NO scramble.
Odonis (X) v Dowgoneit (A) BM3 20L
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Egypt 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 bomber moved from Northern Italy to Egypt Combat - Italians Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 armour and 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits, 1.67 expected hits British roll dice for 1 armour and 1 infantry in Alexandria, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the British lost in Alexandria Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 3 : 2/6 hits, 1.67 expected hits British roll dice for 1 armour in Alexandria, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour and 1 infantry Casualties for Italians: 1 infantry Battle in Egypt Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry British defend with 1 artillery, 1 harbour and 1 infantry; ANZAC defend with 2 infantry Italians roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the ANZAC, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 1 artillery and 1 bomber in Egypt, round 3 : 3/3 hits, 1.50 expected hits British roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 2 infantry Casualties for British: 1 artillery and 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Italians 1 bomber moved from Egypt to Tobruk 1 destroyer moved from 96 Sea Zone to 95 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone 2 artilleries and 1 infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Southern Italy 1 armour moved from Albania to Romania 2 infantry moved from Albania to Yugoslavia Place Units - Italians 1 transport placed in 95 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,5,2 Italians collect 5 PUs (6 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians regular : 1.67 British regular : 0.00
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 aaGuns moved from New South Wales to Queensland 2 fighters moved from New Zealand to Java 1 fighter moved from Queensland to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 aaGuns moved from New South Wales to Queensland 2 fighters moved from New Zealand to Java 1 fighter moved from Queensland to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 72 Sea Zone to 76 Sea Zone 1 destroyer moved from 76 Sea Zone to 81 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 destroyer, 1 fighter, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 3 fighters and 4 tactical_bombers moved from Western Germany to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 97 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 110 Sea Zone to 88 Sea Zone 1 submarine moved from 111 Sea Zone to 124 Sea Zone 1 armour moved from Yugoslavia to Greece 1 armour moved from Bulgaria to Greece 4 infantry moved from Bulgaria to Greece 1 bomber moved from Western Germany to Greece 1 bomber moved from Western Germany to 97 Sea Zone Combat - Germans Battle in Gibraltar Battle in 88 Sea Zone Germans attack with 1 submarine British defend with 1 infantry and 1 transport 1 transport owned by the British and 1 infantry owned by the British lost in 88 Sea Zone Germans win, taking Gibraltar from British with 1 submarine remaining. Battle score for attacker is 10 Casualties for British: 1 infantry and 1 transport Battle in Greece Germans attack with 2 armour, 1 bomber and 4 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 2 armour, 1 bomber and 4 infantry in Greece, round 2 : 3/7 hits, 2.33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans roll dice for 2 armour, 1 bomber and 3 infantry in Greece, round 3 : 3/6 hits, 2.17 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Greece from Neutral_Allies with 2 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 4 infantry Battle in 97 Sea Zone Germans attack with 1 bomber, 4 fighters and 5 tactical_bombers British defend with 1 carrier, 1 destroyer and 2 fighters Germans roll dice for 1 bomber, 4 fighters and 5 tactical_bombers in 97 Sea Zone, round 2 : 8/10 hits, 5.83 expected hits British roll dice for 1 carrier, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits 1 destroyer owned by the British, 1 tactical_bomber owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone Germans win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 33 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 carrier, 1 destroyer and 2 fighters Non Combat Move - Germans 3 fighters and 3 tactical_bombers moved from 97 Sea Zone to Egypt 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Southern Italy 1 bomber moved from 97 Sea Zone to Western Germany 1 artillery moved from France to Western Germany 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 5 armour moved from France to Germany 1 bomber moved from Greece to Western Germany 1 artillery and 1 infantry moved from Norway to Finland 1 battleship moved from 111 Sea Zone to 112 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone 2 artilleries and 8 infantry moved from Yugoslavia to Romania Place Units - Germans 1 destroyer and 2 transports placed in 112 Sea Zone 1 fighter placed in Western Germany 3 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : -0.67 Germans regular : 3.67 British regular : -1.00
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 destroyer, 1 fighter, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 3 fighters and 4 tactical_bombers moved from Western Germany to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 97 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 110 Sea Zone to 88 Sea Zone 1 submarine moved from 111 Sea Zone to 124 Sea Zone 1 armour moved from Yugoslavia to Greece 1 armour moved from Bulgaria to Greece 4 infantry moved from Bulgaria to Greece 1 bomber moved from Western Germany to Greece 1 bomber moved from Western Germany to 97 Sea Zone Combat - Germans Battle in Gibraltar Battle in 88 Sea Zone Germans attack with 1 submarine British defend with 1 infantry and 1 transport 1 transport owned by the British and 1 infantry owned by the British lost in 88 Sea Zone Germans win, taking Gibraltar from British with 1 submarine remaining. Battle score for attacker is 10 Casualties for British: 1 infantry and 1 transport Battle in Greece Germans attack with 2 armour, 1 bomber and 4 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 2 armour, 1 bomber and 4 infantry in Greece, round 2 : 3/7 hits, 2.33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans roll dice for 2 armour, 1 bomber and 3 infantry in Greece, round 3 : 3/6 hits, 2.17 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Greece from Neutral_Allies with 2 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 4 infantry Battle in 97 Sea Zone Germans attack with 1 bomber, 4 fighters and 5 tactical_bombers British defend with 1 carrier, 1 destroyer and 2 fighters Germans roll dice for 1 bomber, 4 fighters and 5 tactical_bombers in 97 Sea Zone, round 2 : 8/10 hits, 5.83 expected hits British roll dice for 1 carrier, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits 1 destroyer owned by the British, 1 tactical_bomber owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone Germans win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 33 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 carrier, 1 destroyer and 2 fighters Non Combat Move - Germans 3 fighters and 3 tactical_bombers moved from 97 Sea Zone to Egypt 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Southern Italy 1 bomber moved from 97 Sea Zone to Western Germany 1 artillery moved from France to Western Germany 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 5 armour moved from France to Germany 1 bomber moved from Greece to Western Germany 1 artillery and 1 infantry moved from Norway to Finland 1 battleship moved from 111 Sea Zone to 112 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone 2 artilleries and 8 infantry moved from Yugoslavia to Romania Place Units - Germans 1 destroyer and 2 transports placed in 112 Sea Zone 1 fighter placed in Western Germany 3 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : -0.67 Germans regular : 3.67 British regular : -1.00
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 artillery and 7 infantry moved from Novgorod to Belarus 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Western Ukraine to Bessarabia 1 armour, 2 artilleries and 1 mech_infantry moved from Ukraine to Western Ukraine 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Rostov to Ukraine 1 armour and 1 fighter moved from Russia to Belarus 2 aaGuns and 18 infantry moved from Buryatia to Amur Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Novgorod 6 infantry placed in Russia Russians undo move 2. 2 infantry placed in Novgorod 1 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 1 marine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan 1 infantry moved from Chahar to Suiyuyan 2 bombers moved from Kwangsi to Suiyuyan Combat - Japanese Battle in Suiyuyan Japanese attack with 2 bombers and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers and 1 infantry in Suiyuyan, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan Japanese win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Szechwan Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 2/6 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Suiyuyan to Anhwe 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar 3 infantry moved from Jehol to Anhwe 3 artilleries, 6 infantry and 1 mech_infantry moved from Anhwe to Kweichow 1 artillery and 1 infantry moved from Hunan to Kweichow 2 fighters and 2 tactical_bombers moved from Szechwan to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 2 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe 1 fighter moved from Kwangsi to Yunnan 1 aaGun moved from Jehol to Anhwe 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 carrier moved from 36 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 cruiser and 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 armour and 1 infantry moved from Korea to 6 Sea Zone 1 armour, 1 artillery, 5 infantry, 1 marine and 4 transports moved from 6 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 carrier moved from 35 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 4 infantry moved from Manchuria to Jehol Place Units - Japanese 1 factory_minor placed in French Indo China 1 destroyer and 1 transport placed in 6 Sea Zone 1 marine placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.50
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 submarine moved from 38 Sea Zone to 39 Sea Zone 1 destroyer moved from 43 Sea Zone to 45 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 10 Sea Zone to Eastern United States Place Units - Americans 1 carrier and 2 destroyers placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 10 infantry moved from Shensi to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 submarine moved from 38 Sea Zone to 39 Sea Zone 1 destroyer moved from 43 Sea Zone to 45 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 10 Sea Zone to Eastern United States Place Units - Americans 1 carrier and 2 destroyers placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 10 infantry moved from Shensi to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Ontario to Quebec 1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 artillery moved from Ethiopia to 76 Sea Zone 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan 2 artilleries, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq 1 battleship moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 bomber and 1 tactical_bomber moved from Malta to 98 Sea Zone Combat - British Battle in Iraq British attack with 2 artilleries and 2 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 2 artilleries and 2 infantry in Iraq, round 2 : 1/4 hits, 1.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 2 artilleries and 2 infantry in Iraq, round 3 : 0/4 hits, 1.33 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq British roll dice for 2 artilleries and 1 infantry in Iraq, round 4 : 1/3 hits, 1.00 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_Axis: 3 infantry Casualties for British: 1 infantry Battle in 98 Sea Zone British attack with 1 bomber and 1 tactical_bomber Italians defend with 1 cruiser, 1 submarine and 2 transports 1 submarine owned by the Italians Submerged British roll dice for 1 bomber and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 cruiser and 2 transports in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 98 Sea Zone 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 26 Casualties for Italians: 1 cruiser and 2 transports Non Combat Move - British 1 tactical_bomber moved from 98 Sea Zone to Cyprus 1 bomber moved from 98 Sea Zone to Belgian Congo Place Units - British 1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa 1 destroyer and 1 transport placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4 British collect 29 PUs; end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Italians regular : -0.50 Neutral_Axis regular : -0.67 British regular : -1.00
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 marine; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery moved from Yugoslavia to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 mech_infantry moved from Alexandria to Trans-Jordan Italians take Trans-Jordan from British 1 armour moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Tobruk to Cyprus Combat - Italians Battle in Cyprus Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 tactical_bomber Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Cyprus, round 2 : 0/3 hits, 1.33 expected hits British roll dice for 1 tactical_bomber in Cyprus, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Cyprus, round 3 : 2/3 hits, 1.33 expected hits British roll dice for 1 tactical_bomber in Cyprus, round 3 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the British and 1 infantry owned by the Italians lost in Cyprus Italians win, taking Cyprus from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 infantry Casualties for British: 1 tactical_bomber Battle in Anglo Egyptian Sudan Italians attack with 1 armour and 1 artillery British defend with 1 mech_infantry Italians roll dice for 1 armour and 1 artillery in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 armour and 1 artillery remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt 1 submarine moved from 98 Sea Zone to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 99 Sea Zone 1 destroyer moved from 95 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Yugoslavia to Albania 2 infantry moved from Yugoslavia to Romania 1 aaGun moved from Yugoslavia to Romania 1 bomber moved from Cyprus to Southern Italy Place Units - Italians 1 marine placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 British regular : -0.33
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 3 fighters moved from Java to India 1 cruiser moved from 42 Sea Zone to 39 Sea Zone 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 3 fighters moved from Java to India 1 cruiser moved from 42 Sea Zone to 39 Sea Zone 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 artillery and 1 infantry moved from Romania to Bessarabia 3 fighters and 3 tactical_bombers moved from Egypt to Iraq 1 fighter and 1 tactical_bomber moved from Southern Italy to Bessarabia 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 battleship and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 1 fighter moved from Western Germany to 115 Sea Zone 1 bomber moved from Western Germany to Iraq 1 bomber moved from Western Germany to 115 Sea Zone 1 destroyer moved from 91 Sea Zone to 111 Sea Zone Combat - Germans Battle in Bessarabia Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 111 Sea Zone Germans attack with 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 111 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 111 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 111 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 111 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 111 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 111 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 111 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 111 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 111 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Iraq Germans attack with 1 bomber, 3 fighters and 3 tactical_bombers British defend with 2 artilleries and 1 infantry Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in Iraq, round 2 : 5/7 hits, 4.17 expected hits British roll dice for 2 artilleries and 1 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 2 artilleries owned by the British and 1 infantry owned by the British lost in Iraq Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11 Casualties for British: 2 artilleries and 1 infantry Battle in 115 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 destroyer and 1 fighter Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 battleship, 1 bomber, 1 destroyer and 1 fighter in 115 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Germans Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Germans lost in 115 Sea Zone Russians roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 battleship in 115 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 bomber and 1 fighter in 115 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Russians, 1 fighter owned by the Germans and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship and 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 destroyer and 1 fighter Casualties for Russians: 1 cruiser and 1 submarine Non Combat Move - Germans 1 bomber moved from 115 Sea Zone to Western Germany 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 114 Sea Zone 1 armour moved from Germany to 114 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 115 Sea Zone to Vyborg 1 artillery and 5 infantry moved from Finland to Vyborg 3 aaGuns, 1 armour, 2 artilleries and 13 infantry moved from Poland to Eastern Poland 1 fighter and 1 tactical_bomber moved from Bessarabia to Romania 1 artillery and 7 infantry moved from Romania to Eastern Poland 5 mech_infantrys moved from Germany to Eastern Poland 7 armour moved from Germany to Eastern Poland 1 aaGun moved from Western Germany to Germany 1 aaGun moved from Western Germany to France 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 2 armour moved from Greece to Romania 3 infantry moved from Greece to Bulgaria 1 bomber moved from Iraq to Trans-Jordan 3 fighters and 3 tactical_bombers moved from Iraq to Trans-Jordan 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone 1 armour moved from 92 Sea Zone to Algeria Germans take Algeria from Neutral_Axis 1 infantry moved from 92 Sea Zone to Algeria 1 carrier, 1 cruiser and 1 submarine moved from 91 Sea Zone to 112 Sea Zone 1 submarine moved from 88 Sea Zone to 92 Sea Zone Place Units - Germans 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys placed in Germany 2 submarines placed in 112 Sea Zone Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : -2.00 British regular : -1.00
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@Odonis @dawgoneit
How we doing? -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Belarus to Baltic States 2 fighters moved from Belarus to Baltic States 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 fighter and 1 tactical_bomber moved from Western Ukraine to Baltic States Combat - Russians Battle in Baltic States Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/6 hits, 2.50 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Baltic States to Bryansk 2 aaGuns, 1 armour, 2 artilleries and 16 infantry moved from Belarus to Bryansk 1 artillery and 2 infantry moved from Ukraine to Bryansk 2 aaGuns, 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk 7 infantry moved from Russia to Bryansk 2 aaGuns and 16 infantry moved from Amur to Manchuria Place Units - Russians 10 infantry placed in Russia Russians undo move 1. 10 infantry placed in Russia 1 infantry and 1 mech_infantry placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6 Russians collect 38 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.50
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 cruiser, 1 factory_minor and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 infantry moved from Jehol to Manchuria 2 fighters moved from Japan to Manchuria 1 marine moved from Japan to 6 Sea Zone 1 marine and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry, 1 marine and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 infantry and 1 marine moved from 19 Sea Zone to Manchuria 1 armour, 1 artillery, 1 battleship, 5 infantry, 1 marine and 4 transports moved from 35 Sea Zone to 19 Sea Zone 1 armour, 1 artillery, 5 infantry and 1 marine moved from 19 Sea Zone to Manchuria 2 bombers, 1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese Combat - Japanese Battle in Manchuria Japanese attack with 1 armour, 1 artillery, 2 bombers, 3 fighters, 10 infantry, 2 marines and 1 tactical_bomber Russians defend with 2 aaGuns and 17 infantry Russians roll AA dice in Manchuria : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 battleship in Manchuria, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 10 infantry, 2 marines and 1 tactical_bomber in Manchuria, round 2 : 8/20 hits, 6.83 expected hits Chinese roll dice for 2 aaGuns and 17 infantry in Manchuria, round 2 : 3/17 hits, 5.67 expected hits 3 infantry owned by the Japanese, 6 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 7 infantry, 2 marines and 1 tactical_bomber in Manchuria, round 3 : 4/17 hits, 6.33 expected hits Chinese roll dice for 11 infantry in Manchuria, round 3 : 5/11 hits, 3.67 expected hits 5 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 2 infantry, 2 marines and 1 tactical_bomber in Manchuria, round 4 : 3/12 hits, 5.50 expected hits Chinese roll dice for 7 infantry in Manchuria, round 4 : 3/7 hits, 2.33 expected hits 2 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 marine owned by the Japanese lost in Manchuria Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 marine and 1 tactical_bomber in Manchuria, round 5 : 3/9 hits, 4.67 expected hits Chinese roll dice for 4 infantry in Manchuria, round 5 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria Japanese roll dice for 1 armour, 2 bombers, 3 fighters, 1 marine and 1 tactical_bomber in Manchuria, round 6 : 6/8 hits, 4.33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 armour, 2 bombers, 3 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for Japanese: 1 artillery, 10 infantry and 1 marine Casualties for Russians: 2 aaGuns and 17 infantry Non Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from Manchuria to Anhwe 1 infantry moved from Chahar to Hopei 1 infantry moved from Chahar to Anhwe 4 artilleries and 8 infantry moved from Kweichow to Hopei 2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan 1 infantry moved from Yunnan to Kwangsi 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 1 submarine, 3 tactical_bombers and 2 transports moved from 43 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 2 bombers moved from Manchuria to Anhwe 3 infantry moved from Anhwe to Shantung 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone Place Units - Japanese 1 cruiser placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 factory_minor placed in Shantung Turn Complete - Japanese Japanese collect 34 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : -4.33 Russians AA : -1.00
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 3 carriers, 5 fighters and 1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone 1 fighter moved from Eastern United States to 10 Sea Zone 1 destroyer moved from 45 Sea Zone to 35 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 3 infantry placed in Eastern United States 1 infantry placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 12 infantry moved from Suiyuyan to Kansu Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 3 carriers, 5 fighters and 1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone 1 fighter moved from Eastern United States to 10 Sea Zone 1 destroyer moved from 45 Sea Zone to 35 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 3 infantry placed in Eastern United States 1 infantry placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 12 infantry moved from Suiyuyan to Kansu Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 39 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 bomber moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Rhodesia to Belgian Congo 1 armour, 1 fighter and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 106 Sea Zone to 91 Sea Zone Combat - British Battle in Gibraltar Battle in Anglo Egyptian Sudan British attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry Italians defend with 1 armour and 1 artillery British roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/5 hits, 1.67 expected hits Italians roll dice for 1 armour and 1 artillery in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Italians lost in Anglo Egyptian Sudan British roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/5 hits, 1.67 expected hits Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Anglo Egyptian Sudan British win, taking Gibraltar from Germans, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 armour and 1 artillery Casualties for British: 1 infantry Non Combat Move - British 1 bomber moved from Anglo Egyptian Sudan to Belgian Congo 3 aaGuns, 4 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber moved from India to Burma Place Units - British 1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa 1 infantry placed in Quebec 1 transport placed in 106 Sea Zone Turn Complete - British British collect 28 PUs; end with 30 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Italians regular : -0.33 British regular : -1.33