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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 6 artilleries, 2 carriers and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 mech_infantry moved from Jehol to Amur
Japanese take Amur from Russians
1 mech_infantry moved from Szechwan to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Kansu to Timguska
1 mech_infantry moved from Shensi to Timguska
1 mech_infantry moved from Suiyuyan to Timguska
1 bomber moved from French Indo China to Timguska
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 submarine moved from 19 Sea Zone to 18 Sea Zone
2 fighters moved from 45 Sea Zone to 18 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
1 fighter moved from French Indo China to 18 Sea Zone
3 fighters moved from Japan to 18 Sea Zone
Combat - Japanese
Battle in New Guinea
Battle in New Britain
Battle in Siberia
Battle in 18 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 18 Sea Zone
Japanese win, taking New Guinea from ANZAC, taking New Britain from ANZAC, taking Siberia from Russians with 1 destroyer, 6 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Timguska
Japanese attack with 1 artillery, 1 bomber and 2 mech_infantrys
Russians defend with 4 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Timguska, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 4 infantry in Timguska, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Timguska
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Timguska, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 3 infantry in Timguska, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Timguska
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Timguska, round 4 : 1/3 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Timguska, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Timguska
Japanese roll dice for 1 artillery and 1 bomber in Timguska, round 5 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Timguska, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Timguska
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Casualties for Russians: 4 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 bomber moved from Timguska to Shensi
1 artillery moved from Suiyuyan to Kansu
1 armour moved from Kweichow to Suiyuyan
1 mech_infantry moved from Jehol to Manchuria
1 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsi to Hunan
1 mech_infantry moved from Kiangsu to Jehol
1 fighter moved from French Indo China to Manchuria
1 armour moved from French Indo China to Szechwan
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Hunan to Hopei
1 artillery moved from Yunnan to Kweichow
2 infantry moved from French Indo China to Yunnan
3 infantry moved from Shan State to Yunnan
1 mech_infantry moved from Malaya to Yunnan
1 infantry moved from Malaya to Shan State
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 battleship moved from 20 Sea Zone to 6 Sea Zone
3 carriers moved from 20 Sea Zone to 6 Sea Zone
1 battleship moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
2 carriers moved from 45 Sea Zone to 35 Sea Zone
1 marine moved from Solomon Islands to 49 Sea Zone
1 cruiser and 1 marine moved from 49 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
2 tactical_bombers moved from 45 Sea Zone to French Indo China
1 cruiser moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
3 fighters moved from 18 Sea Zone to Japan
3 fighters moved from 18 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 carriers placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 artilleries placed in Malaya
3 artilleries placed in French Indo China
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers and 8 submarines; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 tactical_bomber moved from 91 Sea Zone to 103 Sea Zone
1 destroyer moved from 110 Sea Zone to 103 Sea Zone
3 fighters moved from 91 Sea Zone to 103 Sea Zone
4 fighters moved from Western United States to 91 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
1 artillery, 2 carriers, 1 cruiser, 3 infantry, 2 mech_infantrys, 2 submarines and 3 transports moved from 91 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Tunisia
2 mech_infantrys moved from 94 Sea Zone to Tunisia
3 infantry moved from 94 Sea Zone to Tunisia
1 battleship, 2 carriers and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 25 Sea Zone to 5 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 47 Sea Zone
2 carriers moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 47 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 103 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 103 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 103 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Tunisia
Americans attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from 103 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from 103 Sea Zone to Eastern United States
1 artillery moved from Midway to 25 Sea Zone
3 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 infantry, 1 submarine and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 5 Sea Zone to Soviet Far East
4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 47 Sea Zone to Queensland
Place Units - Americans
2 carriers and 8 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 2.00
Italians regular : -0.33
Japanese regular : -0.33
Germans regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers and 8 submarines; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 tactical_bomber moved from 91 Sea Zone to 103 Sea Zone
1 destroyer moved from 110 Sea Zone to 103 Sea Zone
3 fighters moved from 91 Sea Zone to 103 Sea Zone
4 fighters moved from Western United States to 91 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
1 artillery, 2 carriers, 1 cruiser, 3 infantry, 2 mech_infantrys, 2 submarines and 3 transports moved from 91 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Tunisia
2 mech_infantrys moved from 94 Sea Zone to Tunisia
3 infantry moved from 94 Sea Zone to Tunisia
1 battleship, 2 carriers and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 25 Sea Zone to 5 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 47 Sea Zone
2 carriers moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 47 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 103 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 103 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 103 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Tunisia
Americans attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from 103 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from 103 Sea Zone to Eastern United States
1 artillery moved from Midway to 25 Sea Zone
3 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 infantry, 1 submarine and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 5 Sea Zone to Soviet Far East
4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 47 Sea Zone to Queensland
Place Units - Americans
2 carriers and 8 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 3 fighters and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 armour and 1 mech_infantry moved from Eastern Persia to India
3 infantry moved from Iraq to Persia
4 fighters moved from Iraq to 98 Sea Zone
1 bomber moved from Egypt to 98 Sea Zone
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Syria to Trans-Jordan
1 artillery moved from Trans-Jordan to Egypt
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry and 1 transport moved from 125 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
Combat - British
Battle in Norway
Battle in 98 Sea Zone
British attack with 1 bomber, 4 fighters and 2 submarines
Germans defend with 1 destroyer
British roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 98 Sea Zone
British win, taking Norway from Germans, taking 98 Sea Zone from Neutral with 1 bomber, 4 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - British
1 artillery moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 81 Sea Zone to 94 Sea Zone
2 fighters moved from United Kingdom to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
1 artillery moved from 94 Sea Zone to Tunisia
2 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
4 fighters moved from 98 Sea Zone to Iraq
1 bomber moved from 98 Sea Zone to Iraq
2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
1 submarine placed in 81 Sea Zone
3 fighters placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6,3,5,5,6,5,5,2
British collect 38 PUs (1 lost to blockades); end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : 2.00
Italians regular : -0.33
Japanese regular : -0.33
Germans regular : -0.50
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 destroyers; Remaining resources: 1 PUs;
Combat Move - Italians
3 armour moved from Archangel to Nenetsia
1 bomber moved from Western Germany to Nenetsia
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 2 submarines
Italians roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 destroyer owned by the Italians and 2 submarines owned by the British lost in 98 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 destroyer
Casualties for British: 2 submarines
Battle in Nenetsia
Italians attack with 3 armour and 1 bomber
Russians defend with 2 infantry
Italians roll dice for 3 armour and 1 bomber in Nenetsia, round 2 : 2/4 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Nenetsia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Nenetsia
Italians win, taking Nenetsia from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Nenetsia to Novgorod
2 fighters moved from 98 Sea Zone to 97 Sea Zone
2 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Albania
1 infantry moved from 97 Sea Zone to Southern Italy
1 armour moved from 97 Sea Zone to Southern Italy
1 infantry moved from Tobruk to Libya
1 artillery moved from Libya to Tobruk
1 infantry moved from Holland Belgium to France
1 infantry moved from France to Northern Italy
1 infantry moved from France to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 86 Sea Zone to 85 Sea Zone
Place Units - Italians
3 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Russians regular : -0.67
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Alexandria to Egypt
4 fighters moved from New South Wales to 46 Sea Zone
5 artilleries, 3 fighters and 6 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC win with 4 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
4 fighters moved from 46 Sea Zone to 54 Sea Zone
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 25 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 marine placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Alexandria to Egypt
4 fighters moved from New South Wales to 46 Sea Zone
5 artilleries, 3 fighters and 6 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC win with 4 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
4 fighters moved from 46 Sea Zone to 54 Sea Zone
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 25 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 marine placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
2 infantry moved from Alexandria to Egypt
1 fighter moved from United Kingdom to 94 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to 126 Sea Zone
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 bomber moved from Western Germany to 114 Sea Zone
1 infantry moved from Smolensk to Vologda
2 infantry moved from Archangel to Vologda
1 bomber moved from Bessarabia to Vologda
1 artillery moved from Archangel to Vologda
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
3 armour and 3 mech_infantrys moved from Archangel to Urals
Germans take Urals from Russians
2 mech_infantrys moved from Archangel to Urals
Combat - Germans
Battle in 126 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 126 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 114 Sea Zone
Germans attack with 1 bomber and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber in 114 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Battle in Vologda
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Vologda, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Vologda, round 3 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 mech_infantry moved from Novgorod to Finland
1 armour moved from Archangel to Karelia
1 artillery moved from Novgorod to Archangel
5 artilleries and 12 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Eastern Poland to Western Ukraine
5 artilleries moved from Slovakia Hungary to Eastern Poland
3 artilleries moved from Germany to Slovakia Hungary
4 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Yugoslavia
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 carriers moved from 99 Sea Zone to 97 Sea Zone
1 cruiser moved from 99 Sea Zone to 97 Sea Zone
4 fighters moved from 99 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
2 infantry moved from Normandy Bordeaux to France
1 bomber moved from 114 Sea Zone to Western Germany
1 bomber moved from 126 Sea Zone to Western Germany
1 bomber moved from Vologda to Novgorod
1 infantry moved from Belarus to Smolensk
1 infantry moved from Novgorod to Belarus
Place Units - Germans
1 fighter placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
2 infantry placed in Western Germany
1 armour placed in Western Germany
3 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 46 PUs (1 lost to blockades); end with 46 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Russians regular : 1.17
Germans regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 tactical_bomber moved from Russia to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
12 artilleries moved from Ukraine to Bryansk
12 infantry moved from Ukraine to Bryansk
5 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
5 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Russia to Vologda
10 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 13 artilleries and 37 infantry
Germans defend with 1 infantry
Russians roll dice for 13 artilleries and 37 infantry in Bryansk, round 2 : 13/50 hits, 12.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 13 artilleries and 37 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Vologda
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/4 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 4 : 0/4 hits, 1.83 expected hits
Germans roll dice for 1 artillery in Vologda, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Vologda, round 5 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Vologda, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 artillery owned by the Russians lost in Vologda
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
1 fighter and 1 tactical_bomber moved from Vologda to Russia
2 armour moved from Ukraine to Russia
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Volgograd
7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Olgiy: 2 infantry
EDIT: Adding units owned by Russians to Dzavhan: 3 infantry
EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
EDIT: Adding units owned by Russians to Ulaanbaatar: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : -0.33
Russians regular : -4.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 6 artilleries, 1 fighter, 1 harbour, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Suiyuyan to Timguska
Japanese take Timguska from Russians
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 armour moved from Szechwan to Kazakhstan
3 fighters moved from 6 Sea Zone to Soviet Far East
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 74 Sea Zone to 77 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Siberia to Soviet Far East
1 mech_infantry moved from Amur to Soviet Far East
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Jehol to Amur
1 bomber moved from Shensi to Kazakhstan
Combat - Japanese
Battle in Iwo Jima
Battle in Kazakhstan
Japanese attack with 1 armour, 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Kazakhstan, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Kazakhstan, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Iwo Jima from Americans, taking Kazakhstan from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Soviet Far East
Japanese attack with 3 fighters, 1 infantry and 1 mech_infantry
Americans defend with 1 fighter
Japanese roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 fighter in Soviet Far East, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
3 fighters moved from 16 Sea Zone to Japan
3 fighters moved from Soviet Far East to 6 Sea Zone
1 fighter moved from Manchuria to Kansu
1 aaGun moved from Shensi to Kweichow
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Hopei to Kansu
1 mech_infantry moved from Yunnan to Sikang
1 artillery moved from Kweichow to Shensi
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Hunan to Kweichow
1 bomber moved from Kazakhstan to French Indo China
3 artilleries moved from French Indo China to Shan State
3 artilleries moved from Malaya to Shan State
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 18 Sea Zone to 17 Sea Zone
1 destroyer moved from 18 Sea Zone to 17 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 marine moved from Dutch New Guinea to 45 Sea Zone
1 cruiser and 1 marine moved from 45 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
1 infantry moved from New Guinea to Dutch New Guinea
Place Units - Japanese
3 artilleries placed in French Indo China
3 artilleries placed in Malaya
2 armour and 1 infantry placed in Kiangsu
1 harbour placed in Hainan
Japanese undo move 4.
1 harbour placed in French Indo China
1 fighter placed in Japan
2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : -1.50
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 2 infantry, 2 marines and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Tunisia to Libya
2 fighters moved from 91 Sea Zone to United Kingdom
1 battleship, 2 carriers, 2 fighters and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 transports moved from 107 Sea Zone to 101 Sea Zone
1 destroyer moved from 103 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser, 4 fighters, 2 submarines and 3 transports moved from 94 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Eastern United States to 110 Sea Zone
2 fighters moved from 91 Sea Zone to Morocco
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
2 carriers and 8 submarines moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
1 carrier moved from 26 Sea Zone to 49 Sea Zone
1 cruiser moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from Queensland to Hawaiian Islands
1 fighter moved from 26 Sea Zone to 49 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 49 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Solomon Islands
Battle in 16 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Solomon Islands from Japanese with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Libya
Americans attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Libya, round 2 : 4/7 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya
Americans win, taking Libya from Italians with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
5 fighters moved from 16 Sea Zone to 26 Sea Zone
2 carriers and 4 fighters moved from 54 Sea Zone to 56 Sea Zone
2 carriers and 4 fighters moved from 56 Sea Zone to 60 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
2 marines placed in Western United States
1 battleship and 6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Iraq to Tobruk
1 artillery and 2 infantry moved from Alexandria to Tobruk
1 armour moved from Egypt to Tobruk
1 fighter moved from 94 Sea Zone to Tobruk
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 armour moved from British Guiana to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 submarines and 1 transport moved from 94 Sea Zone to 91 Sea Zone
1 submarine moved from 81 Sea Zone to 80 Sea Zone
7 fighters moved from Iraq to India
3 infantry moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
2 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
1 infantry moved from India to Burma
Combat - British
Battle in Tobruk
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
Italians defend with 2 artilleries and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Tobruk, round 2 : 3/6 hits, 2.50 expected hits
Italians roll dice for 2 artilleries and 1 mech_infantry in Tobruk, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians and 1 infantry owned by the British lost in Tobruk
British win, taking Tobruk from Italians with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 1 mech_infantry
Battle in Burma
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 1 infantry and 1 tactical_bomber in Burma, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Burma to India
3 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 bomber and 1 fighter moved from Tobruk to Egypt
Place Units - British
1 carrier and 1 destroyer placed in 80 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 transport placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,5
British collect 39 PUs; end with 40 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : 2.83
Italians regular : 0.67
Japanese regular : 0.00
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Novgorod to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from British
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Normandy Bordeaux
1 infantry owned by the Italians retreated to France
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Holland Belgium to Western Germany
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 submarine moved from 85 Sea Zone to 52 Sea Zone
3 armour moved from Nenetsia to Novgorod
2 fighters moved from 97 Sea Zone to Kazakhstan
Place Units - Italians
1 fighter placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Novgorod to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from British
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Normandy Bordeaux
1 infantry owned by the Italians retreated to France
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Holland Belgium to Western Germany
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 submarine moved from 85 Sea Zone to 52 Sea Zone
3 armour moved from Nenetsia to Novgorod
2 fighters moved from 97 Sea Zone to Kazakhstan
Place Units - Italians
1 fighter placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 60 Sea Zone to 80 Sea Zone
3 fighters moved from 60 Sea Zone to India
2 fighters moved from Queensland to 60 Sea Zone
1 marine moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 cruiser and 1 transport moved from 26 Sea Zone to 54 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Hey @LennardF , which transport are the French infantry on?
One of the US.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Finland to Norway
1 armour moved from Karelia to Norway
1 mech_infantry moved from Archangel to Samara
Germans take Samara from Russians
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Novgorod to Ukraine
1 infantry moved from France to Normandy Bordeaux
2 bombers moved from Western Germany to Norway
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Norway
1 armour and 1 mech_infantry moved from Urals to Yenisey
Germans take Evenkiyskiy from Russians
Germans take Yenisey from Russians
1 fighter and 2 tactical_bombers moved from Southern Italy to Normandy Bordeaux
Combat - Germans
Battle in Norway
Germans attack with 1 armour, 2 bombers, 1 fighter and 1 mech_infantry
British defend with 2 infantry
Germans roll dice for 1 armour, 2 bombers, 1 fighter and 1 mech_infantry in Norway, round 2 : 1/5 hits, 2.50 expected hits
British roll dice for 2 infantry in Norway, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Norway
Germans roll dice for 1 armour and 2 bombers in Norway, round 3 : 2/3 hits, 1.83 expected hits
British roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 armour and 2 bombers remaining. Battle score for attacker is -8
Casualties for Germans: 1 fighter and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 1/5 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Norway to Western Germany
1 infantry moved from Smolensk to Vologda
1 infantry moved from Belarus to Smolensk
1 infantry moved from Eastern Poland to Belarus
3 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Romania to Eastern Poland
2 artilleries moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
4 mech_infantrys moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Yugoslavia to Romania
1 fighter moved from Normandy Bordeaux to Western Germany
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
4 fighters moved from 97 Sea Zone to Kazakhstan
2 armour and 4 mech_infantrys moved from Urals to Kazakhstan
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from Crete to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Yugoslavia
2 infantry moved from Western Germany to France
1 bomber moved from Ukraine to Southern Italy
1 mech_infantry moved from Novgorod to Karelia
1 armour moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Karelia
1 infantry moved from Western Germany to Germany
Place Units - Germans
2 infantry and 1 mech_infantry placed in Novgorod
3 infantry placed in France
2 infantry and 4 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : -0.33
Germans regular : -2.33
British regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Dzavhan to Yenisey
2 infantry moved from Ulaanbaatar to Buyant-Uhaa
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
11 artilleries and 25 infantry moved from Bryansk to Rostov
10 infantry moved from Russia to Samara
10 infantry moved from Russia to Samara
10 infantry moved from Russia to Samara
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
5 artilleries moved from Russia to Samara
7 infantry moved from Bryansk to Russia
1 infantry moved from Volgograd to Samara
1 tactical_bomber moved from Russia to Western Ukraine
Combat - Russians
Battle in Yenisey
Russians attack with 4 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 4 infantry in Yenisey, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Russians lost in Yenisey
Russians roll dice for 2 infantry in Yenisey, round 3 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Yenisey, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Yenisey
Russians roll dice for 1 infantry in Yenisey, round 4 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 armour in Yenisey, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Yenisey, round 5 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 armour in Yenisey, round 5 : 0/1 hits, 0.50 expected hits
1 infantry owned by the Russians retreated to Dzavhan
Germans win with 1 armour remaining. Battle score for attacker is -5
Casualties for Russians: 3 infantry
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Western Ukraine
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 5 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 5 artilleries and 32 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 5 artilleries and 32 infantry in Samara, round 2 : 7/37 hits, 7.83 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 5 artilleries and 32 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns moved from Bryansk to Russia
2 aaGuns moved from Russia to Samara
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Ukraine to Russia
5 infantry moved from Russia to Samara
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : -1.67
Russians regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 2 fighters, 1 infantry and 7 mech_infantrys; Remaining resources: 7 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Amur to Buyant-Uhaa
1 fighter moved from Kansu to Buyant-Uhaa
1 infantry moved from Kazakhstan to Caucasus
1 bomber moved from French Indo China to Caucasus
2 infantry moved from Yunnan to Burma
4 fighters and 4 tactical_bombers moved from French Indo China to Burma
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Chahar to Buyant-Uhaa
1 fighter moved from Japan to Buyant-Uhaa
1 submarine moved from 77 Sea Zone to 74 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
Combat - Japanese
Battle in Burma
Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Burma, round 2 : 7/10 hits, 5.00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Buyant-Uhaa
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Buyant-Uhaa, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Buyant-Uhaa, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 artillery moved from Novosibirsk to Kansu
1 mech_infantry moved from Kansu to Kweichow
1 infantry moved from Tsinghai to Sikang
1 armour moved from Timguska to Tsinghai
1 mech_infantry moved from Sikang to Yunnan
1 artillery moved from Shensi to Kweichow
1 mech_infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Chahar
1 mech_infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
2 armour moved from Kiangsu to Kweichow
1 mech_infantry moved from Shensi to Kweichow
3 artilleries moved from French Indo China to Shan State
3 artilleries moved from Malaya to Shan State
1 fighter moved from Buyant-Uhaa to Jehol
1 fighter moved from Buyant-Uhaa to Jehol
1 armour moved from Kazakhstan to Szechwan
1 bomber moved from Caucasus to Sikang
1 aaGun moved from Kweichow to Yunnan
4 fighters moved from Burma to Malaya
4 tactical_bombers moved from Burma to Malaya
4 fighters moved from French Indo China to Philippines
1 mech_infantry moved from Hopei to Kweichow
1 infantry moved from Kweichow to Hopei
1 infantry moved from Szechwan to Shensi
1 infantry moved from Sakha to Amur
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Soviet Far East to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
5 carriers moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 17 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 battleship moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from 6 Sea Zone to Caroline Islands
1 fighter moved from Japan to Caroline Islands
4 tactical_bombers moved from French Indo China to Caroline Islands
1 transport moved from 17 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 destroyer placed in 36 Sea Zone
2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
1 infantry and 2 mech_infantrys placed in Kiangsu
1 factory_minor placed in Kwangtung
2 fighters placed in Japan
Japanese undo move 6.
1 destroyer and 2 fighters placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
Japanese collect 76 PUs; end with 83 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Japanese regular : 2.83
UK_Pacific regular : -0.33
Russians regular : -1.00
Scramble West Germany?
@lennard No Scramble