TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Hit Differential Summary :
It’s been an interesting match… some strong points at times for Allies and utter collapses elsewhere
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 47 PUs; 6 SuicideAttackTokens;
Japanese buy 1 carrier, 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 transport moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 battleship moved from 20 Sea Zone to 43 Sea Zone
Japanese take 35 Sea Zone from Americans
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
6 fighters moved from 20 Sea Zone to Borneo
2 fighters moved from Hunan to 37 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Kiangsu to Chahar
1 armour moved from Kiangsu to Chahar
1 infantry moved from Hopei to Suiyuyan
2 bombers moved from Kiangsi to Sikang
2 tactical_bombers moved from Anhwe to Suiyuyan
1 tactical_bomber moved from Hunan to Chahar
1 battleship and 1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 cruiser moved from 20 Sea Zone to 43 Sea Zone
2 fighters moved from 20 Sea Zone to Borneo
1 tactical_bomber moved from Philippines to 43 Sea Zone
1 tactical_bomber moved from Hunan to Suiyuyan
Combat - Japanese
Battle in Guam
Battle in Celebes
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
Americans defend with 1 submarine
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 37 Sea Zone
Japanese win, taking Guam from Americans, taking Celebes from Dutch with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 2 transports
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 tactical_bomber and 2 transports in 43 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 8 fighters and 3 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 8 fighters and 3 infantry in Borneo, round 2 : 5/12 hits, 5.00 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 8 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Chahar, round 3 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 3 tactical_bombers in Suiyuyan, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 2 bombers
Chinese defend with 1 fighter
Japanese roll dice for 2 bombers in Sikang, round 2 : 1/2 hits, 1.33 expected hits
Chinese roll dice for 1 fighter in Sikang, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Chinese lost in Sikang
Japanese win with 2 bombers remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter
Non Combat Move - Japanese
2 bombers moved from Sikang to Hopei
1 tactical_bomber moved from Suiyuyan to Anhwe
1 tactical_bomber moved from Suiyuyan to Anhwe
1 tactical_bomber moved from Suiyuyan to Hopei
1 tactical_bomber moved from Chahar to Anhwe
1 tactical_bomber moved from Hunan to Malaya
4 carriers moved from 20 Sea Zone to 43 Sea Zone
8 fighters moved from Borneo to 43 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to Malaya
1 armour moved from Kiangsu to Hopei
1 artillery moved from Manchuria to Jehol
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 aaGun moved from Anhwe to Hopei
Place Units - Japanese
1 carrier and 1 destroyer placed in 37 Sea Zone
1 infantry and 2 mech_infantrys placed in Kiangsu
3 infantry placed in Kwangtung
1 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
Japanese collect 52 PUs (4 lost to blockades); end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.33
Japanese regular : -3.17
UK_Pacific regular : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Combat Move - British
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 artillery moved from Greece to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Sardinia
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
2 fighters moved from Cyprus to 95 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to 95 Sea Zone
1 fighter moved from Cyprus to 93 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
2 armour moved from Iraq to Caucasus
1 tactical_bomber moved from India to Caucasus
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
difficult UK combat phase to finalize. Scram 95 2 dd 2 fig 1 tac vs 3 fig. I assumed no scramble SZ6
gonna make a change, hold up
the change is that my dd from 92 that was sent to 93 instead stays at 92. SZ93(southern france) now has my one fig vs your dd. I can’t edit it so if i cant fix it I will recreate the battle in random sz or do forum dice, so ignore sz93 rolls, if that all makes sense haha
@Colt45554 yes it’s definitely interesting! Losing my german fleet was definitely not part of my plan though lol. let’s see where things go from here!
@Colt45554 yeah that’s fine!
@Colt45554 What about the autosave folder? that way you could reset your combat moves.
How do you mean? The error message when trying to delete dd from 93 is that it’s at the start/end of a pending move but if you know the fix I’m all ears, just gotta guide me. I think forum dice will work fine otherwise
@Colt45554 there’s an autosave folder in tripleA that saves files at the end of every step. Mine is in C:\Users\XXXXXXXX\triplea\savedGames\autoSave
If you look at the most recent files, you’ll probably find one that you can reload to change your combat moves.
Wow, did not know about that. I usually save randomly if I’m doing a long turn like USChinUK. Will redo then post
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Combat Move - British
2 destroyers moved from 81 Sea Zone to 95 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 fighter moved from Cyprus to 93 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to 95 Sea Zone
2 fighters moved from Cyprus to 95 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
2 armour moved from Iraq to Caucasus
1 tactical_bomber moved from India to Caucasus
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 artillery moved from 95 Sea Zone to Sardinia
@Colt45554 no scramble in sz 95.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 6 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Greece to 99 Sea Zone
1 marine moved from Syria to 99 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 99 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to Tunisia
2 mech_infantrys moved from Morocco to Tunisia
1 artillery, 2 infantry and 1 marine moved from 94 Sea Zone to Tunisia
1 armour moved from 94 Sea Zone to Tunisia
3 infantry moved from Morocco to 91 Sea Zone
3 infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone
3 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from India to Malaya
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery moved from Marianas to 22 Sea Zone
1 artillery and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
4 fighters moved from 33 Sea Zone to 6 Sea Zone
Combat - Americans
Strategic bombing raid in Malaya
Japanese roll AA dice in Malaya : 0/1 hits, 0.17 expected hits
Bombing raid in Malaya rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Malaya causes 3 damage total.
Battle in Okinawa
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking Okinawa from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Korea
Battle in Tunisia
Americans attack with 1 armour, 1 artillery, 6 infantry, 1 marine and 2 mech_infantrys
Italians defend with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 6 infantry, 1 marine and 2 mech_infantrys in Tunisia, round 2 : 4/11 hits, 2.67 expected hits
Italians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 0/7 hits, 2.50 expected hits
4 infantry owned by the Italians lost in Tunisia
Americans roll dice for 1 armour, 1 artillery, 6 infantry, 1 marine and 2 mech_infantrys in Tunisia, round 3 : 4/11 hits, 2.67 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tunisia, round 3 : 2/3 hits, 1.17 expected hits
1 mech_infantry owned by the Italians, 2 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Tunisia
Americans win, taking Korea from Japanese, taking Tunisia from Italians with 1 armour, 1 artillery, 4 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Italians: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in 34 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers, 5 destroyers and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone
1 fighter moved from 34 Sea Zone to Caroline Islands
1 bomber moved from Western United States to Caroline Islands
1 bomber moved from Malaya to India
2 infantry moved from Central United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 carrier, 1 fighter, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
2 submarines moved from 99 Sea Zone to 97 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 94 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from Egypt to 94 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 destroyers, 3 submarines and 2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
3 infantry placed in Central United States
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans undo move 6.
1 infantry placed in Eastern United States
2 infantry placed in Central United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to Algeria: 1 fighter
EDIT: Removing units owned by Americans from 94 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hunan, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Place Units - Chinese
1 infantry placed in Suiyuyan
1 artillery and 1 infantry placed in Yunnan
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 2 destroyers, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 destroyers moved from 81 Sea Zone to 95 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 fighter moved from Cyprus to 93 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to 95 Sea Zone
2 fighters moved from Cyprus to 95 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
2 armour moved from Iraq to Caucasus
1 tactical_bomber moved from India to Caucasus
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 artillery moved from 95 Sea Zone to Sardinia
Combat - British
Battle in Sardinia
Battle in Caucasus
British attack with 2 armour, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British roll dice for 2 armour, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Caucasus
British win, taking Sardinia from Italians, taking Caucasus from Germans with 2 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in 93 Sea Zone
British attack with 1 fighter
Italians defend with 1 destroyer
British roll dice for 1 fighter in 93 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the British lost in 93 Sea Zone
Italians win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from 95 Sea Zone to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 artilleries and 6 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Northwest Persia
1 tactical_bomber moved from Caucasus to Northwest Persia
1 aaGun and 7 infantry moved from India to Burma
2 fighters moved from India to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Shan State
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 fighter moved from Scotland to United Kingdom
1 battleship moved from 33 Sea Zone to 6 Sea Zone
Place Units - British
1 factory_minor placed in Iraq
3 infantry placed in Persia
1 destroyer placed in 109 Sea Zone
2 infantry placed in Egypt
1 destroyer placed in 81 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,4,4,5,3,3,2,4,3,1,1
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 1.67
Japanese regular : 1.00
Italians regular : -1.00
Japanese AA : -0.17
Germans regular : -0.67
British regular : 0.50
SZ 94: one carrier holds UK tac+fig, other holds French fig, UK fig
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Romania to Bulgaria
1 armour moved from Romania to Bulgaria
2 armour moved from Romania to Bulgaria
1 mech_infantry moved from Romania to Bulgaria
2 infantry moved from Yugoslavia to Bulgaria
3 fighters moved from Southern Italy to 95 Sea Zone
Combat - Italians
Battle in Bulgaria
Italians attack with 3 armour, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 3 armour, 3 infantry and 1 mech_infantry in Bulgaria, round 2 : 2/7 hits, 2.17 expected hits
British roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Bulgaria
Italians win, taking Bulgaria from British with 3 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in 95 Sea Zone
Italians attack with 3 fighters
British defend with 2 destroyers and 1 transport
Italians roll dice for 3 fighters in 95 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 2 destroyers and 1 transport in 95 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the British and 1 fighter owned by the Italians lost in 95 Sea Zone
Italians roll dice for 2 fighters in 95 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 fighter owned by the Italians lost in 95 Sea Zone
1 transport owned by the British lost in 95 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 2 fighters
Casualties for British: 2 destroyers and 1 transport
Non Combat Move - Italians
1 fighter moved from 95 Sea Zone to Southern Italy
2 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from Yugoslavia to Northern Italy
3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
5 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,6,5,3
Italians collect 8 PUs (6 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
British regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 33 Sea Zone to 21 Sea Zone
ANZAC take 22 Sea Zone from Japanese
Combat - ANZAC
Battle in Sumatra
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC win, taking Sumatra from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 cruiser and 2 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Java to Queensland
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to Korea
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 submarine placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from 94 Sea Zone to Rostov
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 2 mech_infantrys moved from Nenetsia to Urals
1 infantry moved from Archangel to Smolensk
1 infantry moved from Belarus to Bryansk
1 bomber moved from Norway to Smolensk
1 bomber moved from Southern Italy to Bryansk
1 fighter and 1 tactical_bomber moved from Norway to 113 Sea Zone
2 submarines moved from 112 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Romania to Greece
Germans take Greece from Americans
6 artilleries moved from Eastern Poland to Western Ukraine
7 infantry moved from Bessarabia to Western Ukraine
5 artilleries moved from Bessarabia to Western Ukraine
12 mech_infantrys moved from Bessarabia to Western Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Sikang
Germans take Kazakhstan from Russians
Germans take Sikang from Chinese
2 armour moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
2 armour moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
7 armour moved from Volgograd to Sikang
@Colt45554 sub submerge or fight in SZ 113?