What I can identify from history the last time your username ‘chunksoul’ appeared or was mentioned was in postings dating from March 2010, related to an AA50 tournament.
As you mention “DAAK” - maybe it was on the DAAK-site?
@trulpen no worries. I was just checking.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
3 infantry moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Novosibirsk to Volgograd
1 fighter moved from Russia to Volgograd
1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Tambov to Bryansk
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Battle in Volgograd
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/6 hits, 2,17 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 3/5 hits, 2,00 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 3 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Novosibirsk to Kazakhstan
1 submarine moved from 105 Sea Zone to 92 Sea Zone
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Egypt to Alexandria
2 armour moved from Samara to Russia
5 infantry moved from Novosibirsk to Samara
2 aaGuns and 6 infantry moved from Timguska to Novosibirsk
1 infantry moved from Vologda to Russia
1 aaGun and 2 artilleries moved from Tambov to Russia
2 aaGuns moved from Tambov to Samara
5 infantry moved from Russia to Samara
43 infantry moved from Tambov to Samara
2 infantry moved from Tambov to Samara
1 infantry moved from Russia to Smolensk
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : 0,00
Good you asked.
@majikforce Can we expect Japan round 5 soon?
@Pejon_88 Maybe tonight.
@majikforce Ok, just wanted to check. Great!
Dear all, I know there is tension between @AndrewAAGamer and @trulpen. Just hope that it does not have to affect this game. I might add that I don’t know the details.
Worst case @majikforce and I can do the talking ;)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter and 6 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 36 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 tactical_bombers moved from French Indo China to India
2 fighters moved from 39 Sea Zone to India
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 armour and 1 infantry moved from Ceylon to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 battleship moved from 36 Sea Zone to 39 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Kiangsi to Philippines
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 fighter moved from French Indo China to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
2 tactical_bombers moved from French Indo China to Malaya
1 fighter moved from French Indo China to Malaya
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 artillery and 4 mech_infantrys moved from Shensi to Hopei
4 infantry moved from Kiangsu to Anhwe
2 artilleries and 3 infantry moved from Kiangsi to Anhwe
7 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery and 2 infantry moved from Siberia to Amur
1 submarine moved from 6 Sea Zone to 8 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Combat Hit Differential Summary :
@majikforce no submerge please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter and 6 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
8 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery and 2 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from French Indo China to Siam
1 carrier, 1 cruiser and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 39 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Japanese creates battle in territory 36 Sea Zone
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser and 2 transports
ANZAC defend with 1 submarine
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 36 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser and 2 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 battleship, 2 carriers and 1 cruiser
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship, 2 carriers and 1 cruiser
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Removing units owned by Chinese from Hopei: 1 infantry
EDIT: Removing units owned by Chinese from Anhwe: 1 infantry
EDIT: Removing units owned by Japanese from Shensi: 1 artillery and 4 mech_infantrys
EDIT: Adding units owned by Japanese to Hopei: 1 artillery and 3 mech_infantrys
EDIT: Changing ownership of Hopei from Chinese to Japanese
EDIT: Changing ownership of Anhwe from Chinese to Japanese
EDIT: Removing units owned by Japanese from Kiangsi: 2 infantry
EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry
EDIT: Removing units owned by Japanese from French Indo China: 1 infantry
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Philippines: 1 mech_infantry
EDIT: Changing ownership of 35 Sea Zone from Japanese to Japanese
EDIT: Changing ownership of Philippines from Americans to Japanese
EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Philippines: 2 infantry
EDIT: Removing units owned by British from India: 1 infantry and 1 mech_infantry
EDIT: Changing ownership of India from UK_Pacific to Japanese
EDIT: Adding units owned by Japanese to India: 2 infantry
EDIT: Removing units owned by Japanese from Ceylon: 1 armour and 1 infantry
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from Malaya: 1 infantry
EDIT: Changing ownership of Malaya from UK_Pacific to Japanese
EDIT: Adding units owned by Japanese to Malaya: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 36 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 bombers moved from Kiangsi to French Indo China
3 infantry moved from Kiangsi to Anhwe
4 infantry moved from Kiangsu to Anhwe
2 artilleries moved from Kiangsi to Anhwe
2 tactical_bombers moved from French Indo China to Ceylon
1 fighter moved from 39 Sea Zone to Siam
1 fighter moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
4 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4
Japanese collect 63 PUs (3 lost to blockades); end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Changing PUs for UK_Pacific from 7 to 0
EDIT: Changing PUs for Japanese from 75 to 82
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.83
ANZAC regular : -0.17
@AndrewAAGamer @Pejon_88 @trulpen We may have a corrupt game file. I cannot run the battle calculator without it crashing the game. Hence the reason I had to edit and recreate the turn. I would like Andrew to look over the turn and adjust any NCM’s since I couldn’t run any battle calcs. And please check my edits I think I got everything. Also the game was allowing the ANZAC subs to block my navy and it didn’t ask for a submerge option in sz 8. We may have to scrap this triple A version and recreate the map with the previous Triple A version.
It’s cool.
Aware of the problem and it’s annoying (especially the freeze when calculating battles with air without des against subs), but not impossible to circumvent.
I’ve heard that a solution is that all use the same version of TripleA. I’m currently on 2.3.21875.
Or rather make that 2.4.22179, found in pre-release.
@trulpen Would it work if we just change versions?
@Pejon_88 At any rate, don’t use the battle simulator after dice are rolled because if that issue occurs a full edit of the whole turn is required…
@Pejon_88 said in TT MajikAndrew (X) vs Pejones (A+56) OOB:
@trulpen Would it work if we just change versions?
I think so. Worth a try.
@Pejon_88 said in TT MajikAndrew (X) vs Pejones (A+56) OOB:
@Pejon_88 At any rate, don’t use the battle simulator after dice are rolled because if that issue occurs a full edit of the whole turn is required…
Advisable to save to different files, like a base, buy, CM, NCM.
@majikforce only edit I think you forgot was to remove the US transport in SZ8.
@Pejon_88 said in TT MajikAndrew (X) vs Pejones (A+56) OOB:
@majikforce only edit I think you forgot was to remove the US transport in SZ8.
Nope, the defending sub won.