setting up
L21 BM3 Ghostglider (axis) vs Giallo (allied +25)
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Purchase Units - Americans Americans buy 2 artilleries, 4 bombers, 1 carrier, 1 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 6 fighters and 6 tactical_bombers moved from 57 Sea Zone to Java 5 bombers moved from Gibraltar to 99 Sea Zone 17 fighters moved from Egypt to 99 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 5 carriers moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 battleship and 1 cruiser moved from 64 Sea Zone to 88 Sea Zone Combat - Americans Battle in 96 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 96 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Java Americans attack with 6 fighters and 6 tactical_bombers Japanese defend with 3 fighters, 1 infantry and 1 mech_infantry Americans roll dice for 6 fighters and 6 tactical_bombers in Java, round 2 : 10/12 hits, 7,00 expected hits Japanese roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Java, round 2 : 3/5 hits, 2,67 expected hits 1 infantry owned by the Japanese, 3 fighters owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in Java Americans win with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 fighters and 1 tactical_bomber Casualties for Japanese: 3 fighters, 1 infantry and 1 mech_infantry Battle in 110 Sea Zone Americans attack with 1 destroyer and 1 submarine Italians defend with 1 submarine Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Italians lost in 110 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 92 Sea Zone Americans attack with 5 carriers, 2 destroyers and 2 fighters Germans defend with 2 submarines Americans roll dice for 5 carriers, 2 destroyers and 2 fighters in 92 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Germans lost in 92 Sea Zone Americans win with 5 carriers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in 99 Sea Zone Americans attack with 5 bombers and 17 fighters Germans defend with 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 2 transports Americans roll dice for 5 bombers and 17 fighters in 99 Sea Zone, round 2 : 13/22 hits, 11,83 expected hits Germans roll dice for 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 2 transports in 99 Sea Zone, round 2 : 6/10 hits, 5,17 expected hits 1 destroyer owned by the Germans, 5 fighters owned by the Germans, 3 carriers owned by the Germans, 1 fighter owned by the Americans, 5 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 99 Sea Zone 2 transports owned by the Germans lost in 99 Sea Zone Americans win with 16 fighters remaining. Battle score for attacker is 52 Casualties for Americans: 5 bombers and 1 fighter Casualties for Germans: 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 2 transports Non Combat Move - Americans 16 fighters moved from 99 Sea Zone to Egypt 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 2 submarines moved from 91 Sea Zone to 92 Sea Zone 1 aaGun and 2 infantry moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 6 bombers moved from Eastern United States to Gibraltar 4 fighters and 5 tactical_bombers moved from Java to 43 Sea Zone 2 battleships, 6 carriers, 4 cruisers and 3 destroyers moved from 57 Sea Zone to 43 Sea Zone 1 fighter moved from Philippines to 43 Sea Zone 1 submarine moved from 57 Sea Zone to 42 Sea Zone 1 submarine moved from 42 Sea Zone to 43 Sea Zone 4 submarines moved from 57 Sea Zone to 43 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 artilleries and 1 infantry placed in Central United States 4 bombers placed in Eastern United States 1 carrier and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 92 Sea Zone: 1 transport EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 3 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Egypt to 72 Sea Zone 3 fighters moved from Union of South Africa to Egypt 8 fighters moved from Gibraltar to Egypt 1 battleship moved from 57 Sea Zone to 43 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 8 artilleries and 15 infantry moved from Kazakhstan to Sikang Combat - British Battle in 72 Sea Zone British attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 72 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Sikang British attack with 8 artilleries and 15 infantry Japanese defend with 1 infantry British roll dice for 8 artilleries and 15 infantry in Sikang, round 2 : 9/23 hits, 6,50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang British win, taking Sikang from Japanese with 8 artilleries and 15 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 aaGuns moved from Kazakhstan to Sikang 1 bomber moved from 72 Sea Zone to Egypt Place Units - British 1 fighter and 2 infantry placed in Egypt 2 fighters placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 4,50 Italians regular : -0,17 Japanese regular : 0,00 Germans regular : 0,50 British regular : 2,50
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 artillery and 3 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Guam to Borneo 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 3 submarines moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 2 submarines moved from 33 Sea Zone to 6 Sea Zone Combat - ANZAC Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone ANZAC attack with 10 submarines Japanese defend with 1 destroyer and 3 fighters ANZAC roll dice for 10 submarines in 6 Sea Zone, round 2 : 4/10 hits, 3,33 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 6 Sea Zone Japanese and ANZAC reach a stalemate . Battle score for attacker is -4 Casualties for ANZAC: 2 submarines Casualties for Japanese: 1 destroyer Battle in Borneo ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 2 : 1/4 hits, 1,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 3 : 1/4 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - ANZAC 2 fighters moved from Borneo to 43 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 submarines placed in 54 Sea Zone 1 infantry placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -1,33 ANZAC regular : -0,67
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Guam to Borneo 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 3 submarines moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 2 submarines moved from 33 Sea Zone to 6 Sea Zone Combat - ANZAC Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone ANZAC attack with 10 submarines Japanese defend with 1 destroyer and 3 fighters ANZAC roll dice for 10 submarines in 6 Sea Zone, round 2 : 4/10 hits, 3,33 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 6 Sea Zone Japanese and ANZAC reach a stalemate . Battle score for attacker is -4 Casualties for ANZAC: 2 submarines Casualties for Japanese: 1 destroyer Battle in Borneo ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 2 : 1/4 hits, 1,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 3 : 1/4 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - ANZAC 2 fighters moved from Borneo to 43 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 submarines placed in 54 Sea Zone 1 infantry placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,33 ANZAC regular : -0,67
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 12 armour, 3 artilleries and 2 factory_minors; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 1 artillery, 1 infantry and 1 marine moved from Syria to Trans-Jordan 1 mech_infantry moved from Eastern Persia to Iraq 1 infantry moved from Volgograd to Caucasus 3 aaGuns, 1 artillery and 2 infantry moved from Ukraine to Bessarabia 4 mech_infantrys moved from Bessarabia to Rostov 13 mech_infantrys moved from Ukraine to Caucasus 11 armour and 13 mech_infantrys moved from Russia to Volgograd 2 mech_infantrys moved from Novgorod to Bryansk 4 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Northern Italy to Romania 1 fighter moved from Germany to Southern Italy 2 infantry moved from Germany to Western Germany 3 infantry moved from Southern France to Normandy Bordeaux 1 fighter moved from Western Germany to Southern Italy 1 bomber and 3 tactical_bombers moved from Novgorod to Western Germany 3 artilleries moved from Iraq to Trans-Jordan 5 armour and 5 mech_infantrys moved from Iraq to Trans-Jordan 5 armour moved from Iraq to Trans-Jordan 1 aaGun moved from Trans-Jordan to Iraq 4 fighters and 2 tactical_bombers moved from Tambov to Iraq Place Units - Germans 3 artilleries placed in Iraq 1 factory_minor placed in Persia 1 factory_minor placed in Caucasus 3 armour placed in Volgograd 3 armour placed in Ukraine 3 armour placed in Russia 3 armour placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5 Germans collect 74 PUs (1 lost to blockades); end with 74 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 fighters, 1 marine and 2 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Novosibirsk to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Tanganyika Territory to Belgian Congo Japanese take Belgian Congo from British 1 infantry moved from Tanganyika Territory to Rhodesia Japanese take Rhodesia from British 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Battle in Philippines Non Combat Move - Japanese 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 4 carriers, 1 destroyer, 8 fighters, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 2 fighters moved from Japan to 19 Sea Zone 1 fighter moved from Japan to Kweichow 1 armour and 3 mech_infantrys moved from Buyant-Uhaa to Hopei 1 mech_infantry moved from Soviet Far East to Amur 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kansu to Shensi 1 mech_infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Hopei 1 infantry moved from Kweichow to Hopei 2 armour and 2 mech_infantrys moved from Szechwan to Yunnan 9 mech_infantrys moved from Szechwan to Hopei 2 armour moved from Szechwan to Hopei Place Units - Japanese 1 submarine placed in 39 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 19 Sea Zone 2 fighters and 1 marine placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,2,5,3,6,4,2,1,6,1,6,5,6,3,3 Japanese collect 60 PUs (14 lost to blockades); end with 60 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - Americans Americans buy 6 bombers, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 43 Sea Zone to 35 Sea Zone 1 submarine moved from 96 Sea Zone to 97 Sea Zone Americans take 97 Sea Zone from Italians 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia 5 carriers, 2 destroyers and 2 fighters moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sicily 6 bombers moved from Gibraltar to 95 Sea Zone 1 artillery moved from Morocco to Algeria 1 battleship and 1 cruiser moved from 88 Sea Zone to 92 Sea Zone 4 bombers moved from Eastern United States to Gibraltar 1 destroyer and 1 submarine moved from 110 Sea Zone to 124 Sea Zone Combat - Americans Battle in Sicily Battle in Sardinia Battle in 35 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win, taking Sicily from Italians, taking Sardinia from Italians with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 124 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 124 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 artilleries and 1 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 1 carrier, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 6 bombers moved from 95 Sea Zone to Gibraltar 2 battleships, 6 carriers, 4 cruisers, 3 destroyers, 6 fighters and 5 tactical_bombers moved from 43 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 43 Sea Zone to 36 Sea Zone 4 submarines moved from 43 Sea Zone to 21 Sea Zone Place Units - Americans 2 infantry placed in Central United States 6 bombers placed in Eastern United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Germans regular : -0,17
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TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - Americans Americans buy 6 bombers, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 43 Sea Zone to 35 Sea Zone 1 submarine moved from 96 Sea Zone to 97 Sea Zone Americans take 97 Sea Zone from Italians 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia 5 carriers, 2 destroyers and 2 fighters moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sicily 6 bombers moved from Gibraltar to 95 Sea Zone 1 artillery moved from Morocco to Algeria 1 battleship and 1 cruiser moved from 88 Sea Zone to 92 Sea Zone 4 bombers moved from Eastern United States to Gibraltar 1 destroyer and 1 submarine moved from 110 Sea Zone to 124 Sea Zone Combat - Americans Battle in Sicily Battle in Sardinia Battle in 35 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win, taking Sicily from Italians, taking Sardinia from Italians with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 124 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 124 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 artilleries and 1 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 1 carrier, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 6 bombers moved from 95 Sea Zone to Gibraltar 2 battleships, 6 carriers, 4 cruisers, 3 destroyers, 6 fighters and 5 tactical_bombers moved from 43 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 43 Sea Zone to 36 Sea Zone 4 submarines moved from 43 Sea Zone to 21 Sea Zone Place Units - Americans 2 infantry placed in Central United States 6 bombers placed in Eastern United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Egypt to Belgian Congo 1 bomber moved from Egypt to Rhodesia 8 artilleries and 15 infantry moved from Sikang to Szechwan Combat - British Battle in Belgian Congo British attack with 2 fighters and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 mech_infantry in Belgian Congo, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Belgian Congo British win, taking Belgian Congo from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Rhodesia British attack with 1 bomber Japanese defend with 1 infantry British roll dice for 1 bomber in Rhodesia, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Rhodesia, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the British lost in Rhodesia Japanese win with 1 infantry remaining. Battle score for attacker is -14 Casualties for British: 1 bomber Battle in Szechwan British attack with 8 artilleries and 15 infantry Japanese defend with 1 infantry British roll dice for 8 artilleries and 15 infantry in Szechwan, round 2 : 5/23 hits, 6,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Szechwan British win, taking Szechwan from Japanese with 8 artilleries and 14 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 3 aaGuns moved from Sikang to Szechwan 2 fighters moved from Belgian Congo to Egypt 1 fighter moved from Gibraltar to Egypt 1 battleship moved from 43 Sea Zone to 21 Sea Zone Place Units - British 3 fighters placed in Egypt 1 infantry placed in Union of South Africa Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : 1,00 Germans regular : -0,17 British regular : -2,33
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Normandy Bordeaux Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,6,5,4,5,5 Italians collect 6 PUs (6 lost to blockades); end with 6 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 submarines moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 8 submarines moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 21 Sea Zone to Philippines Combat - ANZAC Battle in Java Battle in Philippines ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Philippines ANZAC win, taking Java from Japanese, taking Philippines from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Philippines to 21 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,33
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 submarines moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 8 submarines moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 21 Sea Zone to Philippines Combat - ANZAC Battle in Java Battle in Philippines ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Philippines ANZAC win, taking Java from Japanese, taking Philippines from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Philippines to 21 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,33
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 11 infantry and 12 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans Non Combat Move - Germans 4 fighters and 2 tactical_bombers moved from Iraq to Southern Italy 1 bomber and 3 tactical_bombers moved from Western Germany to Southern Italy 3 infantry moved from France to Normandy Bordeaux 1 artillery and 3 infantry moved from Western Germany to France 13 mech_infantrys moved from Caucasus to Iraq 1 infantry moved from Caucasus to Northwest Persia 14 armour and 13 mech_infantrys moved from Volgograd to Northwest Persia 4 mech_infantrys moved from Rostov to Northwest Persia 3 armour moved from Ukraine to Caucasus 3 armour moved from Russia to Volgograd 2 mech_infantrys moved from Bryansk to Caucasus 3 aaGuns, 1 artillery and 2 infantry moved from Bessarabia to Romania 4 mech_infantrys moved from Eastern Poland to Bryansk 3 armour moved from Novgorod to Bryansk Place Units - Germans 3 artilleries placed in Iraq 3 artilleries placed in Persia 3 mech_infantrys placed in Caucasus 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia Germans undo move 6. 3 infantry placed in Western Germany 3 infantry placed in France 5 infantry and 3 mech_infantrys placed in Germany Germans undo move 8. 3 infantry placed in Southern France 2 infantry and 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,4,3,2,3,5 Germans collect 70 PUs (5 lost to blockades); end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 85 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kazakhstan to Turkmenistan Japanese take Turkmenistan from Russians 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Shensi to Sikang 1 fighter moved from Kweichow to Sikang 1 fighter moved from Yunnan to Sikang 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from Rhodesia to South West Africa Japanese take South West Africa from British Combat - Japanese Japanese creates battle in territory 19 Sea Zone Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 19 Sea Zone from ANZAC, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sikang Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Sikang, round 2 : 1/4 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Sikang to Yunnan 1 mech_infantry moved from Samara to Tsinghai 1 infantry moved from Hopei to Shensi 3 armour and 13 mech_infantrys moved from Hopei to Yunnan 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 5 carriers, 9 fighters, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to Yunnan 1 fighter moved from 35 Sea Zone to 36 Sea Zone 2 fighters moved from Japan to 36 Sea Zone 2 fighters moved from 36 Sea Zone to Yunnan 1 mech_infantry moved from Amur to Buyant-Uhaa 1 infantry moved from Yunnan to Shan State 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hopei to Kweichow 1 mech_infantry moved from Buyant-Uhaa to Chahar 1 infantry moved from Chahar to Anhwe 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 1 infantry moved from West India to Eastern Persia Place Units - Japanese 1 carrier and 2 destroyers placed in 36 Sea Zone 3 fighters placed in India 1 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2 Japanese collect 62 PUs (6 lost to blockades); end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : -0,33
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 6 bombers and 1 marine; Remaining resources: 0 PUs; Combat Move - Americans 2 units repaired. 1 submarine moved from 21 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 destroyer moved from 21 Sea Zone to 42 Sea Zone Combat - Americans Battle in 35 Sea Zone Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 20 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 battleships, 6 carriers, 4 cruisers, 2 destroyers, 2 fighters and 3 submarines moved from 21 Sea Zone to 20 Sea Zone 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 2 fighters moved from 95 Sea Zone to Egypt 5 carriers, 2 destroyers and 2 transports moved from 95 Sea Zone to 92 Sea Zone 1 battleship and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 6 bombers moved from Eastern United States to Midway 1 aaGun, 1 artillery and 2 infantry moved from Algeria to Morocco 1 destroyer and 1 submarine moved from 124 Sea Zone to 109 Sea Zone Place Units - Americans 6 bombers and 1 marine placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans regular : 0,17 Japanese regular : 0,00
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TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 6 bombers and 1 marine; Remaining resources: 0 PUs; Combat Move - Americans 2 units repaired. 1 submarine moved from 21 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 destroyer moved from 21 Sea Zone to 42 Sea Zone Combat - Americans Battle in 35 Sea Zone Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 20 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 battleships, 6 carriers, 4 cruisers, 2 destroyers, 2 fighters and 3 submarines moved from 21 Sea Zone to 20 Sea Zone 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 2 fighters moved from 95 Sea Zone to Egypt 5 carriers, 2 destroyers and 2 transports moved from 95 Sea Zone to 92 Sea Zone 1 battleship and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 6 bombers moved from Eastern United States to Midway 1 aaGun, 1 artillery and 2 infantry moved from Algeria to Morocco 1 destroyer and 1 submarine moved from 124 Sea Zone to 109 Sea Zone Place Units - Americans 6 bombers and 1 marine placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Union of South Africa to Rhodesia British take Rhodesia from Japanese 1 mech_infantry moved from Belgian Congo to Tanganyika Territory British take Tanganyika Territory from Japanese 8 artilleries and 14 infantry moved from Szechwan to Shensi 1 battleship moved from 21 Sea Zone to 20 Sea Zone Combat - British Battle in Shensi British attack with 8 artilleries and 14 infantry Japanese defend with 1 infantry British roll dice for 8 artilleries and 14 infantry in Shensi, round 2 : 7/22 hits, 6,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shensi British win, taking Shensi from Japanese with 8 artilleries and 13 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 3 aaGuns moved from Szechwan to Shensi Place Units - British 3 fighters placed in Egypt 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0,17 Japanese regular : 0,67 British regular : 0,67
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,1,6,6,6,2 Italians collect 6 PUs (6 lost to blockades); end with 6 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 8 submarines moved from 25 Sea Zone to 6 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland 2 artilleries and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :