@dawgoneit
Game History
Combat Hit Differential Summary :
Germans regular : 0,00 Russians regular : 2,33TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 8 fighters and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
3 fighters moved from Midway to 25 Sea Zone
3 fighters moved from Western United States to 25 Sea Zone
2 infantry moved from Colombia to Central America
1 infantry moved from Spain to Southern France
1 armour moved from Portugal to Southern France
1 fighter moved from Spain to Southern France
3 infantry moved from Portugal to Spain
1 artillery moved from Portugal to Spain
1 artillery moved from Portugal to Spain
4 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry, 4 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
Combat - Americans
Battle in Southern France
Americans attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 bomber; Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Southern France, round 2 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 bomber and 1 infantry in Southern France, round 2 : 1/2 hits, 0.50 expected hits
1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 armour and 1 fighter in Southern France, round 3 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 bomber and 1 infantry in Southern France, round 3 : 2/2 hits, 0.50 expected hits
1 bomber owned by the Germans, 1 armour owned by the Americans and 1 fighter owned by the Americans lost in Southern France
Italians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 armour, 1 fighter and 1 infantry
Casualties for Germans: 1 bomber
Battle in 25 Sea Zone
Americans attack with 6 fighters
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters
Americans roll dice for 6 fighters in 25 Sea Zone, round 2 : 4/6 hits, 4.00 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 25 Sea Zone, round 2 : 2/9 hits, 4.67 expected hits
1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 25 Sea Zone
Americans roll dice for 4 fighters in 25 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits
Japanese roll dice for 2 battleships, 2 cruisers and 2 fighters in 25 Sea Zone, round 3 : 4/6 hits, 3.67 expected hits
2 fighters owned by the Japanese, 4 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is 16
Casualties for Americans: 6 fighters
Casualties for Japanese: 1 carrier, 2 cruisers, 2 destroyers and 2 fighters
Non Combat Move - Americans
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 2 artilleries, 2 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from 91 Sea Zone to Spain
2 mech_infantrys moved from 91 Sea Zone to Spain
3 infantry moved from 91 Sea Zone to Spain
2 infantry moved from 91 Sea Zone to Spain
1 artillery moved from 91 Sea Zone to Spain
Place Units - Americans
8 fighters placed in Western United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 fighter moved from Kweichow to Kansu
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Hunan
1 infantry placed in Kweichow
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 destroyer moved from 71 Sea Zone to 75 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 destroyers moved from 109 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 2 fighters, 2 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 1 infantry
British roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Holland Belgium, round 3 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - British
2 fighters moved from Holland Belgium to United Kingdom
1 infantry moved from Norway to Finland
3 fighters moved from Russia to Kansu
Place Units - British
3 mech_infantrys placed in Union of South Africa
1 artillery, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.00
Italians : 2.00
British : -0.17
Americans : -0.17
Japanese : -2.33
you need to ask for OOL on battles where I might want different casualties. In sz25 I would have prefered a carrier and plane to be the last units standing.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 artillery moved from Bessarabia to Ukraine
4 aaGuns, 6 artilleries and 8 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 transport placed in 95 Sea Zone
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
4 aaGuns, 6 artilleries and 8 infantry moved from Northern Italy to Southern France
1 artillery moved from Bessarabia to Ukraine
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Italians collect 13 PUs (1 lost to blockades); end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
No battles. I changed the bids, but rather than edit, I just did it over.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to Hawaiian Islands
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
French take Ethiopia from Italians
3 infantry moved from Normandy Bordeaux to Spain
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 7 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour moved from Caucasus to Sikang
4 infantry moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Tambov
1 fighter moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
1 armour moved from Ukraine to Volgograd
18 armour moved from Bryansk to Novgorod
2 infantry moved from Belarus to Novgorod
3 armour and 2 mech_infantrys moved from Poland to Novgorod
1 bomber moved from Western Germany to 91 Sea Zone
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 5 transports
5 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 35
Casualties for Americans: 5 transports
Battle in Novgorod
Germans attack with 21 armour, 2 infantry and 2 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 10 infantry
Germans roll dice for 21 armour, 2 infantry and 2 mech_infantrys in Novgorod, round 2 : 16/25 hits, 11.17 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 10 infantry in Novgorod, round 2 : 6/11 hits, 3.67 expected hits
10 infantry owned by the Russians, 1 artillery owned by the Russians, 2 infantry owned by the Germans, 2 armour owned by the Germans, 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 19 armour remaining. Battle score for attacker is 13
Casualties for Germans: 2 armour, 2 infantry and 2 mech_infantrys
Casualties for Russians: 1 aaGun, 1 artillery and 10 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
British defend with 2 mech_infantrys
Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 1 bomber in Holland Belgium, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in Tambov
Germans attack with 1 fighter, 4 infantry and 4 tactical_bombers
Russians defend with 6 infantry
Germans roll dice for 1 fighter, 4 infantry and 4 tactical_bombers in Tambov, round 2 : 3/9 hits, 3.33 expected hits
Russians roll dice for 6 infantry in Tambov, round 2 : 2/6 hits, 2.00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 fighter, 2 infantry and 4 tactical_bombers in Tambov, round 3 : 3/7 hits, 3.00 expected hits
Russians roll dice for 3 infantry in Tambov, round 3 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Russians: 6 infantry
Battle in Volgograd
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 0/3 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 3/3 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Sikang
Germans attack with 1 armour
Chinese defend with 1 infantry
Germans roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Sikang, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Sikang, round 4 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Sikang, round 5 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Germans win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Germans
15 artilleries and 12 infantry moved from Bryansk to Belarus
1 fighter and 4 tactical_bombers moved from Tambov to Belarus
1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine
1 infantry moved from Smolensk to Bryansk
6 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 bomber moved from Holland Belgium to Western Germany
1 bomber moved from 91 Sea Zone to Southern France
Place Units - Germans
3 armour placed in Ukraine
10 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in France
5 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 2.67
British : 1.00
Chinese : -1.33
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
Russians take Smolensk from Germans
Russians take Archangel from Germans
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to Tambov
1 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Sikang
8 infantry moved from Samara to Russia
1 mech_infantry moved from Russia to Novosibirsk
2 infantry moved from Samara to Russia
2 infantry moved from Samara to Russia
1 armour moved from Russia to Volgograd
4 armour moved from Russia to Novosibirsk
1 fighter moved from Russia to Volgograd
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery
Germans defend with 1 infantry
Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Bryansk
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery
Battle in Tambov
Russians attack with 1 artillery
Germans defend with 1 infantry
Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Tambov
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery
Battle in Volgograd
Russians attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Volgograd, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Sikang
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter and 1 tactical_bomber in Sikang, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in Sikang
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Russians: 1 fighter
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 fighter moved from Volgograd to Kansu
1 tactical_bomber moved from Sikang to Kansu
1 aaGun moved from Samara to Russia
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : -1.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 1 fighter, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Sakha to Siberia
1 tactical_bomber moved from India to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Shantung
1 mech_infantry moved from Manchuria to Shantung
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 battleships moved from 25 Sea Zone to 23 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 23 Sea Zone
Japanese take 17 Sea Zone from Americans
1 mech_infantry moved from Anhwe to Kiangsu
Japanese take Kiangsu from Chinese
1 mech_infantry moved from Anhwe to Shensi
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 armour moved from Yunnan to Shensi
1 armour moved from Yunnan to Kweichow
1 armour moved from Yunnan to Hunan
1 artillery moved from Persia to Northwest Persia
Japanese take Northwest Persia from Russians
2 artilleries and 2 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Turkey to Volgograd
1 tactical_bomber moved from Turkey to Volgograd
1 infantry moved from Kazakhstan to Volgograd
2 tactical_bombers moved from Afghanistan to Volgograd
2 fighters moved from Afghanistan to Volgograd
1 tactical_bomber moved from Afghanistan to Shensi
1 fighter moved from Afghanistan to Shensi
Combat Hit Differential Summary :
Scramble in sz25?
yes please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 1 fighter, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Sakha to Siberia
1 tactical_bomber moved from India to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Shantung
1 mech_infantry moved from Manchuria to Shantung
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 battleships moved from 25 Sea Zone to 23 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 23 Sea Zone
Japanese take 17 Sea Zone from Americans
1 mech_infantry moved from Anhwe to Kiangsu
Japanese take Kiangsu from Chinese
1 mech_infantry moved from Anhwe to Shensi
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 armour moved from Yunnan to Shensi
1 armour moved from Yunnan to Kweichow
1 armour moved from Yunnan to Hunan
1 artillery moved from Persia to Northwest Persia
Japanese take Northwest Persia from Russians
2 artilleries and 2 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Turkey to Volgograd
1 tactical_bomber moved from Turkey to Volgograd
1 infantry moved from Kazakhstan to Volgograd
2 tactical_bombers moved from Afghanistan to Volgograd
2 fighters moved from Afghanistan to Volgograd
1 tactical_bomber moved from Afghanistan to Shensi
1 fighter moved from Afghanistan to Shensi
Combat - Japanese
Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Kweichow
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 armour in Hunan, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Hunan, round 4 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Hunan
Chinese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 armour and 1 infantry
Battle in Egypt
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 harbour; French defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Egypt, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Egypt
Japanese win, taking Egypt from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Siberia
Japanese attack with 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 infantry in Siberia, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Siberia, round 3 : 2/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Siberia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Shantung
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shantung
Japanese roll dice for 1 fighter in Shantung, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in Shantung
Chinese win with 1 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 1 fighter and 1 mech_infantry
Battle in 26 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 3 transports; ANZAC defend with 1 fighter
Japanese roll dice for 1 destroyer and 1 fighter in 26 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 fighter and 3 transports in 26 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC, 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 26 Sea Zone
2 transports owned by the Americans lost in 26 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 23
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighter
Casualties for Americans: 3 transports
Battle in Kwangsi
Japanese attack with 1 artillery and 1 tactical_bomber
Chinese defend with 1 airfield and 1 infantry
Japanese roll dice for 1 artillery and 1 tactical_bomber in Kwangsi, round 2 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 23 Sea Zone
Japanese attack with 2 battleships and 1 carrier
ANZAC defend with 1 cruiser
Japanese roll dice for 2 battleships and 1 carrier in 23 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
ANZAC roll dice for 1 cruiser in 23 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 2 battleships and 1 carrier in 23 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
ANZAC roll dice for 1 cruiser in 23 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC lost in 23 Sea Zone
Japanese win with 2 battleships and 1 carrier remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Volgograd
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 armour, 1 factory_minor and 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Volgograd, round 2 : 5/7 hits, 3.67 expected hits
Russians roll dice for 1 armour and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Volgograd
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour and 1 infantry
Non Combat Move - Japanese
1 infantry moved from Turkmenistan to Kazakhstan
2 infantry moved from Afghanistan to Kazakhstan
3 fighters and 3 tactical_bombers moved from Volgograd to Kazakhstan
1 artillery and 8 infantry moved from Turkey to Caucasus
1 artillery moved from Syria to Turkey
3 infantry moved from Iraq to Turkey
1 infantry moved from Eastern Persia to Turkmenistan
1 artillery and 2 infantry moved from India to Burma
1 aaGun moved from Anhwe to Kiangsu
1 tactical_bomber moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
1 artillery and 2 infantry moved from Manchuria to Jehol
1 carrier moved from 6 Sea Zone to 31 Sea Zone
1 fighter moved from 26 Sea Zone to 31 Sea Zone
Place Units - Japanese
1 fighter and 1 tactical_bomber placed in Japan
1 factory_minor placed in Turkey
1 armour and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in India
3 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4
Japanese collect 67 PUs (3 lost to blockades); end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
British : -0.33
Americans : 0.33
ANZAC : -1.00
Chinese : 2.00
Russians : 0.50
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 factory_minor, 3 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
4 fighters moved from Western United States to 31 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 10 Sea Zone to 31 Sea Zone
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 carrier and 1 fighter
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 31 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
Japanese roll dice for 1 fighter in 31 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 carrier in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 31 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 carrier and 1 fighter
Non Combat Move - Americans
4 fighters moved from Western United States to Eastern United States
2 infantry moved from Central America to Southeast Mexico
3 fighters moved from 31 Sea Zone to Wake Island
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 artilleries, 2 fighters and 1 infantry placed in Eastern United States
1 fighter placed in Central United States
1 factory_minor placed in Spain
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans : 0.00
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shantung to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 infantry
Japanese defend with 1 harbour and 1 tactical_bomber
Chinese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Kwangtung, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter in Shensi, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Shensi, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 fighter in Shensi, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Shensi, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Shantung
1 infantry placed in Hunan
1 infantry placed in Kwangsi
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 factory_minor, 3 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
4 fighters moved from Western United States to 31 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 10 Sea Zone to 31 Sea Zone
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 carrier and 1 fighter
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 31 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
Japanese roll dice for 1 fighter in 31 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 carrier in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 31 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 carrier and 1 fighter
Non Combat Move - Americans
4 fighters moved from Western United States to Eastern United States
2 infantry moved from Central America to Southeast Mexico
3 fighters moved from 31 Sea Zone to Wake Island
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 artilleries, 2 fighters and 1 infantry placed in Eastern United States
1 fighter placed in Central United States
1 factory_minor placed in Spain
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shantung to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 infantry
Japanese defend with 1 harbour and 1 tactical_bomber
Chinese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Kwangtung, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter in Shensi, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Shensi, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 fighter in Shensi, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Shensi, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Shantung
1 infantry placed in Hunan
1 infantry placed in Kwangsi
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Purchase Units - British
British buy 2 artilleries, 1 carrier and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
3 fighters moved from United Kingdom to France
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Combat - British
Battle in France
British attack with 3 fighters
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
British roll dice for 3 fighters in France, round 2 : 0/3 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in France, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 3 fighters in France, round 3 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in France, round 3 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Germans and 1 fighter owned by the British lost in France
British roll dice for 2 fighters in France, round 4 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 artillery in France, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in France
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 fighter
Casualties for Germans: 1 artillery and 2 infantry
Battle in Holland Belgium
British attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - British
2 fighters moved from France to Spain
1 infantry moved from Finland to Norway
Place Units - British
2 artilleries and 2 infantry placed in United Kingdom
1 carrier placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
British collect 28 PUs (3 lost to blockades); end with 28 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.67
British : 0.33
Americans : 0.00
Chinese : 0.00
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 97 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Russians: 1 submarine
Non Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern France
1 artillery moved from Ukraine to Rostov
Place Units - Italians
3 infantry placed in Southern France
1 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.17
Russians : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 63 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 30 Sea Zone
2 artilleries moved from New South Wales to South Australia
Non Combat Move - ANZAC
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Southern France to 110 Sea Zone
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Finland
Germans take Finland from Russians
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Belarus to Archangel
1 fighter moved from Belarus to Archangel
1 tactical_bomber moved from Belarus to Archangel
5 infantry moved from Western Germany to Holland Belgium
10 mech_infantrys moved from Germany to Holland Belgium
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 2 bombers and 1 submarine
British defend with 1 carrier, 2 destroyers and 2 transports
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers in 110 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier, 2 destroyers and 2 transports in 110 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 2 bombers in 110 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
British roll dice for 1 carrier, 1 destroyer and 2 transports in 110 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the British and 1 bomber owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 bomber in 110 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
British roll dice for 1 carrier and 2 transports in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 carrier owned by the British lost in 110 Sea Zone
2 transports owned by the British lost in 110 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 28
Casualties for Germans: 1 bomber and 1 submarine
Casualties for British: 1 carrier, 2 destroyers and 2 transports
Battle in Holland Belgium
Germans attack with 5 infantry and 10 mech_infantrys
British defend with 1 artillery and 1 infantry; French defend with 2 infantry
Germans roll dice for 5 infantry and 10 mech_infantrys in Holland Belgium, round 2 : 6/15 hits, 2.50 expected hits
British roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the French, 1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 5 infantry and 10 mech_infantrys remaining. Battle score for attacker is 13
Casualties for British: 1 artillery and 1 infantry
Casualties for French: 2 infantry
Battle in Archangel
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
2 armour moved from Ukraine to Bryansk
15 artilleries, 11 infantry and 3 tactical_bombers moved from Belarus to Bryansk
1 armour moved from Novgorod to Finland
1 armour moved from Novgorod to Bryansk
6 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
16 armour moved from Novgorod to Bryansk
1 fighter moved from Archangel to Bryansk
1 tactical_bomber moved from Archangel to Bryansk
1 infantry moved from Normandy Bordeaux to France
1 bomber moved from 110 Sea Zone to France
1 tactical_bomber moved from Ukraine to Southern Italy
1 fighter moved from Ukraine to Southern Italy
Place Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
4 mech_infantrys placed in Germany
2 artilleries and 1 infantry placed in France
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 3.50
British : -1.33
Russians : 0.67
I’m leaving for the summer and won’t be online much, so if we don’t finish before I leave, I will leave this game.
Cheers
I am officially dropping out of this game. Sorry, but this game is taking way too long and I am leaving this Thursday for the summer.
Have a great summer.