L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3


  • The aussie-marine is on a US-cr.


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            2 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Hopei from Japanese with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Suiyuyan
            2 artilleries and 13 infantry moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            3 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,50
    Japanese regular : 1,00
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            2 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Hopei from Japanese with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Suiyuyan
            2 artilleries and 13 infantry moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            3 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,50
    Japanese regular : 1,00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
            1 bomber moved from Gibraltar to Normandy Bordeaux
            2 bombers moved from Persia to Hopei
            1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
    
        Combat - Americans
            Strategic bombing raid in Normandy Bordeaux
                    Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
                Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Normandy Bordeaux causes 4 damage total. 
            Battle in 96 Sea Zone
                Americans attack with 1 submarine
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 96 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Paulau Island
            Battle in Hopei
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Hopei, round 2 : 1/2 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hopei
                Americans win, taking Paulau Island from Japanese with 1 bomber remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Northwest Persia from Germans to Americans
            EDIT: Turning off Edit Mode
            1 bomber moved from Hopei to Suiyuyan
            1 bomber moved from Persia to Suiyuyan
            1 mech_infantry moved from Iraq to Persia
            1 submarine moved from 95 Sea Zone to 93 Sea Zone
            1 submarine moved from 95 Sea Zone to 99 Sea Zone
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            1 submarine moved from 95 Sea Zone to 92 Sea Zone
            1 bomber moved from Normandy Bordeaux to United Kingdom
            2 infantry moved from Suriname to 88 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            1 submarine moved from 91 Sea Zone to 101 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 64 Sea Zone
            1 armour moved from Persia to Northwest Persia
            1 armour moved from Northwest Persia to Persia
            2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            2 fighters moved from Wake Island to 34 Sea Zone
            1 infantry moved from Siberia to 5 Sea Zone
            1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
            1 carrier, 1 destroyer and 3 submarines moved from 26 Sea Zone to 63 Sea Zone
            1 battleship and 1 marine moved from 33 Sea Zone to 46 Sea Zone
            1 battleship and 1 marine moved from 46 Sea Zone to 34 Sea Zone
            1 cruiser and 1 marine moved from 33 Sea Zone to 46 Sea Zone
            10 carriers, 1 cruiser, 8 destroyers, 13 fighters, 8 submarines and 5 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
            1 cruiser and 1 marine moved from 46 Sea Zone to 34 Sea Zone
    
        Place Units - Americans
            2 carriers and 1 destroyer placed in 101 Sea Zone
            3 fighters placed in Eastern United States
            1 artillery and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            2 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Hopei from Japanese with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Suiyuyan
            2 artilleries and 13 infantry moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            3 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 infantry moved from 8 Sea Zone to Aleutian Islands
            EDIT: 1 fighter moved from Eastern United States to 8 Sea Zone
            EDIT: 1 carrier moved from 63 Sea Zone to 8 Sea Zone
    
        Non Combat Move - British
            3 fighters moved from Persia to Egypt
            3 aaGuns, 4 artilleries and 28 infantry moved from Eastern Persia to Persia
            1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
            7 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 destroyer and 1 submarine moved from 71 Sea Zone to 81 Sea Zone
            1 fighter and 1 tactical_bomber moved from Persia to Egypt
            4 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Persia to Northwest Persia
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 carrier moved from 90 Sea Zone to 101 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
            1 artillery, 5 infantry and 3 transports moved from 90 Sea Zone to 106 Sea Zone
            1 artillery and 5 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            1 fighter placed in United Kingdom
            1 destroyer placed in 106 Sea Zone
            3 artilleries placed in Persia
            3 infantry placed in Egypt
            Turning on Edit Mode
            EDIT: Removing units owned by British from 101 Sea Zone: 1 carrier
            EDIT: Adding units owned by British to 106 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 0,50
    Americans regular : -0,33
    Japanese regular : 1,67
    Germans AA : -0,17
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 2 destroyers; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 marine moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 97 Sea Zone to 95 Sea Zone
            1 artillery and 1 marine moved from 95 Sea Zone to Sicily
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            3 fighters moved from Yugoslavia to 93 Sea Zone
            2 fighters moved from Southern Italy to Sicily
            1 bomber moved from Southern Italy to Sicily
    
        Combat - Italians
            Battle in Sicily
                Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 marine
                Americans defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 marine in Sicily, round 2 : 1/5 hits, 2.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Sicily, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Sicily
                    Italians roll dice for 1 bomber, 2 fighters and 1 marine in Sicily, round 3 : 1/4 hits, 2.00 expected hits
                    Americans roll dice for 1 artillery in Sicily, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Sicily
                Italians win, taking Sicily from Americans with 1 bomber, 2 fighters and 1 marine remaining. Battle score for attacker is 3
                Casualties for Italians: 1 artillery
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in 93 Sea Zone
                Italians attack with 1 destroyer and 3 fighters
                Americans defend with 1 submarine
                    Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 93 Sea Zone
                Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Italians
            1 carrier, 2 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
            2 fighters moved from Sicily to Yugoslavia
            3 fighters moved from 93 Sea Zone to Southern Italy
            1 bomber moved from Sicily to Southern Italy
            2 mech_infantrys moved from Northern Italy to Romania
    
        Place Units - Italians
            2 destroyers placed in 95 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
            Italians collect 14 PUs (1 lost to blockades); end with 16 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Italians regular : -2.17
    

    Savegame


  • @trulpen hold on, adjustment coming


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 2 destroyers; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 marine moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 97 Sea Zone to 95 Sea Zone
            1 artillery and 1 marine moved from 95 Sea Zone to Sicily
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            3 fighters moved from Yugoslavia to 93 Sea Zone
            2 fighters moved from Southern Italy to Sicily
            1 bomber moved from Southern Italy to Sicily
    
        Combat - Italians
            Battle in Sicily
                Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 marine
                Americans defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 marine in Sicily, round 2 : 1/5 hits, 2.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Sicily, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Sicily
                    Italians roll dice for 1 bomber, 2 fighters and 1 marine in Sicily, round 3 : 1/4 hits, 2.00 expected hits
                    Americans roll dice for 1 artillery in Sicily, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Sicily
                Italians win, taking Sicily from Americans with 1 bomber, 2 fighters and 1 marine remaining. Battle score for attacker is 3
                Casualties for Italians: 1 artillery
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in 93 Sea Zone
                Italians attack with 1 destroyer and 3 fighters
                Americans defend with 1 submarine
                    Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 93 Sea Zone
                Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Italians
            1 carrier, 2 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
            2 fighters moved from Sicily to Yugoslavia
            3 fighters moved from 93 Sea Zone to Southern Italy
            1 bomber moved from Sicily to Southern Italy
            2 mech_infantrys moved from Northern Italy to Romania
    
        Place Units - Italians
            2 destroyers placed in 95 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
            Italians collect 14 PUs (1 lost to blockades); end with 16 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
            EDIT: Adding units owned by Italians to France: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Italians regular : -2.17
    

    Savegame


  • @trulpen one more change


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 2 destroyers; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 marine moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 97 Sea Zone to 95 Sea Zone
            1 artillery and 1 marine moved from 95 Sea Zone to Sicily
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            3 fighters moved from Yugoslavia to 93 Sea Zone
            2 fighters moved from Southern Italy to Sicily
            1 bomber moved from Southern Italy to Sicily
    
        Combat - Italians
            Battle in Sicily
                Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 marine
                Americans defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 marine in Sicily, round 2 : 1/5 hits, 2.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Sicily, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Sicily
                    Italians roll dice for 1 bomber, 2 fighters and 1 marine in Sicily, round 3 : 1/4 hits, 2.00 expected hits
                    Americans roll dice for 1 artillery in Sicily, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Sicily
                Italians win, taking Sicily from Americans with 1 bomber, 2 fighters and 1 marine remaining. Battle score for attacker is 3
                Casualties for Italians: 1 artillery
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in 93 Sea Zone
                Italians attack with 1 destroyer and 3 fighters
                Americans defend with 1 submarine
                    Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 93 Sea Zone
                Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Italians
            1 carrier, 2 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
            2 fighters moved from Sicily to Yugoslavia
            3 fighters moved from 93 Sea Zone to Southern Italy
            1 bomber moved from Sicily to Southern Italy
            2 mech_infantrys moved from Northern Italy to Romania
    
        Place Units - Italians
            2 destroyers placed in 95 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
            Italians collect 14 PUs (1 lost to blockades); end with 16 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
            EDIT: Adding units owned by Italians to France: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Romania: 2 mech_infantrys
            EDIT: Adding units owned by Italians to Northern Italy: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Italians regular : -2.17
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 2 destroyers; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 marine moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 97 Sea Zone to 95 Sea Zone
            1 artillery and 1 marine moved from 95 Sea Zone to Sicily
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            3 fighters moved from Yugoslavia to 93 Sea Zone
            2 fighters moved from Southern Italy to Sicily
            1 bomber moved from Southern Italy to Sicily
    
        Combat - Italians
            Battle in Sicily
                Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 marine
                Americans defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 marine in Sicily, round 2 : 1/5 hits, 2.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Sicily, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Sicily
                    Italians roll dice for 1 bomber, 2 fighters and 1 marine in Sicily, round 3 : 1/4 hits, 2.00 expected hits
                    Americans roll dice for 1 artillery in Sicily, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Sicily
                Italians win, taking Sicily from Americans with 1 bomber, 2 fighters and 1 marine remaining. Battle score for attacker is 3
                Casualties for Italians: 1 artillery
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in 93 Sea Zone
                Italians attack with 1 destroyer and 3 fighters
                Americans defend with 1 submarine
                    Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 93 Sea Zone
                Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Italians
            1 carrier, 2 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
            2 fighters moved from Sicily to Yugoslavia
            3 fighters moved from 93 Sea Zone to Southern Italy
            1 bomber moved from Sicily to Southern Italy
            2 mech_infantrys moved from Northern Italy to Romania
    
        Place Units - Italians
            2 destroyers placed in 95 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
            Italians collect 14 PUs (1 lost to blockades); end with 16 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
            EDIT: Adding units owned by Italians to France: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Romania: 2 mech_infantrys
            EDIT: Adding units owned by Italians to Northern Italy: 2 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 1 artillery
            EDIT: Adding units owned by Italians to Southern France: 1 artillery
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Italians regular : -2.17
    

    Savegame


  • @trulpen ok that’s it. plz use latest


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            3 fighters and 1 tactical_bomber moved from 34 Sea Zone to Guam
    
        Combat - ANZAC
            Battle in Guam
                ANZAC attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield and 2 infantry
                    ANZAC roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Guam, round 2 : 3/6 hits, 2,50 expected hits
                    Japanese roll dice for 2 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Guam
                ANZAC win, taking Guam from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 fighters and 1 tactical_bomber moved from Guam to 34 Sea Zone
            1 cruiser, 4 destroyers and 3 submarines moved from 33 Sea Zone to 34 Sea Zone
            EDIT: 1 tactical_bomber moved from 34 Sea Zone to Queensland
            1 fighter moved from New South Wales to 34 Sea Zone
            1 artillery and 1 mech_infantry moved from New South Wales to Queensland
            1 aaGun and 4 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    ANZAC regular : 0,50
    

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            3 fighters and 1 tactical_bomber moved from 34 Sea Zone to Guam
    
        Combat - ANZAC
            Battle in Guam
                ANZAC attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield and 2 infantry
                    ANZAC roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Guam, round 2 : 3/6 hits, 2,50 expected hits
                    Japanese roll dice for 2 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Guam
                ANZAC win, taking Guam from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 fighters and 1 tactical_bomber moved from Guam to 34 Sea Zone
            1 cruiser, 4 destroyers and 3 submarines moved from 33 Sea Zone to 34 Sea Zone
            EDIT: 1 tactical_bomber moved from 34 Sea Zone to Queensland
            1 fighter moved from New South Wales to 34 Sea Zone
            1 artillery and 1 mech_infantry moved from New South Wales to Queensland
            1 aaGun and 4 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Eastern Persia to Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    ANZAC regular : 0,50
    

    Savegame


  • @trulpen looks like you missed my very latest updates. I’m going to adjust them, won’t affect Anzac. just moving 2 Italian mechs back to n.ita and the art to s.france. if you need to adjust franz because of that I’m ok with it.


  • TripleA Manual Gamesave Post: Germans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Romania: 2 mech_infantrys
            EDIT: Adding units owned by Italians to Northern Italy: 2 mech_infantrys
            EDIT: Removing units owned by Italians from Northern Italy: 1 artillery
            EDIT: Adding units owned by Italians to Southern France: 1 artillery
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • @trulpen my Italian updates, FYI


  • @axis-dominion said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    @trulpen looks like you missed my very latest updates. I’m going to adjust them, won’t affect Anzac. just moving 2 Italian mechs back to n.ita and the art to s.france. if you need to adjust franz because of that I’m ok with it.

    Strange. I know I saw it and I was pretty sure that I downloaded the latest one, but seems I slipped there as well.


  • Ah, ok, there was a third one. Mystery solved.


  • A fourth.


  • @trulpen said in L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3:

    A fourth.

    yah I did a bunch all back-to-back, like within seconds :)

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