Adam514 (Axis) vs ksmckay (Allies) Pat to Victory

  • 19 17

    You did go hard Europe first. And the mainland looks decent.

  • 19

    ok, felt like I had spent more than I had in Pac, but considering what was moved away by US, only 40 ipcs in first 4 turns. But even after a bad Japan DOW, its pretty much game over in Pac.

    Japanese fleet can never be out of position in Pac though, at any time it can get to the critical locations. And its easier to defend since it can always block the US.

    So whats an appropriate response to your J1? Japan gets 100% odds at a max US fleet in 27 and no reasonable counterattack. And a J2 would still be able to hit a few important islands without fear of any counter attack.

    In 55, the odds are almost as good. Perhaps the counter attack there is better and less to gain so most likely Japan wouldnt go for it, if the UK bb is there and every available ship and air is stationed there, but it doesnt really matter since that fleet at 55 cant do anything useful and doesnt help on Allied turn 2.

    The only thing I can see to do in Pac, is just hold back a turn and let Japan roam free until T5 or so? Seems like T5 is about the earliest allies can really stack 55 and Caro is not an option before then. UK cant really do anything beyond stack Burma since Japan has so many transports.

    Do you have examples of what allies can do in Pac? Or do they just have to position forces in vulnerable spots because Japan is out of position if it attacks and so long term its a bad play?

  • 19

    cant even effectively block 27 with the fleets distributed the way they are, particularly the dd and ca off Johnston

  • 19 17

    @ksmckay It’s not over in the Pacific. China pretty much can’t be viably finished off, if India lives the first 6-7 rounds it’ll be tough to crack, and the Russians have options in their Siberia factory to pressure Japan.

    I’ve been working on a response to my J1 positioning. By stacking the main Hawaiian sea zone and combining that with a 2 sub purchase by UK Pacific, you really can block Japan from expanding in the DEI and beyond for a couple of rounds. Not to mention that Japan will be light on that mainland as well. It looks to be a decent counter. Japan has a few less planes and the mainland is harder to traverse, Japan can’t be in China, in India, in the North and in the ocean all at the same time. Takes coordination between the powers, but together they can put pressure on Japan.

  • 19

    have you played out a game with a J2 attack on 27? Did US try to block at all? I guess US can stick a blocker in 26 to at least prevent japan from taking Johnston. And maybe this is wrong but it seems like in order for allies to punish a J2 in that situation, UK has to keep all its air and boats in pacific rather than going to Africa right? So doesnt that mean Egypt is pretty indefensible? Only way i saw to keep Egypt safe from an all out Italian attack on I2 was to have UK air and pacific transport in play. Similar to how BM3 tends to play out. But if those are needed in pacific for a possible J2 then that seems to make things pretty difficult for allies.

    Perhaps none of this is a problem and I just need to let it play out but compared to BM3 it seems like axis are getting some really nice objectives early. Is that because they lose the ability to pummel Russia out the gate?

  • 19

    also, im not giving up or anything. I do feel hopelessly outmatched but its a good learning experience and I will keep trying. But turns are getting pretty complicated, having to think through a lot since I have no prior experience to tell me how certain positions will develop.

  • 19 17

    @ksmckay Yeah we have, it was quite interesting. I was playing Axis and Kid was playing Allies and we did Pearl Harbor. US triple blocked sz27 and the UK Pac bought 2 subs, which deadzoned all the DEI. I could only safely take Philippines on J2.

    With just the Indian tp going to Persia, Egypt should be able to hold if appropriate other moves by UK in Europe.

    All good, take your time.

  • 19

    picked wrong casualty after round 1 in Iraq, changing it up and then retreating

  • 19

    @Adam514 will have to edit though as it though as some more dice will get rolled. you can change up your casualty if you want.

  • 19

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
            Americans creates battle in territory 38 Sea Zone
    
        Non Combat Move - Americans
            1 transport moved from 91 Sea Zone to 90 Sea Zone
            2 infantry moved from French Guiana to 90 Sea Zone
            2 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Morocco
            1 infantry moved from 93 Sea Zone to Morocco
            1 armour and 1 marine moved from Tunisia to 96 Sea Zone
            1 armour, 1 carrier, 1 cruiser, 2 fighters, 1 marine and 1 transport moved from 96 Sea Zone to 93 Sea Zone
            1 armour moved from 93 Sea Zone to Morocco
            1 artillery moved from Algeria to Morocco
            1 fighter moved from Eastern United States to 93 Sea Zone
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry and 1 mech_infantry moved from Wake Island to 32 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 infantry, 1 marine, 1 mech_infantry, 2 submarines and 2 transports moved from 32 Sea Zone to 27 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
            1 infantry and 1 mech_infantry moved from Central America to 66 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 66 Sea Zone to 28 Sea Zone
            1 infantry and 1 mech_infantry moved from 28 Sea Zone to Hawaiian Islands
            2 fighters moved from Wake Island to Hawaiian Islands
            1 carrier and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
            2 fighters moved from Eastern United States to 27 Sea Zone
            1 carrier and 3 submarines moved from 104 Sea Zone to 93 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 94 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malta to Gibraltar
            1 fighter moved from 93 Sea Zone to Gibraltar
            1 fighter moved from New South Wales to South Australia
            1 bomber moved from Egypt to Gibraltar
    
        Place Units - Americans
            2 carriers and 1 destroyer placed in 11 Sea Zone
            2 fighters placed in Eastern United States
            2 fighters placed in Western United States
            Americans undo move 3.
            Americans undo move 2.
            2 fighters placed in Western United States
            1 fighter placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Chahar to Jehol
            1 fighter moved from Inner Mongolia to Jehol
            8 infantry moved from Chahar to Shansi
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 8 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 8 infantry in Shansi, round 2 : 2/8 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Japanese with 7 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Jehol
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Inner Mongolia to Honan
            1 fighter moved from Jehol to Honan
    
        Place Units - Chinese
            4 infantry placed in Honan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 10 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Western India to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 82 Sea Zone
            1 fighter moved from Eastern India to Iraq
            2 fighters and 1 tactical_bomber moved from Egypt to Iraq
            1 cruiser moved from 83 Sea Zone to 82 Sea Zone
            1 artillery and 1 infantry moved from 82 Sea Zone to Iraq
            1 infantry moved from Northwest Persia to Iraq
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 battleship moved from 32 Sea Zone to 27 Sea Zone
    
        Combat - British
            Battle in Iraq
                British attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 aaGun and 5 infantry
                    AA fire in Iraq : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 1/7 hits, 3.00 expected hits
                    Italians roll dice for 1 aaGun and 5 infantry in Iraq, round 2 : 2/5 hits, 1.67 expected hits
                    1 aaGun owned by the Italians and 2 infantry owned by the British lost in Iraq
                1 tactical_bomber owned by the British and 3 fighters owned by the British retreated
                    British roll dice for 1 artillery in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 5 infantry in Iraq, round 3 : 2/5 hits, 1.67 expected hits
                    1 artillery owned by the British lost in Iraq
                Italians win with 5 infantry remaining. Battle score for attacker is -5
                Casualties for British: 1 artillery and 2 infantry
                Casualties for Italians: 1 aaGun
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Adding units owned by British to Northwest Persia: 1 infantry
            EDIT: Turning off Edit Mode
            1 tactical_bomber moved from Iraq to Egypt
            1 armour, 2 artilleries and 1 mech_infantry moved from Alexandria to Egypt
            1 destroyer moved from 83 Sea Zone to 82 Sea Zone
            1 artillery and 1 infantry moved from Eastern India to Western India
            2 fighters moved from Iraq to Northwest Persia
            1 fighter moved from Iraq to Egypt
            1 infantry moved from Burma to Eastern India
            1 infantry moved from Eastern India to Western India
            1 infantry moved from Burma to Eastern India
            1 carrier and 1 cruiser moved from 96 Sea Zone to 93 Sea Zone
            2 destroyers moved from 98 Sea Zone to 94 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 8 PUs; end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 38 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 40 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : -2.83
    Italians : 0.67
    Chinese : 1.83
    AA fire in Iraq : : -0.50
    Japanese : 0.33
    

    Savegame

  • 19

    @Adam514 also missed the sub in 37, so moved that after UK.

  • 19 17

    TripleA Manual Gamesave Post: Italians round 5

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery, 3 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Slovakia Hungary to Poland
            1 armour moved from Slovakia Hungary to Bulgaria
            2 infantry moved from Albania to Bulgaria
            2 infantry moved from Yugoslavia to Romania
            3 fighters moved from Southern Italy to Romania
            1 bomber moved from Southern Italy to Northwest Persia
            5 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Southern Italy to 99 Sea Zone
            1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
            1 infantry moved from 101 Sea Zone to Cyprus
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17

    @ksmckay Scramble Romania?

  • 19

    @Adam514 no scramble, missed the bomber, disastrous attack in Iraq, perhaps I should have stuck around.

  • 19 17

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery, 3 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Slovakia Hungary to Poland
            1 armour moved from Slovakia Hungary to Bulgaria
            2 infantry moved from Albania to Bulgaria
            2 infantry moved from Yugoslavia to Romania
            3 fighters moved from Southern Italy to Romania
            1 bomber moved from Southern Italy to Northwest Persia
            5 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Southern Italy to 99 Sea Zone
            1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
            1 infantry moved from 101 Sea Zone to Cyprus
    
        Combat - Italians
            Battle in Cyprus
            Battle in Romania
                Italians attack with 3 fighters and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 3 fighters and 2 infantry in Romania, round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Romania
                Italians win, taking Cyprus from British, taking Romania from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Poland
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 marine
                    Italians roll dice for 1 armour and 1 mech_infantry in Poland, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 marine in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Russians lost in Poland
                Italians win, taking Poland from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 marine
            Battle in Northwest Persia
                Italians attack with 1 bomber and 5 infantry
                British defend with 2 fighters and 1 infantry
                    Italians roll dice for 1 bomber and 5 infantry in Northwest Persia, round 2 : 0/6 hits, 1.33 expected hits
                    British roll dice for 2 fighters and 1 infantry in Northwest Persia, round 2 : 2/3 hits, 1.67 expected hits
                    2 infantry owned by the Italians lost in Northwest Persia
                    Italians roll dice for 1 bomber and 3 infantry in Northwest Persia, round 3 : 1/4 hits, 1.00 expected hits
                    British roll dice for 2 fighters and 1 infantry in Northwest Persia, round 3 : 2/3 hits, 1.67 expected hits
                    1 infantry owned by the British and 2 infantry owned by the Italians lost in Northwest Persia
                    Italians roll dice for 1 bomber and 1 infantry in Northwest Persia, round 4 : 0/2 hits, 0.67 expected hits
                    British roll dice for 2 fighters in Northwest Persia, round 4 : 2/2 hits, 1.33 expected hits
                    1 bomber owned by the Italians and 1 infantry owned by the Italians lost in Northwest Persia
                British win with 2 fighters remaining. Battle score for attacker is -24
                Casualties for Italians: 1 bomber and 5 infantry
                Casualties for British: 1 infantry
            Battle in Bulgaria
                Italians attack with 1 armour and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 2 infantry in Bulgaria, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria
                Italians win, taking Bulgaria from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            3 fighters moved from Romania to Slovakia Hungary
            1 infantry moved from Austria to Slovakia Hungary
            1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 infantry and 1 marine placed in Southern Italy
            1 artillery and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,6
            Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : 1.33
    Russians : 0.00
    

    Savegame

  • 19

    @ksmckay said in Adam514 (Axis) vs ksmckay (Allies) Pat to Victory:

    @Adam514 no scramble, missed the bomber, disastrous attack in Iraq, perhaps I should have stuck around.

    I mean to say, it was all part of the plan, it was a trap!

  • 19 17

    @ksmckay Haha I feel for it!

  • 19

    was going to take Iraq and Ethiopia with Anzac since UK cant collect the income :(

  • 19

    not sure who is more likely to recover their capitol.

  • 19

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 aaGun, 1 armour and 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Anglo-Egyptian Sudan to Ethiopia
                  ANZAC take Ethiopia from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Trans-Jordan to Egypt
            1 submarine moved from 59 Sea Zone to 40 Sea Zone
            2 aaGuns, 1 artillery, 4 fighters, 1 infantry and 1 marine moved from New South Wales to South Australia
            1 fighter moved from Wake Island to Hawaiian Islands
            1 cruiser moved from 32 Sea Zone to 27 Sea Zone
    
        Place Units - ANZAC
            1 aaGun and 1 armour placed in New South Wales
            1 destroyer placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 10 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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