@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Jim010 X vs crockett36 A with bid of 12 g40.2
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Kiangsu to Shantung Chinese take Shantung from Japanese 1 infantry moved from Kweichow to Shensi Chinese take Shensi from Japanese 1 fighter moved from Kweichow to Kansu Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Hunan 1 infantry placed in Kweichow 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: UK_Pacific round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 8 fighters and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 3 fighters moved from Midway to 25 Sea Zone 3 fighters moved from Western United States to 25 Sea Zone 2 infantry moved from Colombia to Central America 1 infantry moved from Spain to Southern France 1 armour moved from Portugal to Southern France 1 fighter moved from Spain to Southern France 3 infantry moved from Portugal to Spain 1 artillery moved from Portugal to Spain 1 artillery moved from Portugal to Spain 4 mech_infantrys moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 5 infantry, 4 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone Combat - Americans Battle in Southern France Americans attack with 1 armour, 1 fighter and 1 infantry Germans defend with 1 bomber; Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 armour, 1 fighter and 1 infantry in Southern France, round 2 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 bomber and 1 infantry in Southern France, round 2 : 1/2 hits, 0.50 expected hits 1 infantry owned by the Americans lost in Southern France Americans roll dice for 1 armour and 1 fighter in Southern France, round 3 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 bomber and 1 infantry in Southern France, round 3 : 2/2 hits, 0.50 expected hits 1 bomber owned by the Germans, 1 armour owned by the Americans and 1 fighter owned by the Americans lost in Southern France Italians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 armour, 1 fighter and 1 infantry Casualties for Germans: 1 bomber Battle in 25 Sea Zone Americans attack with 6 fighters Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters Americans roll dice for 6 fighters in 25 Sea Zone, round 2 : 4/6 hits, 4.00 expected hits Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 25 Sea Zone, round 2 : 2/9 hits, 4.67 expected hits 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 25 Sea Zone Americans roll dice for 4 fighters in 25 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits Japanese roll dice for 2 battleships, 2 cruisers and 2 fighters in 25 Sea Zone, round 3 : 4/6 hits, 3.67 expected hits 2 fighters owned by the Japanese, 4 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 25 Sea Zone Japanese win with 2 battleships remaining. Battle score for attacker is 16 Casualties for Americans: 6 fighters Casualties for Japanese: 1 carrier, 2 cruisers, 2 destroyers and 2 fighters Non Combat Move - Americans 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 2 artilleries, 2 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 2 mech_infantrys moved from 91 Sea Zone to Spain 2 mech_infantrys moved from 91 Sea Zone to Spain 3 infantry moved from 91 Sea Zone to Spain 2 infantry moved from 91 Sea Zone to Spain 1 artillery moved from 91 Sea Zone to Spain Place Units - Americans 8 fighters placed in Western United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Kiangsu to Shantung Chinese take Shantung from Japanese 1 infantry moved from Kweichow to Shensi Chinese take Shensi from Japanese 1 fighter moved from Kweichow to Kansu Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Hunan 1 infantry placed in Kweichow 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 destroyer moved from 71 Sea Zone to 75 Sea Zone 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 destroyers moved from 109 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium Combat - British Battle in Holland Belgium British attack with 2 fighters, 2 infantry and 2 mech_infantrys Germans defend with 1 artillery and 1 infantry British roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 1/6 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Holland Belgium, round 3 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - British 2 fighters moved from Holland Belgium to United Kingdom 1 infantry moved from Norway to Finland 3 fighters moved from Russia to Kansu Place Units - British 3 mech_infantrys placed in Union of South Africa 1 artillery, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3 British collect 30 PUs (3 lost to blockades); end with 30 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.00 Italians : 2.00 British : -0.17 Americans : -0.17 Japanese : -2.33
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you need to ask for OOL on battles where I might want different casualties. In sz25 I would have prefered a carrier and plane to be the last units standing.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 artillery moved from Bessarabia to Ukraine 4 aaGuns, 6 artilleries and 8 infantry moved from Northern Italy to Southern France Place Units - Italians 1 transport placed in 95 Sea Zone 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4 Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians 4 aaGuns, 6 artilleries and 8 infantry moved from Northern Italy to Southern France 1 artillery moved from Bessarabia to Ukraine Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1 Italians collect 13 PUs (1 lost to blockades); end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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No battles. I changed the bids, but rather than edit, I just did it over.
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TripleA Manual Gamesave Post: French round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to Hawaiian Islands 1 destroyer moved from 62 Sea Zone to 63 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Ethiopia French take Ethiopia from Italians 3 infantry moved from Normandy Bordeaux to Spain Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 7 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour moved from Caucasus to Sikang 4 infantry moved from Bryansk to Tambov 1 fighter moved from Bryansk to Tambov 1 tactical_bomber moved from Bryansk to Tambov 1 tactical_bomber moved from Bryansk to Tambov 1 tactical_bomber moved from Bryansk to Tambov 1 tactical_bomber moved from Bryansk to Tambov 1 fighter moved from Bryansk to Volgograd 1 tactical_bomber moved from Bryansk to Volgograd 1 armour moved from Ukraine to Volgograd 18 armour moved from Bryansk to Novgorod 2 infantry moved from Belarus to Novgorod 3 armour and 2 mech_infantrys moved from Poland to Novgorod 1 bomber moved from Western Germany to 91 Sea Zone 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 1 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Holland Belgium 1 mech_infantry moved from Germany to Holland Belgium Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber Americans defend with 5 transports 5 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 35 Casualties for Americans: 5 transports Battle in Novgorod Germans attack with 21 armour, 2 infantry and 2 mech_infantrys Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 10 infantry Germans roll dice for 21 armour, 2 infantry and 2 mech_infantrys in Novgorod, round 2 : 16/25 hits, 11.17 expected hits Russians roll dice for 1 aaGun, 1 artillery and 10 infantry in Novgorod, round 2 : 6/11 hits, 3.67 expected hits 10 infantry owned by the Russians, 1 artillery owned by the Russians, 2 infantry owned by the Germans, 2 armour owned by the Germans, 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 19 armour remaining. Battle score for attacker is 13 Casualties for Germans: 2 armour, 2 infantry and 2 mech_infantrys Casualties for Russians: 1 aaGun, 1 artillery and 10 infantry Battle in Holland Belgium Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry British defend with 2 mech_infantrys Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Holland Belgium Germans roll dice for 1 artillery and 1 bomber in Holland Belgium, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for British: 2 mech_infantrys Battle in Tambov Germans attack with 1 fighter, 4 infantry and 4 tactical_bombers Russians defend with 6 infantry Germans roll dice for 1 fighter, 4 infantry and 4 tactical_bombers in Tambov, round 2 : 3/9 hits, 3.33 expected hits Russians roll dice for 6 infantry in Tambov, round 2 : 2/6 hits, 2.00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov Germans roll dice for 1 fighter, 2 infantry and 4 tactical_bombers in Tambov, round 3 : 3/7 hits, 3.00 expected hits Russians roll dice for 3 infantry in Tambov, round 3 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Casualties for Russians: 6 infantry Battle in Volgograd Germans attack with 1 armour, 1 fighter and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 0/3 hits, 1.67 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 3/3 hits, 1.67 expected hits Russians roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Sikang Germans attack with 1 armour Chinese defend with 1 infantry Germans roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Sikang, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Sikang, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Sikang, round 5 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Germans win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Germans 15 artilleries and 12 infantry moved from Bryansk to Belarus 1 fighter and 4 tactical_bombers moved from Tambov to Belarus 1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine 1 infantry moved from Smolensk to Bryansk 6 armour and 1 mech_infantry moved from Germany to Eastern Poland 1 bomber moved from Holland Belgium to Western Germany 1 bomber moved from 91 Sea Zone to Southern France Place Units - Germans 3 armour placed in Ukraine 10 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in France 5 infantry placed in Western Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 2.67 British : 1.00 Chinese : -1.33 Russians : 1.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 mech_infantry moved from Russia to Archangel Russians take Smolensk from Germans Russians take Archangel from Germans 1 artillery moved from Russia to Bryansk 1 artillery moved from Russia to Tambov 1 infantry moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Sikang 8 infantry moved from Samara to Russia 1 mech_infantry moved from Russia to Novosibirsk 2 infantry moved from Samara to Russia 2 infantry moved from Samara to Russia 1 armour moved from Russia to Volgograd 4 armour moved from Russia to Novosibirsk 1 fighter moved from Russia to Volgograd Combat - Russians Battle in Bryansk Russians attack with 1 artillery Germans defend with 1 infantry Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Bryansk Germans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery Battle in Tambov Russians attack with 1 artillery Germans defend with 1 infantry Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Tambov Germans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery Battle in Volgograd Russians attack with 1 armour, 1 fighter and 1 infantry Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 armour, 1 fighter and 1 infantry in Volgograd, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Sikang Russians attack with 1 fighter and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter and 1 tactical_bomber in Sikang, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Russians and 1 armour owned by the Germans lost in Sikang Russians win with 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Russians: 1 fighter Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter moved from Volgograd to Kansu 1 tactical_bomber moved from Sikang to Kansu 1 aaGun moved from Samara to Russia Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : -1.33
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 factory_minor, 1 fighter, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Sakha to Siberia 1 tactical_bomber moved from India to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 1 fighter moved from Kwangtung to Shantung 1 mech_infantry moved from Manchuria to Shantung 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 2 battleships moved from 25 Sea Zone to 23 Sea Zone 1 fighter moved from 6 Sea Zone to 26 Sea Zone 1 carrier moved from 6 Sea Zone to 23 Sea Zone Japanese take 17 Sea Zone from Americans 1 mech_infantry moved from Anhwe to Kiangsu Japanese take Kiangsu from Chinese 1 mech_infantry moved from Anhwe to Shensi 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Hunan 1 armour moved from Yunnan to Shensi 1 armour moved from Yunnan to Kweichow 1 armour moved from Yunnan to Hunan 1 artillery moved from Persia to Northwest Persia Japanese take Northwest Persia from Russians 2 artilleries and 2 infantry moved from Trans-Jordan to Egypt 1 fighter moved from Turkey to Volgograd 1 tactical_bomber moved from Turkey to Volgograd 1 infantry moved from Kazakhstan to Volgograd 2 tactical_bombers moved from Afghanistan to Volgograd 2 fighters moved from Afghanistan to Volgograd 1 tactical_bomber moved from Afghanistan to Shensi 1 fighter moved from Afghanistan to Shensi
Combat Hit Differential Summary :
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Scramble in sz25?
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yes please
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 factory_minor, 1 fighter, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Sakha to Siberia 1 tactical_bomber moved from India to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 1 fighter moved from Kwangtung to Shantung 1 mech_infantry moved from Manchuria to Shantung 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 2 battleships moved from 25 Sea Zone to 23 Sea Zone 1 fighter moved from 6 Sea Zone to 26 Sea Zone 1 carrier moved from 6 Sea Zone to 23 Sea Zone Japanese take 17 Sea Zone from Americans 1 mech_infantry moved from Anhwe to Kiangsu Japanese take Kiangsu from Chinese 1 mech_infantry moved from Anhwe to Shensi 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Hunan 1 armour moved from Yunnan to Shensi 1 armour moved from Yunnan to Kweichow 1 armour moved from Yunnan to Hunan 1 artillery moved from Persia to Northwest Persia Japanese take Northwest Persia from Russians 2 artilleries and 2 infantry moved from Trans-Jordan to Egypt 1 fighter moved from Turkey to Volgograd 1 tactical_bomber moved from Turkey to Volgograd 1 infantry moved from Kazakhstan to Volgograd 2 tactical_bombers moved from Afghanistan to Volgograd 2 fighters moved from Afghanistan to Volgograd 1 tactical_bomber moved from Afghanistan to Shensi 1 fighter moved from Afghanistan to Shensi Combat - Japanese Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in Kweichow Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Japanese roll dice for 1 armour in Hunan, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Hunan, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Hunan Chinese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Japanese: 1 armour and 1 infantry Battle in Egypt Japanese attack with 2 artilleries and 2 infantry British defend with 1 harbour; French defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Egypt, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Egypt Japanese win, taking Egypt from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Siberia Japanese attack with 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 infantry in Siberia, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Siberia, round 3 : 2/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Siberia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Siberia Japanese win, taking Siberia from Russians with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Shantung Japanese attack with 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 mech_infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shantung Japanese roll dice for 1 fighter in Shantung, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in Shantung Chinese win with 1 infantry remaining. Battle score for attacker is -14 Casualties for Japanese: 1 fighter and 1 mech_infantry Battle in 26 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 3 transports; ANZAC defend with 1 fighter Japanese roll dice for 1 destroyer and 1 fighter in 26 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 fighter and 3 transports in 26 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC, 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 26 Sea Zone 2 transports owned by the Americans lost in 26 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 23 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 fighter Casualties for Americans: 3 transports Battle in Kwangsi Japanese attack with 1 artillery and 1 tactical_bomber Chinese defend with 1 airfield and 1 infantry Japanese roll dice for 1 artillery and 1 tactical_bomber in Kwangsi, round 2 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 23 Sea Zone Japanese attack with 2 battleships and 1 carrier ANZAC defend with 1 cruiser Japanese roll dice for 2 battleships and 1 carrier in 23 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits ANZAC roll dice for 1 cruiser in 23 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 battleships and 1 carrier in 23 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits ANZAC roll dice for 1 cruiser in 23 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 23 Sea Zone Japanese win with 2 battleships and 1 carrier remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in Volgograd Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers Russians defend with 1 armour, 1 factory_minor and 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Volgograd, round 2 : 5/7 hits, 3.67 expected hits Russians roll dice for 1 armour and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Volgograd Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour and 1 infantry Non Combat Move - Japanese 1 infantry moved from Turkmenistan to Kazakhstan 2 infantry moved from Afghanistan to Kazakhstan 3 fighters and 3 tactical_bombers moved from Volgograd to Kazakhstan 1 artillery and 8 infantry moved from Turkey to Caucasus 1 artillery moved from Syria to Turkey 3 infantry moved from Iraq to Turkey 1 infantry moved from Eastern Persia to Turkmenistan 1 artillery and 2 infantry moved from India to Burma 1 aaGun moved from Anhwe to Kiangsu 1 tactical_bomber moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan 1 artillery and 2 infantry moved from Manchuria to Jehol 1 carrier moved from 6 Sea Zone to 31 Sea Zone 1 fighter moved from 26 Sea Zone to 31 Sea Zone Place Units - Japanese 1 fighter and 1 tactical_bomber placed in Japan 1 factory_minor placed in Turkey 1 armour and 2 mech_infantrys placed in Iraq 3 mech_infantrys placed in India 3 mech_infantrys placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4 Japanese collect 67 PUs (3 lost to blockades); end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
British : -0.33 Americans : 0.33 ANZAC : -1.00 Chinese : 2.00 Russians : 0.50 Japanese : 1.00
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 factory_minor, 3 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 4 fighters moved from Western United States to 31 Sea Zone 1 submarine moved from 43 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 10 Sea Zone to 31 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 carrier and 1 fighter Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 31 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits Japanese roll dice for 1 fighter in 31 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 carrier in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 31 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 16 Casualties for Americans: 1 fighter Casualties for Japanese: 1 carrier and 1 fighter Non Combat Move - Americans 4 fighters moved from Western United States to Eastern United States 2 infantry moved from Central America to Southeast Mexico 3 fighters moved from 31 Sea Zone to Wake Island Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 2 artilleries, 2 fighters and 1 infantry placed in Eastern United States 1 fighter placed in Central United States 1 factory_minor placed in Spain Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans : 0.00 Japanese : 0.00
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shantung to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Hunan to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Kwangtung Chinese attack with 1 infantry Japanese defend with 1 harbour and 1 tactical_bomber Chinese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Kwangtung, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Kwangtung Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter in Shensi, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Shensi, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 fighter in Shensi, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Shensi, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Shantung 1 infantry placed in Hunan 1 infantry placed in Kwangsi 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : -0.83
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 factory_minor, 3 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 4 fighters moved from Western United States to 31 Sea Zone 1 submarine moved from 43 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 10 Sea Zone to 31 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 carrier and 1 fighter Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 31 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits Japanese roll dice for 1 fighter in 31 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 carrier in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 31 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 16 Casualties for Americans: 1 fighter Casualties for Japanese: 1 carrier and 1 fighter Non Combat Move - Americans 4 fighters moved from Western United States to Eastern United States 2 infantry moved from Central America to Southeast Mexico 3 fighters moved from 31 Sea Zone to Wake Island Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 2 artilleries, 2 fighters and 1 infantry placed in Eastern United States 1 fighter placed in Central United States 1 factory_minor placed in Spain Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shantung to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Hunan to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Kwangtung Chinese attack with 1 infantry Japanese defend with 1 harbour and 1 tactical_bomber Chinese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Kwangtung, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Kwangtung Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter in Shensi, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Shensi, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 fighter in Shensi, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Shensi, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Shantung 1 infantry placed in Hunan 1 infantry placed in Kwangsi 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Purchase Units - British British buy 2 artilleries, 1 carrier and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 3 fighters moved from United Kingdom to France 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery moved from 110 Sea Zone to Holland Belgium 3 mech_infantrys moved from Union of South Africa to Belgian Congo Combat - British Battle in France British attack with 3 fighters Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 2 infantry British roll dice for 3 fighters in France, round 2 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 artillery and 2 infantry in France, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 3 fighters in France, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 artillery and 2 infantry in France, round 3 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 1 fighter owned by the British lost in France British roll dice for 2 fighters in France, round 4 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 artillery in France, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in France British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 fighter Casualties for Germans: 1 artillery and 2 infantry Battle in Holland Belgium British attack with 1 artillery and 1 infantry Germans defend with 1 artillery British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - British 2 fighters moved from France to Spain 1 infantry moved from Finland to Norway Place Units - British 2 artilleries and 2 infantry placed in United Kingdom 1 carrier placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3 British collect 28 PUs (3 lost to blockades); end with 28 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.67 British : 0.33 Americans : 0.00 Chinese : 0.00 Japanese : -0.83
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 fighter moved from Southern Italy to 97 Sea Zone Combat - Italians Battle in 97 Sea Zone Italians attack with 1 destroyer and 1 fighter Russians defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 97 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for Russians: 1 submarine Non Combat Move - Italians 1 fighter moved from 97 Sea Zone to Southern France 1 artillery moved from Ukraine to Rostov Place Units - Italians 3 infantry placed in Southern France 1 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.17 Russians : 0.83
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 63 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 30 Sea Zone 2 artilleries moved from New South Wales to South Australia Non Combat Move - ANZAC Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Southern France to 110 Sea Zone 1 armour moved from Novgorod to Karelia Germans take Karelia from Russians 1 armour moved from Karelia to Finland Germans take Finland from Russians 1 infantry moved from Tambov to Samara Germans take Samara from Russians 1 infantry moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 infantry moved from Belarus to Archangel 1 fighter moved from Belarus to Archangel 1 tactical_bomber moved from Belarus to Archangel 5 infantry moved from Western Germany to Holland Belgium 10 mech_infantrys moved from Germany to Holland Belgium Combat - Germans Battle in 110 Sea Zone Germans attack with 2 bombers and 1 submarine British defend with 1 carrier, 2 destroyers and 2 transports Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers in 110 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier, 2 destroyers and 2 transports in 110 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone Germans roll dice for 2 bombers in 110 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits British roll dice for 1 carrier, 1 destroyer and 2 transports in 110 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the British and 1 bomber owned by the Germans lost in 110 Sea Zone Germans roll dice for 1 bomber in 110 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits British roll dice for 1 carrier and 2 transports in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 carrier owned by the British lost in 110 Sea Zone 2 transports owned by the British lost in 110 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 28 Casualties for Germans: 1 bomber and 1 submarine Casualties for British: 1 carrier, 2 destroyers and 2 transports Battle in Holland Belgium Germans attack with 5 infantry and 10 mech_infantrys British defend with 1 artillery and 1 infantry; French defend with 2 infantry Germans roll dice for 5 infantry and 10 mech_infantrys in Holland Belgium, round 2 : 6/15 hits, 2.50 expected hits British roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the French, 1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 5 infantry and 10 mech_infantrys remaining. Battle score for attacker is 13 Casualties for British: 1 artillery and 1 infantry Casualties for French: 2 infantry Battle in Archangel Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 2 armour moved from Ukraine to Bryansk 15 artilleries, 11 infantry and 3 tactical_bombers moved from Belarus to Bryansk 1 armour moved from Novgorod to Finland 1 armour moved from Novgorod to Bryansk 6 armour and 1 mech_infantry moved from Eastern Poland to Bryansk 16 armour moved from Novgorod to Bryansk 1 fighter moved from Archangel to Bryansk 1 tactical_bomber moved from Archangel to Bryansk 1 infantry moved from Normandy Bordeaux to France 1 bomber moved from 110 Sea Zone to France 1 tactical_bomber moved from Ukraine to Southern Italy 1 fighter moved from Ukraine to Southern Italy Place Units - Germans 3 armour placed in Novgorod 3 armour placed in Ukraine 4 mech_infantrys placed in Germany 2 artilleries and 1 infantry placed in France 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 3.50 British : -1.33 Russians : 0.67
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I’m leaving for the summer and won’t be online much, so if we don’t finish before I leave, I will leave this game.
Cheers