to go through all the hassle of scanning the picture? I’m sorry for bothering you, and I thank you again for posting this for everyone to enjoy.