L21 BM3 Ghostglider (axis) vs Giallo (allied +25)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 4 bombers, 1 carrier, 1 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            6 fighters and 6 tactical_bombers moved from 57 Sea Zone to Java
            5 bombers moved from Gibraltar to 99 Sea Zone
            17 fighters moved from Egypt to 99 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            5 carriers moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 96 Sea Zone
            1 battleship and 1 cruiser moved from 64 Sea Zone to 88 Sea Zone
    
        Combat - Americans
            Battle in 96 Sea Zone
                Americans attack with 1 submarine
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 96 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Java
                Americans attack with 6 fighters and 6 tactical_bombers
                Japanese defend with 3 fighters, 1 infantry and 1 mech_infantry
                    Americans roll dice for 6 fighters and 6 tactical_bombers in Java, round 2 : 10/12 hits, 7,00 expected hits
                    Japanese roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Java, round 2 : 3/5 hits, 2,67 expected hits
                    1 infantry owned by the Japanese, 3 fighters owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in Java
                Americans win with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 2 fighters and 1 tactical_bomber
                Casualties for Japanese: 3 fighters, 1 infantry and 1 mech_infantry
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Italians defend with 1 submarine
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Italians lost in 110 Sea Zone
                Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in 92 Sea Zone
                Americans attack with 5 carriers, 2 destroyers and 2 fighters
                Germans defend with 2 submarines
                    Americans roll dice for 5 carriers, 2 destroyers and 2 fighters in 92 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits
                    Germans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    2 submarines owned by the Germans lost in 92 Sea Zone
                Americans win with 5 carriers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 12
                Casualties for Germans: 2 submarines
            Battle in 99 Sea Zone
                Americans attack with 5 bombers and 17 fighters
                Germans defend with 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 2 transports
                    Americans roll dice for 5 bombers and 17 fighters in 99 Sea Zone, round 2 : 13/22 hits, 11,83 expected hits
                    Germans roll dice for 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 2 transports in 99 Sea Zone, round 2 : 6/10 hits, 5,17 expected hits
                    1 destroyer owned by the Germans, 5 fighters owned by the Germans, 3 carriers owned by the Germans, 1 fighter owned by the Americans, 5 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 99 Sea Zone
                    2 transports owned by the Germans lost in 99 Sea Zone
                Americans win with 16 fighters remaining. Battle score for attacker is 52
                Casualties for Americans: 5 bombers and 1 fighter
                Casualties for Germans: 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 2 transports
    
        Non Combat Move - Americans
            16 fighters moved from 99 Sea Zone to Egypt
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            2 submarines moved from 91 Sea Zone to 92 Sea Zone
            1 aaGun and 2 infantry moved from Morocco to Algeria
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            6 bombers moved from Eastern United States to Gibraltar
            4 fighters and 5 tactical_bombers moved from Java to 43 Sea Zone
            2 battleships, 6 carriers, 4 cruisers and 3 destroyers moved from 57 Sea Zone to 43 Sea Zone
            1 fighter moved from Philippines to 43 Sea Zone
            1 submarine moved from 57 Sea Zone to 42 Sea Zone
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            4 submarines moved from 57 Sea Zone to 43 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            2 artilleries and 1 infantry placed in Central United States
            4 bombers placed in Eastern United States
            1 carrier and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 92 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 3 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Egypt to 72 Sea Zone
            3 fighters moved from Union of South Africa to Egypt
            8 fighters moved from Gibraltar to Egypt
            1 battleship moved from 57 Sea Zone to 43 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            8 artilleries and 15 infantry moved from Kazakhstan to Sikang
    
        Combat - British
            Battle in 72 Sea Zone
                British attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 72 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Sikang
                British attack with 8 artilleries and 15 infantry
                Japanese defend with 1 infantry
                    British roll dice for 8 artilleries and 15 infantry in Sikang, round 2 : 9/23 hits, 6,50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                British win, taking Sikang from Japanese with 8 artilleries and 15 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 aaGuns moved from Kazakhstan to Sikang
            1 bomber moved from 72 Sea Zone to Egypt
    
        Place Units - British
            1 fighter and 2 infantry placed in Egypt
            2 fighters placed in Union of South Africa
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 4,50
    Italians regular : -0,17
    Japanese regular : 0,00
    Germans regular : 0,50
    British regular : 2,50
    

    Savegame


  • TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 artillery and 3 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Guam to Borneo
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            3 submarines moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            2 submarines moved from 33 Sea Zone to 6 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                ANZAC attack with 10 submarines
                Japanese defend with 1 destroyer and 3 fighters
                    ANZAC roll dice for 10 submarines in 6 Sea Zone, round 2 : 4/10 hits, 3,33 expected hits
                    Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                    1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 6 Sea Zone
                Japanese and ANZAC reach a stalemate
                . Battle score for attacker is -4
                Casualties for ANZAC: 2 submarines
                Casualties for Japanese: 1 destroyer
            Battle in Borneo
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 2 : 1/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 3 : 1/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Borneo
                ANZAC win, taking Borneo from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - ANZAC
            2 fighters moved from Borneo to 43 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1,33
    ANZAC regular : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Guam to Borneo
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            3 submarines moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            2 submarines moved from 33 Sea Zone to 6 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                ANZAC attack with 10 submarines
                Japanese defend with 1 destroyer and 3 fighters
                    ANZAC roll dice for 10 submarines in 6 Sea Zone, round 2 : 4/10 hits, 3,33 expected hits
                    Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                    1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 6 Sea Zone
                Japanese and ANZAC reach a stalemate
                . Battle score for attacker is -4
                Casualties for ANZAC: 2 submarines
                Casualties for Japanese: 1 destroyer
            Battle in Borneo
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 2 : 1/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 3 : 1/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Borneo
                ANZAC win, taking Borneo from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - ANZAC
            2 fighters moved from Borneo to 43 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -1,33
    ANZAC regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 12 armour, 3 artilleries and 2 factory_minors; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            1 artillery, 1 infantry and 1 marine moved from Syria to Trans-Jordan
            1 mech_infantry moved from Eastern Persia to Iraq
            1 infantry moved from Volgograd to Caucasus
            3 aaGuns, 1 artillery and 2 infantry moved from Ukraine to Bessarabia
            4 mech_infantrys moved from Bessarabia to Rostov
            13 mech_infantrys moved from Ukraine to Caucasus
            11 armour and 13 mech_infantrys moved from Russia to Volgograd
            2 mech_infantrys moved from Novgorod to Bryansk
            4 mech_infantrys moved from Germany to Eastern Poland
            2 mech_infantrys moved from Northern Italy to Romania
            1 fighter moved from Germany to Southern Italy
            2 infantry moved from Germany to Western Germany
            3 infantry moved from Southern France to Normandy Bordeaux
            1 fighter moved from Western Germany to Southern Italy
            1 bomber and 3 tactical_bombers moved from Novgorod to Western Germany
            3 artilleries moved from Iraq to Trans-Jordan
            5 armour and 5 mech_infantrys moved from Iraq to Trans-Jordan
            5 armour moved from Iraq to Trans-Jordan
            1 aaGun moved from Trans-Jordan to Iraq
            4 fighters and 2 tactical_bombers moved from Tambov to Iraq
    
        Place Units - Germans
            3 artilleries placed in Iraq
            1 factory_minor placed in Persia
            1 factory_minor placed in Caucasus
            3 armour placed in Volgograd
            3 armour placed in Ukraine
            3 armour placed in Russia
            3 armour placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
            Germans collect 74 PUs (1 lost to blockades); end with 74 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 fighters, 1 marine and 2 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Novosibirsk to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Tanganyika Territory to Belgian Congo
                  Japanese take Belgian Congo from British
            1 infantry moved from Tanganyika Territory to Rhodesia
                  Japanese take Rhodesia from British
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - Japanese
            Battle in Philippines
    
        Non Combat Move - Japanese
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 4 carriers, 1 destroyer, 8 fighters, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            2 fighters moved from Japan to 19 Sea Zone
            1 fighter moved from Japan to Kweichow
            1 armour and 3 mech_infantrys moved from Buyant-Uhaa to Hopei
            1 mech_infantry moved from Soviet Far East to Amur
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kansu to Shensi
            1 mech_infantry moved from Suiyuyan to Hopei
            1 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Shensi to Hopei
            1 infantry moved from Kweichow to Hopei
            2 armour and 2 mech_infantrys moved from Szechwan to Yunnan
            9 mech_infantrys moved from Szechwan to Hopei
            2 armour moved from Szechwan to Hopei
    
        Place Units - Japanese
            1 submarine placed in 39 Sea Zone
            1 carrier, 1 destroyer and 1 submarine placed in 19 Sea Zone
            2 fighters and 1 marine placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 14
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,2,5,3,6,4,2,1,6,1,6,5,6,3,3
            Japanese collect 60 PUs (14 lost to blockades); end with 60 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 6 bombers, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 43 Sea Zone to 35 Sea Zone
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
                  Americans take 97 Sea Zone from Italians
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sardinia
            5 carriers, 2 destroyers and 2 fighters moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from Algeria to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sicily
            6 bombers moved from Gibraltar to 95 Sea Zone
            1 artillery moved from Morocco to Algeria
            1 battleship and 1 cruiser moved from 88 Sea Zone to 92 Sea Zone
            4 bombers moved from Eastern United States to Gibraltar
            1 destroyer and 1 submarine moved from 110 Sea Zone to 124 Sea Zone
    
        Combat - Americans
            Battle in Sicily
            Battle in Sardinia
            Battle in 35 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                Americans win, taking Sicily from Italians, taking Sardinia from Italians with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 124 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 124 Sea Zone
                Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            2 artilleries and 1 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 1 carrier, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 1 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Morocco
            6 bombers moved from 95 Sea Zone to Gibraltar
            2 battleships, 6 carriers, 4 cruisers, 3 destroyers, 6 fighters and 5 tactical_bombers moved from 43 Sea Zone to 21 Sea Zone
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            1 submarine moved from 43 Sea Zone to 36 Sea Zone
            4 submarines moved from 43 Sea Zone to 21 Sea Zone
    
        Place Units - Americans
            2 infantry placed in Central United States
            6 bombers placed in Eastern United States
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Germans regular : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 6 bombers, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 43 Sea Zone to 35 Sea Zone
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
                  Americans take 97 Sea Zone from Italians
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sardinia
            5 carriers, 2 destroyers and 2 fighters moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from Algeria to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sicily
            6 bombers moved from Gibraltar to 95 Sea Zone
            1 artillery moved from Morocco to Algeria
            1 battleship and 1 cruiser moved from 88 Sea Zone to 92 Sea Zone
            4 bombers moved from Eastern United States to Gibraltar
            1 destroyer and 1 submarine moved from 110 Sea Zone to 124 Sea Zone
    
        Combat - Americans
            Battle in Sicily
            Battle in Sardinia
            Battle in 35 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                Americans win, taking Sicily from Italians, taking Sardinia from Italians with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 124 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 124 Sea Zone
                Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            2 artilleries and 1 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 1 carrier, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 1 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Morocco
            6 bombers moved from 95 Sea Zone to Gibraltar
            2 battleships, 6 carriers, 4 cruisers, 3 destroyers, 6 fighters and 5 tactical_bombers moved from 43 Sea Zone to 21 Sea Zone
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            1 submarine moved from 43 Sea Zone to 36 Sea Zone
            4 submarines moved from 43 Sea Zone to 21 Sea Zone
    
        Place Units - Americans
            2 infantry placed in Central United States
            6 bombers placed in Eastern United States
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    
        Purchase Units - British
            British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from Union of South Africa to Belgian Congo
            1 mech_infantry moved from Egypt to Belgian Congo
            1 bomber moved from Egypt to Rhodesia
            8 artilleries and 15 infantry moved from Sikang to Szechwan
    
        Combat - British
            Battle in Belgian Congo
                British attack with 2 fighters and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 1 mech_infantry in Belgian Congo, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Belgian Congo
                British win, taking Belgian Congo from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Rhodesia
                British attack with 1 bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber in Rhodesia, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Rhodesia, round 2 : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the British lost in Rhodesia
                Japanese win with 1 infantry remaining. Battle score for attacker is -14
                Casualties for British: 1 bomber
            Battle in Szechwan
                British attack with 8 artilleries and 15 infantry
                Japanese defend with 1 infantry
                    British roll dice for 8 artilleries and 15 infantry in Szechwan, round 2 : 5/23 hits, 6,50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Szechwan
                British win, taking Szechwan from Japanese with 8 artilleries and 14 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 aaGuns moved from Sikang to Szechwan
            2 fighters moved from Belgian Congo to Egypt
            1 fighter moved from Gibraltar to Egypt
            1 battleship moved from 43 Sea Zone to 21 Sea Zone
    
        Place Units - British
            3 fighters placed in Egypt
            1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : 1,00
    Germans regular : -0,17
    British regular : -2,33
    

    Savegame


  • TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 infantry placed in Normandy Bordeaux
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,6,5,4,5,5
            Italians collect 6 PUs (6 lost to blockades); end with 6 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 submarines moved from 54 Sea Zone to 26 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            8 submarines moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from 21 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in Java
            Battle in Philippines
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 2 : 2/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Philippines
                ANZAC win, taking Java from Japanese, taking Philippines from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Philippines to 21 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 submarines moved from 54 Sea Zone to 26 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            8 submarines moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from 21 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in Java
            Battle in Philippines
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 2 : 2/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Philippines
                ANZAC win, taking Java from Japanese, taking Philippines from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Philippines to 21 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 11 infantry and 12 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            4 fighters and 2 tactical_bombers moved from Iraq to Southern Italy
            1 bomber and 3 tactical_bombers moved from Western Germany to Southern Italy
            3 infantry moved from France to Normandy Bordeaux
            1 artillery and 3 infantry moved from Western Germany to France
            13 mech_infantrys moved from Caucasus to Iraq
            1 infantry moved from Caucasus to Northwest Persia
            14 armour and 13 mech_infantrys moved from Volgograd to Northwest Persia
            4 mech_infantrys moved from Rostov to Northwest Persia
            3 armour moved from Ukraine to Caucasus
            3 armour moved from Russia to Volgograd
            2 mech_infantrys moved from Bryansk to Caucasus
            3 aaGuns, 1 artillery and 2 infantry moved from Bessarabia to Romania
            4 mech_infantrys moved from Eastern Poland to Bryansk
            3 armour moved from Novgorod to Bryansk
    
        Place Units - Germans
            3 artilleries placed in Iraq
            3 artilleries placed in Persia
            3 mech_infantrys placed in Caucasus
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
            Germans undo move 6.
            3 infantry placed in Western Germany
            3 infantry placed in France
            5 infantry and 3 mech_infantrys placed in Germany
            Germans undo move 8.
            3 infantry placed in Southern France
            2 infantry and 3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,4,3,2,3,5
            Germans collect 70 PUs (5 lost to blockades); end with 72 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 85 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kazakhstan to Turkmenistan
                  Japanese take Turkmenistan from Russians
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Shensi to Sikang
            1 fighter moved from Kweichow to Sikang
            1 fighter moved from Yunnan to Sikang
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 fighter moved from 19 Sea Zone to 35 Sea Zone
            1 infantry moved from Rhodesia to South West Africa
                  Japanese take South West Africa from British
    
        Combat - Japanese
            Japanese creates battle in territory 19 Sea Zone
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 19 Sea Zone from ANZAC, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Sikang
                Japanese attack with 2 fighters and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Sikang, round 2 : 1/4 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Sikang to Yunnan
            1 mech_infantry moved from Samara to Tsinghai
            1 infantry moved from Hopei to Shensi
            3 armour and 13 mech_infantrys moved from Hopei to Yunnan
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 19 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 5 carriers, 9 fighters, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to Yunnan
            1 fighter moved from 35 Sea Zone to 36 Sea Zone
            2 fighters moved from Japan to 36 Sea Zone
            2 fighters moved from 36 Sea Zone to Yunnan
            1 mech_infantry moved from Amur to Buyant-Uhaa
            1 infantry moved from Yunnan to Shan State
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hopei to Kweichow
            1 mech_infantry moved from Buyant-Uhaa to Chahar
            1 infantry moved from Chahar to Anhwe
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from West India to Eastern Persia
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 36 Sea Zone
            3 fighters placed in India
            1 infantry placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
            Japanese collect 62 PUs (6 lost to blockades); end with 62 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Japanese regular : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 6 bombers and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 units repaired.
            1 submarine moved from 21 Sea Zone to 35 Sea Zone
            3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 destroyer moved from 21 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in 35 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 20 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            2 battleships, 6 carriers, 4 cruisers, 2 destroyers, 2 fighters and 3 submarines moved from 21 Sea Zone to 20 Sea Zone
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
            2 fighters moved from 95 Sea Zone to Egypt
            5 carriers, 2 destroyers and 2 transports moved from 95 Sea Zone to 92 Sea Zone
            1 battleship and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            6 bombers moved from Eastern United States to Midway
            1 aaGun, 1 artillery and 2 infantry moved from Algeria to Morocco
            1 destroyer and 1 submarine moved from 124 Sea Zone to 109 Sea Zone
    
        Place Units - Americans
            6 bombers and 1 marine placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,17
    Japanese regular : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 6 bombers and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 units repaired.
            1 submarine moved from 21 Sea Zone to 35 Sea Zone
            3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 destroyer moved from 21 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in 35 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 20 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            2 battleships, 6 carriers, 4 cruisers, 2 destroyers, 2 fighters and 3 submarines moved from 21 Sea Zone to 20 Sea Zone
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
            2 fighters moved from 95 Sea Zone to Egypt
            5 carriers, 2 destroyers and 2 transports moved from 95 Sea Zone to 92 Sea Zone
            1 battleship and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            6 bombers moved from Eastern United States to Midway
            1 aaGun, 1 artillery and 2 infantry moved from Algeria to Morocco
            1 destroyer and 1 submarine moved from 124 Sea Zone to 109 Sea Zone
    
        Place Units - Americans
            6 bombers and 1 marine placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - British
            British buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Union of South Africa to Rhodesia
                  British take Rhodesia from Japanese
            1 mech_infantry moved from Belgian Congo to Tanganyika Territory
                  British take Tanganyika Territory from Japanese
            8 artilleries and 14 infantry moved from Szechwan to Shensi
            1 battleship moved from 21 Sea Zone to 20 Sea Zone
    
        Combat - British
            Battle in Shensi
                British attack with 8 artilleries and 14 infantry
                Japanese defend with 1 infantry
                    British roll dice for 8 artilleries and 14 infantry in Shensi, round 2 : 7/22 hits, 6,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shensi
                British win, taking Shensi from Japanese with 8 artilleries and 13 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 aaGuns moved from Szechwan to Shensi
    
        Place Units - British
            3 fighters placed in Egypt
            2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 0,17
    Japanese regular : 0,67
    British regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,1,6,6,6,2
            Italians collect 6 PUs (6 lost to blockades); end with 6 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            8 submarines moved from 25 Sea Zone to 6 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
            2 artilleries and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

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