@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
L20 Bretters Axis VS Oysteilo Allies +14 BM3
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 21 infantry; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 infantry moved from France to Southern France 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from Scotland to Eire Germans take Eire from Americans 1 artillery moved from Slovakia Hungary to Germany 1 infantry moved from Germany to Slovakia Hungary 1 fighter moved from Western Germany to Novgorod 1 tactical_bomber moved from Western Germany to Novgorod 1 infantry moved from Karelia to Novgorod 1 infantry moved from Finland to Karelia 1 infantry moved from Germany to Poland 10 armour and 12 mech_infantrys moved from Poland to Western Germany Combat - Germans Battle in Novgorod Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Novgorod to Karelia 1 tactical_bomber moved from Novgorod to Karelia 1 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark 1 artillery moved from Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Norway 1 artillery moved from 113 Sea Zone to Norway 1 artillery and 3 infantry moved from Western Germany to Denmark 1 aaGun moved from Poland to Germany 1 fighter moved from United Kingdom to France 1 fighter moved from United Kingdom to Western Germany 1 fighter moved from United Kingdom to France 1 tactical_bomber moved from United Kingdom to Western Germany 1 tactical_bomber moved from United Kingdom to France 1 tactical_bomber moved from United Kingdom to France 1 fighter moved from United Kingdom to Western Germany 1 fighter moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in France 1 infantry placed in United Kingdom 10 infantry placed in Germany 8 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,1,2,1,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,6 Germans collect 43 PUs (10 lost to blockades); end with 43 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs Turning on Edit Mode EDIT: Changing ownership of Sweden from Neutral_True to Germans EDIT: Adding units owned by Germans to Sweden: 7 infantry EDIT: Removing units owned by Germans from Norway: 1 infantry EDIT: Removing units owned by Neutral_True from Sweden: 6 infantry EDIT: Changing PUs for Germans from 55 to 58 EDIT: Removing units owned by Germans from France: 1 infantry EDIT: Adding units owned by Germans to Switzerland: 3 infantry EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry EDIT: Changing ownership of Switzerland from Neutral_True to Germans EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -0.33 -
oops, 2nd file of course please - forgot to activate sweden and switzerland on orginal file posted
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Eastern Poland to Bessarabia Russians take Bessarabia from Italians 2 infantry moved from Eastern Poland to Romania 5 mech_infantrys moved from Eastern Poland to Romania 12 armour moved from Eastern Poland to Romania 1 artillery and 2 infantry moved from Eastern Poland to Slovakia Hungary 2 infantry moved from Eastern Poland to Poland 1 fighter moved from Belarus to Poland 3 infantry moved from Caucasus to Turkey 1 armour and 3 mech_infantrys moved from Rostov to Turkey 5 fighters moved from Caucasus to Turkey 1 tactical_bomber moved from Caucasus to Turkey 1 artillery moved from Eastern Poland to Western Ukraine Combat - Russians Battle in Romania Russians attack with 12 armour, 2 infantry and 5 mech_infantrys Italians defend with 1 mech_infantry Russians roll dice for 12 armour, 2 infantry and 5 mech_infantrys in Romania, round 2 : 13/19 hits, 7,17 expected hits Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 12 armour, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Slovakia Hungary Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Poland Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 artillery and 5 infantry Italians defend with 1 armour Russians roll dice for 1 artillery and 5 infantry in Western Ukraine, round 2 : 2/6 hits, 1,33 expected hits Italians roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Turkey Russians attack with 1 armour, 5 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber Italians defend with 7 armour and 1 mech_infantry Russians roll dice for 1 armour, 5 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 3/13 hits, 4,67 expected hits Italians roll dice for 7 armour and 1 mech_infantry in Turkey, round 2 : 5/8 hits, 3,83 expected hits 2 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Turkey Russians roll dice for 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Turkey, round 3 : 4/8 hits, 3,83 expected hits Italians roll dice for 5 armour in Turkey, round 3 : 2/5 hits, 2,50 expected hits 1 mech_infantry owned by the Russians, 1 fighter owned by the Russians and 4 armour owned by the Italians lost in Turkey 1 tactical_bomber owned by the Russians and 4 fighters owned by the Russians retreated 1 armour owned by the Russians retreated to Caucasus Italians win with 1 armour remaining. Battle score for attacker is 9 Casualties for Russians: 1 fighter, 3 infantry and 3 mech_infantrys Casualties for Italians: 6 armour and 1 mech_infantry Non Combat Move - Russians 4 fighters moved from Turkey to Caucasus 1 tactical_bomber moved from Turkey to Caucasus 1 aaGun and 9 infantry moved from Kazakhstan to Caucasus 3 artilleries moved from Volgograd to Caucasus 5 mech_infantrys moved from Bryansk to Caucasus 1 artillery and 9 infantry moved from Russia to Bryansk 1 infantry moved from Belarus to Novgorod 5 infantry moved from Belarus to Eastern Poland 1 fighter moved from Poland to Eastern Poland 3 infantry moved from Novosibirsk to Kazakhstan Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Caucasus: 1 armour EDIT: Adding units owned by Russians to Caucasus: 1 fighter EDIT: Turning off Edit Mode 1 armour, 1 artillery and 1 mech_infantry placed in Volgograd 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUsCombat Hit Differential Summary :
Italians regular : 0,17 Germans regular : -1,00 Russians regular : 6,33 -
TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Eastern Poland to Bessarabia Russians take Bessarabia from Italians 2 infantry moved from Eastern Poland to Romania 5 mech_infantrys moved from Eastern Poland to Romania 12 armour moved from Eastern Poland to Romania 1 artillery and 2 infantry moved from Eastern Poland to Slovakia Hungary 2 infantry moved from Eastern Poland to Poland 1 fighter moved from Belarus to Poland 3 infantry moved from Caucasus to Turkey 1 armour and 3 mech_infantrys moved from Rostov to Turkey 5 fighters moved from Caucasus to Turkey 1 tactical_bomber moved from Caucasus to Turkey 1 artillery moved from Eastern Poland to Western Ukraine Combat - Russians Battle in Romania Russians attack with 12 armour, 2 infantry and 5 mech_infantrys Italians defend with 1 mech_infantry Russians roll dice for 12 armour, 2 infantry and 5 mech_infantrys in Romania, round 2 : 13/19 hits, 7,17 expected hits Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 12 armour, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Slovakia Hungary Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Poland Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 artillery and 5 infantry Italians defend with 1 armour Russians roll dice for 1 artillery and 5 infantry in Western Ukraine, round 2 : 2/6 hits, 1,33 expected hits Italians roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Turkey Russians attack with 1 armour, 5 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber Italians defend with 7 armour and 1 mech_infantry Russians roll dice for 1 armour, 5 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 3/13 hits, 4,67 expected hits Italians roll dice for 7 armour and 1 mech_infantry in Turkey, round 2 : 5/8 hits, 3,83 expected hits 2 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Turkey Russians roll dice for 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Turkey, round 3 : 4/8 hits, 3,83 expected hits Italians roll dice for 5 armour in Turkey, round 3 : 2/5 hits, 2,50 expected hits 1 mech_infantry owned by the Russians, 1 fighter owned by the Russians and 4 armour owned by the Italians lost in Turkey 1 tactical_bomber owned by the Russians and 4 fighters owned by the Russians retreated 1 armour owned by the Russians retreated to Caucasus Italians win with 1 armour remaining. Battle score for attacker is 9 Casualties for Russians: 1 fighter, 3 infantry and 3 mech_infantrys Casualties for Italians: 6 armour and 1 mech_infantry Non Combat Move - Russians 4 fighters moved from Turkey to Caucasus 1 tactical_bomber moved from Turkey to Caucasus 1 aaGun and 9 infantry moved from Kazakhstan to Caucasus 3 artilleries moved from Volgograd to Caucasus 5 mech_infantrys moved from Bryansk to Caucasus 1 artillery and 9 infantry moved from Russia to Bryansk 1 infantry moved from Belarus to Novgorod 5 infantry moved from Belarus to Eastern Poland 1 fighter moved from Poland to Eastern Poland 3 infantry moved from Novosibirsk to Kazakhstan Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Caucasus: 1 armour EDIT: Adding units owned by Russians to Caucasus: 1 fighter EDIT: Turning off Edit Mode 1 armour, 1 artillery and 1 mech_infantry placed in Volgograd 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 93 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 97 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : 0,17 Germans regular : -1,00 Russians regular : 6,33 -
TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 marine moved from Malaya to 37 Sea Zone 1 artillery moved from Shan State to 37 Sea Zone 1 artillery, 1 marine and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 battleship moved from 33 Sea Zone to 35 Sea Zone 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 infantry moved from 49 Sea Zone to Solomon Islands 1 battleship moved from 33 Sea Zone to 49 Sea Zone 1 destroyer moved from 33 Sea Zone to 49 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Shan State to French Indo China 1 infantry moved from Shan State to French Indo China 1 fighter moved from Malaya to French Indo China 1 tactical_bomber moved from Malaya to French Indo China 1 fighter moved from Malaya to French Indo China 1 tactical_bomber moved from Malaya to French Indo China Combat - Japanese Battle in Solomon Islands Battle in French Indo China Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 1/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China Japanese win, taking Solomon Islands from ANZAC, taking French Indo China from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber in Philippines, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber in Philippines, round 3 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 1 fighter moved from French Indo China to Malaya 1 tactical_bomber moved from French Indo China to Malaya 1 fighter moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Caroline Islands to Japan 1 fighter moved from Caroline Islands to Japan 1 fighter moved from French Indo China to Malaya 1 tactical_bomber moved from French Indo China to Malaya 1 infantry moved from Malaya to Shan State 1 infantry moved from Malaya to Shan State Place Units - Japanese 1 destroyer and 2 transports placed in 6 Sea Zone 1 fighter placed in Japan 1 artillery placed in Malaya Turn Complete - Japanese Japanese collect 34 PUs; end with 35 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : -3.00 UK_Pacific regular : 0.67 -
TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 marine moved from Malaya to 37 Sea Zone 1 artillery moved from Shan State to 37 Sea Zone 1 artillery, 1 marine and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 battleship moved from 33 Sea Zone to 35 Sea Zone 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 infantry moved from 49 Sea Zone to Solomon Islands 1 battleship moved from 33 Sea Zone to 49 Sea Zone 1 destroyer moved from 33 Sea Zone to 49 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Shan State to French Indo China 1 infantry moved from Shan State to French Indo China 1 fighter moved from Malaya to French Indo China 1 tactical_bomber moved from Malaya to French Indo China 1 fighter moved from Malaya to French Indo China 1 tactical_bomber moved from Malaya to French Indo China Combat - Japanese Battle in Solomon Islands Battle in French Indo China Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 1/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China Japanese win, taking Solomon Islands from ANZAC, taking French Indo China from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber in Philippines, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber in Philippines, round 3 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 1 fighter moved from French Indo China to Malaya 1 tactical_bomber moved from French Indo China to Malaya 1 fighter moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Caroline Islands to Japan 1 fighter moved from Caroline Islands to Japan 1 fighter moved from French Indo China to Malaya 1 tactical_bomber moved from French Indo China to Malaya 1 infantry moved from Malaya to Shan State 1 infantry moved from Malaya to Shan State Place Units - Japanese 1 destroyer and 2 transports placed in 6 Sea Zone 1 fighter placed in Japan 1 artillery placed in Malaya Turn Complete - Japanese Japanese collect 34 PUs; end with 35 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : -3.00 UK_Pacific regular : 0.67 -
TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters, 12 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 4 armour and 1 mech_infantry moved from Spain to Portugal 1 fighter moved from Gibraltar to Southern France 1 fighter moved from Gibraltar to Normandy Bordeaux 2 bombers moved from Gibraltar to Germany 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux 2 fighters moved from 91 Sea Zone to Southern France 2 infantry moved from Spain to Southern France 2 infantry moved from Spain to Normandy Bordeaux 1 fighter moved from 91 Sea Zone to Portugal 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/2 hits, 0,33 expected hits Bombing raid in Germany rolls: 3,3 and causes: 6 damage to unit: factory_major Bombing raid in Germany causes 6 damage total. Battle in Normandy Bordeaux Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Portugal Americans attack with 4 armour, 1 fighter, 1 infantry and 2 mech_infantrys Neutral_True defend with 2 infantry Americans roll dice for 4 armour, 1 fighter, 1 infantry and 2 mech_infantrys in Portugal, round 2 : 4/8 hits, 3,00 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 4 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Southern France Americans attack with 3 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 1/5 hits, 1,83 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 fighter moved from Portugal to 91 Sea Zone 2 bombers moved from Germany to Romania 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone 3 fighters moved from Southern France to Gibraltar 3 artilleries, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 10 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 14 infantry, 1 mech_infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries, 14 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 aaGun moved from Algeria to Morocco 1 infantry moved from Tunisia to Algeria 6 transports moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Korea to Hawaiian Islands 3 armour and 5 mech_infantrys moved from India to Eastern Persia 2 artilleries and 4 infantry moved from Burma to India Place Units - Americans 1 destroyer placed in 6 Sea Zone 2 fighters placed in Korea 10 infantry placed in Eastern United States 2 infantry placed in Central United States 1 destroyer and 2 submarines placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,3 Americans collect 63 PUs (3 lost to blockades); end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUsCombat Hit Differential Summary :
Americans regular : 2,17 Germans AA : -0,33 Germans regular : -0,67 Neutral_True regular : 0,33 -
TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 10 artilleries, 1 fighter and 40 infantry moved from Burma to Yunnan Place Units - Chinese 1 infantry placed in Kwangsi 8 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters, 12 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 4 armour and 1 mech_infantry moved from Spain to Portugal 1 fighter moved from Gibraltar to Southern France 1 fighter moved from Gibraltar to Normandy Bordeaux 2 bombers moved from Gibraltar to Germany 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux 2 fighters moved from 91 Sea Zone to Southern France 2 infantry moved from Spain to Southern France 2 infantry moved from Spain to Normandy Bordeaux 1 fighter moved from 91 Sea Zone to Portugal 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/2 hits, 0,33 expected hits Bombing raid in Germany rolls: 3,3 and causes: 6 damage to unit: factory_major Bombing raid in Germany causes 6 damage total. Battle in Normandy Bordeaux Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Portugal Americans attack with 4 armour, 1 fighter, 1 infantry and 2 mech_infantrys Neutral_True defend with 2 infantry Americans roll dice for 4 armour, 1 fighter, 1 infantry and 2 mech_infantrys in Portugal, round 2 : 4/8 hits, 3,00 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 4 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Southern France Americans attack with 3 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 1/5 hits, 1,83 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 fighter moved from Portugal to 91 Sea Zone 2 bombers moved from Germany to Romania 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone 3 fighters moved from Southern France to Gibraltar 3 artilleries, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 10 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 14 infantry, 1 mech_infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries, 14 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 aaGun moved from Algeria to Morocco 1 infantry moved from Tunisia to Algeria 6 transports moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Korea to Hawaiian Islands 3 armour and 5 mech_infantrys moved from India to Eastern Persia 2 artilleries and 4 infantry moved from Burma to India Place Units - Americans 1 destroyer placed in 6 Sea Zone 2 fighters placed in Korea 10 infantry placed in Eastern United States 2 infantry placed in Central United States 1 destroyer and 2 submarines placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,3 Americans collect 63 PUs (3 lost to blockades); end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 10 artilleries, 1 fighter and 40 infantry moved from Burma to Yunnan Place Units - Chinese 1 infantry placed in Kwangsi 8 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 6 PUs; Combat Move - British 2 mech_infantrys moved from Kwangtung to French Indo China 1 tactical_bomber moved from India to French Indo China Combat - British Battle in French Indo China British attack with 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 tactical_bomber moved from French Indo China to Yunnan 1 armour moved from Kwangtung to Yunnan 1 fighter moved from India to Caucasus 1 artillery and 5 infantry moved from Afghanistan to Eastern Persia 1 armour and 4 mech_infantrys moved from India to Eastern Persia 1 aaGun and 4 infantry moved from Burma to Yunnan Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in Kwangtung Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5 UK_Pacific collect 8 PUs (3 lost to blockades); end with 14 PUs Some Units in Kwangtung change ownership: 1 armour and 2 mech_infantrysCombat Hit Differential Summary :
Americans regular : 2,17 Japanese regular : -0,33 Germans AA : -0,33 Germans regular : -0,67 Neutral_True regular : 0,33 British regular : 0,17 -
TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - Italians Italians buy 3 artilleries, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Greece to Yugoslavia 1 mech_infantry moved from Greece to Bulgaria 1 mech_infantry moved from Egypt to Tobruk Italians take Tobruk from Americans 3 artilleries and 3 infantry moved from Alexandria to Tobruk 1 infantry moved from Northwest Persia to Persia Combat - Italians Non Combat Move - Italians 1 infantry moved from Saudi Arabia to Iraq 1 infantry moved from Saudi Arabia to Iraq 1 mech_infantry moved from Syria to Iraq 1 artillery and 5 infantry moved from Northwest Persia to Iraq 1 armour moved from Turkey to Iraq 1 mech_infantry moved from Syria to Iraq 1 mech_infantry moved from Saudi Arabia to Iraq 1 armour moved from Belgian Congo to Angola Italians take Angola from Neutral_True 1 infantry moved from Union of South Africa to Mozambique Italians take Mozambique from Neutral_True 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 mech_infantry moved from Greece to Iraq Place Units - Italians 3 artilleries placed in Southern Italy 3 infantry placed in Iraq 3 mech_infantrys placed in Egypt 1 transport placed in 71 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,3,6,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3 Italians collect 26 PUs (12 lost to blockades); end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 24 Sea Zone to 13 Sea Zone 1 transport moved from 66 Sea Zone to 64 Sea Zone Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 15 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_major; Remaining resources: 52 PUs; Germans buy 1 artillery and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod 1 fighter moved from Karelia to Novgorod 1 tactical_bomber moved from Karelia to Novgorod 1 artillery moved from Germany to Slovakia Hungary 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 fighter moved from France to Normandy Bordeaux 1 tactical_bomber moved from France to Normandy Bordeaux 1 infantry moved from France to Southern France 1 infantry moved from France to Southern France 1 fighter moved from France to Southern France 1 tactical_bomber moved from France to Southern France 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Southern France 1 infantry moved from Germany to Slovakia Hungary 1 fighter moved from Western Germany to Slovakia Hungary 1 tactical_bomber moved from Western Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 1 artillery moved from Germany to Poland 7 infantry moved from Germany to Poland 1 fighter moved from Western Germany to Southern France 1 bomber moved from Western Germany to Slovakia Hungary 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from Western Germany to Poland 1 fighter moved from United Kingdom to Normandy Bordeaux Combat - Germans Battle in Slovakia Hungary Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 4/6 hits, 2.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Novgorod Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 3 fighters, 3 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/7 hits, 2.67 expected hits Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/7 hits, 2.67 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Southern France Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Southern France, round 2 : 0/6 hits, 2.17 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Southern France Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 3 : 3/5 hits, 2.00 expected hits Americans roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Americans: 2 infantry Battle in Poland Germans attack with 2 artilleries, 1 fighter and 8 infantry Russians defend with 2 infantry Germans roll dice for 2 artilleries, 1 fighter and 8 infantry in Poland, round 2 : 3/11 hits, 2.83 expected hits Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter moved from Slovakia Hungary to Western Germany 1 infantry moved from Switzerland to France 1 infantry moved from Switzerland to France 1 infantry moved from Switzerland to France 1 infantry moved from Sweden to 113 Sea Zone 1 infantry moved from Sweden to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Germany 1 infantry moved from 113 Sea Zone to Germany 1 fighter moved from Poland to Germany 1 tactical_bomber moved from Slovakia Hungary to Western Germany 1 fighter moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Normandy Bordeaux to France 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom 1 tactical_bomber moved from Southern France to France 1 fighter moved from Southern France to Germany 1 fighter moved from Novgorod to Karelia 1 tactical_bomber moved from Novgorod to Karelia 1 infantry moved from Sweden to Norway 1 infantry moved from Sweden to Norway 3 infantry moved from Sweden to Norway 1 infantry moved from Western Germany to Denmark 7 infantry moved from Western Germany to France 1 bomber moved from Slovakia Hungary to Western Germany 1 aaGun moved from Germany to Poland 10 armour and 12 mech_infantrys moved from Western Germany to Poland 1 fighter moved from Southern France to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in France 3 infantry placed in United Kingdom 10 infantry placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,5,1,1,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,1,1,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5 Germans collect 45 PUs (10 lost to blockades); end with 45 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -1.00 Germans regular : -1.33 -
TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18 Purchase Units - Russians Russians repair damage of 6x factory_minor; Remaining resources: 54 PUs; Russians buy 1 armour, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Italians 1 infantry moved from Caucasus to Turkey Russians take Turkey from Italians 2 infantry moved from Romania to Bulgaria 2 infantry moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Baltic States to Novgorod 1 fighter moved from Eastern Poland to Novgorod 2 fighters moved from Caucasus to Bulgaria 3 fighters and 1 tactical_bomber moved from Caucasus to Slovakia Hungary Combat - Russians Battle in Novgorod Russians attack with 1 fighter and 1 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bulgaria Russians attack with 2 fighters and 2 infantry Italians defend with 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Bulgaria, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters and 2 infantry in Bulgaria, round 3 : 3/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Bulgaria, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Bulgaria Russians win, taking Bulgaria from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Slovakia Hungary Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 3/6 hits, 2,50 expected hits Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Eastern Poland to Baltic States 1 artillery and 5 infantry moved from Western Ukraine to Eastern Poland 1 artillery and 9 infantry moved from Bryansk to Western Ukraine 2 fighters moved from Bulgaria to Eastern Poland 12 armour and 5 mech_infantrys moved from Romania to Eastern Poland 1 artillery moved from Volgograd to Caucasus 3 infantry moved from Kazakhstan to Caucasus 1 artillery and 9 infantry moved from Russia to Bryansk 1 fighter moved from Novgorod to Eastern Poland 5 mech_infantrys moved from Caucasus to Ukraine 1 armour and 1 mech_infantry moved from Volgograd to Ukraine Place Units - Russians 3 infantry placed in Volgograd 3 infantry placed in Ukraine 1 armour, 6 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 43 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 1,17 -
TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 2 artilleries, 1 infantry, 1 submarine and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 tactical_bomber moved from Malaya to 6 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Japan 1 artillery moved from Philippines to 35 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 artillery, 1 marine and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 artillery moved from 21 Sea Zone to Guam 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 1 battleship moved from 35 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from Shan State to French Indo China 1 infantry moved from Shan State to French Indo China 1 infantry moved from Shan State to French Indo China 1 infantry moved from Shan State to French Indo China 1 infantry moved from Shan State to French Indo China 1 infantry moved from Shan State to French Indo China 1 infantry moved from Shan State to French Indo China 1 infantry moved from Shan State to French Indo China 1 infantry moved from Shan State to French Indo China 1 infantry moved from Shan State to French Indo China 1 infantry moved from Shan State to French Indo China 1 infantry moved from Shan State to French Indo China 1 infantry moved from Malaya to Shan State 1 artillery moved from Malaya to Shan State 1 artillery moved from Shan State to French Indo China 1 artillery moved from Shan State to French Indo China 1 artillery moved from Shan State to French Indo China 1 artillery moved from Shan State to French Indo China 1 artillery moved from Shan State to French Indo China 1 mech_infantry moved from Shan State to French Indo China 1 infantry moved from Malaya to Shan State Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Guam Japanese attack with 1 artillery and 1 marine Americans defend with 1 airfield and 1 artillery Japanese roll dice for 1 battleship in Guam, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 marine in Guam, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 marine in Guam, round 3 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery and 1 marine remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in French Indo China Japanese attack with 5 artilleries, 12 infantry and 1 mech_infantry British defend with 2 mech_infantrys Japanese roll dice for 5 artilleries, 12 infantry and 1 mech_infantry in French Indo China, round 2 : 5/18 hits, 4.67 expected hits UK_Pacific roll dice for 2 mech_infantrys in French Indo China, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 5 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 2 infantry Casualties for British: 2 mech_infantrys Non Combat Move - Japanese 1 armour moved from Shan State to French Indo China 1 infantry moved from Solomon Islands to 49 Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Malaya to Japan Place Units - Japanese 1 transport placed in 37 Sea Zone 1 submarine and 2 transports placed in 6 Sea Zone 2 artilleries and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 34 PUs; end with 36 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 0.83 UK_Pacific regular : 1.33 -
TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 3 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 3 fighters moved from Hawaiian Islands to 16 Sea Zone 2 fighters moved from Korea to 16 Sea Zone 1 bomber moved from India to Persia 1 mech_infantry moved from Eastern Persia to Persia 2 bombers moved from Romania to Yugoslavia 2 infantry moved from Spain to Southern France 11 artilleries, 33 infantry, 1 marine and 1 mech_infantry moved from Spain to Normandy Bordeaux 4 armour and 2 mech_infantrys moved from Portugal to Normandy Bordeaux 3 fighters moved from Gibraltar to Southern France 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Southern France Combat - Americans Battle in Southern France Americans attack with 6 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 6 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 4/9 hits, 4,00 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Persia Americans attack with 1 bomber and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 bomber and 1 mech_infantry in Persia, round 2 : 2/2 hits, 0,83 expected hits Italians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Persia Americans win, taking Persia from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 16 Sea Zone Americans attack with 5 fighters Japanese defend with 1 destroyer Americans roll dice for 5 fighters in 16 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Normandy Bordeaux Americans attack with 4 armour, 11 artilleries, 33 infantry, 1 marine and 3 mech_infantrys Germans defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 4 armour, 11 artilleries, 33 infantry, 1 marine and 3 mech_infantrys in Normandy Bordeaux, round 2 : 11/52 hits, 13,67 expected hits Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 4 armour, 11 artilleries, 32 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Battle in Yugoslavia Americans attack with 2 bombers Italians defend with 1 mech_infantry Americans roll dice for 2 bombers in Yugoslavia, round 2 : 2/2 hits, 1,33 expected hits Italians roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Yugoslavia Americans win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Americans 2 bombers moved from Yugoslavia to Eastern Poland 6 fighters and 1 tactical_bomber moved from Southern France to Spain 3 fighters moved from Spain to Gibraltar 1 aaGun moved from Spain to Southern France 1 aaGun moved from Spain to Normandy Bordeaux 1 aaGun moved from Morocco to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Spain 10 infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 12 infantry moved from 91 Sea Zone to Spain 2 fighters moved from 16 Sea Zone to Korea 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 fighters moved from 16 Sea Zone to Hawaiian Islands 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from New South Wales to Queensland 1 submarine moved from 105 Sea Zone to 109 Sea Zone 1 bomber moved from Persia to India 2 artilleries and 4 infantry moved from India to West India Place Units - Americans 1 destroyer placed in 6 Sea Zone 2 infantry placed in Korea 1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 3 fighters and 1 infantry placed in Western United States 1 factory_minor placed in Spain Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3,2,2,2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3 Americans collect 63 PUs (5 lost to blockades); end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : 0,67 Italians regular : -0,67 Germans regular : -0,33 -
TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 3 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 3 fighters moved from Hawaiian Islands to 16 Sea Zone 2 fighters moved from Korea to 16 Sea Zone 1 bomber moved from India to Persia 1 mech_infantry moved from Eastern Persia to Persia 2 bombers moved from Romania to Yugoslavia 2 infantry moved from Spain to Southern France 11 artilleries, 33 infantry, 1 marine and 1 mech_infantry moved from Spain to Normandy Bordeaux 4 armour and 2 mech_infantrys moved from Portugal to Normandy Bordeaux 3 fighters moved from Gibraltar to Southern France 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Southern France Combat - Americans Battle in Southern France Americans attack with 6 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 6 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 4/9 hits, 4,00 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Persia Americans attack with 1 bomber and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 bomber and 1 mech_infantry in Persia, round 2 : 2/2 hits, 0,83 expected hits Italians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Persia Americans win, taking Persia from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 16 Sea Zone Americans attack with 5 fighters Japanese defend with 1 destroyer Americans roll dice for 5 fighters in 16 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Normandy Bordeaux Americans attack with 4 armour, 11 artilleries, 33 infantry, 1 marine and 3 mech_infantrys Germans defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 4 armour, 11 artilleries, 33 infantry, 1 marine and 3 mech_infantrys in Normandy Bordeaux, round 2 : 11/52 hits, 13,67 expected hits Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 4 armour, 11 artilleries, 32 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Battle in Yugoslavia Americans attack with 2 bombers Italians defend with 1 mech_infantry Americans roll dice for 2 bombers in Yugoslavia, round 2 : 2/2 hits, 1,33 expected hits Italians roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Yugoslavia Americans win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Americans 2 bombers moved from Yugoslavia to Eastern Poland 6 fighters and 1 tactical_bomber moved from Southern France to Spain 3 fighters moved from Spain to Gibraltar 1 aaGun moved from Spain to Southern France 1 aaGun moved from Spain to Normandy Bordeaux 1 aaGun moved from Morocco to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Spain 10 infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 12 infantry moved from 91 Sea Zone to Spain 2 fighters moved from 16 Sea Zone to Korea 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 fighters moved from 16 Sea Zone to Hawaiian Islands 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from New South Wales to Queensland 1 submarine moved from 105 Sea Zone to 109 Sea Zone 1 bomber moved from Persia to India 2 artilleries and 4 infantry moved from India to West India Place Units - Americans 1 destroyer placed in 6 Sea Zone 2 infantry placed in Korea 1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 3 fighters and 1 infantry placed in Western United States 1 factory_minor placed in Spain Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3,2,2,2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3 Americans collect 63 PUs (5 lost to blockades); end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : 0,67 Italians regular : -0,67 Germans regular : -0,33 -
TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 8 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 4 infantry moved from Kiangsi to Kwangtung 2 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 8 infantry moved from Kiangsi to Kiangsu Place Units - Chinese 4 infantry placed in Shantung 4 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 3 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 3 fighters moved from Hawaiian Islands to 16 Sea Zone 2 fighters moved from Korea to 16 Sea Zone 1 bomber moved from India to Persia 1 mech_infantry moved from Eastern Persia to Persia 2 bombers moved from Romania to Yugoslavia 2 infantry moved from Spain to Southern France 11 artilleries, 33 infantry, 1 marine and 1 mech_infantry moved from Spain to Normandy Bordeaux 4 armour and 2 mech_infantrys moved from Portugal to Normandy Bordeaux 3 fighters moved from Gibraltar to Southern France 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Southern France Combat - Americans Battle in Southern France Americans attack with 6 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 6 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 4/9 hits, 4,00 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Persia Americans attack with 1 bomber and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 bomber and 1 mech_infantry in Persia, round 2 : 2/2 hits, 0,83 expected hits Italians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Persia Americans win, taking Persia from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 16 Sea Zone Americans attack with 5 fighters Japanese defend with 1 destroyer Americans roll dice for 5 fighters in 16 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Normandy Bordeaux Americans attack with 4 armour, 11 artilleries, 33 infantry, 1 marine and 3 mech_infantrys Germans defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 4 armour, 11 artilleries, 33 infantry, 1 marine and 3 mech_infantrys in Normandy Bordeaux, round 2 : 11/52 hits, 13,67 expected hits Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 4 armour, 11 artilleries, 32 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Battle in Yugoslavia Americans attack with 2 bombers Italians defend with 1 mech_infantry Americans roll dice for 2 bombers in Yugoslavia, round 2 : 2/2 hits, 1,33 expected hits Italians roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Yugoslavia Americans win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Americans 2 bombers moved from Yugoslavia to Eastern Poland 6 fighters and 1 tactical_bomber moved from Southern France to Spain 3 fighters moved from Spain to Gibraltar 1 aaGun moved from Spain to Southern France 1 aaGun moved from Spain to Normandy Bordeaux 1 aaGun moved from Morocco to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Spain 10 infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 12 infantry moved from 91 Sea Zone to Spain 2 fighters moved from 16 Sea Zone to Korea 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 fighters moved from 16 Sea Zone to Hawaiian Islands 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from New South Wales to Queensland 1 submarine moved from 105 Sea Zone to 109 Sea Zone 1 bomber moved from Persia to India 2 artilleries and 4 infantry moved from India to West India Place Units - Americans 1 destroyer placed in 6 Sea Zone 2 infantry placed in Korea 1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 3 fighters and 1 infantry placed in Western United States 1 factory_minor placed in Spain Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3,2,2,2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3 Americans collect 63 PUs (5 lost to blockades); end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 8 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 4 infantry moved from Kiangsi to Kwangtung 2 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 8 infantry moved from Kiangsi to Kiangsu Place Units - Chinese 4 infantry placed in Shantung 4 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 fighter moved from Caucasus to Eastern Poland 1 armour moved from Yunnan to India 1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in Kwangtung Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5 UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs Some Units in Kwangtung change ownership: 1 armour and 2 mech_infantrysCombat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : 0,67 Italians regular : -0,67 Germans regular : -0,33 -
TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18 Purchase Units - Italians Italians buy 6 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Mozambique to 71 Sea Zone 1 infantry moved from Mozambique to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia 1 infantry moved from 80 Sea Zone to Persia 4 armour, 1 artillery, 10 infantry and 4 mech_infantrys moved from Iraq to Persia 1 infantry moved from Mozambique to Tanganyika Territory 1 armour moved from Angola to Anglo Egyptian Sudan 1 mech_infantry moved from Egypt to Ethiopia 1 infantry moved from Angola to South West Africa 1 infantry moved from Angola to Belgian Congo 3 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Libya Italians take Libya from Americans 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq Combat - Italians Battle in Persia Italians attack with 4 armour, 1 artillery, 12 infantry and 4 mech_infantrys Americans defend with 1 mech_infantry Italians roll dice for 4 armour, 1 artillery, 12 infantry and 4 mech_infantrys in Persia, round 2 : 4/21 hits, 5.17 expected hits Americans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Persia Italians win, taking Persia from Americans with 4 armour, 1 artillery, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 1 artillery moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 artilleries and 1 infantry placed in Iraq 1 artillery and 2 infantry placed in Southern Italy 3 artilleries placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,2,1,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4 Italians collect 26 PUs (11 lost to blockades); end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -1.17 -
TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 9 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 infantry and 1 mech_infantry moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland 1 mech_infantry moved from New South Wales to Queensland 1 transport moved from 10 Sea Zone to 64 Sea Zone 1 submarine moved from 13 Sea Zone to 26 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 21 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :





