New Guinea has be given a lot of attention by the allies. Not sure it has been justified.
brxxx vs dawgoneit (+12) BM3
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 0.67
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 5 artilleries, 1 fighter, 5 infantry and 5 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 7 infantry, 2 mech_infantrys, 1 submarine and 6 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to Gibraltar 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Hawaiian Islands to Queensland 1 fighter moved from Western United States to Hawaiian Islands 2 destroyers moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 5 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 2 armour, 1 artillery, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from 81 Sea Zone to Iraq 1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq 1 fighter moved from Persia to Iraq 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 bomber moved from Anglo Egyptian Sudan to Iraq 1 battleship, 2 cruisers and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 infantry moved from Siam to French Indo China Combat - British Battle in French Indo China British attack with 1 infantry Japanese defend with 1 armour British roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 armour in French Indo China, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in French Indo China Japanese win with 1 armour remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in Iraq British attack with 1 bomber, 2 fighters and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Iraq, round 2 : 3/4 hits, 2.33 expected hits Italians roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the British and 1 infantry owned by the Italians lost in Iraq British win with 1 bomber and 2 fighters remaining. Battle score for attacker is -8 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 infantry Battle in Egypt British attack with 1 artillery, 1 infantry and 1 tactical_bomber Italians defend with 1 harbour and 1 infantry British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt British win, taking Egypt from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from Iraq to 81 Sea Zone 1 bomber moved from Iraq to Anglo Egyptian Sudan 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from 81 Sea Zone to Anglo Egyptian Sudan 1 infantry moved from India to Burma Place Units - British 1 armour, 1 artillery and 1 infantry placed in Persia 1 armour and 1 mech_infantry placed in Union of South Africa 1 destroyer placed in 120 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4 British collect 31 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,6,1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17 Italians regular : 1.33 Japanese regular : 1.17 British regular : 0.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 5 artilleries, 1 fighter, 5 infantry and 5 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 7 infantry, 2 mech_infantrys, 1 submarine and 6 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to Gibraltar 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Hawaiian Islands to Queensland 1 fighter moved from Western United States to Hawaiian Islands 2 destroyers moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 5 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 2 armour, 1 artillery, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from 81 Sea Zone to Iraq 1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq 1 fighter moved from Persia to Iraq 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 bomber moved from Anglo Egyptian Sudan to Iraq 1 battleship, 2 cruisers and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 infantry moved from Siam to French Indo China Combat - British Battle in French Indo China British attack with 1 infantry Japanese defend with 1 armour British roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 armour in French Indo China, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in French Indo China Japanese win with 1 armour remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in Iraq British attack with 1 bomber, 2 fighters and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Iraq, round 2 : 3/4 hits, 2.33 expected hits Italians roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the British and 1 infantry owned by the Italians lost in Iraq British win with 1 bomber and 2 fighters remaining. Battle score for attacker is -8 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 infantry Battle in Egypt British attack with 1 artillery, 1 infantry and 1 tactical_bomber Italians defend with 1 harbour and 1 infantry British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt British win, taking Egypt from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from Iraq to 81 Sea Zone 1 bomber moved from Iraq to Anglo Egyptian Sudan 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from 81 Sea Zone to Anglo Egyptian Sudan 1 infantry moved from India to Burma Place Units - British 1 armour, 1 artillery and 1 infantry placed in Persia 1 armour and 1 mech_infantry placed in Union of South Africa 1 destroyer placed in 120 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4 British collect 31 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,6,1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17 Italians regular : 1.33 Japanese regular : 1.17 British regular : 0.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Alexandria to Egypt 1 bomber moved from Alexandria to Egypt Combat - Italians Battle in Egypt Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 artillery and 1 harbour Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 2 : 1/3 hits, 1,33 expected hits British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Egypt Italians win, taking Egypt from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 1 bomber moved from Egypt to Ukraine 2 armour moved from Romania to Ukraine 3 mech_infantrys moved from Northern Italy to Romania 3 fighters moved from Alexandria to Southern Italy 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 5 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 British regular : -0,33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; Combat Move - ANZAC 2 fighters moved from New South Wales to Queensland 1 submarine moved from 61 Sea Zone to 54 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 carrier and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; Combat Move - ANZAC 2 fighters moved from New South Wales to Queensland 1 submarine moved from 61 Sea Zone to 54 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 carrier and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 2 infantry moved from Tunisia to Libya French take Libya from Italians 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Ukraine to Bryansk 10 armour, 5 artilleries, 18 infantry and 14 mech_infantrys moved from Ukraine to Rostov 1 infantry moved from Novgorod to Belarus Germans take Belarus from Russians 2 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 2 fighters and 2 tactical_bombers moved from Romania to Bryansk 1 fighter and 1 tactical_bomber moved from Vyborg to Bryansk Combat - Germans Germans creates battle in territory 120 Sea Zone Battle in 120 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 120 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 120 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in Bryansk Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Bryansk, round 2 : 5/8 hits, 3,83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 10 armour, 5 artilleries, 18 infantry and 14 mech_infantrys Russians defend with 1 infantry Germans roll dice for 10 armour, 5 artilleries, 18 infantry and 14 mech_infantrys in Rostov, round 2 : 14/47 hits, 12,83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 10 armour, 5 artilleries, 18 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 fighters and 3 tactical_bombers moved from Bryansk to Ukraine 2 aaGuns moved from Ukraine to Rostov 8 mech_infantrys moved from Romania to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Baltic States to Western Ukraine 8 mech_infantrys moved from Germany to Eastern Poland 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone 3 infantry moved from Karelia to Finland 1 bomber moved from Finland to Western Germany 1 aaGun and 1 infantry moved from Germany to 114 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Novgorod 1 fighter and 2 tactical_bombers moved from Romania to Western Germany 1 bomber moved from Romania to Ukraine Place Units - Germans 1 submarine placed in 112 Sea Zone 3 artilleries placed in Ukraine 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in Normandy Bordeaux 2 infantry placed in Germany 1 fighter and 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : 0,33 Germans regular : 2,00 British regular : 0,67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Kazakhstan 2 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Russia to Bryansk 3 artilleries and 5 infantry moved from Russia to Vologda 2 infantry moved from Russia to Vologda 2 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 1 submarine moved from 105 Sea Zone to 91 Sea Zone Combat - Russians Battle in Bryansk Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Bryansk to Russia Place Units - Russians 10 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 1.00
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Jehol to Chahar 3 fighters and 3 tactical_bombers moved from Anhwe to Chahar 2 infantry moved from Shan State to Burma 2 fighters and 2 tactical_bombers moved from Yunnan to Burma 1 armour moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 armour moved from Siam to Shan State 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese Combat - Japanese Battle in Burma Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 4/6 hits, 2,67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Chahar Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Chahar, round 2 : 5/8 hits, 3,83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from Chahar to Shensi 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Hunan to Yunnan 1 aaGun, 5 artilleries, 2 infantry and 1 mech_infantry moved from Kweichow to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 3 infantry moved from Shantung to Anhwe 2 fighters and 2 tactical_bombers moved from Burma to Shensi 2 transports moved from 35 Sea Zone to 6 Sea Zone 1 carrier, 2 destroyers and 2 fighters moved from 6 Sea Zone to 35 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 fighter moved from Japan to Philippines 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 cruiser moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 destroyer moved from 35 Sea Zone to 55 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 factory_minor placed in French Indo China 3 infantry placed in Malaya 1 infantry and 2 mech_infantrys placed in Shantung 2 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : 2,50 UK_Pacific regular : -0,33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 destroyers, 1 factory_minor, 12 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 5 artilleries and 5 infantry moved from 91 Sea Zone to Spain 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Gibraltar to Spain 6 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Combat - Americans Battle in Spain Americans attack with 1 armour, 7 artilleries, 12 infantry and 2 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 7 artilleries, 12 infantry and 2 mech_infantrys in Spain, round 2 : 10/22 hits, 6.33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 7 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Battle in 55 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 tactical_bomber moved from 55 Sea Zone to Queensland 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Place Units - Americans 10 infantry placed in Eastern United States 2 infantry placed in Central United States 2 destroyers and 1 submarine placed in 10 Sea Zone 1 factory_minor placed in Mexico Turning on Edit Mode EDIT: Removing units owned by Americans from Mexico: 1 factory_minor EDIT: Adding units owned by Americans to Central United States: 4 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 2.67 Japanese regular : 0.67 Neutral_True regular : 1.00
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 destroyers, 1 factory_minor, 12 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 5 artilleries and 5 infantry moved from 91 Sea Zone to Spain 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Gibraltar to Spain 6 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Combat - Americans Battle in Spain Americans attack with 1 armour, 7 artilleries, 12 infantry and 2 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 7 artilleries, 12 infantry and 2 mech_infantrys in Spain, round 2 : 10/22 hits, 6.33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 7 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Battle in 55 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 tactical_bomber moved from 55 Sea Zone to Queensland 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Place Units - Americans 10 infantry placed in Eastern United States 2 infantry placed in Central United States 2 destroyers and 1 submarine placed in 10 Sea Zone 1 factory_minor placed in Mexico Turning on Edit Mode EDIT: Removing units owned by Americans from Mexico: 1 factory_minor EDIT: Adding units owned by Americans to Central United States: 4 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 2.67 Japanese regular : 0.67 Neutral_True regular : 1.00
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries, 1 fighter and 8 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 3 artilleries, 1 fighter and 8 infantry Japanese defend with 2 infantry Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Chahar, round 2 : 2/12 hits, 3.33 expected hits Japanese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : -0.67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 destroyers, 1 factory_minor, 12 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 5 artilleries and 5 infantry moved from 91 Sea Zone to Spain 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Gibraltar to Spain 6 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Combat - Americans Battle in Spain Americans attack with 1 armour, 7 artilleries, 12 infantry and 2 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 7 artilleries, 12 infantry and 2 mech_infantrys in Spain, round 2 : 10/22 hits, 6.33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 7 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Battle in 55 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 tactical_bomber moved from 55 Sea Zone to Queensland 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Place Units - Americans 10 infantry placed in Eastern United States 2 infantry placed in Central United States 2 destroyers and 1 submarine placed in 10 Sea Zone 1 factory_minor placed in Mexico Turning on Edit Mode EDIT: Removing units owned by Americans from Mexico: 1 factory_minor EDIT: Adding units owned by Americans to Central United States: 4 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries, 1 fighter and 8 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 3 artilleries, 1 fighter and 8 infantry Japanese defend with 2 infantry Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Chahar, round 2 : 2/12 hits, 3.33 expected hits Japanese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 3 armour, 1 artillery and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber, 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Alexandria 1 armour and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 armour, 1 fighter and 1 infantry moved from 81 Sea Zone to Egypt 1 fighter moved from Egypt to Alexandria 1 armour moved from Anglo Egyptian Sudan to Egypt 2 armour and 1 mech_infantry moved from Belgian Congo to Egypt 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Gibraltar to Spain 2 fighters moved from Gibraltar to 81 Sea Zone 1 armour moved from Persia to Syria British take Iraq from Italians British take Syria from Italians 1 fighter moved from Gibraltar to 96 Sea Zone 1 fighter moved from 96 Sea Zone to Malta Combat - British British creates battle in territory 106 Sea Zone Battle in Alexandria British attack with 1 bomber, 2 fighters and 1 tactical_bomber Italians defend with 1 armour and 1 artillery British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Alexandria, round 2 : 2/4 hits, 2.33 expected hits Italians roll dice for 1 armour and 1 artillery in Alexandria, round 2 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Alexandria British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Italians: 1 armour and 1 artillery Battle in Egypt British attack with 4 armour, 1 infantry and 1 mech_infantry Italians defend with 1 artillery, 1 harbour and 1 infantry British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 4 armour, 1 infantry and 1 mech_infantry in Egypt, round 2 : 3/6 hits, 2.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt British win, taking Egypt from Italians with 4 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 bomber, 2 fighters and 1 tactical_bomber moved from Alexandria to Anglo Egyptian Sudan 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Spain Place Units - British 3 armour placed in Persia 3 mech_infantrys placed in Union of South Africa 1 artillery placed in Quebec Turning on Edit Mode EDIT: Removing units owned by British from 120 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 116 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5 British collect 32 PUs (2 lost to blockades); end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2 UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : 2.67 Italians regular : -1.50 Japanese regular : 0.00 Neutral_True regular : 1.00 British regular : -0.83
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 2 armour and 1 bomber moved from Ukraine to Caucasus Combat - Italians Battle in Caucasus Italians attack with 2 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 2 armour and 1 bomber in Caucasus, round 2 : 1/3 hits, 1,67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Caucasus to Ukraine 3 mech_infantrys moved from Romania to Ukraine 2 mech_infantrys moved from Northern Italy to Bulgaria 3 infantry moved from Bulgaria to Greece 1 infantry moved from Bulgaria to Greece 2 infantry moved from Northern Italy to France 3 infantry moved from Northern Italy to Southern Italy 1 fighter moved from Southern Italy to Normandy Bordeaux Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 infantry placed in Southern France 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -0,67 Russians regular : -0,33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from Queensland to 54 Sea Zone 1 armour moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from Queensland to 54 Sea Zone 1 armour moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 2 infantry moved from Libya to Tobruk French take Tobruk from Italians 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 mech_infantry moved from Rostov to Northwest Persia Germans take Northwest Persia from Neutral_Allies 1 mech_infantry moved from Rostov to Kazakhstan 1 bomber moved from Ukraine to Kazakhstan 3 artilleries and 6 infantry moved from Rostov to Volgograd 2 fighters and 2 tactical_bombers moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Tambov 2 infantry moved from Rostov to Tambov 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone Combat - Germans Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Bryansk Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 3/6 hits, 2,67 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Tambov Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 3 artilleries and 6 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 3 artilleries and 6 infantry in Volgograd, round 2 : 1/9 hits, 2,50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 6 armour moved from Rostov to Northwest Persia 1 mech_infantry moved from Rostov to Turkey Germans take Turkey from Neutral_True 11 mech_infantrys moved from Rostov to Northwest Persia 8 mech_infantrys moved from Ukraine to Caucasus 3 artilleries moved from Ukraine to Rostov 1 aaGun moved from Rostov to Volgograd 4 armour moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Tambov to Rostov 2 fighters and 2 tactical_bombers moved from Bryansk to Rostov 1 mech_infantry moved from Western Ukraine to Rostov 8 mech_infantrys moved from Eastern Poland to Ukraine 4 infantry moved from Novgorod to Belarus 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Finland to Sweden Germans take Sweden from Neutral_True 1 mech_infantry moved from Western Germany to Switzerland Germans take Switzerland from Neutral_True 2 infantry moved from Western Germany to France 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux 1 bomber moved from Kazakhstan to Rostov 1 bomber moved from Western Germany to Southern Italy Place Units - Germans 1 artillery and 2 infantry placed in Normandy Bordeaux 1 artillery and 2 infantry placed in France 3 infantry placed in Novgorod 1 armour and 2 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Russians regular : 0,33 Germans regular : 0,00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 3 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Tambov 1 artillery and 2 infantry moved from Russia to Bryansk 1 artillery and 2 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Samara 1 mech_infantry moved from Russia to Kazakhstan 4 artilleries and 9 infantry moved from Vologda to Archangel 3 armour and 4 mech_infantrys moved from Russia to Archangel 1 armour moved from Russia to Archangel 1 fighter moved from Russia to Bryansk Combat - Russians Battle in Smolensk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 4 armour, 4 artilleries, 9 infantry and 4 mech_infantrys Germans defend with 1 infantry Russians roll dice for 4 armour, 4 artilleries, 9 infantry and 4 mech_infantrys in Archangel, round 2 : 6/21 hits, 6.17 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 4 armour, 4 artilleries, 9 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Tambov Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 3 : 0/5 hits, 1.67 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 4 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Bryansk Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Tambov to Russia 1 fighter moved from Bryansk to Russia 2 aaGuns and 18 infantry moved from Buryatia to Amur Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -1.67 Russians regular : -3.17
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 6 artilleries, 2 destroyers, 7 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 infantry moved from Tsinghai to Kansu Japanese take Kansu from Chinese 2 fighters, 2 infantry and 2 tactical_bombers moved from Shensi to Suiyuyan 1 fighter and 1 tactical_bomber moved from Shensi to Suiyuyan 1 submarine moved from 35 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone Combat - Japanese Battle in Suiyuyan Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 1 fighter Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Suiyuyan, round 2 : 4/8 hits, 3,83 expected hits Chinese roll dice for 1 fighter in Suiyuyan, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 fighter Battle in 55 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 37 Sea Zone to 35 Sea Zone 3 infantry moved from Malaya to Shan State 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria 3 fighters and 3 tactical_bombers moved from Suiyuyan to Manchuria 1 fighter and 1 tactical_bomber moved from Shensi to Hopei 1 fighter and 1 tactical_bomber moved from Shensi to Manchuria 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Burma to Yunnan 1 aaGun, 5 artilleries, 2 infantry and 1 mech_infantry moved from Shensi to Hopei 1 infantry moved from Anhwe to Shantung 1 infantry moved from Anhwe to Shantung 1 mech_infantry moved from Shantung to Hopei 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 2 transports moved from 35 Sea Zone to 6 Sea Zone Place Units - Japanese 2 destroyers and 2 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya 3 artilleries placed in Shantung 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,33 Japanese regular : -1,50
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 factory_minor, 11 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Spain to Southern France 1 bomber moved from Gibraltar to Southern France 1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone 4 fighters moved from 54 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes 1 fighter moved from Hawaiian Islands to Queensland 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Southern France Americans attack with 1 bomber and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Celebes Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Celebes, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Celebes Americans roll dice for 1 artillery and 1 mech_infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Celebes Americans roll dice for 1 artillery and 1 mech_infantry in Celebes, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Celebes, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 55 Sea Zone Americans attack with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 3 fighters moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 6 infantry moved from Central United States to 101 Sea Zone 2 aaGuns moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 10 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns and 10 infantry moved from 91 Sea Zone to Spain 5 transports moved from 91 Sea Zone to 101 Sea Zone 2 fighters moved from 104 Sea Zone to 91 Sea Zone 1 bomber moved from Southern France to Gibraltar Place Units - Americans 1 transport placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 artillery and 6 infantry placed in Eastern United States 5 infantry placed in Central United States 1 factory_minor placed in Spain 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -1.17 Japanese regular : 0.50 Italians regular : -0.33 Germans regular : -0.17