L20 surfer (X) vs WindowWasher (L+18) BM3, the rematch

  • '21 '20

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 marine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun, 1 artillery, 1 bomber and 1 infantry moved from Northern Territory to Queensland
            1 infantry moved from South Australia to Queensland
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 armour moved from Novgorod to Belarus
                  Germans take Belarus from Russians
            1 armour moved from Belarus to Archangel
            1 artillery and 8 infantry moved from Novgorod to Archangel
            1 armour moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Archangel
            1 armour moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Volgograd
                  Germans take Volgograd from Russians
            2 mech_infantrys moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            2 mech_infantrys moved from Germany to Baltic States
            1 armour moved from Eastern Poland to Baltic States
            3 infantry moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 bomber moved from Yugoslavia to Baltic States
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 1/7 hits, 2.83 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 3 : 3/5 hits, 2.50 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Archangel
                Germans attack with 2 armour, 1 artillery and 8 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 2 armour, 1 artillery and 8 infantry in Archangel, round 2 : 1/11 hits, 2.83 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 2 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Baltic States
                Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Baltic States, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            8 mech_infantrys moved from Bryansk to Volgograd
            5 armour moved from Bryansk to Volgograd
            2 armour moved from Bryansk to Volgograd
            8 armour moved from Bryansk to Caucasus
            2 fighters moved from Bryansk to Ukraine
            2 bombers moved from Bryansk to Rostov
            12 infantry moved from Bryansk to Rostov
            9 artilleries moved from Bryansk to Rostov
            2 aaGuns moved from Bryansk to Rostov
            1 artillery moved from Bryansk to Rostov
            9 infantry moved from Bryansk to Ukraine
            3 infantry moved from Bryansk to Rostov
            1 aaGun moved from Bryansk to Ukraine
            1 bomber moved from Baltic States to Ukraine
            2 bombers moved from Western Germany to Slovakia Hungary
            2 tactical_bombers moved from Holland Belgium to Western Germany
            2 fighters moved from Holland Belgium to Western Germany
            1 infantry moved from Finland to Norway
            2 infantry moved from Germany to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Norway
            1 tactical_bomber moved from Western Germany to Germany
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 mech_infantrys placed in Novgorod
            2 infantry placed in Germany
            7 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
            Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.67
    Americans : 1.00
    Russians : -0.67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 2x factory_major; Remaining resources: 35 PUs; 
            Russians buy 1 aaGun, 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            1 armour moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 armour moved from Tambov to Russia
            1 artillery and 1 infantry moved from Kazakhstan to Sikang
            2 infantry moved from Kazakhstan to Tsinghai
            1 armour moved from Russia to Bryansk
                  Russians take Bryansk from Italians
            1 armour moved from Bryansk to Russia
            2 infantry moved from Amur to Korea
    
        Combat - Russians
            Battle in Sikang
                Russians attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 aaGun, 3 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Russians : 0.33
    Japanese : -0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Jehol to Manchuria
                  Japanese take Manchuria from Chinese
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 fighter moved from 35 Sea Zone to Celebes
            1 tactical_bomber moved from 35 Sea Zone to Celebes
            1 battleship moved from 35 Sea Zone to 42 Sea Zone
            2 fighters moved from 35 Sea Zone to Java
            2 bombers moved from French Indo China to Sikang
            1 infantry moved from Szechwan to Sikang
            1 mech_infantry moved from Yunnan to Sikang
            1 artillery and 2 infantry moved from Kweichow to Shensi
            1 tactical_bomber moved from Kiangsi to Shensi
            1 fighter moved from French Indo China to Shensi
            1 tactical_bomber moved from French Indo China to Sikang
            1 bomber moved from Japan to Suiyuyan
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Suiyuyan
            1 bomber moved from Japan to Suiyuyan
    
        Combat - Japanese
            Battle in Java
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Celebes
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1.50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Sikang
                Japanese attack with 2 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 3/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Sikang
                Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Suiyuyan
                Japanese attack with 2 bombers and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Suiyuyan, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 3/5 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Sikang to Szechwan
            2 bombers moved from Sikang to Yunnan
            1 fighter moved from Shensi to Kweichow
            1 tactical_bomber moved from Shensi to Kweichow
            1 artillery moved from Yunnan to Szechwan
            1 artillery moved from Yunnan to Kweichow
            2 bombers moved from Suiyuyan to Anhwe
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Chahar
            2 armour moved from Jehol to Manchuria
            2 transports moved from 35 Sea Zone to 36 Sea Zone
            3 infantry moved from French Indo China to 36 Sea Zone
            3 infantry and 2 transports moved from 36 Sea Zone to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            4 infantry moved from 19 Sea Zone to Manchuria
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            2 fighters moved from Java to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Celebes to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
            3 infantry placed in French Indo China
            Japanese undo move 2.
            2 infantry and 1 mech_infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Americans : -0.67
    Chinese : 0.33
    Japanese : 1.33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 83 PUs; 
            Americans buy 2 artilleries, 6 fighters and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 infantry, 1 mech_infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            1 carrier, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from United Kingdom to Holland Belgium
            2 transports moved from 107 Sea Zone to 101 Sea Zone
            1 bomber moved from Queensland to 19 Sea Zone
            4 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 7 carriers, 2 cruisers, 5 destroyers, 5 fighters, 4 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            1 fighter moved from Queensland to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 30 Sea Zone
    
        Combat - Americans
            Battle in 19 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 3 transports
                    3 transports owned by the Japanese lost in 19 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 transports
            Battle in Holland Belgium
                Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Holland Belgium to Normandy Bordeaux
            1 bomber moved from 19 Sea Zone to Amur
    
        Place Units - Americans
            3 infantry placed in Normandy Bordeaux
            2 artilleries and 2 infantry placed in Eastern United States
            1 fighter placed in Eastern United States
            5 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 0.50
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Shensi
            1 fighter moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 3 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Shensi
                Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -16
                Casualties for Chinese: 1 fighter and 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.50
    Japanese : 1.00
    

    Savegame

  • '21 '20

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 83 PUs; 
            Americans buy 2 artilleries, 6 fighters and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 infantry, 1 mech_infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            1 carrier, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from United Kingdom to Holland Belgium
            2 transports moved from 107 Sea Zone to 101 Sea Zone
            1 bomber moved from Queensland to 19 Sea Zone
            4 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 7 carriers, 2 cruisers, 5 destroyers, 5 fighters, 4 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            1 fighter moved from Queensland to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 30 Sea Zone
    
        Combat - Americans
            Battle in 19 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 3 transports
                    3 transports owned by the Japanese lost in 19 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 transports
            Battle in Holland Belgium
                Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Holland Belgium to Normandy Bordeaux
            1 bomber moved from 19 Sea Zone to Amur
    
        Place Units - Americans
            3 infantry placed in Normandy Bordeaux
            2 artilleries and 2 infantry placed in Eastern United States
            1 fighter placed in Eastern United States
            5 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Shensi
            1 fighter moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 3 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Shensi
                Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -16
                Casualties for Chinese: 1 fighter and 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British repair damage of 1x factory_major; Remaining resources: 36 PUs; 
            British buy 8 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 7 infantry, 1 mech_infantry and 5 transports
            EDIT: Adding units owned by Americans to 91 Sea Zone: 5 transports
            EDIT: Adding units owned by Americans to Morocco: 7 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 submarine moved from 98 Sea Zone to 81 Sea Zone
            2 infantry moved from Morocco to Algeria
            1 artillery and 2 infantry moved from Iraq to Persia
            3 infantry moved from Persia to Northwest Persia
            1 mech_infantry moved from Northwest Persia to Persia
            1 infantry moved from Syria to Iraq
            2 artilleries moved from Trans-Jordan to Iraq
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from British Somaliland to Ethiopia
            1 armour and 1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 mech_infantrys moved from India to Eastern Persia
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from United Kingdom to 91 Sea Zone
            1 armour moved from Tobruk to Libya
                  British take Libya from Italians
            1 armour moved from Libya to Tobruk
            1 mech_infantry moved from Trans-Jordan to Persia
            1 mech_infantry moved from Egypt to Iraq
            1 battleship moved from 62 Sea Zone to 33 Sea Zone
            1 bomber moved from Russia to Novgorod
    
        Combat - British
            Strategic bombing raid in Novgorod
                    AA fire in Novgorod : 0/1 hits, 0.17 expected hits
                Bombing raid in Novgorod rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Novgorod causes 6 damage total. 
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Persia: 1 mech_infantry
            EDIT: Adding units owned by British to Northwest Persia: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 bomber moved from Novgorod to Russia
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            3 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            3 infantry placed in Iraq
            3 infantry placed in Persia
            2 infantry placed in Union of South Africa
            2 submarines placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 0.50
    Chinese : -1.50
    Japanese : 1.00
    AA fire in Novgorod : : -0.17
    

    Savegame

  • '21 '20

    edits

    1. us troops off of tranports
    2. redid british truck’s “NCM”

    China was rough

  • 2024 2023 '22 '21 '20

    Oh dear! I really messed up with my transports!

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 3 infantry moved from Tunisia to Libya
                  Italians take Libya from British
            1 bomber moved from Western Germany to Northwest Persia
            2 armour moved from Rostov to Northwest Persia
    
        Combat - Italians
            Battle in Northwest Persia
                Italians attack with 2 armour and 1 bomber
                British defend with 3 infantry and 1 mech_infantry
                    Italians roll dice for 2 armour and 1 bomber in Northwest Persia, round 2 : 3/3 hits, 1.67 expected hits
                    British roll dice for 3 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia
                    Italians roll dice for 1 armour and 1 bomber in Northwest Persia, round 3 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 armour
                Casualties for British: 3 infantry and 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Northwest Persia to Caucasus
            1 battleship, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 95 Sea Zone
            2 fighters moved from Northern Italy to Southern Italy
            3 artilleries and 3 infantry moved from Northern Italy to Southern France
            2 infantry moved from Albania to Yugoslavia
    
        Place Units - Italians
            2 artilleries and 6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1
            Italians collect 20 PUs (2 lost to blockades); end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    British : -0.67
    

    Savegame

  • '21 '20

    Well, id say my middle eastern pickle is quite a few times worth than the transports

  • '21 '20

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from Queensland to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 fighters moved from India to Persia
            1 fighter moved from India to Persia
            1 bomber moved from 44 Sea Zone to New Guinea
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 marine moved from New South Wales to 62 Sea Zone
            1 cruiser and 1 marine moved from 62 Sea Zone to 33 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Move Summary: French round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Combat Move - French
            1 infantry moved from Algeria to Tunisia
                  French take Tunisia from Italians
            2 infantry moved from United Kingdom to 110 Sea Zone
    

    Savegame

  • '21 '20

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from Queensland to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 fighters moved from India to Persia
            1 fighter moved from India to Persia
            1 bomber moved from 44 Sea Zone to New Guinea
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 marine moved from New South Wales to 62 Sea Zone
            1 cruiser and 1 marine moved from 62 Sea Zone to 33 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 infantry moved from Algeria to Tunisia
                  French take Tunisia from Italians
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour moved from Caucasus to Iraq
            2 mech_infantrys moved from Caucasus to Iraq
            2 bombers moved from Rostov to Iraq
            1 bomber moved from Ukraine to Iraq
            3 armour and 3 mech_infantrys moved from Volgograd to Tsinghai
                  Germans take Kazakhstan from Russians
            2 bombers moved from Slovakia Hungary to Tsinghai
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Ukraine to Bryansk
                  Germans take Bryansk from Russians
            1 infantry moved from Rostov to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Archangel to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Archangel
            3 mech_infantrys moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
            2 infantry moved from Western Germany to Holland Belgium
            2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Volgograd to Samara
                  Germans take Samara from Russians
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
                Americans defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 5/8 hits, 3.83 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Tsinghai
                Germans attack with 3 armour, 2 bombers and 3 mech_infantrys
                Chinese defend with 2 infantry; Russians defend with 2 infantry
                    Germans roll dice for 3 armour, 2 bombers and 3 mech_infantrys in Tsinghai, round 2 : 3/8 hits, 3.33 expected hits
                    Chinese roll dice for 4 infantry in Tsinghai, round 2 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Tsinghai
                    Germans roll dice for 3 armour, 2 bombers and 2 mech_infantrys in Tsinghai, round 3 : 2/7 hits, 3.17 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Tsinghai
                Germans win, taking Tsinghai from Chinese with 3 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 2 mech_infantrys
                Casualties for Chinese: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Iraq
                Germans attack with 3 armour, 3 bombers and 2 mech_infantrys
                British defend with 2 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry
                    Germans roll dice for 3 armour, 3 bombers and 2 mech_infantrys in Iraq, round 2 : 5/8 hits, 3.83 expected hits
                    British roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Iraq, round 2 : 3/7 hits, 2.33 expected hits
                    1 mech_infantry owned by the British, 1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Iraq
                    Germans roll dice for 2 armour and 3 bombers in Iraq, round 3 : 2/5 hits, 3.00 expected hits
                    British roll dice for 2 artilleries in Iraq, round 3 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the British lost in Iraq
                Germans win, taking Iraq from British with 2 armour and 3 bombers remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour and 2 mech_infantrys
                Casualties for British: 2 artilleries, 4 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            2 bombers moved from Iraq to Caucasus
            1 bomber moved from Iraq to Caucasus
            5 armour moved from Caucasus to Northwest Persia
            5 armour moved from Volgograd to Northwest Persia
            4 mech_infantrys moved from Volgograd to Northwest Persia
            2 fighters moved from Ukraine to Northwest Persia
            1 infantry moved from Rostov to Volgograd
            1 aaGun moved from Rostov to Volgograd
            1 aaGun moved from Rostov to Volgograd
            1 infantry moved from Rostov to Volgograd
            10 artilleries and 12 infantry moved from Rostov to Caucasus
            3 armour moved from Ukraine to Caucasus
            1 armour and 2 mech_infantrys moved from Baltic States to Bessarabia
            1 armour moved from Archangel to Nenetsia
            2 infantry moved from Germany to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Norway
            3 fighters moved from Holland Belgium to Western Germany
            3 tactical_bombers moved from Holland Belgium to Western Germany
            1 tactical_bomber moved from Western Germany to Germany
            2 bombers moved from Tsinghai to Shensi
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 armour placed in Ukraine
            2 infantry and 1 mech_infantry placed in Germany
            8 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
            Germans collect 57 PUs (1 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : -0.00
    Americans : 0.33
    Chinese : 0.33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Bryansk
            2 infantry moved from Russia to Samara
            1 infantry moved from Russia to Bryansk
            2 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 fighter moved from Russia to Bryansk
            1 fighter moved from Russia to Samara
            1 fighter moved from Russia to Vologda
            3 armour and 1 mech_infantry moved from Russia to Tambov
            7 artilleries moved from Russia to Tambov
            1 tactical_bomber moved from Russia to Samara
            15 infantry moved from Korea to Manchuria
            50 infantry moved from Russia to Tambov
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 15 infantry
                Japanese defend with 2 armour and 7 infantry
                    Russians roll dice for 15 infantry in Manchuria, round 2 : 2/15 hits, 2.50 expected hits
                    Japanese roll dice for 2 armour and 7 infantry in Manchuria, round 2 : 2/9 hits, 3.33 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 13 infantry in Manchuria, round 3 : 2/13 hits, 2.17 expected hits
                    Japanese roll dice for 2 armour and 5 infantry in Manchuria, round 3 : 1/7 hits, 2.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 12 infantry in Manchuria, round 4 : 6/12 hits, 2.00 expected hits
                    Japanese roll dice for 2 armour and 3 infantry in Manchuria, round 4 : 4/5 hits, 2.00 expected hits
                    3 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 armour owned by the Japanese lost in Manchuria
                Russians win, taking Manchuria from Japanese with 8 infantry remaining. Battle score for attacker is 12
                Casualties for Russians: 7 infantry
                Casualties for Japanese: 2 armour and 7 infantry
            Battle in Bryansk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 3 armour, 7 artilleries, 50 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 armour, 7 artilleries, 50 infantry and 1 mech_infantry in Tambov, round 2 : 13/61 hits, 13.50 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 3 armour, 7 artilleries, 50 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 0/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 3 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 4 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Samara to Persia
            1 fighter moved from Bryansk to Persia
            1 fighter moved from Vologda to Persia
            3 aaGuns moved from Russia to Tambov
            1 aaGun moved from Russia to Tambov
            1 infantry moved from Russia to Vologda
            9 infantry moved from Russia to Tambov
            2 infantry moved from Russia to Tambov
    
        Place Units - Russians
            6 artilleries and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,1,5,3,5,6,4,4,1,4,2,1,5,2,6,2,1,1,6,1,5,1,4,6
            Russians collect 19 PUs (3 lost to blockades); end with 19 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Korea: 2 aaGuns
            EDIT: Adding units owned by Russians to Amur: 1 aaGun
            EDIT: Removing units owned by Russians from Amur: 1 aaGun
            EDIT: Adding units owned by Russians to Amur: 1 aaGun
            EDIT: Adding units owned by Russians to Manchuria: 1 aaGun
            EDIT: Removing units owned by Russians from Tambov: 1 aaGun
            EDIT: Adding units owned by Russians to Russia: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : 2.00
    Japanese : -1.00
    

    Savegame

  • '21 '20

  • 2024 2023 '22 '21 '20

    Inevitable

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 fighter, 5 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            2 bombers moved from Yunnan to India
            2 bombers moved from Anhwe to India
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            6 fighters and 4 tactical_bombers moved from 6 Sea Zone to Amur
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/4 hits, 0.67 expected hits
                Bombing raid in India rolls: 6,4,4,6 and causes: 14 damage to unit: factory_major
                Bombing raid in India causes 14 damage total. 
            Battle in Korea
            Battle in Amur
                Japanese attack with 6 fighters and 4 tactical_bombers
                Americans defend with 1 bomber; Russians defend with 1 aaGun
                    AA fire in Amur : 2/3 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Amur
                    Japanese roll dice for 5 fighters and 3 tactical_bombers in Amur, round 2 : 4/8 hits, 4.50 expected hits
                    Russians roll dice for 1 aaGun and 1 bomber in Amur, round 2 : 0/1 hits, 0.17 expected hits
                    1 aaGun owned by the Russians and 1 bomber owned by the Americans lost in Amur
                Japanese win, taking Korea from Russians with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 fighter and 1 tactical_bomber
                Casualties for Russians: 1 aaGun
                Casualties for Americans: 1 bomber
    
        Non Combat Move - Japanese
            5 fighters and 3 tactical_bombers moved from Amur to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 fighter moved from Kweichow to 6 Sea Zone
            1 tactical_bomber moved from Kweichow to 6 Sea Zone
            1 tactical_bomber moved from Szechwan to Yunnan
            4 bombers moved from India to Yunnan
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 infantry moved from Chahar to Jehol
            1 infantry moved from Anhwe to Jehol
            2 mech_infantrys moved from Kiangsu to Jehol
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Hopei to Chahar
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Yunnan to Szechwan
            1 artillery moved from Szechwan to Yunnan
            1 artillery moved from Kweichow to Yunnan
            2 infantry and 1 mech_infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Yunnan to Kweichow
            1 infantry moved from Shensi to Kansu
    
        Place Units - Japanese
            1 carrier and 3 transports placed in 6 Sea Zone
            1 fighter placed in Japan
            2 infantry and 1 mech_infantry placed in Kiangsu
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    AA fire in Amur : : 1.50
    AA fire in India : : -0.67
    Russians : -0.17
    Japanese : -0.50
    

    Savegame

  • 2024 2023 '22 '21 '20

    Well Russian war machine is rolling over the Japanese…2 tanks and now 2 Zeros.

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