Jim010 X vs crockett36 A with bid of 12 g40.2

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Kiangsu to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Kweichow to Shensi
                  Chinese take Shensi from Japanese
            1 fighter moved from Kweichow to Kansu
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
            1 infantry placed in Hunan
            1 infantry placed in Kweichow
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Manual Gamesave Post: UK_Pacific round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 8 fighters and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            3 fighters moved from Midway to 25 Sea Zone
            3 fighters moved from Western United States to 25 Sea Zone
            2 infantry moved from Colombia to Central America
            1 infantry moved from Spain to Southern France
            1 armour moved from Portugal to Southern France
            1 fighter moved from Spain to Southern France
            3 infantry moved from Portugal to Spain
            1 artillery moved from Portugal to Spain
            1 artillery moved from Portugal to Spain
            4 mech_infantrys moved from Central United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 5 infantry, 4 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
    
        Combat - Americans
            Battle in Southern France
                Americans attack with 1 armour, 1 fighter and 1 infantry
                Germans defend with 1 bomber; Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 armour, 1 fighter and 1 infantry in Southern France, round 2 : 0/3 hits, 1.33 expected hits
                    Italians roll dice for 1 bomber and 1 infantry in Southern France, round 2 : 1/2 hits, 0.50 expected hits
                    1 infantry owned by the Americans lost in Southern France
                    Americans roll dice for 1 armour and 1 fighter in Southern France, round 3 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 bomber and 1 infantry in Southern France, round 3 : 2/2 hits, 0.50 expected hits
                    1 bomber owned by the Germans, 1 armour owned by the Americans and 1 fighter owned by the Americans lost in Southern France
                Italians win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 armour, 1 fighter and 1 infantry
                Casualties for Germans: 1 bomber
            Battle in 25 Sea Zone
                Americans attack with 6 fighters
                Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters
                    Americans roll dice for 6 fighters in 25 Sea Zone, round 2 : 4/6 hits, 4.00 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 25 Sea Zone, round 2 : 2/9 hits, 4.67 expected hits
                    1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 25 Sea Zone
                    Americans roll dice for 4 fighters in 25 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits
                    Japanese roll dice for 2 battleships, 2 cruisers and 2 fighters in 25 Sea Zone, round 3 : 4/6 hits, 3.67 expected hits
                    2 fighters owned by the Japanese, 4 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 25 Sea Zone
                Japanese win with 2 battleships remaining. Battle score for attacker is 16
                Casualties for Americans: 6 fighters
                Casualties for Japanese: 1 carrier, 2 cruisers, 2 destroyers and 2 fighters
    
        Non Combat Move - Americans
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun, 2 artilleries, 2 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries moved from 26 Sea Zone to Hawaiian Islands
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 aaGun moved from 26 Sea Zone to Hawaiian Islands
            2 mech_infantrys moved from 91 Sea Zone to Spain
            2 mech_infantrys moved from 91 Sea Zone to Spain
            3 infantry moved from 91 Sea Zone to Spain
            2 infantry moved from 91 Sea Zone to Spain
            1 artillery moved from 91 Sea Zone to Spain
    
        Place Units - Americans
            8 fighters placed in Western United States
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Kiangsu to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Kweichow to Shensi
                  Chinese take Shensi from Japanese
            1 fighter moved from Kweichow to Kansu
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
            1 infantry placed in Hunan
            1 infantry placed in Kweichow
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from United Kingdom to Holland Belgium
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 destroyer moved from 71 Sea Zone to 75 Sea Zone
            1 mech_infantry moved from United Kingdom to 109 Sea Zone
            1 infantry moved from United Kingdom to 109 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            2 destroyers moved from 109 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - British
            Battle in Holland Belgium
                British attack with 2 fighters, 2 infantry and 2 mech_infantrys
                Germans defend with 1 artillery and 1 infantry
                    British roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    British roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Holland Belgium, round 3 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for British: 2 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Holland Belgium to United Kingdom
            1 infantry moved from Norway to Finland
            3 fighters moved from Russia to Kansu
    
        Place Units - British
            3 mech_infantrys placed in Union of South Africa
            1 artillery, 1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
            British collect 30 PUs (3 lost to blockades); end with 30 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Italians : 2.00
    British : -0.17
    Americans : -0.17
    Japanese : -2.33
    

    Savegame

  • Customizer

    you need to ask for OOL on battles where I might want different casualties. In sz25 I would have prefered a carrier and plane to be the last units standing.

  • Customizer

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 artillery moved from Bessarabia to Ukraine
            4 aaGuns, 6 artilleries and 8 infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            1 transport placed in 95 Sea Zone
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • Customizer

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            4 aaGuns, 6 artilleries and 8 infantry moved from Northern Italy to Southern France
            1 artillery moved from Bessarabia to Ukraine
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            1 infantry placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
            Italians collect 13 PUs (1 lost to blockades); end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • Customizer

    No battles. I changed the bids, but rather than edit, I just did it over.

  • 2024 2023 '22 '19 '18

    TripleA Manual Gamesave Post: French round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to Hawaiian Islands
            1 destroyer moved from 62 Sea Zone to 63 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
    
        Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from Alexandria to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  French take Ethiopia from Italians
            3 infantry moved from Normandy Bordeaux to Spain
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • Customizer

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 7 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 armour moved from Caucasus to Sikang
            4 infantry moved from Bryansk to Tambov
            1 fighter moved from Bryansk to Tambov
            1 tactical_bomber moved from Bryansk to Tambov
            1 tactical_bomber moved from Bryansk to Tambov
            1 tactical_bomber moved from Bryansk to Tambov
            1 tactical_bomber moved from Bryansk to Tambov
            1 fighter moved from Bryansk to Volgograd
            1 tactical_bomber moved from Bryansk to Volgograd
            1 armour moved from Ukraine to Volgograd
            18 armour moved from Bryansk to Novgorod
            2 infantry moved from Belarus to Novgorod
            3 armour and 2 mech_infantrys moved from Poland to Novgorod
            1 bomber moved from Western Germany to 91 Sea Zone
            1 infantry moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from French
            1 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Germany to Holland Belgium
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 5 transports
                    5 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 35
                Casualties for Americans: 5 transports
            Battle in Novgorod
                Germans attack with 21 armour, 2 infantry and 2 mech_infantrys
                Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 10 infantry
                    Germans roll dice for 21 armour, 2 infantry and 2 mech_infantrys in Novgorod, round 2 : 16/25 hits, 11.17 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 10 infantry in Novgorod, round 2 : 6/11 hits, 3.67 expected hits
                    10 infantry owned by the Russians, 1 artillery owned by the Russians, 2 infantry owned by the Germans, 2 armour owned by the Germans, 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 19 armour remaining. Battle score for attacker is 13
                Casualties for Germans: 2 armour, 2 infantry and 2 mech_infantrys
                Casualties for Russians: 1 aaGun, 1 artillery and 10 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                British defend with 2 mech_infantrys
                    Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits
                    British roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Holland Belgium
                    Germans roll dice for 1 artillery and 1 bomber in Holland Belgium, round 3 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for British: 2 mech_infantrys
            Battle in Tambov
                Germans attack with 1 fighter, 4 infantry and 4 tactical_bombers
                Russians defend with 6 infantry
                    Germans roll dice for 1 fighter, 4 infantry and 4 tactical_bombers in Tambov, round 2 : 3/9 hits, 3.33 expected hits
                    Russians roll dice for 6 infantry in Tambov, round 2 : 2/6 hits, 2.00 expected hits
                    3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
                    Germans roll dice for 1 fighter, 2 infantry and 4 tactical_bombers in Tambov, round 3 : 3/7 hits, 3.00 expected hits
                    Russians roll dice for 3 infantry in Tambov, round 3 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
                Casualties for Russians: 6 infantry
            Battle in Volgograd
                Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 0/3 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 3/3 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Sikang
                Germans attack with 1 armour
                Chinese defend with 1 infantry
                    Germans roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Sikang, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Sikang, round 4 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Sikang, round 5 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Germans win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Germans
            15 artilleries and 12 infantry moved from Bryansk to Belarus
            1 fighter and 4 tactical_bombers moved from Tambov to Belarus
            1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine
            1 infantry moved from Smolensk to Bryansk
            6 armour and 1 mech_infantry moved from Germany to Eastern Poland
            1 bomber moved from Holland Belgium to Western Germany
            1 bomber moved from 91 Sea Zone to Southern France
    
        Place Units - Germans
            3 armour placed in Ukraine
            10 mech_infantrys placed in Germany
            1 artillery and 2 infantry placed in France
            5 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.67
    British : 1.00
    Chinese : -1.33
    Russians : 1.00
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 mech_infantry moved from Russia to Archangel
                  Russians take Smolensk from Germans
                  Russians take Archangel from Germans
            1 artillery moved from Russia to Bryansk
            1 artillery moved from Russia to Tambov
            1 infantry moved from Samara to Volgograd
            1 fighter and 1 tactical_bomber moved from Russia to Sikang
            8 infantry moved from Samara to Russia
            1 mech_infantry moved from Russia to Novosibirsk
            2 infantry moved from Samara to Russia
            2 infantry moved from Samara to Russia
            1 armour moved from Russia to Volgograd
            4 armour moved from Russia to Novosibirsk
            1 fighter moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Bryansk
                Germans win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Russians: 1 artillery
            Battle in Tambov
                Russians attack with 1 artillery
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Tambov
                Germans win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Russians: 1 artillery
            Battle in Volgograd
                Russians attack with 1 armour, 1 fighter and 1 infantry
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 1 armour, 1 fighter and 1 infantry in Volgograd, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Sikang
                Russians attack with 1 fighter and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 1 fighter and 1 tactical_bomber in Sikang, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Russians and 1 armour owned by the Germans lost in Sikang
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for Russians: 1 fighter
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 fighter moved from Volgograd to Kansu
            1 tactical_bomber moved from Sikang to Kansu
            1 aaGun moved from Samara to Russia
    
        Place Units - Russians
            1 artillery and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : -1.33
    

    Savegame

  • Customizer

    TripleA Manual Gamesave Post: Japanese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 factory_minor, 1 fighter, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Soviet Far East to Siberia
            1 infantry moved from Sakha to Siberia
            1 tactical_bomber moved from India to Kwangsi
            1 artillery moved from Kwangtung to Kwangsi
            1 fighter moved from Kwangtung to Shantung
            1 mech_infantry moved from Manchuria to Shantung
            1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            2 battleships moved from 25 Sea Zone to 23 Sea Zone
            1 fighter moved from 6 Sea Zone to 26 Sea Zone
            1 carrier moved from 6 Sea Zone to 23 Sea Zone
                  Japanese take 17 Sea Zone from Americans
            1 mech_infantry moved from Anhwe to Kiangsu
                  Japanese take Kiangsu from Chinese
            1 mech_infantry moved from Anhwe to Shensi
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Hunan
            1 armour moved from Yunnan to Shensi
            1 armour moved from Yunnan to Kweichow
            1 armour moved from Yunnan to Hunan
            1 artillery moved from Persia to Northwest Persia
                  Japanese take Northwest Persia from Russians
            2 artilleries and 2 infantry moved from Trans-Jordan to Egypt
            1 fighter moved from Turkey to Volgograd
            1 tactical_bomber moved from Turkey to Volgograd
            1 infantry moved from Kazakhstan to Volgograd
            2 tactical_bombers moved from Afghanistan to Volgograd
            2 fighters moved from Afghanistan to Volgograd
            1 tactical_bomber moved from Afghanistan to Shensi
            1 fighter moved from Afghanistan to Shensi
    

    Combat Hit Differential Summary :

    Savegame

  • Customizer

    Scramble in sz25?

  • 2024 2023 '22 '19 '18

    yes please

  • Customizer

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 factory_minor, 1 fighter, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Soviet Far East to Siberia
            1 infantry moved from Sakha to Siberia
            1 tactical_bomber moved from India to Kwangsi
            1 artillery moved from Kwangtung to Kwangsi
            1 fighter moved from Kwangtung to Shantung
            1 mech_infantry moved from Manchuria to Shantung
            1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            2 battleships moved from 25 Sea Zone to 23 Sea Zone
            1 fighter moved from 6 Sea Zone to 26 Sea Zone
            1 carrier moved from 6 Sea Zone to 23 Sea Zone
                  Japanese take 17 Sea Zone from Americans
            1 mech_infantry moved from Anhwe to Kiangsu
                  Japanese take Kiangsu from Chinese
            1 mech_infantry moved from Anhwe to Shensi
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Hunan
            1 armour moved from Yunnan to Shensi
            1 armour moved from Yunnan to Kweichow
            1 armour moved from Yunnan to Hunan
            1 artillery moved from Persia to Northwest Persia
                  Japanese take Northwest Persia from Russians
            2 artilleries and 2 infantry moved from Trans-Jordan to Egypt
            1 fighter moved from Turkey to Volgograd
            1 tactical_bomber moved from Turkey to Volgograd
            1 infantry moved from Kazakhstan to Volgograd
            2 tactical_bombers moved from Afghanistan to Volgograd
            2 fighters moved from Afghanistan to Volgograd
            1 tactical_bomber moved from Afghanistan to Shensi
            1 fighter moved from Afghanistan to Shensi
    
        Combat - Japanese
            Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
            Battle in Kweichow
                Japanese attack with 1 armour and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 1 armour and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                    Japanese roll dice for 1 armour in Hunan, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 4 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese lost in Hunan
                Chinese win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Japanese: 1 armour and 1 infantry
            Battle in Egypt
                Japanese attack with 2 artilleries and 2 infantry
                British defend with 1 harbour; French defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Egypt, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Egypt
                Japanese win, taking Egypt from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Siberia
                Japanese attack with 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 infantry in Siberia, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Siberia, round 3 : 2/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Siberia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Siberia
                Japanese win, taking Siberia from Russians with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Shantung
                Japanese attack with 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shantung
                    Japanese roll dice for 1 fighter in Shantung, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese lost in Shantung
                Chinese win with 1 infantry remaining. Battle score for attacker is -14
                Casualties for Japanese: 1 fighter and 1 mech_infantry
            Battle in 26 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 3 transports; ANZAC defend with 1 fighter
                    Japanese roll dice for 1 destroyer and 1 fighter in 26 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 fighter and 3 transports in 26 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC, 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 26 Sea Zone
                    2 transports owned by the Americans lost in 26 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 23
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 fighter
                Casualties for Americans: 3 transports
            Battle in Kwangsi
                Japanese attack with 1 artillery and 1 tactical_bomber
                Chinese defend with 1 airfield and 1 infantry
                    Japanese roll dice for 1 artillery and 1 tactical_bomber in Kwangsi, round 2 : 2/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 23 Sea Zone
                Japanese attack with 2 battleships and 1 carrier
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 2 battleships and 1 carrier in 23 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
                    ANZAC roll dice for 1 cruiser in 23 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 battleships and 1 carrier in 23 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    ANZAC roll dice for 1 cruiser in 23 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC lost in 23 Sea Zone
                Japanese win with 2 battleships and 1 carrier remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in Volgograd
                Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
                Russians defend with 1 armour, 1 factory_minor and 1 infantry
                    Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Volgograd, round 2 : 5/7 hits, 3.67 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Volgograd
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 armour and 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Turkmenistan to Kazakhstan
            2 infantry moved from Afghanistan to Kazakhstan
            3 fighters and 3 tactical_bombers moved from Volgograd to Kazakhstan
            1 artillery and 8 infantry moved from Turkey to Caucasus
            1 artillery moved from Syria to Turkey
            3 infantry moved from Iraq to Turkey
            1 infantry moved from Eastern Persia to Turkmenistan
            1 artillery and 2 infantry moved from India to Burma
            1 aaGun moved from Anhwe to Kiangsu
            1 tactical_bomber moved from Kwangsi to Kwangtung
            1 tactical_bomber moved from Shensi to Szechwan
            1 fighter moved from Shensi to Szechwan
            1 artillery and 2 infantry moved from Manchuria to Jehol
            1 carrier moved from 6 Sea Zone to 31 Sea Zone
            1 fighter moved from 26 Sea Zone to 31 Sea Zone
    
        Place Units - Japanese
            1 fighter and 1 tactical_bomber placed in Japan
            1 factory_minor placed in Turkey
            1 armour and 2 mech_infantrys placed in Iraq
            3 mech_infantrys placed in India
            3 mech_infantrys placed in Manchuria
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4
            Japanese collect 67 PUs (3 lost to blockades); end with 67 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Americans : 0.33
    ANZAC : -1.00
    Chinese : 2.00
    Russians : 0.50
    Japanese : 1.00
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 factory_minor, 3 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            4 fighters moved from Western United States to 31 Sea Zone
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 10 Sea Zone to 31 Sea Zone
    
        Combat - Americans
            Battle in 31 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 carrier and 1 fighter
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 31 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 fighter in 31 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 carrier in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 31 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 16
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 carrier and 1 fighter
    
        Non Combat Move - Americans
            4 fighters moved from Western United States to Eastern United States
            2 infantry moved from Central America to Southeast Mexico
            3 fighters moved from 31 Sea Zone to Wake Island
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            2 artilleries, 2 fighters and 1 infantry placed in Eastern United States
            1 fighter placed in Central United States
            1 factory_minor placed in Spain
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.00
    Japanese : 0.00
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shantung to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Hunan to Yunnan
                  Chinese take Yunnan from Japanese
            1 infantry moved from Kiangsi to Kwangtung
            1 infantry moved from Kansu to Shensi
            1 fighter moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Kwangtung
                Chinese attack with 1 infantry
                Japanese defend with 1 harbour and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Kwangtung, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Kwangtung
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter in Shensi, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 fighter in Shensi, round 4 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Shensi
                Chinese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            1 infantry placed in Shantung
            1 infantry placed in Hunan
            1 infantry placed in Kwangsi
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    Japanese : -0.83
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 factory_minor, 3 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            4 fighters moved from Western United States to 31 Sea Zone
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 10 Sea Zone to 31 Sea Zone
    
        Combat - Americans
            Battle in 31 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 carrier and 1 fighter
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 31 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 fighter in 31 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 carrier in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 31 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 16
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 carrier and 1 fighter
    
        Non Combat Move - Americans
            4 fighters moved from Western United States to Eastern United States
            2 infantry moved from Central America to Southeast Mexico
            3 fighters moved from 31 Sea Zone to Wake Island
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            2 artilleries, 2 fighters and 1 infantry placed in Eastern United States
            1 fighter placed in Central United States
            1 factory_minor placed in Spain
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shantung to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Hunan to Yunnan
                  Chinese take Yunnan from Japanese
            1 infantry moved from Kiangsi to Kwangtung
            1 infantry moved from Kansu to Shensi
            1 fighter moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Kwangtung
                Chinese attack with 1 infantry
                Japanese defend with 1 harbour and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Kwangtung, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Kwangtung
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter in Shensi, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 fighter in Shensi, round 4 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Shensi, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Shensi
                Chinese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            1 infantry placed in Shantung
            1 infantry placed in Hunan
            1 infantry placed in Kwangsi
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 carrier and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            3 fighters moved from United Kingdom to France
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery moved from 110 Sea Zone to Holland Belgium
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Combat - British
            Battle in France
                British attack with 3 fighters
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
                    British roll dice for 3 fighters in France, round 2 : 0/3 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in France, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 3 fighters in France, round 3 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in France, round 3 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans and 1 fighter owned by the British lost in France
                    British roll dice for 2 fighters in France, round 4 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery in France, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in France
                British win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 fighter
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Holland Belgium
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 artillery
                    British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - British
            2 fighters moved from France to Spain
            1 infantry moved from Finland to Norway
    
        Place Units - British
            2 artilleries and 2 infantry placed in United Kingdom
            1 carrier placed in 110 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
            British collect 28 PUs (3 lost to blockades); end with 28 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -1.67
    British : 0.33
    Americans : 0.00
    Chinese : 0.00
    Japanese : -0.83
    

    Savegame

  • Customizer

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            1 fighter moved from Southern Italy to 97 Sea Zone
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 1 destroyer and 1 fighter
                Russians defend with 1 submarine
                    Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 97 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Italians: 1 destroyer
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Italians
            1 fighter moved from 97 Sea Zone to Southern France
            1 artillery moved from Ukraine to Rostov
    
        Place Units - Italians
            3 infantry placed in Southern France
            1 infantry and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    Russians : 0.83
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 63 Sea Zone to 26 Sea Zone
            1 destroyer and 1 submarine moved from 62 Sea Zone to 30 Sea Zone
            2 artilleries moved from New South Wales to South Australia
    
        Non Combat Move - ANZAC
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • Customizer

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 2 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 bomber moved from Western Germany to 110 Sea Zone
            1 bomber moved from Southern France to 110 Sea Zone
            1 armour moved from Novgorod to Karelia
                  Germans take Karelia from Russians
            1 armour moved from Karelia to Finland
                  Germans take Finland from Russians
            1 infantry moved from Tambov to Samara
                  Germans take Samara from Russians
            1 infantry moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 infantry moved from Belarus to Archangel
            1 fighter moved from Belarus to Archangel
            1 tactical_bomber moved from Belarus to Archangel
            5 infantry moved from Western Germany to Holland Belgium
            10 mech_infantrys moved from Germany to Holland Belgium
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 2 bombers and 1 submarine
                British defend with 1 carrier, 2 destroyers and 2 transports
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers in 110 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                Units damaged: 1 carrier owned by the British
                    British roll dice for 1 carrier, 2 destroyers and 2 transports in 110 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                    Germans roll dice for 2 bombers in 110 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    British roll dice for 1 carrier, 1 destroyer and 2 transports in 110 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 destroyer owned by the British and 1 bomber owned by the Germans lost in 110 Sea Zone
                    Germans roll dice for 1 bomber in 110 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 carrier and 2 transports in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 carrier owned by the British lost in 110 Sea Zone
                    2 transports owned by the British lost in 110 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 28
                Casualties for Germans: 1 bomber and 1 submarine
                Casualties for British: 1 carrier, 2 destroyers and 2 transports
            Battle in Holland Belgium
                Germans attack with 5 infantry and 10 mech_infantrys
                British defend with 1 artillery and 1 infantry; French defend with 2 infantry
                    Germans roll dice for 5 infantry and 10 mech_infantrys in Holland Belgium, round 2 : 6/15 hits, 2.50 expected hits
                    British roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the French, 1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 5 infantry and 10 mech_infantrys remaining. Battle score for attacker is 13
                Casualties for British: 1 artillery and 1 infantry
                Casualties for French: 2 infantry
            Battle in Archangel
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            2 armour moved from Ukraine to Bryansk
            15 artilleries, 11 infantry and 3 tactical_bombers moved from Belarus to Bryansk
            1 armour moved from Novgorod to Finland
            1 armour moved from Novgorod to Bryansk
            6 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
            16 armour moved from Novgorod to Bryansk
            1 fighter moved from Archangel to Bryansk
            1 tactical_bomber moved from Archangel to Bryansk
            1 infantry moved from Normandy Bordeaux to France
            1 bomber moved from 110 Sea Zone to France
            1 tactical_bomber moved from Ukraine to Southern Italy
            1 fighter moved from Ukraine to Southern Italy
    
        Place Units - Germans
            3 armour placed in Novgorod
            3 armour placed in Ukraine
            4 mech_infantrys placed in Germany
            2 artilleries and 1 infantry placed in France
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.50
    British : -1.33
    Russians : 0.67
    

    Savegame

  • Customizer

    I’m leaving for the summer and won’t be online much, so if we don’t finish before I leave, I will leave this game.

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