No scramble
Wiz (X) vs FMER (L+16) BM3 G2
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I was pleased that Luftwaffe moved further inland Russia so it had limited target range in Med to counterattack. But discouraged that strong German home fleet could move south if I went after Italy. After great thought, I found a way to use most of the RAF by moving and emptying U.S. CVs to land on. I drained the fighters from London & India and still have fewer UK planes in Med than my opponents have when I play Axis. So finally built new fighters. I still can’t match Japan’s fleet. But U.S. finally got an N.O. and Italy will be neutered. Won’t need a powerful UK fleet once the Med is under control.
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@FMErwinRommel yes full scramble…dent bb and cv, subs, dd, crs, cv, bb, ger figs, italian figs…lets hope we go down in valiant glory taking as much as possible!! :hand_with_index_and_middle_fingers_crossed:
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 4 fighters, 1 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - Americans 2 transports moved from 91 Sea Zone to 94 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Algeria to 94 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Libya 2 fighters moved from Egypt to Libya 2 mech_infantrys moved from Morocco to Tunisia 1 bomber moved from Gibraltar to Tunisia 1 infantry moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese Combat - Americans Battle in Libya Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry Italians defend with 1 armour, 2 artilleries and 1 mech_infantry Americans roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Libya, round 2 : 2/6 hits, 2.33 expected hits Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Libya, round 2 : 1/4 hits, 1.50 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Libya Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Libya, round 3 : 3/5 hits, 2.17 expected hits Italians roll dice for 1 armour and 1 artillery in Libya, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Libya Americans win, taking Libya from Italians with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Italians: 1 armour, 2 artilleries and 1 mech_infantry Battle in Tunisia Americans attack with 1 bomber and 2 mech_infantrys Italians defend with 1 infantry Americans roll dice for 1 bomber and 2 mech_infantrys in Tunisia, round 2 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia Americans win, taking Tunisia from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 bomber moved from Tunisia to Gibraltar 2 fighters moved from Libya to Tobruk 2 carriers moved from 91 Sea Zone to 96 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 2 fighters moved from 91 Sea Zone to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 tactical_bombers moved from Eastern United States to Gibraltar 1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 108 Sea Zone 2 submarines moved from 30 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter and 2 tactical_bombers moved from Western United States to 26 Sea Zone 1 fighter and 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 artillery, 2 fighters and 1 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 2 fighters placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 fighter and 2 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 4 : 2/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kansu, round 4 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 1 aaGun, 1 artillery, 2 fighters, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 3 submarines moved from 81 Sea Zone to 97 Sea Zone 3 fighters and 1 tactical_bomber moved from Iraq to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 fighter moved from Russia to Northwest Persia 1 artillery and 2 infantry moved from Iraq to Northwest Persia 4 artilleries, 1 fighter and 10 infantry moved from Iraq to Persia 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in French Madagascar Battle in Northwest Persia British attack with 1 artillery, 1 fighter and 2 infantry Italians defend with 1 armour and 1 mech_infantry British roll dice for 1 artillery, 1 fighter and 2 infantry in Northwest Persia, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Northwest Persia British win, taking French Madagascar from Neutral_Axis, taking Northwest Persia from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 armour and 1 mech_infantry Battle in 97 Sea Zone British attack with 1 battleship, 1 bomber, 3 cruisers, 2 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber Germans defend with 3 fighters; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 2 transports British roll dice for 4 submarines in 97 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians British roll dice for 1 battleship, 1 bomber, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 6/13 hits, 6.67 expected hits Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 5 fighters and 2 transports in 97 Sea Zone, round 2 : 4/10 hits, 5.67 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 1 battleship owned by the Italians, 2 submarines owned by the Italians, 3 submarines owned by the British and 1 carrier owned by the Italians lost in 97 Sea Zone British roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 1 bomber, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 6/13 hits, 6.67 expected hits Italians roll dice for 5 fighters in 97 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits 2 destroyers owned by the British, 1 transport owned by the Italians, 3 fighters owned by the Germans, 2 cruisers owned by the British and 2 fighters owned by the Italians lost in 97 Sea Zone 1 transport owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 cruiser, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 86 Casualties for British: 2 cruisers, 2 destroyers and 3 submarines Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 2 transports Casualties for Germans: 3 fighters Battle in Persia British attack with 4 artilleries, 1 fighter and 10 infantry Germans defend with 1 factory_minor and 2 mech_infantrys British roll dice for 4 artilleries, 1 fighter and 10 infantry in Persia, round 2 : 2/15 hits, 4.17 expected hits Germans roll dice for 2 mech_infantrys in Persia, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Persia British win, taking Persia from Germans with 4 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - British 1 fighter moved from Persia to India 3 aaGuns, 1 armour, 4 artilleries, 19 infantry and 2 mech_infantrys moved from Burma to India 1 fighter moved from Northwest Persia to Iraq 1 armour and 4 mech_infantrys moved from Iraq to Eastern Persia 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 1 armour moved from Alexandria to Trans-Jordan 5 fighters and 1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone 1 carrier moved from 92 Sea Zone to 96 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 armour moved from Algeria to 92 Sea Zone 1 armour moved from 92 Sea Zone to Gibraltar 1 aaGun moved from Algeria to Morocco 1 destroyer moved from 71 Sea Zone to 72 Sea Zone Place Units - British 1 submarine placed in 71 Sea Zone 1 submarine placed in 81 Sea Zone 1 aaGun, 1 artillery and 1 fighter placed in Iraq 1 fighter placed in United Kingdom 1 mech_infantry placed in Egypt Turn Complete - British British collect 39 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4 UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : 0.50 Japanese regular : 0.00 Italians regular : -1.83 Germans regular : 0.33 British regular : -1.50
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Hooray! The British Empire strikes back. But retreats to India. I rolled exactly enough to take out the Italian fleet on round 1. Which tempted me to retreat and save my capital ships. But I didn’t want to leave the Italian tt’s and fighters to continue to pose a threat. Also, taking out the Luftwaffe reduced the threat elsewhere in the Med. Besides, Allies still have the loaded CV’s and rest of U.S. fleet. But not in position. Bat Calc said I’d have 8 units left, and I did.
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Gotta say the dice were not perverse for me this time. In Persia, I rolled half the hits expected and you rolled 1-for-1, but I had overwhelming force and it didn’t matter. But in the important sea battle, we each rolled close to average in the combined rounds. Italy did its job before it was crushed decisively by the U.S. and U.K., losing 145 TUV and half (18) of its 36 fighting units. The Allies don’t have enough troops to invade and hold the underbelly of Europe. But at least its not a threat in U.K.'s backyard or to the Med N.O.'s. .
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TripleA Move Summary: Italians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 10 PUs; Combat Move - Italians 1 bomber moved from Volgograd to Persia
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 10 PUs; Combat Move - Italians 1 bomber moved from Volgograd to Persia Combat - Italians Strategic bombing raid in Persia British roll AA dice in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Non Combat Move - Italians 1 bomber moved from Persia to Caucasus 1 aaGun, 1 armour, 1 artillery and 1 infantry moved from Volgograd to Caucasus 2 marines moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,4 Italians collect 9 PUs (4 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
British AA : -0.17
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@FMErwinRommel Yes always a relief when rolling goes as expected in a fleet battle…the consequences always seem more sever if things go wrong! My italians went down much quicker than yours unfortunately but they still held the allies up for a while.
A petty revenge by bombing your factory to the max! :smiling_imp: -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from South Australia to Queensland 2 fighters moved from Burma to India 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 2 mech_infantrys placed in Queensland 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Algeria to Morocco Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 1 factory_minor, 1 infantry, 8 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 bomber and 1 fighter moved from Western Germany to 97 Sea Zone 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Samara to Novosibirsk 2 armour moved from Samara to Novosibirsk 1 tactical_bomber moved from Volgograd to Novosibirsk 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Rostov to Ukraine 1 mech_infantry moved from Tambov to Ukraine 2 tactical_bombers moved from Volgograd to Bryansk 2 tactical_bombers moved from Volgograd to Ukraine 1 fighter moved from Volgograd to Bryansk 1 fighter moved from Volgograd to Ukraine 3 bombers moved from Volgograd to 97 Sea Zone 1 mech_infantry moved from Samara to Novosibirsk
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@FMErwinRommel sscramble to 110 (the channel)
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No scramble
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 1 factory_minor, 1 infantry, 8 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 bomber and 1 fighter moved from Western Germany to 97 Sea Zone 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Samara to Novosibirsk 2 armour moved from Samara to Novosibirsk 1 tactical_bomber moved from Volgograd to Novosibirsk 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Rostov to Ukraine 1 mech_infantry moved from Tambov to Ukraine 2 tactical_bombers moved from Volgograd to Bryansk 2 tactical_bombers moved from Volgograd to Ukraine 1 fighter moved from Volgograd to Bryansk 1 fighter moved from Volgograd to Ukraine 3 bombers moved from Volgograd to 97 Sea Zone 1 mech_infantry moved from Samara to Novosibirsk Combat - Germans Battle in 97 Sea Zone Germans attack with 4 bombers and 1 fighter British defend with 1 battleship, 1 cruiser and 1 submarine 1 submarine owned by the British Submerged Germans roll dice for 4 bombers and 1 fighter in 97 Sea Zone, round 2 : 4/5 hits, 3.17 expected hits British roll dice for 1 battleship and 1 cruiser in 97 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 1 cruiser owned by the British, 1 bomber owned by the Germans, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 97 Sea Zone Germans win with 3 bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 bomber and 1 fighter Casualties for British: 1 battleship and 1 cruiser Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Bryansk Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novosibirsk Germans attack with 2 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 2 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 3/6 hits, 2.17 expected hits Russians roll dice for 2 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 2 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from 110 Sea Zone to Western Germany 3 bombers moved from 97 Sea Zone to Western Germany 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 infantry moved from Finland to Norway 1 artillery moved from France to Western Germany 2 mech_infantrys moved from Western Germany to France 1 fighter and 2 tactical_bombers moved from Ukraine to Rostov 1 tactical_bomber moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 1 tactical_bomber moved from Novosibirsk to Volgograd 2 mech_infantrys moved from Archangel to Novosibirsk 1 infantry moved from Archangel to Smolensk 1 artillery and 2 infantry moved from Novgorod to Archangel 10 armour and 7 mech_infantrys moved from Samara to Caucasus 2 armour moved from Volgograd to Caucasus 4 mech_infantrys moved from Volgograd to Caucasus 1 aaGun and 4 mech_infantrys moved from Volgograd to Rostov 2 aaGuns, 4 artilleries and 8 infantry moved from Samara to Volgograd 2 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 factory_minor placed in Caucasus 1 submarine and 1 transport placed in 112 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod 3 mech_infantrys placed in Volgograd 4 mech_infantrys placed in Germany 1 bomber and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1 Germans collect 61 PUs (2 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -1.33 Germans regular : 1.50 British regular : 0.83
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@FMErwinRommel Typically for the dice gods your only 2 hits were against my most expensive units! :angry:
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True, but those defenders were the strongest and only got 1 more hit than expected. Those 5 misses could have knocked out a sub and a mech for ten points. And my 3 subs should have averaged 2 convoy points each for total of 6. So all in all you did okay. But taking out the Italian navy and a total of 7 Axis planes does make the sacrifice of the Royal Navy more acceptable (for lack of a better word). Interesting situation in Russia. You’re positioning towards Siberia and I can’t stop you. And still enough mobile units in Cauc with air support to repeat the Mideast attack. Since Russia goes before its Allies, its mobile units have limited options and your mobile units can return to counterattack. Maybe Bry again?
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TripleA Move Summary: Russians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 fighter moved from Russia to Vologda 1 artillery and 1 fighter moved from Russia to Samara 1 fighter and 1 infantry moved from Russia to Tambov 1 infantry and 1 tactical_bomber moved from Russia to Smolensk 4 artilleries, 42 infantry and 3 mech_infantrys moved from Russia to Bryansk
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 fighter moved from Russia to Vologda 1 artillery and 1 fighter moved from Russia to Samara 1 fighter and 1 infantry moved from Russia to Tambov 1 infantry and 1 tactical_bomber moved from Russia to Smolensk 4 artilleries, 42 infantry and 3 mech_infantrys moved from Russia to Bryansk Combat - Russians Battle in Vologda Russians attack with 1 artillery and 1 fighter Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 fighter in Vologda, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 artillery and 1 fighter Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 fighter in Samara, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov retreated to Tambov Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Bryansk Russians attack with 4 artilleries, 42 infantry and 3 mech_infantrys Germans defend with 2 infantry Russians roll dice for 4 artilleries, 42 infantry and 3 mech_infantrys in Bryansk, round 2 : 6/49 hits, 9.50 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 4 artilleries, 42 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Tambov to Russia 1 fighter moved from Samara to Russia 1 fighter moved from Vologda to Russia 1 tactical_bomber moved from Smolensk to Russia 4 aaGuns, 1 armour and 1 infantry moved from Russia to Bryansk 1 artillery moved from Western Ukraine to Bryansk 1 aaGun and 2 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans regular : -1.67 Russians regular : -3.83
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TripleA Move Summary: Japanese round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 5 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 3 carriers, 2 destroyers, 3 fighters, 3 submarines and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 2 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Western Australia 2 infantry moved from Shan State to Burma 1 fighter and 2 tactical_bombers moved from Shan State to Burma 2 bombers moved from Kweichow to Burma
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 5 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 3 carriers, 2 destroyers, 3 fighters, 3 submarines and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 2 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Western Australia 2 infantry moved from Shan State to Burma 1 fighter and 2 tactical_bombers moved from Shan State to Burma 2 bombers moved from Kweichow to Burma Combat - Japanese Battle in Western Australia Battle in Wake Island Battle in 25 Sea Zone Japanese attack with 3 carriers, 2 destroyers, 3 fighters, 3 submarines, 2 tactical_bombers and 1 transport Americans defend with 1 destroyer Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win, taking Western Australia from ANZAC, taking Wake Island from Americans with 3 carriers, 2 destroyers, 3 fighters, 3 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Battle in Burma Japanese attack with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Burma, round 2 : 6/7 hits, 3.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Midway from Americans, taking Burma from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 bombers moved from Burma to Kweichow 1 fighter and 2 tactical_bombers moved from Burma to Shan State 2 infantry moved from French Indo China to Shan State 2 infantry moved from Malaya to Shan State 2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 7 fighters, 2 infantry, 1 marine, 1 submarine, 5 tactical_bombers and 2 transports moved from 42 Sea Zone to 56 Sea Zone 1 destroyer and 1 submarine moved from 41 Sea Zone to 56 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Shensi to Kansu 1 infantry moved from Hopei to Shensi 2 infantry moved from Anhwe to Kweichow 2 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Kweichow to Shan State Place Units - Japanese 2 submarines and 2 transports placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan 1 tactical_bomber placed in Japan 1 submarine placed in 37 Sea Zone 1 destroyer placed in 36 Sea Zone 1 artillery and 1 infantry placed in Malaya 2 infantry placed in French Indo China 1 infantry placed in Shantung Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 3.67 UK_Pacific regular : 0.67
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@FMErwinRommel Difficult choices for the Americans to make in the pacific this round!