I will spend a supply and fight in this battle.
You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from France to 97 Sea Zone
1 artillery and 2 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
1 battleship and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 97 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Egypt
Italians attack with 1 artillery and 2 infantry
British defend with 1 harbour and 1 infantry
Italians roll dice for 1 battleship in Egypt, round 2 : 0/1 hits, 0,67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 1/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from 97 Sea Zone to Southern Italy
Place Units - Italians
1 submarine placed in 95 Sea Zone
2 infantry placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 2 fighters
EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0,50
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from New South Wales to 47 Sea Zone
1 destroyer moved from 53 Sea Zone to 47 Sea Zone
1 submarine moved from 56 Sea Zone to 41 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 5
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 0/1 hits, 0,00 expected hits
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
1 armour, 3 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
2 artilleries and 2 infantry moved from Bryansk to Belarus
3 fighters and 1 tactical_bomber moved from Archangel to Novgorod
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Szechwan to Yunnan
Combat - Russians
Rocket attack in Novgorod does 1 damage to factory_minor owned by Germans
Rockets in Russia roll: 6
Battle in Novgorod
Russians attack with 3 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 3 fighters and 1 tactical_bomber in Novgorod, round 2 : 3/4 hits, 2,17 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 armour, 4 infantry and 1 mech_infantry
Italians defend with 1 infantry
Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/6 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Yunnan
Russians attack with 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Russians win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Belarus
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 armour
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 armour in Belarus, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
2 artilleries and 5 infantry moved from Russia to Bryansk
1 aaGun and 1 artillery moved from Finland to Karelia
1 aaGun and 1 mech_infantry moved from Northwest Persia to Iraq
1 submarine moved from 91 Sea Zone to 110 Sea Zone
Place Units - Russians
1 armour and 2 infantry placed in Ukraine
1 fighter and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
Russians rolls : 0,00
Japanese regular : -0,67
Italians regular : 0,67
Germans regular : 0,17
Russians regular : 0,50
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 5
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0,00 expected hits
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;
Combat Move - Japanese
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from 35 Sea Zone to Celebes
1 battleship moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Central Mongolia to Suiyuyan
Japanese take Suiyuyan from Chinese
2 artilleries moved from Chahar to Hopei
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 mech_infantrys moved from French Indo China to Yunnan
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
4 fighters and 2 tactical_bombers moved from Shan State to Szechwan
1 bomber moved from French Indo China to Szechwan
1 bomber moved from Japan to Yunnan
3 mech_infantrys moved from Malaya to Yunnan
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 bomber, 4 fighters and 2 tactical_bombers
Americans defend with 1 fighter and 1 tactical_bomber; Chinese defend with 1 fighter and 3 infantry
Japanese roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in Szechwan, round 2 : 4/7 hits, 4,00 expected hits
Chinese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/6 hits, 2,83 expected hits
2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 3 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Szechwan, round 3 : 4/5 hits, 3,00 expected hits
Chinese roll dice for 2 fighters in Szechwan, round 3 : 1/2 hits, 1,33 expected hits
1 fighter owned by the Japanese, 1 fighter owned by the Americans and 1 fighter owned by the Chinese lost in Szechwan
Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 3 fighters
Casualties for Americans: 1 fighter and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 3 infantry
Battle in Hopei
Japanese attack with 2 artilleries
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries in Hopei, round 2 : 2/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 battleship and 2 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship and 2 transports in 44 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 battleship and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Celebes
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
Americans defend with 2 fighters and 1 tactical_bomber; ANZAC defend with 1 fighter
Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Celebes, round 2 : 2/6 hits, 2,33 expected hits
UK_Pacific roll dice for 3 fighters and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 2,50 expected hits
2 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 tactical_bomber owned by the Americans lost in Celebes
Japanese roll dice for 2 artilleries and 2 fighters in Celebes, round 3 : 1/4 hits, 1,67 expected hits
UK_Pacific roll dice for 2 fighters in Celebes, round 3 : 2/2 hits, 1,33 expected hits
1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Celebes
Japanese roll dice for 1 artillery and 1 fighter in Celebes, round 4 : 1/2 hits, 0,83 expected hits
UK_Pacific roll dice for 1 fighter in Celebes, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Americans lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 21
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
Casualties for ANZAC: 1 fighter
Casualties for Americans: 2 fighters and 1 tactical_bomber
Battle in Yunnan
Japanese attack with 1 bomber and 6 mech_infantrys
Russians defend with 2 infantry
Japanese roll dice for 1 bomber and 6 mech_infantrys in Yunnan, round 2 : 2/7 hits, 1,67 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 tactical_bomber moved from Japan to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 fighter and 2 tactical_bombers moved from Szechwan to French Indo China
1 bomber moved from Szechwan to French Indo China
1 bomber moved from Yunnan to French Indo China
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from Manchuria to Buyant-Uhaa
1 infantry moved from Soviet Far East to Siberia
Place Units - Japanese
1 destroyer and 3 submarines placed in 6 Sea Zone
1 factory_minor placed in Kwangtung
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -1,17
Americans regular : 0,33
Japanese regular : 3,17
Japanese rolls : 0,00
UK_Pacific regular : -0,50
ANZAC regular : -0,50
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 5
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5,3 and gets 0 hits
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 5 fighters and 1 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
1 fighter moved from Norway to France
1 armour, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
Combat - Americans
Battle in France
Americans attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
Americans roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in France, round 2 : 4/5 hits, 1,50 expected hits
Germans roll dice for 3 infantry in France, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
Americans win, taking France from Germans, taking Normandy Bordeaux from British, taking Southern France from British, taking Tunisia from Americans with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 3 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from France to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Norway to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from New Britain to 47 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 3 submarines and 2 transports moved from 47 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
2 bombers moved from Western United States to United Kingdom
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 3 submarines
EDIT: Adding units owned by Americans to 30 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
2 fighters placed in Eastern United States
1 armour, 1 fighter and 1 infantry placed in Norway
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 2,50
Germans regular : 0,00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
hov. amerikanerne ramte bedre end jeg regnede med…
men det havde jeg ikke tænkt på i den her…frankrig når jo ikke at få penge.
Nej - men det gør tyskerne så desværre heller ikke…
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 1/1 hits, 0,00 expected hits
Germans removing all Technology Tokens after successful research.
Germans discover Shipyards
Activate Technology - Germans
Germans activating Shipyards
Purchase Units - Germans
Germans buy 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Northern Italy to France
4 infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Eastern Poland to Bessarabia
4 infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Poland to Bessarabia
2 fighters moved from Western Germany to France
2 tactical_bombers moved from Germany to France
2 bombers moved from Germany to France
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Germany to Holland Belgium
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
Combat - Germans
Battle in Bessarabia
Germans attack with 3 fighters, 4 infantry and 1 tactical_bomber
Russians defend with 1 armour, 3 infantry and 1 mech_infantry
Germans roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/8 hits, 2,83 expected hits
Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Bessarabia, round 2 : 3/5 hits, 1,83 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/5 hits, 2,33 expected hits
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bessarabia, round 3 : 1/4 hits, 1,50 expected hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 3 fighters and 1 tactical_bomber in Bessarabia, round 4 : 2/4 hits, 2,17 expected hits
Russians roll dice for 1 armour in Bessarabia, round 4 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 fighter owned by the Germans lost in Bessarabia
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 fighter and 4 infantry
Casualties for Russians: 1 armour, 3 infantry and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/3 hits, 1,33 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 3 : 2/3 hits, 1,33 expected hits
British roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in France
Germans attack with 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers
French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 1 armour, 1 infantry and 1 mech_infantry
Germans roll dice for 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers in France, round 2 : 6/11 hits, 4,50 expected hits
French roll dice for 1 armour, 5 infantry and 1 mech_infantry in France, round 2 : 2/7 hits, 2,50 expected hits
2 infantry owned by the Germans, 1 infantry owned by the Americans, 4 infantry owned by the French and 1 mech_infantry owned by the Americans lost in France
Germans roll dice for 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in France, round 3 : 5/9 hits, 4,17 expected hits
French roll dice for 1 armour in France, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in France
Germans captures 0PUs while taking French capital
Germans win, taking France from French with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 3 infantry
Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
Casualties for French: 4 infantry
Battle in 112 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
2 fighters moved from Bessarabia to Romania
1 tactical_bomber moved from Bessarabia to Romania
4 infantry moved from Poland to Eastern Poland
6 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Holland Belgium to Germany
2 bombers, 2 fighters and 2 tactical_bombers moved from France to Western Germany
Place Units - Germans
5 infantry placed in Western Germany
4 infantry and 4 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Germans undo move 3.
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
French regular : 0,00
Germans rolls : 1,00
Russians regular : 1,17
Germans regular : 0,83
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Southern France to Northern Italy
2 fighters moved from 110 Sea Zone to Northern Italy
1 armour moved from Tunisia to Libya
British take Libya from Italians
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Germans
1 infantry moved from Iraq to Syria
British take Syria from Germans
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - British
Battle in Northern Italy
British attack with 1 armour and 2 fighters
Italians defend with 1 factory_minor and 2 mech_infantrys
British roll dice for 1 armour and 2 fighters in Northern Italy, round 2 : 1/3 hits, 1,50 expected hits
Italians roll dice for 2 mech_infantrys in Northern Italy, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Italians lost in Northern Italy
British roll dice for 1 armour and 2 fighters in Northern Italy, round 3 : 1/3 hits, 1,50 expected hits
Italians roll dice for 1 mech_infantry in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Northern Italy
British win, taking Northern Italy from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 2 mech_infantrys
Battle in Egypt
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery, 1 harbour and 2 infantry
British roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the British lost in Egypt
1 artillery owned by the British retreated to Anglo Egyptian Sudan
Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from Northern Italy to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from Persia to Eastern Persia
2 infantry moved from Persia to Iraq
2 artilleries and 2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Algeria to Tunisia
1 infantry moved from Burma to India
Place Units - British
1 fighter and 4 infantry placed in United Kingdom
2 armour and 2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
British collect 40 PUs; end with 40 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians regular : -1,00
British regular : -1,67
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Northern Italy
1 battleship moved from 98 Sea Zone to 93 Sea Zone
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
Combat - Italians
Battle in Northern Italy
Italians attack with 1 bomber and 1 infantry
British defend with 1 armour and 1 factory_minor
Italians roll dice for 1 bomber and 1 infantry in Northern Italy, round 2 : 2/2 hits, 0,83 expected hits
British roll dice for 1 armour in Northern Italy, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Northern Italy
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Battle in Southern France
Italians attack with 1 artillery, 2 fighters and 3 infantry
British defend with 1 aaGun, 2 fighters and 1 infantry; French defend with 1 harbour
British roll AA dice in Southern France : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 battleship in Southern France, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Southern France, round 2 : 1/6 hits, 2,00 expected hits
French roll dice for 1 aaGun, 2 fighters and 1 infantry in Southern France, round 2 : 2/3 hits, 1,67 expected hits
1 aaGun owned by the British, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 3 : 2/4 hits, 1,67 expected hits
French roll dice for 2 fighters in Southern France, round 3 : 1/2 hits, 1,33 expected hits
2 fighters owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from French with 1 artillery and 2 fighters remaining. Battle score for attacker is 19
Casualties for Italians: 3 infantry
Casualties for British: 1 aaGun, 2 fighters and 1 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 bomber moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
French regular : 0,00
Italians regular : 0,83
British AA : -0,33
British regular : 0,50
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 47 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 0/1 hits, 0,00 expected hits
Purchase Units - Russians
Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
1 artillery moved from Karelia to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 artilleries moved from Belarus to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
2 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
3 fighters and 1 tactical_bomber moved from Bryansk to Eastern Poland
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 armour, 2 artilleries, 3 fighters and 1 tactical_bomber
Germans defend with 4 infantry; Italians defend with 1 aaGun
Italians roll AA dice in Eastern Poland : 2/3 hits, 0,50 expected hits
2 fighters owned by the Russians lost in Eastern Poland
Russians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Eastern Poland, round 2 : 2/5 hits, 2,33 expected hits
Germans roll dice for 1 aaGun and 4 infantry in Eastern Poland, round 2 : 0/4 hits, 1,33 expected hits
1 aaGun owned by the Italians and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Eastern Poland, round 3 : 1/5 hits, 2,33 expected hits
Germans roll dice for 3 infantry in Eastern Poland, round 3 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Eastern Poland, round 4 : 3/4 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Eastern Poland, round 4 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Russians: 2 artilleries and 2 fighters
Casualties for Germans: 4 infantry
Casualties for Italians: 1 aaGun
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
1 artillery and 5 infantry moved from Bryansk to Belarus
6 infantry moved from Russia to Bryansk
1 aaGun moved from Karelia to Novgorod
1 fighter moved from Russia to Kansu
1 aaGun moved from Iraq to Persia
1 mech_infantry moved from Iraq to Eastern Persia
Place Units - Russians
2 infantry and 1 mech_infantry placed in Ukraine
Russians undo move 1.
1 armour and 2 infantry placed in Ukraine
1 armour, 5 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Russians rolls : 0,00
Germans regular : -0,33
Russians regular : -0,50
Italians AA : 1,50
Italienske anti air kanoner er nogle farlige djævle:)
åbenbart…stod mellem rumænien eller lukke grænsen. blev lidt dyrt.
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 1/1 hits, 0,00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Long Range Aircraft
Activate Technology - Japanese
Japanese activating Long Range Aircraft
Purchase Units - Japanese
Japanese buy 1 bomber, 2 destroyers, 6 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
3 mech_infantrys moved from Malaya to Burma
Japanese take Burma from UK_Pacific
3 mech_infantrys moved from French Indo China to Burma
1 artillery moved from Hopei to Anhwe
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 artillery moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
4 mech_infantrys moved from Yunnan to Burma
2 bombers moved from French Indo China to India
1 fighter and 2 tactical_bombers moved from French Indo China to Anhwe
Combat - Japanese
Air Battle in India
Combat Hit Differential Summary :
Japanese rolls : 1,00
Skal din ene fighter i indien intercepte?
nej tak…jeg fandt nogle italienske aa-guns i Cairo jeg satser stærkt på :-)
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 1/1 hits, 0,00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Long Range Aircraft
Activate Technology - Japanese
Japanese activating Long Range Aircraft
Purchase Units - Japanese
Japanese buy 1 bomber, 2 destroyers, 6 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
3 mech_infantrys moved from Malaya to Burma
Japanese take Burma from UK_Pacific
3 mech_infantrys moved from French Indo China to Burma
1 artillery moved from Hopei to Anhwe
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 artillery moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
4 mech_infantrys moved from Yunnan to Burma
2 bombers moved from French Indo China to India
1 fighter and 2 tactical_bombers moved from French Indo China to Anhwe
Combat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Anhwe, round 2 : 1/4 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
1 bomber moved from India to French Indo China
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to French Indo China
1 battleship, 1 carrier and 2 transports moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Anhwe to Yunnan
2 fighters moved from Japan to French Indo China
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Siberia to Amur
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 submarine moved from 6 Sea Zone to 9 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
2 destroyers and 1 submarine placed in 6 Sea Zone
1 bomber and 1 tactical_bomber placed in Kwangtung
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : -1,00
UK_Pacific AA : 0,67
Japanese rolls : 1,00