• Unit Move Attack Defend Cost Notes
    Mech. Infantry 2 2 2 4 +1 MP Inf /Art
    Heavy Tanks 2 4 5 8 Build 1 per turn
    Fighter-Bomber 4 3 2 8 SB at 50%
    Escort Carrier 2 0 1 8 1 Fighter
    Battlecruiser 3 4 4 15 1-hit, SB @ 3
    Heavy Cruiser 2 3 3 14 2-hit, SB @ 2
    Cruiser 2 3 3 10 1- Hit, SB @1
    Fortification - - 3-3 8 Only 1 per space, 1st shot

    i suggest this above

    what you think?

    OOB cruisers at 10 need some changes, so SB at 1
    CA is @2
    BC @3
    BB @4


  • I dont think it is realistic that heavy crusiers have 2 hits when battlecrusiers only have one


  • A heavy cruiser is a protected cruiser with plating on the deck
    a cruiser is basically a light cruiser ( though i am reluctant to use this name) its basically an upgunned destroyer

    A Battlecruiser is also a type of fast battleship that traded heavy plating for speed. It cant take alot of damage, but it sure can serve alot of damage and use its speed to evade targeting guns.

    Also the problem is the IPC costs need to be justified. if you look at my values and create sample battles using these units you will find great balancing done here.

    If you note i have a technology that is improved carriers, which is a 2 hit carrier, with 3 planes and it moves 3…. now if you get this and also buy lots of fast battlecruisers, you got quite a fleet.

    If i were to give the BC a 2 hit, where is the cost justified in even having this unit?


  • ok, for now these are good values


  • Escort Carrier 2 0 1 8 1 Fighter
    Battlecruiser 3 3 3 17 2-hits, SB @ 3
    Cruiser 2 3 3 10 1- Hit, SB @1, ASW

    I got another to run battle sims and the problem is the 4-4 one hit ship wont fit in as a viable ship

    I now favor a 2 hit 3-3 cruiser called a Battlecruiser and drop the cruiser down to 10 IPC.

    In sims this BC unit performs slightly less to a BB in cost per value, but with the added movement of 3, so you have a strategic decision. Plus the 3-3 2-hit appears more like a Graf Spee type of Pocket Battleship.

    If you rate the extra movement highly then drop the BB to 19 IPC, to make it a harder decision. I think the CVE is pretty much balanced with other units.


  • Ok, but then how about the Crusier is renamed Heavy Crusier, and there is also a light crusier peice that speacilizes in anti-aircraft fire.
    I think you should bring back the naval AA fire rules from AARHE

    AA Rolls
    Battleship         2
    Battlecrusier     1(becasue there older ships mainly desinged for fighting other c
    Heavy Crusier   2
    Light Crusier     2
    Destoyer          0
    Aircraft Carrer   1
    Escort Carrier  1or 0

    possible crusier stats
                      C    M  A  D  Speacial
    Heavy Crusier 11  2  3  3  SB @2 ASW
    Light Crusier  9    2  2  2  SB@1 ASW

    I just want too include all the major ship classes. If we have Light and Heavy Crusiers, Battlecrusiers, and Escout Carriers added to the OOB units, we have not left anything out

    I also think destoyers should be reduced 1-1 units that are cheaper. Also, what if subs only attacked a 1?


  • I love your idea, but im not sure all the AARHE ideas can be extrapolated or should be in AA50HE.

    This version must be a simple fix and like 12 pages no more of ideas and that includes optional rules.

    OK here we go:

    BB 4-4-2-20 ( 2 hits SB @4)
    CA 3-3-2-17 (2 hits SB @3)  ( Use MB AA battleships for this piece)
    CL 3-3-2-10 ( 1 hit SB @1)  ( this is the new standard cruiser)
    DD 2-2-2-8 ( ASW)

    Each ship has the following special values:

    BB= preemptive fire in all combat unless another battleship is present ( long range guns)
    CA= If this unit rolls a two or less a plane is hit if involved
    CL= If this unit rolls a one a plane is hit if involved
    DD= ASW units no special AA defense
    CV= If this unit rolls a one a plane is hit if involved
    CVE= no special ability.

    Your way makes airplanes go bye bye too easily. Remember we have ports to protect ships as well.

    is this closer?


  • so we are getting rid of battlecrusiers/ or do they just not have an AA value
    I think their should be at least one peice with a movement of 3


  • its just a name only and their is no room for 2 new cruiser types pieces. Lets just focus on one new ship so that all the people wont feel like " gee whats the point of all these new ships?"

    I prefer the term Battlecruiser, because if we call the thing a heavy cruiser then the oob cruiser needs to be renamed a light cruiser and id prefer to avoid that, but its not the main concern. The main thing is the OOB cruiser needs to drop to 10 or the BB is way better buy according to battle sims.

    Now that leaves a huge hole from 20 and 10 ipc, which means we still need the fill space, so i advise a 3-3 2 hit ship… something thats a bit cheaper so Italy or Germany might want one or Japan.


  • pree@Imperious:

    BB= preemptive fire in all combat unless another battleship is present ( long range guns)

    by the way the “unless another [enemy] battleship is present” bit was superseded and removed

    shouldn’t say “all combat”, its inflexible as its unknown what the shore bombardment rules are going to be


  • ok always on then.

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