tanios Allies +15 -vs- dawgoneit Axis BM3


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 carrier, 3 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            2 artilleries moved from Malaya to 37 Sea Zone
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Hunan to French Indo China
                  Japanese take French Indo China from French
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Siam
            1 infantry moved from Shan State to 37 Sea Zone
            1 marine moved from Malaya to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
            1 artillery and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            1 cruiser and 1 marine moved from 37 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            1 mech_infantry moved from Kiangsu to Hopei
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 armour moved from Kiangsu to Kweichow
            1 artillery moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 destroyer and 1 submarine moved from 44 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in Siam
            Battle in 42 Sea Zone
                Japanese attack with 1 cruiser and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Siam from UK_Pacific, taking 42 Sea Zone from Neutral with 1 cruiser and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Java
                Japanese attack with 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Java, round 2 : 3/6 hits, 2.50 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            3 destroyers moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            1 carrier and 3 destroyers placed in 6 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.00
    

    Savegame

  • '20

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            1 armour moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 armour moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 bomber moved from Gibraltar to 96 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
            Battle in Norway
            Battle in Marshall Islands
            Battle in 96 Sea Zone
                Americans attack with 1 bomber and 1 cruiser
                Italians defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 cruiser in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                Americans win, taking Norway from Germans, taking Marshall Islands from Japanese with 1 bomber and 1 cruiser remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 96 Sea Zone to Gibraltar
            1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters and 6 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to Queensland
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Western United States
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Italians regular : -0.33
    

    Savegame

  • '20

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            1 fighter moved from Tsinghai to Kansu
            1 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Chahar
            Battle in Kansu
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Chahar
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun and 1 fighter
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 infantry
                Japanese defend with 2 fighters and 3 tactical_bombers
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 fighters and 3 tactical_bombers in Yunnan, round 2 : 3/5 hits, 2.83 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : 1.17
    

    Savegame

  • '20

    TripleA Manual Gamesave Post: British round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Combat Move - British
            2 cruisers moved from 98 Sea Zone to 97 Sea Zone
            2 carriers moved from 98 Sea Zone to 97 Sea Zone
            3 destroyers moved from 98 Sea Zone to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 armour moved from Egypt to 98 Sea Zone
            1 marine moved from Egypt to 98 Sea Zone
            3 artilleries moved from Egypt to 98 Sea Zone
            3 infantry moved from Egypt to 98 Sea Zone
            1 battleship and 1 marine moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 armour, 3 artilleries, 4 infantry and 4 transports moved from 98 Sea Zone to 97 Sea Zone
            1 armour and 1 marine moved from 97 Sea Zone to Yugoslavia
            3 artilleries moved from 97 Sea Zone to Yugoslavia
            4 infantry moved from 97 Sea Zone to Yugoslavia
            1 tactical_bomber moved from Egypt to Yugoslavia
            1 fighter moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Gibraltar to 97 Sea Zone
            1 fighter moved from Egypt to Yugoslavia
            1 fighter moved from Egypt to 97 Sea Zone
            1 artillery moved from India to Burma
            1 fighter moved from India to Burma
            1 fighter moved from Egypt to 97 Sea Zone
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    Any scramble to sz 97?

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  • @tanios bring in all the fighters

  • '20

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            1 armour moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 armour moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 bomber moved from Gibraltar to 96 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
            Battle in Norway
            Battle in Marshall Islands
            Battle in 96 Sea Zone
                Americans attack with 1 bomber and 1 cruiser
                Italians defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 cruiser in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                Americans win, taking Norway from Germans, taking Marshall Islands from Japanese with 1 bomber and 1 cruiser remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 96 Sea Zone to Gibraltar
            1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters and 6 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to Queensland
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Western United States
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            1 fighter moved from Tsinghai to Kansu
            1 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Chahar
            Battle in Kansu
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Chahar
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun and 1 fighter
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 infantry
                Japanese defend with 2 fighters and 3 tactical_bombers
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 fighters and 3 tactical_bombers in Yunnan, round 2 : 3/5 hits, 2.83 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    
        Purchase Units - British
            British repair damage of 3x factory_major; Remaining resources: 38 PUs; 
            British buy 1 destroyer and 3 fighters; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 cruisers moved from 98 Sea Zone to 97 Sea Zone
            2 carriers moved from 98 Sea Zone to 97 Sea Zone
            3 destroyers moved from 98 Sea Zone to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 armour moved from Egypt to 98 Sea Zone
            1 marine moved from Egypt to 98 Sea Zone
            3 artilleries moved from Egypt to 98 Sea Zone
            3 infantry moved from Egypt to 98 Sea Zone
            1 battleship and 1 marine moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 armour, 3 artilleries, 4 infantry and 4 transports moved from 98 Sea Zone to 97 Sea Zone
            1 armour and 1 marine moved from 97 Sea Zone to Yugoslavia
            3 artilleries moved from 97 Sea Zone to Yugoslavia
            4 infantry moved from 97 Sea Zone to Yugoslavia
            1 tactical_bomber moved from Egypt to Yugoslavia
            1 fighter moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Gibraltar to 97 Sea Zone
            1 fighter moved from Egypt to Yugoslavia
            1 fighter moved from Egypt to 97 Sea Zone
            1 artillery moved from India to Burma
            1 fighter moved from India to Burma
            1 fighter moved from Egypt to 97 Sea Zone
    
        Combat - British
            Italians scrambles 3 units out of Yugoslavia to defend against the attack in 97 Sea Zone
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in Burma
                British attack with 1 artillery and 1 fighter
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 fighter in Burma, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 fighter in Burma, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 97 Sea Zone
                British attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 submarine, 1 tactical_bomber and 4 transports
                Germans defend with 3 fighters; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 2 transports
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 4 transports in 97 Sea Zone, round 2 : 5/14 hits, 7.00 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 6 fighters and 2 transports in 97 Sea Zone, round 2 : 9/10 hits, 6.00 expected hits
                Units damaged: 1 battleship owned by the British
                    1 destroyer owned by the Italians, 3 destroyers owned by the British, 2 cruisers owned by the Italians, 1 fighter owned by the Italians, 1 submarine owned by the British, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                    British roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 4 fighters, 1 tactical_bomber and 4 transports in 97 Sea Zone, round 3 : 3/9 hits, 5.00 expected hits
                    Italians roll dice for 1 battleship, 5 fighters and 2 transports in 97 Sea Zone, round 3 : 3/6 hits, 4.00 expected hits
                    3 fighters owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                    British roll dice for 1 battleship, 1 bomber, 2 cruisers, 3 fighters, 1 tactical_bomber and 4 transports in 97 Sea Zone, round 4 : 6/8 hits, 4.50 expected hits
                    Italians roll dice for 1 battleship, 2 fighters and 2 transports in 97 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
                    2 transports owned by the Italians, 2 fighters owned by the Italians, 1 battleship owned by the Italians and 2 fighters owned by the British lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 cruisers, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 14
                Casualties for British: 2 carriers, 3 destroyers, 5 fighters and 1 submarine
                Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 2 transports
                Casualties for Germans: 3 fighters
            Battle in Yugoslavia
                British attack with 1 armour, 3 artilleries, 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber
                Germans defend with 1 airfield and 2 tactical_bombers
                    British roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber in Yugoslavia, round 2 : 6/11 hits, 4.17 expected hits
                    Germans roll dice for 2 tactical_bombers in Yugoslavia, round 2 : 1/2 hits, 1.00 expected hits
                    2 tactical_bombers owned by the Germans and 1 fighter owned by the British lost in Yugoslavia
                British win, taking Yugoslavia from Germans with 1 armour, 3 artilleries, 4 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for British: 1 fighter
                Casualties for Germans: 2 tactical_bombers
    
        Non Combat Move - British
            1 tactical_bomber could not land in Yugoslavia and was removed
            1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
            1 bomber moved from 97 Sea Zone to Malta
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 artillery and 5 infantry moved from Egypt to Alexandria
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Burma to India
    
        Place Units - British
            1 destroyer placed in 98 Sea Zone
            2 fighters placed in Egypt
            British undo move 2.
            1 fighter placed in Egypt
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : -0.17
    Japanese regular : 0.50
    Italians regular : 1.67
    Germans regular : 0.00
    British regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 99 Sea Zone to 96 Sea Zone
            3 artilleries and 8 infantry moved from Bulgaria to Yugoslavia
            2 infantry moved from Northern Italy to Yugoslavia
            1 bomber moved from Southern Italy to 112 Sea Zone
    
        Combat - Italians
            Battle in 112 Sea Zone
                Italians attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 112 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Yugoslavia
                Italians attack with 3 artilleries and 10 infantry
                British defend with 1 airfield, 1 armour, 3 artilleries, 4 infantry and 1 marine
                    Italians roll dice for 3 artilleries and 10 infantry in Yugoslavia, round 2 : 0/13 hits, 3.17 expected hits
                    British roll dice for 1 armour, 3 artilleries, 4 infantry and 1 marine in Yugoslavia, round 2 : 5/9 hits, 3.17 expected hits
                    5 infantry owned by the Italians lost in Yugoslavia
                    Italians roll dice for 3 artilleries and 5 infantry in Yugoslavia, round 3 : 1/8 hits, 2.33 expected hits
                    British roll dice for 1 armour, 3 artilleries, 4 infantry and 1 marine in Yugoslavia, round 3 : 1/9 hits, 3.17 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Yugoslavia
                    Italians roll dice for 3 artilleries and 4 infantry in Yugoslavia, round 4 : 2/7 hits, 2.17 expected hits
                    British roll dice for 1 armour, 3 artilleries, 3 infantry and 1 marine in Yugoslavia, round 4 : 4/8 hits, 2.83 expected hits
                    2 infantry owned by the British and 4 infantry owned by the Italians lost in Yugoslavia
                    Italians roll dice for 3 artilleries in Yugoslavia, round 5 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 armour, 3 artilleries, 1 infantry and 1 marine in Yugoslavia, round 5 : 3/6 hits, 2.17 expected hits
                    3 artilleries owned by the Italians and 1 infantry owned by the British lost in Yugoslavia
                British win with 1 armour, 3 artilleries and 1 marine remaining. Battle score for attacker is -30
                Casualties for Italians: 3 artilleries and 10 infantry
                Casualties for British: 4 infantry
            Battle in 96 Sea Zone
                Italians attack with 1 destroyer
                Americans defend with 1 cruiser
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                Americans win with 1 cruiser remaining. Battle score for attacker is -8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Italians
            1 bomber moved from 112 Sea Zone to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3
            Italians collect 10 PUs (3 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Italians regular : -5.00
    British regular : 1.67
    

    Savegame

  • '20

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 fighters moved from Queensland to 55 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer and 1 transport
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the ANZAC lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                1 transport owned by the ANZAC retreated to 45 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
            Battle in 55 Sea Zone
                ANZAC attack with 3 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 55 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
            1 mech_infantry placed in Queensland
            1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.17
    ANZAC regular : -0.17
    

    Savegame

  • '20

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 fighters moved from Queensland to 55 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer and 1 transport
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the ANZAC lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                1 transport owned by the ANZAC retreated to 45 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
            Battle in 55 Sea Zone
                ANZAC attack with 3 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 55 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
            1 mech_infantry placed in Queensland
            1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Gibraltar to Yugoslavia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 1.17
    ANZAC regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_major; Remaining resources: 53 PUs; 
            Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            10 mech_infantrys moved from Germany to Yugoslavia
            1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
            2 bombers moved from Holland Belgium to Yugoslavia
            6 infantry moved from France to Northern Italy
            3 infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Novgorod to Karelia
            1 armour moved from Novgorod to Karelia
            7 armour and 7 mech_infantrys moved from Novgorod to Vyborg
            1 infantry moved from Baltic States to Novgorod
            2 infantry moved from Eastern Poland to Belarus
            2 tactical_bombers moved from Baltic States to Belarus
            1 infantry moved from Eastern Poland to Belarus
            1 artillery moved from Eastern Poland to Western Ukraine
            5 infantry moved from Eastern Poland to Bessarabia
            2 artilleries and 4 mech_infantrys moved from Eastern Poland to Bessarabia
    
        Combat - Germans
            Battle in Karelia
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 aaGun
                    1 aaGun owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
            Battle in Vyborg
                Germans attack with 7 armour and 7 mech_infantrys
                Russians defend with 1 aaGun and 1 artillery
                    Germans roll dice for 7 armour and 7 mech_infantrys in Vyborg, round 2 : 4/14 hits, 4.67 expected hits
                    Russians roll dice for 1 aaGun and 1 artillery in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Vyborg
                Germans win, taking Vyborg from Russians with 7 armour and 6 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 aaGun and 1 artillery
            Battle in Belarus
                Germans attack with 3 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 3 infantry and 2 tactical_bombers in Belarus, round 2 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 3 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Yugoslavia
                Germans attack with 1 artillery, 2 bombers, 2 infantry and 10 mech_infantrys
                British defend with 1 airfield, 1 armour, 3 artilleries and 1 marine; French defend with 1 fighter
                    Germans roll dice for 1 artillery, 2 bombers, 2 infantry and 10 mech_infantrys in Yugoslavia, round 2 : 4/15 hits, 3.83 expected hits
                    British roll dice for 1 armour, 3 artilleries, 1 fighter and 1 marine in Yugoslavia, round 2 : 1/6 hits, 2.50 expected hits
                    1 marine owned by the British, 1 infantry owned by the Germans and 3 artilleries owned by the British lost in Yugoslavia
                    Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 10 mech_infantrys in Yugoslavia, round 3 : 5/14 hits, 3.67 expected hits
                    British roll dice for 1 armour and 1 fighter in Yugoslavia, round 3 : 1/2 hits, 1.17 expected hits
                    1 infantry owned by the Germans, 1 fighter owned by the French and 1 armour owned by the British lost in Yugoslavia
                Germans win, taking Yugoslavia from British with 1 artillery, 2 bombers and 10 mech_infantrys remaining. Battle score for attacker is 27
                Casualties for Germans: 2 infantry
                Casualties for British: 1 armour, 3 artilleries and 1 marine
                Casualties for French: 1 fighter
    
        Non Combat Move - Germans
            2 bombers moved from Yugoslavia to Eastern Poland
            2 tactical_bombers moved from Belarus to Eastern Poland
    
        Place Units - Germans
            2 artilleries and 8 infantry placed in Germany
            7 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,5
            Germans collect 42 PUs (2 lost to blockades); end with 42 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.00
    Germans regular : 0.33
    British regular : -1.67
    

    Savegame

  • '20

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 11 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Archangel to Novgorod
            1 fighter moved from Russia to Novgorod
            2 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 artillery moved from Smolensk to Belarus
            1 artillery and 1 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
            1 fighter moved from Russia to Western Ukraine
            1 fighter moved from Russia to Belarus
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 3 infantry
                    Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
                    Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Western Ukraine, round 3 : 3/4 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 3 infantry
            Battle in Belarus
                Russians attack with 1 artillery, 1 fighter and 3 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Belarus, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Belarus, round 3 : 4/5 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Russia
            1 fighter moved from Novgorod to Bryansk
            2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
            7 infantry moved from Russia to Bryansk
            1 artillery and 5 infantry moved from Vologda to Archangel
            3 infantry moved from Novosibirsk to Kazakhstan
            1 infantry moved from Volgograd to Rostov
            2 armour and 3 mech_infantrys moved from Bryansk to Caucasus
            2 infantry moved from Kazakhstan to Caucasus
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Volgograd
            9 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.67
    Russians regular : 3.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 4 destroyers, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from French Indo China to Burma
            1 tactical_bomber moved from Yunnan to Burma
            1 armour moved from Kweichow to Burma
            1 armour moved from Kwangtung to Yunnan
            1 mech_infantry moved from Kiangsu to Hunan
            1 infantry moved from Siam to Shan State
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Shensi to Suiyuyan
            1 mech_infantry moved from Hunan to Shensi
            1 mech_infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Kiangsu to Kweichow
            1 destroyer moved from 37 Sea Zone to 34 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 34 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from 34 Sea Zone to 45 Sea Zone
            1 submarine moved from 44 Sea Zone to 34 Sea Zone
            1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 34 Sea Zone
            1 fighter moved from Chahar to 6 Sea Zone
            1 tactical_bomber moved from Yunnan to Philippines
            1 fighter moved from Yunnan to Burma
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Kiangsu to Anhwe
            1 fighter moved from Yunnan to Chahar
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 artillery, 1 infantry and 1 transport
                    1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for ANZAC: 1 artillery, 1 infantry and 1 transport
            Battle in Burma
                Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 artillery
                    Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 artillery
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Burma to Yunnan
            1 artillery, 4 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
            1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 35 Sea Zone to 36 Sea Zone
            2 artilleries, 1 infantry and 1 marine moved from Java to 42 Sea Zone
            2 artilleries, 1 infantry, 1 marine and 2 transports moved from 42 Sea Zone to 36 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            3 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
            1 tactical_bomber moved from 45 Sea Zone to 34 Sea Zone
    
        Place Units - Japanese
            1 carrier and 4 destroyers placed in 6 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.17
    UK_Pacific regular : 0.67
    

    Savegame

  • '20

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 carrier, 1 destroyer, 1 factory_minor, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 91 Sea Zone to Holland Belgium
            1 fighter moved from 91 Sea Zone to Holland Belgium
            1 bomber moved from Gibraltar to Holland Belgium
            1 fighter moved from Gibraltar to Holland Belgium
            1 fighter moved from 91 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            7 fighters moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Caroline Islands
                Americans attack with 2 artilleries, 7 fighters and 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese roll AA dice in Caroline Islands : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 2 artilleries, 6 fighters and 2 infantry in Caroline Islands, round 2 : 7/10 hits, 4.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Normandy Bordeaux from Germans, taking Caroline Islands from Japanese with 2 artilleries, 6 fighters and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 bomber, 4 fighters, 2 infantry and 1 mech_infantry
                Germans defend with 1 aaGun and 2 infantry
                    Germans roll AA dice in Holland Belgium : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 1 bomber, 4 fighters, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/9 hits, 3.67 expected hits
                    Germans roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Germans: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            2 carriers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            4 fighters moved from Holland Belgium to 110 Sea Zone
            1 bomber moved from Holland Belgium to United Kingdom
            1 bomber moved from Eastern United States to United Kingdom
            1 cruiser moved from 96 Sea Zone to 97 Sea Zone
            1 mech_infantry moved from Central United States to Western United States
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
            6 fighters moved from Caroline Islands to 33 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 fighter moved from Queensland to 33 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 armour moved from Tunisia to Morocco
    
        Place Units - Americans
            1 airfield and 1 factory_minor placed in Norway
            1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.33
    Japanese regular : -0.67
    Japanese AA : 0.50
    Germans AA : -0.50
    Germans regular : -0.67
    

    Savegame

  • '20

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            1 infantry moved from Tsinghai to Kansu
            1 fighter moved from Tsinghai to Kansu
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Kansu
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun and 1 fighter
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Japanese regular : 1.00
    

    Savegame

  • '20

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 carrier, 1 destroyer, 1 factory_minor, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 91 Sea Zone to Holland Belgium
            1 fighter moved from 91 Sea Zone to Holland Belgium
            1 bomber moved from Gibraltar to Holland Belgium
            1 fighter moved from Gibraltar to Holland Belgium
            1 fighter moved from 91 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            7 fighters moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Caroline Islands
                Americans attack with 2 artilleries, 7 fighters and 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese roll AA dice in Caroline Islands : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 2 artilleries, 6 fighters and 2 infantry in Caroline Islands, round 2 : 7/10 hits, 4.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Normandy Bordeaux from Germans, taking Caroline Islands from Japanese with 2 artilleries, 6 fighters and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 bomber, 4 fighters, 2 infantry and 1 mech_infantry
                Germans defend with 1 aaGun and 2 infantry
                    Germans roll AA dice in Holland Belgium : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 1 bomber, 4 fighters, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/9 hits, 3.67 expected hits
                    Germans roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Germans: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            2 carriers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            4 fighters moved from Holland Belgium to 110 Sea Zone
            1 bomber moved from Holland Belgium to United Kingdom
            1 bomber moved from Eastern United States to United Kingdom
            1 cruiser moved from 96 Sea Zone to 97 Sea Zone
            1 mech_infantry moved from Central United States to Western United States
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
            6 fighters moved from Caroline Islands to 33 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 fighter moved from Queensland to 33 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 armour moved from Tunisia to Morocco
    
        Place Units - Americans
            1 airfield and 1 factory_minor placed in Norway
            1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            1 infantry moved from Tsinghai to Kansu
            1 fighter moved from Tsinghai to Kansu
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Kansu
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun and 1 fighter
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    
        Purchase Units - British
            British repair damage of 2x factory_major; Remaining resources: 40 PUs; 
            British buy 2 artilleries, 1 fighter, 1 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour; Remaining resources: 3 PUs; 
    
        Combat Move - British
            1 artillery and 4 infantry moved from India to Burma
            10 infantry moved from India to Burma
            6 infantry moved from India to Burma
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sicily
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 mech_infantry moved from Libya to 96 Sea Zone
            1 mech_infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 mech_infantry moved from 95 Sea Zone to Sardinia
            1 destroyer moved from 98 Sea Zone to 95 Sea Zone
            1 cruiser moved from 97 Sea Zone to 95 Sea Zone
            1 fighter moved from United Kingdom to France
            1 bomber moved from Malta to 95 Sea Zone
    
        Combat - British
            Battle in France
                British attack with 1 fighter
                Germans defend with 1 aaGun, 1 airfield and 1 factory_minor
                    Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
                    1 aaGun owned by the Germans lost in France
                British win with 1 fighter remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in 95 Sea Zone
                British attack with 1 bomber, 1 cruiser, 1 destroyer and 2 transports
                Italians defend with 1 destroyer
                    British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 transports in 95 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 95 Sea Zone
                British win with 1 bomber, 1 cruiser and 2 transports remaining. Battle score for attacker is 0
                Casualties for British: 1 destroyer
                Casualties for Italians: 1 destroyer
            Battle in Burma
                British attack with 1 artillery and 20 infantry
                Japanese defend with 1 armour
                    British roll dice for 1 artillery and 20 infantry in Burma, round 2 : 4/21 hits, 3.83 expected hits
                    Japanese roll dice for 1 armour in Burma, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 20 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Sardinia
            Battle in Sicily
    
        Non Combat Move - British
            1 fighter moved from France to Normandy Bordeaux
            2 fighters moved from Gibraltar to United Kingdom
            1 fighter and 1 tactical_bomber moved from Malta to Egypt
            2 transports moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from Alexandria to Tobruk
            1 bomber moved from 95 Sea Zone to Normandy Bordeaux
            1 aaGun moved from India to Burma
            1 artillery moved from Alexandria to Tobruk
            1 infantry moved from Alexandria to Tobruk
            1 battleship and 1 cruiser moved from 97 Sea Zone to 95 Sea Zone
            1 infantry moved from Egypt to Alexandria
            1 infantry moved from Persia to Iraq
    
        Place Units - British
            2 transports placed in 110 Sea Zone
            2 artilleries and 1 marine placed in Egypt
            1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in India change ownership: 1 armour
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : 2.33
    Italians regular : 0.67
    Japanese regular : -0.17
    Japanese AA : 0.50
    Germans AA : -0.67
    Germans regular : -0.67
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Place Units - Italians
            1 artillery placed in Northern Italy
            2 infantry placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
            Italians collect 8 PUs (5 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            3 fighters moved from Queensland to Caroline Islands
            1 mech_infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            3 fighters moved from Queensland to Caroline Islands
            1 mech_infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Eastern Poland to Novgorod
            2 infantry moved from Eastern Poland to Western Ukraine
            4 infantry moved from Eastern Poland to Belarus
            1 tactical_bomber moved from Eastern Poland to Belarus
            1 tactical_bomber moved from Eastern Poland to Western Ukraine
            7 armour and 6 mech_infantrys moved from Vyborg to Finland
            1 armour and 1 mech_infantry moved from Karelia to Finland
            10 mech_infantrys moved from Yugoslavia to France
            8 infantry moved from Western Germany to Holland Belgium
            2 bombers moved from Eastern Poland to Holland Belgium
            1 mech_infantry moved from Eastern Poland to Novgorod
            1 tactical_bomber moved from Belarus to Novgorod
            1 artillery moved from Eastern Poland to Belarus
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 1 artillery and 4 infantry
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 2/5 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 artillery and 3 infantry in Belarus, round 3 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 3 infantry
            Battle in Western Ukraine
                Germans attack with 2 infantry and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Finland
                Germans attack with 8 armour and 7 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 8 armour and 7 mech_infantrys in Finland, round 2 : 3/15 hits, 5.17 expected hits
                    Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Finland
                Germans win, taking Finland from Russians with 8 armour and 6 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 2 bombers and 8 infantry
                Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
                    Germans roll dice for 2 bombers and 8 infantry in Holland Belgium, round 2 : 2/10 hits, 2.67 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                    Germans roll dice for 2 bombers and 7 infantry in Holland Belgium, round 3 : 1/9 hits, 2.50 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Americans lost in Holland Belgium
                    Germans roll dice for 2 bombers and 7 infantry in Holland Belgium, round 4 : 3/9 hits, 2.50 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 bombers and 7 infantry remaining. Battle score for attacker is 11
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
            Battle in Novgorod
                Germans attack with 4 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 4 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 1/5 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Western Ukraine to Eastern Poland
            2 artilleries, 3 infantry and 4 mech_infantrys moved from Bessarabia to Eastern Poland
            1 tactical_bomber moved from Novgorod to Eastern Poland
            6 infantry moved from Northern Italy to France
            1 artillery moved from Yugoslavia to Northern Italy
            1 aaGun moved from Western Germany to Northern Italy
            2 bombers moved from Holland Belgium to Western Germany
            2 artilleries and 4 infantry moved from Germany to Poland
    
        Place Units - Germans
            8 infantry and 2 mech_infantrys placed in Western Germany
            5 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
            Germans collect 44 PUs; end with 44 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Russians regular : -0.67
    Germans regular : -2.00
    

    Savegame

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