Triple allied move done.
Italy on the move…
Our cool game gets more and more interesting :)
but you took my carriers before my subs. My carriers fire at 2 and my subs at 2. So you did not ask for selection nor did you give me the best defence! How are we going to deal with that? :face_with_head_bandage:
subs at 1 i mean
@oysteilo yea I guess I forgot about defend at 2 but! I had to keep my destroyer around when you still had subs Alice the 2nd round …
i think you need to propose a way to fix this, or if you are not sure its possible to ask a moderator for help. I am not sure I accept this outcome as you might have to take damage to final/last carrier. that makes a big differance
such as
[dice 2d6]
2d6: 2, 6
just practice a couple of times so you have it right. You can roll all defending dice @ 2, 3 and 4 at the same time as well as all attacking dice
just declare what is what such as
rolling for 2s
[dice 2d6]
rolling for 3s
[dice 2d6]
rolling for 4s
[dice 2d6]
2d6: 3, 5
2d6: 6, 6
2d6: 5, 2
[dice 11d6]
11d6: 4, 6, 5, 1, 2, 2, 2, 2, 2, 6, 4
[dice 21d6]
just give me max defence
21d6: 4, 3, 3, 1, 4, 3, 6, 2, 1, 5, 2, 6, 4, 5, 3, 1, 1, 5, 3, 1, 5
for each round you should declare what units attacker has and what units defender has
@oysteilo I’ll have to deal with this later
alternatively you can roll off line up to the point where you get 9 hits for yourself and 8 hits for me, save and roll online from there
take your time. I wont go tonight anyway (9 pm)
@oysteilo round 2 I got 12 hits , my cas from round 1 are unchanged I will keep those 12 hits for you to take round 2.
4 fighters, 1 battleship (dice 4d6 ) 2 DD, 3 damaged carriers (dice 5d6) 1 tac, 3 cruisers (dice 4d6)
4 fighters, 1 battleship dice 4d6 2 DD, 3 damaged carriers dice 5d6 1 tac, 3 cruisers dice 4d6