This thread is for compiling the various 5.0 text for AARHE
National Unit Characteristics: ( as per revised values)
Soviet Union:
2 infantry cost 5 IPC. If you buy an odd amount the cost is still 3 for them.
Mechanized infantry: 3-2 move 2 cost 5, these may transport one art or one inf two spaces
Starting tanks and tanks built on turn 1 are at 3-2 ( cost 5), starting on turn 2 built tanks are 3-3
Fighters are 3-3 and cost is 8
Bombers are 3-1 and cost is 12
Soviets may not build battleships or carriers
Germany:
Infantry may buy 3 infantry for 8 IPC
Armor are at 4-3 and cost 6 Tanks are boosted by fighters +1 at 1:1 basis
Mechanized Infantry: 3-2 move 2 cost 5, these may transport one art or one inf two spaces.
Fighters are at 4-3 and move 5
Bombers SBR rolls are at +1
submarines cost -1
2+ or more subs in the same sea zone get a ENR attack modifier of +1
One German Battleship attacks and defends at 5
One Cruiser attacks and defend at 4
England:
Mechanized Infantry: 2-2-4 –move 2 these may transport one art or one inf two spaces
Armor are 3-2 units for the rest of game
fighters are 3-4
Bombers get a +2 SBR die modifier
USA:
All infantry move 2 spaces
Armor are 3-3
Mechanized Armor: 3-2-5 these may transport one art or one inf two spaces
Artillery move 2
Fighters 4-3-5
Bombers 4-2-7 +3 on SBR attack roll
Transports cost -1
Carriers cost -1
Japan:
Japanese infantry on small islands and Japan defend at 3 on all rounds
all Japanese tanks are 3-2 cost 5
Mechanized infantry 2-2 cost 5 move 2 these may transport one art or one inf two spaces
All original fighters are 4-3 and move 6, all others built are at 3-3 but still move 6
One Japanese battleship takes 3 hits and is a 5-5 unit
Japanese destroyers or cruisers cost -1
Italy:
All tanks are 3-2
Mechanized infantry is 2-2-5 these may transport one art or one inf two spaces
fighters are 3-3
bomber is 3-1
battleships are 3-4 units but cost -2 IPC
China:
the Chinese fighter is replaceable if destroyed but it takes 2 turns to arrive and IPC is deducted from US totals.
One infantry is placed each turn in each unoccupied territory.
comment? suggestions?