brxxx vs dawgoneit (+12) BM3


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Suiyuyan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Japanese regular : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 1 fighter, 5 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
    
        Non Combat Move - Americans
            1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 7 infantry, 2 mech_infantrys, 1 submarine and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Eastern United States to Gibraltar
            1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from Hawaiian Islands to Queensland
            1 fighter moved from Western United States to Hawaiian Islands
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            5 transports placed in 101 Sea Zone
            5 artilleries and 5 infantry placed in Eastern United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Suiyuyan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from 81 Sea Zone to Iraq
            1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq
            1 fighter moved from Persia to Iraq
            1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
            2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 bomber moved from Anglo Egyptian Sudan to Iraq
            1 battleship, 2 cruisers and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            1 infantry moved from Siam to French Indo China
    
        Combat - British
            Battle in French Indo China
                British attack with 1 infantry
                Japanese defend with 1 armour
                    British roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 armour in French Indo China, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win with 1 armour remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
            Battle in Iraq
                British attack with 1 bomber, 2 fighters and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Iraq, round 2 : 3/4 hits, 2.33 expected hits
                    Italians roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the British and 1 infantry owned by the Italians lost in Iraq
                British win with 1 bomber and 2 fighters remaining. Battle score for attacker is -8
                Casualties for British: 1 tactical_bomber
                Casualties for Italians: 1 infantry
            Battle in Egypt
                British attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Italians defend with 1 harbour and 1 infantry
                    British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
                British win, taking Egypt from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Iraq to 81 Sea Zone
            1 bomber moved from Iraq to Anglo Egyptian Sudan
            1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
            1 fighter moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 infantry moved from India to Burma
    
        Place Units - British
            1 armour, 1 artillery and 1 infantry placed in Persia
            1 armour and 1 mech_infantry placed in Union of South Africa
            1 destroyer placed in 120 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4
            British collect 31 PUs; end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,6,1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
            UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
            Some Units in India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Italians regular : 1.33
    Japanese regular : 1.17
    British regular : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 1 fighter, 5 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
    
        Non Combat Move - Americans
            1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 7 infantry, 2 mech_infantrys, 1 submarine and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Eastern United States to Gibraltar
            1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from Hawaiian Islands to Queensland
            1 fighter moved from Western United States to Hawaiian Islands
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            5 transports placed in 101 Sea Zone
            5 artilleries and 5 infantry placed in Eastern United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Suiyuyan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from 81 Sea Zone to Iraq
            1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq
            1 fighter moved from Persia to Iraq
            1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
            2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 bomber moved from Anglo Egyptian Sudan to Iraq
            1 battleship, 2 cruisers and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            1 infantry moved from Siam to French Indo China
    
        Combat - British
            Battle in French Indo China
                British attack with 1 infantry
                Japanese defend with 1 armour
                    British roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 armour in French Indo China, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win with 1 armour remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
            Battle in Iraq
                British attack with 1 bomber, 2 fighters and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Iraq, round 2 : 3/4 hits, 2.33 expected hits
                    Italians roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the British and 1 infantry owned by the Italians lost in Iraq
                British win with 1 bomber and 2 fighters remaining. Battle score for attacker is -8
                Casualties for British: 1 tactical_bomber
                Casualties for Italians: 1 infantry
            Battle in Egypt
                British attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Italians defend with 1 harbour and 1 infantry
                    British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
                British win, taking Egypt from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Iraq to 81 Sea Zone
            1 bomber moved from Iraq to Anglo Egyptian Sudan
            1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
            1 fighter moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 infantry moved from India to Burma
    
        Place Units - British
            1 armour, 1 artillery and 1 infantry placed in Persia
            1 armour and 1 mech_infantry placed in Union of South Africa
            1 destroyer placed in 120 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4
            British collect 31 PUs; end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,6,1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
            UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
            Some Units in India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Italians regular : 1.33
    Japanese regular : 1.17
    British regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Alexandria to Egypt
            1 bomber moved from Alexandria to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 artillery and 1 harbour
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 2 : 1/3 hits, 1,33 expected hits
                    British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            1 bomber moved from Egypt to Ukraine
            2 armour moved from Romania to Ukraine
            3 mech_infantrys moved from Northern Italy to Romania
            3 fighters moved from Alexandria to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            5 infantry and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    British regular : -0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from New South Wales to Queensland
            1 submarine moved from 61 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier and 1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from New South Wales to Queensland
            1 submarine moved from 61 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier and 1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            2 infantry moved from Tunisia to Libya
                  French take Libya from Italians
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Ukraine to Bryansk
            10 armour, 5 artilleries, 18 infantry and 14 mech_infantrys moved from Ukraine to Rostov
            1 infantry moved from Novgorod to Belarus
                  Germans take Belarus from Russians
            2 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            2 fighters and 2 tactical_bombers moved from Romania to Bryansk
            1 fighter and 1 tactical_bomber moved from Vyborg to Bryansk
    
        Combat - Germans
            Germans creates battle in territory 120 Sea Zone
            Battle in 120 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 120 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Germans lost in 120 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in Bryansk
                Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Bryansk, round 2 : 5/8 hits, 3,83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 10 armour, 5 artilleries, 18 infantry and 14 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 10 armour, 5 artilleries, 18 infantry and 14 mech_infantrys in Rostov, round 2 : 14/47 hits, 12,83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 10 armour, 5 artilleries, 18 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 fighters and 3 tactical_bombers moved from Bryansk to Ukraine
            2 aaGuns moved from Ukraine to Rostov
            8 mech_infantrys moved from Romania to Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Baltic States to Western Ukraine
            8 mech_infantrys moved from Germany to Eastern Poland
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            3 infantry moved from Karelia to Finland
            1 bomber moved from Finland to Western Germany
            1 aaGun and 1 infantry moved from Germany to 114 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 aaGun and 1 infantry moved from 115 Sea Zone to Novgorod
            1 fighter and 2 tactical_bombers moved from Romania to Western Germany
            1 bomber moved from Romania to Ukraine
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            3 artilleries placed in Ukraine
            3 infantry placed in Novgorod
            1 artillery and 2 infantry placed in Normandy Bordeaux
            2 infantry placed in Germany
            1 fighter and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
            Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,33
    Germans regular : 2,00
    British regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Volgograd to Kazakhstan
            2 infantry moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Russia to Bryansk
            3 artilleries and 5 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Vologda
            1 artillery moved from Russia to Vologda
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Bryansk to Russia
    
        Place Units - Russians
            10 infantry placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Jehol to Chahar
            3 fighters and 3 tactical_bombers moved from Anhwe to Chahar
            2 infantry moved from Shan State to Burma
            2 fighters and 2 tactical_bombers moved from Yunnan to Burma
            1 armour moved from French Indo China to Siam
                  Japanese take Siam from UK_Pacific
            1 armour moved from Siam to Shan State
            1 infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
    
        Combat - Japanese
            Battle in Burma
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 4/6 hits, 2,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Chahar
                Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Chahar, round 2 : 5/8 hits, 3,83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from Chahar to Shensi
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Hunan to Yunnan
            1 aaGun, 5 artilleries, 2 infantry and 1 mech_infantry moved from Kweichow to Shensi
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hunan
            3 infantry moved from Shantung to Anhwe
            2 fighters and 2 tactical_bombers moved from Burma to Shensi
            2 transports moved from 35 Sea Zone to 6 Sea Zone
            1 carrier, 2 destroyers and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
            1 marine moved from Guam to 21 Sea Zone
            1 cruiser and 1 marine moved from 21 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 fighter moved from Japan to Philippines
            1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 cruiser moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 factory_minor placed in French Indo China
            3 infantry placed in Malaya
            1 infantry and 2 mech_infantrys placed in Shantung
            2 artilleries and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Japanese regular : 2,50
    UK_Pacific regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 1 factory_minor, 12 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            5 artilleries and 5 infantry moved from 91 Sea Zone to Spain
            1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Gibraltar to Spain
            6 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 destroyers moved from 26 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
    
        Combat - Americans
            Battle in Spain
                Americans attack with 1 armour, 7 artilleries, 12 infantry and 2 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 7 artilleries, 12 infantry and 2 mech_infantrys in Spain, round 2 : 10/22 hits, 6.33 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 7 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in 55 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 55 Sea Zone to Queensland
            1 fighter moved from 55 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    
        Place Units - Americans
            10 infantry placed in Eastern United States
            2 infantry placed in Central United States
            2 destroyers and 1 submarine placed in 10 Sea Zone
            1 factory_minor placed in Mexico
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Mexico: 1 factory_minor
            EDIT: Adding units owned by Americans to Central United States: 4 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.67
    Japanese regular : 0.67
    Neutral_True regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 1 factory_minor, 12 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            5 artilleries and 5 infantry moved from 91 Sea Zone to Spain
            1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Gibraltar to Spain
            6 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 destroyers moved from 26 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
    
        Combat - Americans
            Battle in Spain
                Americans attack with 1 armour, 7 artilleries, 12 infantry and 2 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 7 artilleries, 12 infantry and 2 mech_infantrys in Spain, round 2 : 10/22 hits, 6.33 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 7 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in 55 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 55 Sea Zone to Queensland
            1 fighter moved from 55 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    
        Place Units - Americans
            10 infantry placed in Eastern United States
            2 infantry placed in Central United States
            2 destroyers and 1 submarine placed in 10 Sea Zone
            1 factory_minor placed in Mexico
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Mexico: 1 factory_minor
            EDIT: Adding units owned by Americans to Central United States: 4 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.67
    Japanese regular : 0.67
    Neutral_True regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 artilleries, 1 fighter and 8 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 3 artilleries, 1 fighter and 8 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Chahar, round 2 : 2/12 hits, 3.33 expected hits
                    Japanese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 3 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Japanese regular : -0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 1 factory_minor, 12 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            5 artilleries and 5 infantry moved from 91 Sea Zone to Spain
            1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Gibraltar to Spain
            6 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 destroyers moved from 26 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
    
        Combat - Americans
            Battle in Spain
                Americans attack with 1 armour, 7 artilleries, 12 infantry and 2 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 7 artilleries, 12 infantry and 2 mech_infantrys in Spain, round 2 : 10/22 hits, 6.33 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 7 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in 55 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 55 Sea Zone to Queensland
            1 fighter moved from 55 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    
        Place Units - Americans
            10 infantry placed in Eastern United States
            2 infantry placed in Central United States
            2 destroyers and 1 submarine placed in 10 Sea Zone
            1 factory_minor placed in Mexico
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Mexico: 1 factory_minor
            EDIT: Adding units owned by Americans to Central United States: 4 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 artilleries, 1 fighter and 8 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 3 artilleries, 1 fighter and 8 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Chahar, round 2 : 2/12 hits, 3.33 expected hits
                    Japanese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 3 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 artillery and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber, 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Alexandria
            1 armour and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 armour, 1 fighter and 1 infantry moved from 81 Sea Zone to Egypt
            1 fighter moved from Egypt to Alexandria
            1 armour moved from Anglo Egyptian Sudan to Egypt
            2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
            1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 infantry moved from Gibraltar to Spain
            2 fighters moved from Gibraltar to 81 Sea Zone
            1 armour moved from Persia to Syria
                  British take Iraq from Italians
                  British take Syria from Italians
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 fighter moved from 96 Sea Zone to Malta
    
        Combat - British
            British creates battle in territory 106 Sea Zone
            Battle in Alexandria
                British attack with 1 bomber, 2 fighters and 1 tactical_bomber
                Italians defend with 1 armour and 1 artillery
                    British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Alexandria, round 2 : 2/4 hits, 2.33 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Alexandria, round 2 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Italians and 1 armour owned by the Italians lost in Alexandria
                British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Italians: 1 armour and 1 artillery
            Battle in Egypt
                British attack with 4 armour, 1 infantry and 1 mech_infantry
                Italians defend with 1 artillery, 1 harbour and 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 4 armour, 1 infantry and 1 mech_infantry in Egypt, round 2 : 3/6 hits, 2.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt
                British win, taking Egypt from Italians with 4 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 bomber, 2 fighters and 1 tactical_bomber moved from Alexandria to Anglo Egyptian Sudan
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Spain
    
        Place Units - British
            3 armour placed in Persia
            3 mech_infantrys placed in Union of South Africa
            1 artillery placed in Quebec
            Turning on Edit Mode
            EDIT: Removing units owned by British from 120 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 116 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
            British collect 32 PUs (2 lost to blockades); end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
            UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Americans regular : 2.67
    Italians regular : -1.50
    Japanese regular : 0.00
    Neutral_True regular : 1.00
    British regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            2 armour and 1 bomber moved from Ukraine to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 2 armour and 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 1 bomber in Caucasus, round 2 : 1/3 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Italians win, taking Caucasus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Caucasus to Ukraine
            3 mech_infantrys moved from Romania to Ukraine
            2 mech_infantrys moved from Northern Italy to Bulgaria
            3 infantry moved from Bulgaria to Greece
            1 infantry moved from Bulgaria to Greece
            2 infantry moved from Northern Italy to France
            3 infantry moved from Northern Italy to Southern Italy
            1 fighter moved from Southern Italy to Normandy Bordeaux
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            1 infantry placed in Southern France
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,67
    Russians regular : -0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from Queensland to 54 Sea Zone
            1 armour moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from Queensland to 54 Sea Zone
            1 armour moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            2 infantry moved from Libya to Tobruk
                  French take Tobruk from Italians
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 mech_infantry moved from Rostov to Northwest Persia
                  Germans take Northwest Persia from Neutral_Allies
            1 mech_infantry moved from Rostov to Kazakhstan
            1 bomber moved from Ukraine to Kazakhstan
            3 artilleries and 6 infantry moved from Rostov to Volgograd
            2 fighters and 2 tactical_bombers moved from Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
            2 infantry moved from Rostov to Tambov
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Archangel to Smolensk
                  Germans take Smolensk from Russians
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Bryansk
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 3/6 hits, 2,67 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Tambov
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 3 artilleries and 6 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 3 artilleries and 6 infantry in Volgograd, round 2 : 1/9 hits, 2,50 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
                Germans win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            6 armour moved from Rostov to Northwest Persia
            1 mech_infantry moved from Rostov to Turkey
                  Germans take Turkey from Neutral_True
            11 mech_infantrys moved from Rostov to Northwest Persia
            8 mech_infantrys moved from Ukraine to Caucasus
            3 artilleries moved from Ukraine to Rostov
            1 aaGun moved from Rostov to Volgograd
            4 armour moved from Rostov to Volgograd
            1 fighter and 1 tactical_bomber moved from Tambov to Rostov
            2 fighters and 2 tactical_bombers moved from Bryansk to Rostov
            1 mech_infantry moved from Western Ukraine to Rostov
            8 mech_infantrys moved from Eastern Poland to Ukraine
            4 infantry moved from Novgorod to Belarus
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            1 infantry moved from Finland to Sweden
                  Germans take Sweden from Neutral_True
            1 mech_infantry moved from Western Germany to Switzerland
                  Germans take Switzerland from Neutral_True
            2 infantry moved from Western Germany to France
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
            1 bomber moved from Kazakhstan to Rostov
            1 bomber moved from Western Germany to Southern Italy
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Normandy Bordeaux
            1 artillery and 2 infantry placed in France
            3 infantry placed in Novgorod
            1 armour and 2 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Germany
            2 mech_infantrys placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 64 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Russians regular : 0,33
    Germans regular : 0,00
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            3 infantry moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
            1 artillery and 2 infantry moved from Russia to Bryansk
            1 artillery and 2 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Samara
            1 mech_infantry moved from Russia to Kazakhstan
            4 artilleries and 9 infantry moved from Vologda to Archangel
            3 armour and 4 mech_infantrys moved from Russia to Archangel
            1 armour moved from Russia to Archangel
            1 fighter moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 4 armour, 4 artilleries, 9 infantry and 4 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 4 armour, 4 artilleries, 9 infantry and 4 mech_infantrys in Archangel, round 2 : 6/21 hits, 6.17 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 4 armour, 4 artilleries, 9 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Tambov
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 3 : 0/5 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 4 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Bryansk
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
            1 fighter moved from Bryansk to Russia
            2 aaGuns and 18 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            2 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.67
    Russians regular : -3.17
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 6 artilleries, 2 destroyers, 7 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 infantry moved from Tsinghai to Kansu
                  Japanese take Kansu from Chinese
            2 fighters, 2 infantry and 2 tactical_bombers moved from Shensi to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Shensi to Suiyuyan
            1 submarine moved from 35 Sea Zone to 55 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in Suiyuyan
                Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                Chinese defend with 1 fighter
                    Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Suiyuyan, round 2 : 4/8 hits, 3,83 expected hits
                    Chinese roll dice for 1 fighter in Suiyuyan, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 fighter
            Battle in 55 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 37 Sea Zone to 35 Sea Zone
            3 infantry moved from Malaya to Shan State
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
            3 fighters and 3 tactical_bombers moved from Suiyuyan to Manchuria
            1 fighter and 1 tactical_bomber moved from Shensi to Hopei
            1 fighter and 1 tactical_bomber moved from Shensi to Manchuria
            1 infantry moved from Sikang to Tsinghai
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Burma to Yunnan
            1 aaGun, 5 artilleries, 2 infantry and 1 mech_infantry moved from Shensi to Hopei
            1 infantry moved from Anhwe to Shantung
            1 infantry moved from Anhwe to Shantung
            1 mech_infantry moved from Shantung to Hopei
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            2 transports moved from 35 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            2 destroyers and 2 submarines placed in 6 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Malaya
            3 artilleries placed in Shantung
            1 artillery and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Americans regular : -0,33
    Japanese regular : -1,50
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 1 factory_minor, 11 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Spain to Southern France
            1 bomber moved from Gibraltar to Southern France
            1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
            4 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
            1 fighter moved from Hawaiian Islands to Queensland
            2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Southern France
                Americans attack with 1 bomber and 2 infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Celebes
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Celebes, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Celebes
                    Americans roll dice for 1 artillery and 1 mech_infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    Americans roll dice for 1 artillery and 1 mech_infantry in Celebes, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Celebes, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Celebes
                Americans win, taking Celebes from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            3 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 fighter moved from 55 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            6 infantry moved from Central United States to 101 Sea Zone
            2 aaGuns moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns, 10 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns and 10 infantry moved from 91 Sea Zone to Spain
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 bomber moved from Southern France to Gibraltar
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 artillery and 6 infantry placed in Eastern United States
            5 infantry placed in Central United States
            1 factory_minor placed in Spain
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.17
    Japanese regular : 0.50
    Italians regular : -0.33
    Germans regular : -0.17
    

    Savegame

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