like you said, let’s change it up!
L20 BM3 freh vs LennardF (Allies+20)
-
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - ANZAC 1 cruiser moved from 17 Sea Zone to 25 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 3 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUsCombat Hit Differential Summary :
-
TripleA Move Summary: French round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Combat Move - French -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - ANZAC 1 cruiser moved from 17 Sea Zone to 25 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 3 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Crete 2 infantry moved from France to Normandy Bordeaux 1 bomber moved from Germany to Normandy Bordeaux 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 2 infantry moved from Bessarabia to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 fighter moved from Eastern Poland to Ukraine 2 infantry moved from Archangel to Vologda 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 bomber moved from Novgorod to Vologda 1 bomber moved from Western Germany to Normandy Bordeaux 1 submarine moved from 105 Sea Zone to 103 Sea Zone Combat - Germans Battle in Crete Battle in Vologda Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Crete from Neutral_Allies, taking Vologda from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 fighter and 3 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 fighter and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Normandy Bordeaux Germans attack with 2 bombers, 2 infantry and 2 tactical_bombers Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/6 hits, 2.67 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy 1 fighter moved from Western Germany to 99 Sea Zone 1 fighter moved from Ukraine to 99 Sea Zone 2 carriers moved from 97 Sea Zone to 99 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 2 fighters moved from 97 Sea Zone to 99 Sea Zone 1 cruiser moved from 97 Sea Zone to 99 Sea Zone 2 bombers moved from Normandy Bordeaux to Western Germany 18 armour and 7 mech_infantrys moved from Eastern Poland to Archangel 6 artilleries moved from Novgorod to Archangel 4 mech_infantrys moved from Novgorod to Archangel 11 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Belarus 5 artilleries moved from Eastern Poland to Bessarabia 2 infantry moved from Eastern Poland to Bessarabia 5 artilleries moved from Germany to Slovakia Hungary 1 infantry moved from Western Germany to Northern Italy 2 infantry moved from Novgorod to Archangel 1 bomber moved from Vologda to Bessarabia 1 submarine moved from 125 Sea Zone to 113 Sea Zone Place Units - Germans 2 infantry and 1 mech_infantry placed in Novgorod Germans undo move 1. 2 artilleries and 1 mech_infantry placed in Novgorod 1 artillery and 2 infantry placed in France 1 fighter, 1 infantry and 3 mech_infantrys placed in Western Germany 2 artilleries placed in Germany Germans undo move 1. 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod 1 artillery placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3 Germans collect 48 PUs (2 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 0.67 Germans regular : 1.50 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 15 infantry moved from Bryansk to Ukraine 10 artilleries moved from Bryansk to Ukraine 3 artilleries moved from Bryansk to Ukraine 2 infantry moved from Urals to Nenetsia 1 artillery moved from Russia to Vologda 2 infantry moved from Urals to Vologda 1 fighter moved from Russia to Nenetsia 1 tactical_bomber moved from Russia to Nenetsia 1 tactical_bomber moved from Russia to Vologda 1 fighter moved from Russia to Vologda 6 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine Combat - Russians Battle in Nenetsia Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Nenetsia, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Nenetsia Russians win, taking Nenetsia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Ukraine Russians attack with 13 artilleries and 22 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 13 artilleries and 22 infantry in Ukraine, round 2 : 9/35 hits, 10.17 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 13 artilleries and 21 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 armour moved from Russia to Ukraine 3 infantry moved from Tambov to Russia 2 aaGuns and 8 infantry moved from Samara to Russia 4 aaGuns, 10 artilleries and 30 infantry moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Nenetsia to Russia 3 infantry moved from Urals to Timguska Place Units - Russians 5 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -1.67 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 6 artilleries, 2 carriers and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 mech_infantry moved from Jehol to Amur Japanese take Amur from Russians 1 mech_infantry moved from Szechwan to Kazakhstan Japanese take Kazakhstan from Russians 1 artillery moved from Kansu to Timguska 1 mech_infantry moved from Shensi to Timguska 1 mech_infantry moved from Suiyuyan to Timguska 1 bomber moved from French Indo China to Timguska 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 submarine moved from 19 Sea Zone to 18 Sea Zone 2 fighters moved from 45 Sea Zone to 18 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 destroyer moved from 20 Sea Zone to 18 Sea Zone 1 fighter moved from French Indo China to 18 Sea Zone 3 fighters moved from Japan to 18 Sea Zone Combat - Japanese Battle in New Guinea Battle in New Britain Battle in Siberia Battle in 18 Sea Zone Japanese attack with 1 destroyer, 6 fighters and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 18 Sea Zone Japanese win, taking New Guinea from ANZAC, taking New Britain from ANZAC, taking Siberia from Russians with 1 destroyer, 6 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Timguska Japanese attack with 1 artillery, 1 bomber and 2 mech_infantrys Russians defend with 4 infantry Japanese roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Timguska, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 4 infantry in Timguska, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Timguska Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Timguska, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 3 infantry in Timguska, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Timguska Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Timguska, round 4 : 1/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Timguska, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Timguska Japanese roll dice for 1 artillery and 1 bomber in Timguska, round 5 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Timguska, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Timguska Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery and 2 mech_infantrys Casualties for Russians: 4 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 bomber moved from Timguska to Shensi 1 artillery moved from Suiyuyan to Kansu 1 armour moved from Kweichow to Suiyuyan 1 mech_infantry moved from Jehol to Manchuria 1 infantry moved from Anhwe to Jehol 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Kiangsi to Hunan 1 mech_infantry moved from Kiangsu to Jehol 1 fighter moved from French Indo China to Manchuria 1 armour moved from French Indo China to Szechwan 1 infantry moved from Hopei to Shensi 1 mech_infantry moved from Hunan to Hopei 1 artillery moved from Yunnan to Kweichow 2 infantry moved from French Indo China to Yunnan 3 infantry moved from Shan State to Yunnan 1 mech_infantry moved from Malaya to Yunnan 1 infantry moved from Malaya to Shan State 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 battleship moved from 20 Sea Zone to 6 Sea Zone 3 carriers moved from 20 Sea Zone to 6 Sea Zone 1 battleship moved from 20 Sea Zone to 35 Sea Zone 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 2 carriers moved from 45 Sea Zone to 35 Sea Zone 1 marine moved from Solomon Islands to 49 Sea Zone 1 cruiser and 1 marine moved from 49 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 2 tactical_bombers moved from 45 Sea Zone to French Indo China 1 cruiser moved from 45 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 3 fighters moved from 18 Sea Zone to Japan 3 fighters moved from 18 Sea Zone to 6 Sea Zone Place Units - Japanese 2 carriers placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 3 artilleries placed in Malaya 3 artilleries placed in French Indo China 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Japanese regular : -0.50 Russians regular : -0.33 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers and 8 submarines; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 tactical_bomber moved from 91 Sea Zone to 103 Sea Zone 1 destroyer moved from 110 Sea Zone to 103 Sea Zone 3 fighters moved from 91 Sea Zone to 103 Sea Zone 4 fighters moved from Western United States to 91 Sea Zone 2 transports moved from 110 Sea Zone to 107 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to Tunisia Americans take Algeria from Italians 1 artillery, 2 carriers, 1 cruiser, 3 infantry, 2 mech_infantrys, 2 submarines and 3 transports moved from 91 Sea Zone to 94 Sea Zone 1 artillery moved from 94 Sea Zone to Tunisia 2 mech_infantrys moved from 94 Sea Zone to Tunisia 3 infantry moved from 94 Sea Zone to Tunisia 1 battleship, 2 carriers and 1 submarine moved from 110 Sea Zone to 91 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 25 Sea Zone to 5 Sea Zone 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from 25 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone 3 fighters moved from Hawaiian Islands to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 47 Sea Zone 2 carriers moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland Combat - Americans Battle in 5 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 47 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 103 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 103 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 103 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Tunisia Americans attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys Italians defend with 1 infantry Americans roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from 103 Sea Zone to 94 Sea Zone 1 tactical_bomber moved from 103 Sea Zone to Eastern United States 1 artillery moved from Midway to 25 Sea Zone 3 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 infantry, 1 submarine and 2 transports moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from 5 Sea Zone to Soviet Far East 4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 47 Sea Zone to Queensland Place Units - Americans 2 carriers and 8 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans regular : 2.00 Italians regular : -0.33 Japanese regular : -0.33 Germans regular : -0.17 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers and 8 submarines; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 tactical_bomber moved from 91 Sea Zone to 103 Sea Zone 1 destroyer moved from 110 Sea Zone to 103 Sea Zone 3 fighters moved from 91 Sea Zone to 103 Sea Zone 4 fighters moved from Western United States to 91 Sea Zone 2 transports moved from 110 Sea Zone to 107 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to Tunisia Americans take Algeria from Italians 1 artillery, 2 carriers, 1 cruiser, 3 infantry, 2 mech_infantrys, 2 submarines and 3 transports moved from 91 Sea Zone to 94 Sea Zone 1 artillery moved from 94 Sea Zone to Tunisia 2 mech_infantrys moved from 94 Sea Zone to Tunisia 3 infantry moved from 94 Sea Zone to Tunisia 1 battleship, 2 carriers and 1 submarine moved from 110 Sea Zone to 91 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 25 Sea Zone to 5 Sea Zone 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from 25 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone 3 fighters moved from Hawaiian Islands to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 47 Sea Zone 2 carriers moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland Combat - Americans Battle in 5 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 47 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 103 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 103 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 103 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Tunisia Americans attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys Italians defend with 1 infantry Americans roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from 103 Sea Zone to 94 Sea Zone 1 tactical_bomber moved from 103 Sea Zone to Eastern United States 1 artillery moved from Midway to 25 Sea Zone 3 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 infantry, 1 submarine and 2 transports moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from 5 Sea Zone to Soviet Far East 4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 47 Sea Zone to Queensland Place Units - Americans 2 carriers and 8 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 3 fighters and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 armour and 1 mech_infantry moved from Eastern Persia to India 3 infantry moved from Iraq to Persia 4 fighters moved from Iraq to 98 Sea Zone 1 bomber moved from Egypt to 98 Sea Zone 1 submarine moved from 81 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Syria to Trans-Jordan 1 artillery moved from Trans-Jordan to Egypt 1 submarine moved from 81 Sea Zone to 98 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 2 infantry and 1 transport moved from 125 Sea Zone to 126 Sea Zone 2 infantry moved from 126 Sea Zone to Norway Combat - British Battle in Norway Battle in 98 Sea Zone British attack with 1 bomber, 4 fighters and 2 submarines Germans defend with 1 destroyer British roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 98 Sea Zone British win, taking Norway from Germans, taking 98 Sea Zone from Neutral with 1 bomber, 4 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - British 1 artillery moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 81 Sea Zone to 94 Sea Zone 2 fighters moved from United Kingdom to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia 1 artillery moved from 94 Sea Zone to Tunisia 2 infantry moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria 4 fighters moved from 98 Sea Zone to Iraq 1 bomber moved from 98 Sea Zone to Iraq 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 1 submarine placed in 81 Sea Zone 3 fighters placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6,3,5,5,6,5,5,2 British collect 38 PUs (1 lost to blockades); end with 39 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6 UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Americans regular : 2.00 Italians regular : -0.33 Japanese regular : -0.33 Germans regular : -0.50 British regular : 0.33 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 3 destroyers; Remaining resources: 1 PUs; Combat Move - Italians 3 armour moved from Archangel to Nenetsia 1 bomber moved from Western Germany to Nenetsia 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 destroyer and 2 fighters British defend with 2 submarines Italians roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 destroyer owned by the Italians and 2 submarines owned by the British lost in 98 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Italians: 1 destroyer Casualties for British: 2 submarines Battle in Nenetsia Italians attack with 3 armour and 1 bomber Russians defend with 2 infantry Italians roll dice for 3 armour and 1 bomber in Nenetsia, round 2 : 2/4 hits, 2.17 expected hits Russians roll dice for 2 infantry in Nenetsia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Nenetsia Italians win, taking Nenetsia from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Nenetsia to Novgorod 2 fighters moved from 98 Sea Zone to 97 Sea Zone 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 armour moved from Tobruk to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Albania 1 infantry moved from 97 Sea Zone to Southern Italy 1 armour moved from 97 Sea Zone to Southern Italy 1 infantry moved from Tobruk to Libya 1 artillery moved from Libya to Tobruk 1 infantry moved from Holland Belgium to France 1 infantry moved from France to Northern Italy 1 infantry moved from France to Northern Italy 1 infantry moved from Northern Italy to Southern Italy 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 86 Sea Zone to 85 Sea Zone Place Units - Italians 3 destroyers placed in 97 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians regular : 0.50 Russians regular : -0.67 British regular : 0.67 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 marine and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Alexandria to Egypt 4 fighters moved from New South Wales to 46 Sea Zone 5 artilleries, 3 fighters and 6 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 4 fighters Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone ANZAC win with 4 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 4 fighters moved from 46 Sea Zone to 54 Sea Zone 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 25 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 1 marine placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 marine and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Alexandria to Egypt 4 fighters moved from New South Wales to 46 Sea Zone 5 artilleries, 3 fighters and 6 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 4 fighters Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone ANZAC win with 4 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 4 fighters moved from 46 Sea Zone to 54 Sea Zone 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 25 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 1 marine placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 2 infantry moved from Alexandria to Egypt 1 fighter moved from United Kingdom to 94 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 fighter, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to 126 Sea Zone 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 bomber moved from Western Germany to 114 Sea Zone 1 infantry moved from Smolensk to Vologda 2 infantry moved from Archangel to Vologda 1 bomber moved from Bessarabia to Vologda 1 artillery moved from Archangel to Vologda 1 infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 3 armour and 3 mech_infantrys moved from Archangel to Urals Germans take Urals from Russians 2 mech_infantrys moved from Archangel to Urals Combat - Germans Battle in 126 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 126 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 114 Sea Zone Germans attack with 1 bomber and 1 submarine Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber in 114 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Casualties for Russians: 1 cruiser Battle in Vologda Germans attack with 1 artillery, 1 bomber and 3 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Vologda, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Vologda, round 3 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 mech_infantry moved from Novgorod to Finland 1 armour moved from Archangel to Karelia 1 artillery moved from Novgorod to Archangel 5 artilleries and 12 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Eastern Poland to Western Ukraine 5 artilleries moved from Slovakia Hungary to Eastern Poland 3 artilleries moved from Germany to Slovakia Hungary 4 mech_infantrys moved from Western Germany to Poland 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Yugoslavia 1 transport moved from 99 Sea Zone to 97 Sea Zone 2 carriers moved from 99 Sea Zone to 97 Sea Zone 1 cruiser moved from 99 Sea Zone to 97 Sea Zone 4 fighters moved from 99 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from Western Germany to Southern Italy 1 fighter moved from Western Germany to Southern Italy 2 infantry moved from Normandy Bordeaux to France 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber moved from 126 Sea Zone to Western Germany 1 bomber moved from Vologda to Novgorod 1 infantry moved from Belarus to Smolensk 1 infantry moved from Novgorod to Belarus Place Units - Germans 1 fighter placed in Western Germany 1 armour and 2 mech_infantrys placed in Novgorod 2 infantry placed in Western Germany 1 armour placed in Western Germany 3 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1 Germans collect 46 PUs (1 lost to blockades); end with 46 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Russians regular : 1.17 Germans regular : -0.17 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 tactical_bomber moved from Russia to Kazakhstan 1 fighter moved from Russia to Kazakhstan 1 mech_infantry moved from Russia to Kazakhstan 1 infantry moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 12 artilleries moved from Ukraine to Bryansk 12 infantry moved from Ukraine to Bryansk 5 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 5 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 1 tactical_bomber moved from Russia to Vologda 1 fighter moved from Russia to Vologda 10 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 13 artilleries and 37 infantry Germans defend with 1 infantry Russians roll dice for 13 artilleries and 37 infantry in Bryansk, round 2 : 13/50 hits, 12.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 13 artilleries and 37 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Vologda Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Vologda Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 4 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 artillery in Vologda, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Vologda, round 5 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 artillery in Vologda, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 artillery owned by the Russians lost in Vologda Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia 1 fighter and 1 tactical_bomber moved from Vologda to Russia 2 armour moved from Ukraine to Russia 1 aaGun moved from Russia to Bryansk 1 aaGun moved from Russia to Bryansk Place Units - Russians 3 infantry placed in Volgograd 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Olgiy: 2 infantry EDIT: Adding units owned by Russians to Dzavhan: 3 infantry EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry EDIT: Adding units owned by Russians to Ulaanbaatar: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -0.33 Russians regular : -4.00 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 armour, 6 artilleries, 1 fighter, 1 harbour, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Suiyuyan to Timguska Japanese take Timguska from Russians 1 infantry moved from Tsinghai to Kazakhstan 1 infantry moved from Sikang to Kazakhstan 1 armour moved from Szechwan to Kazakhstan 3 fighters moved from 6 Sea Zone to Soviet Far East 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 fighters moved from Japan to 16 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 74 Sea Zone to 77 Sea Zone 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Siberia to Soviet Far East 1 mech_infantry moved from Amur to Soviet Far East 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 mech_infantry moved from Manchuria to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Jehol to Amur 1 bomber moved from Shensi to Kazakhstan Combat - Japanese Battle in Iwo Jima Battle in Kazakhstan Japanese attack with 1 armour, 1 bomber and 2 infantry Russians defend with 1 mech_infantry Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Kazakhstan, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Kazakhstan, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Kazakhstan Japanese win, taking Iwo Jima from Americans, taking Kazakhstan from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Soviet Far East Japanese attack with 3 fighters, 1 infantry and 1 mech_infantry Americans defend with 1 fighter Japanese roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 fighter in Soviet Far East, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Americans: 1 fighter Battle in 16 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 3 fighters moved from 16 Sea Zone to Japan 3 fighters moved from Soviet Far East to 6 Sea Zone 1 fighter moved from Manchuria to Kansu 1 aaGun moved from Shensi to Kweichow 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Hopei to Kansu 1 mech_infantry moved from Yunnan to Sikang 1 artillery moved from Kweichow to Shensi 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Hunan to Kweichow 1 bomber moved from Kazakhstan to French Indo China 3 artilleries moved from French Indo China to Shan State 3 artilleries moved from Malaya to Shan State 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 18 Sea Zone to 17 Sea Zone 1 destroyer moved from 18 Sea Zone to 17 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 cruiser and 1 marine moved from 45 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 1 infantry moved from New Guinea to Dutch New Guinea Place Units - Japanese 3 artilleries placed in French Indo China 3 artilleries placed in Malaya 2 armour and 1 infantry placed in Kiangsu 1 harbour placed in Hainan Japanese undo move 4. 1 harbour placed in French Indo China 1 fighter placed in Japan 2 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -1.50 Russians regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 2 infantry, 2 marines and 6 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Tunisia to Libya 2 fighters moved from 91 Sea Zone to United Kingdom 1 battleship, 2 carriers, 2 fighters and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 2 transports moved from 107 Sea Zone to 101 Sea Zone 1 destroyer moved from 103 Sea Zone to 91 Sea Zone 2 carriers, 1 cruiser, 4 fighters, 2 submarines and 3 transports moved from 94 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Eastern United States to 110 Sea Zone 2 fighters moved from 91 Sea Zone to Morocco 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 2 carriers and 8 submarines moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Solomon Islands 1 carrier moved from 26 Sea Zone to 49 Sea Zone 1 cruiser moved from 26 Sea Zone to 10 Sea Zone 1 bomber moved from Queensland to Hawaiian Islands 1 fighter moved from 26 Sea Zone to 49 Sea Zone 4 fighters moved from 26 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 49 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Solomon Islands Battle in 16 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Solomon Islands from Japanese with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Libya Americans attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys Italians defend with 1 infantry Americans roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Libya, round 2 : 4/7 hits, 1.83 expected hits Italians roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya Americans win, taking Libya from Italians with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 5 fighters moved from 16 Sea Zone to 26 Sea Zone 2 carriers and 4 fighters moved from 54 Sea Zone to 56 Sea Zone 2 carriers and 4 fighters moved from 56 Sea Zone to 60 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 2 marines placed in Western United States 1 battleship and 6 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Iraq to Tobruk 1 artillery and 2 infantry moved from Alexandria to Tobruk 1 armour moved from Egypt to Tobruk 1 fighter moved from 94 Sea Zone to Tobruk 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 armour moved from British Guiana to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Tunisia to Libya 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 submarines and 1 transport moved from 94 Sea Zone to 91 Sea Zone 1 submarine moved from 81 Sea Zone to 80 Sea Zone 7 fighters moved from Iraq to India 3 infantry moved from Persia to Eastern Persia 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria 2 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from India to Burma 1 tactical_bomber moved from India to Burma 1 infantry moved from India to Burma Combat - British Battle in Tobruk British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry Italians defend with 2 artilleries and 1 mech_infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Tobruk, round 2 : 3/6 hits, 2.50 expected hits Italians roll dice for 2 artilleries and 1 mech_infantry in Tobruk, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians and 1 infantry owned by the British lost in Tobruk British win, taking Tobruk from Italians with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Italians: 2 artilleries and 1 mech_infantry Battle in Burma British attack with 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 infantry and 1 tactical_bomber in Burma, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Burma to India 3 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 bomber and 1 fighter moved from Tobruk to Egypt Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 artillery and 1 infantry placed in Egypt 1 transport placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,5 British collect 39 PUs; end with 40 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Americans regular : 2.83 Italians regular : 0.67 Japanese regular : 0.00 British regular : 0.00 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Novgorod to Holland Belgium 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Holland Belgium 1 infantry moved from France to Normandy Bordeaux 1 submarine moved from 97 Sea Zone to 98 Sea Zone Italians take 98 Sea Zone from British Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Normandy Bordeaux Italians attack with 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux 1 infantry owned by the Italians retreated to France Americans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 bomber moved from Holland Belgium to Western Germany 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to France 1 submarine moved from 85 Sea Zone to 52 Sea Zone 3 armour moved from Nenetsia to Novgorod 2 fighters moved from 97 Sea Zone to Kazakhstan Place Units - Italians 1 fighter placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Italians regular : 0.83 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Novgorod to Holland Belgium 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Holland Belgium 1 infantry moved from France to Normandy Bordeaux 1 submarine moved from 97 Sea Zone to 98 Sea Zone Italians take 98 Sea Zone from British Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Normandy Bordeaux Italians attack with 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux 1 infantry owned by the Italians retreated to France Americans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 bomber moved from Holland Belgium to Western Germany 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to France 1 submarine moved from 85 Sea Zone to 52 Sea Zone 3 armour moved from Nenetsia to Novgorod 2 fighters moved from 97 Sea Zone to Kazakhstan Place Units - Italians 1 fighter placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Italians regular : 0.83 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 60 Sea Zone to 80 Sea Zone 3 fighters moved from 60 Sea Zone to India 2 fighters moved from Queensland to 60 Sea Zone 1 marine moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 cruiser and 1 transport moved from 26 Sea Zone to 54 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
Hey @LennardF , which transport are the French infantry on?
-
One of the US.





