TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Russians Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Western United States to British Columbia
1 artillery and 1 infantry moved from Western United States to British Columbia
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to British Columbia
1 carrier and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 tactical_bomber moved from 49 Sea Zone to 42 Sea Zone
1 fighter moved from 49 Sea Zone to 44 Sea Zone
1 armour and 1 artillery moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in 7 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 7 Sea Zone
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 44 Sea Zone
Americans win, taking Alaska from Japanese with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 42 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 42 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 harbour and 3 infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 1/6 hits, 2,50 expected hits
Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 3 : 3/5 hits, 2,33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Gibraltar, round 3 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in British Columbia
Americans attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in British Columbia, round 2 : 2/5 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 tactical_bomber could not land in 42 Sea Zone and was removed
1 fighter could not land in 44 Sea Zone and was removed
1 fighter and 1 tactical_bomber moved from British Columbia to 1 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 2 carriers, 5 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 49 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter, 1 tactical_bomber and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Italians : 0,67
Americans : -1,50
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Western United States to British Columbia
1 artillery and 1 infantry moved from Western United States to British Columbia
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to British Columbia
1 carrier and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 tactical_bomber moved from 49 Sea Zone to 42 Sea Zone
1 fighter moved from 49 Sea Zone to 44 Sea Zone
1 armour and 1 artillery moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in 7 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 7 Sea Zone
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 44 Sea Zone
Americans win, taking Alaska from Japanese with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 42 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 42 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 harbour and 3 infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 1/6 hits, 2,50 expected hits
Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 3 : 3/5 hits, 2,33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Gibraltar, round 3 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in British Columbia
Americans attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in British Columbia, round 2 : 2/5 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 tactical_bomber could not land in 42 Sea Zone and was removed
1 fighter could not land in 44 Sea Zone and was removed
1 fighter and 1 tactical_bomber moved from British Columbia to 1 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 2 carriers, 5 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 49 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter, 1 tactical_bomber and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
13 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Shensi, round 2 : 2/13 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 12 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British repair damage of 3x factory_minor, 6x factory_minor; Remaining resources: 28 PUs;
British buy 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_minor; Remaining resources: 4 PUs;
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 mech_infantry moved from Eastern Persia to Kazakhstan
British take Kazakhstan from Italians
Combat - British
Non Combat Move - British
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 bomber moved from Union of South Africa to Persia
1 fighter moved from Union of South Africa to Egypt
1 armour moved from Belgian Congo to Egypt
1 armour moved from Iraq to Eastern Persia
2 fighters and 2 tactical_bombers moved from Eastern Persia to India
2 armour, 1 artillery and 3 infantry moved from Eastern Persia to West India
2 armour moved from West India to India
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
2 fighters moved from Eastern Persia to Persia
1 fighter moved from Eastern Persia to Persia
1 bomber and 3 fighters moved from Eastern Persia to India
Place Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Italians : 0,67
Americans : -1,50
Chinese : -0,17
Japanese : 0,33
Would you like to concede?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 2 fighters and 2 infantry
British defend with 1 harbour; Americans defend with 1 armour
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to Southern France
1 fighter moved from Greece to Southern France
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Rostov to Caucasus
1 infantry moved from Tambov to Volgograd
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
Place Units - Italians
2 artilleries and 3 infantry placed in Northern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 0.50
British : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to 62 Sea Zone
1 artillery and 5 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 19 infantry and 15 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Russia to Vologda
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 bomber moved from Novgorod to Vologda
1 tactical_bomber moved from Novgorod to Vologda
1 bomber moved from Caucasus to Iraq
2 fighters and 2 tactical_bombers moved from Caucasus to Kazakhstan
1 bomber moved from Caucasus to Vologda
1 bomber moved from Caucasus to Vologda
Combat - Germans
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Kazakhstan
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 3/6 hits, 2.67 expected hits
British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Vologda
Germans attack with 3 bombers, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 3 bombers, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 4/5 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Kazakhstan to Caucasus
3 mech_infantrys moved from Volgograd to Caucasus
3 artilleries moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
1 artillery, 1 infantry and 3 mech_infantrys moved from Novgorod to Baltic States
3 artilleries moved from Belarus to Baltic States
5 infantry moved from Bryansk to Rostov
10 armour and 20 mech_infantrys moved from Russia to Bryansk
3 bombers and 1 tactical_bomber moved from Vologda to Russia
1 bomber moved from Germany to Caucasus
5 armour and 5 mech_infantrys moved from Bryansk to Rostov
3 armour moved from Western Ukraine to Rostov
3 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Iraq to Caucasus
Place Units - Germans
10 infantry placed in Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Western Ukraine
3 infantry placed in Russia
6 infantry and 4 mech_infantrys placed in Western Germany
2 mech_infantrys placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : 1.67
British : -0.33
AA fire in Iraq : : -0.17
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Archangel to Vologda
9 armour, 13 artilleries and 62 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
2 infantry moved from Ulaanbaatar to Yakut S.S.R.
Combat - Russians
Non Combat Move - Russians
6 aaGuns moved from Archangel to Novgorod
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 56 Sea Zone to 62 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 4 fighters, 6 submarines and 4 tactical_bombers moved from 55 Sea Zone to 62 Sea Zone
Japanese take 54 Sea Zone from ANZAC
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 62 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Solomon Islands
1 artillery moved from Suiyuyan to Shensi
2 bombers moved from Chahar to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kansu to Shensi
1 infantry moved from Timguska to Yenisey
4 infantry moved from Evenkiyskiy to Yenisey
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 fighter and 15 mech_infantrys moved from Yunnan to Shensi
2 bombers moved from French Indo China to Shensi
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
Combat - Japanese
Battle in Solomon Islands
Battle in Yenisey
Japanese attack with 5 infantry
Russians defend with 2 infantry
Japanese roll dice for 5 infantry in Yenisey, round 2 : 0/5 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Yenisey, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 5 infantry in Yenisey, round 3 : 0/5 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Yenisey, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yenisey
Japanese roll dice for 4 infantry in Yenisey, round 4 : 1/4 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Yenisey, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Yenisey
Japanese roll dice for 4 infantry in Yenisey, round 5 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Yenisey, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yenisey
Japanese roll dice for 3 infantry in Yenisey, round 6 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Yenisey, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Solomon Islands from ANZAC, taking Yenisey from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Battle in Shensi
Japanese attack with 1 artillery, 4 bombers, 1 fighter, 3 infantry and 15 mech_infantrys
Chinese defend with 13 infantry
Japanese roll dice for 1 artillery, 4 bombers, 1 fighter, 3 infantry and 15 mech_infantrys in Shensi, round 2 : 8/24 hits, 6.67 expected hits
Chinese roll dice for 13 infantry in Shensi, round 2 : 3/13 hits, 4.33 expected hits
3 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery, 4 bombers, 1 fighter and 15 mech_infantrys in Shensi, round 3 : 7/21 hits, 6.17 expected hits
Chinese roll dice for 5 infantry in Shensi, round 3 : 3/5 hits, 1.67 expected hits
3 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 4 bombers, 1 fighter and 12 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Japanese: 3 infantry and 3 mech_infantrys
Casualties for Chinese: 13 infantry
Battle in 62 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 7 fighters, 6 submarines and 5 tactical_bombers
ANZAC defend with 3 destroyers, 1 fighter and 1 submarine; Americans defend with 2 carriers, 5 destroyers, 2 fighters, 3 submarines and 1 transport
Japanese roll dice for 6 submarines in 62 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 7 fighters and 5 tactical_bombers in 62 Sea Zone, round 2 : 8/19 hits, 9.67 expected hits
Americans roll dice for 4 submarines in 62 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
Americans roll dice for 2 carriers, 8 destroyers, 3 fighters and 1 transport in 62 Sea Zone, round 2 : 5/13 hits, 5.33 expected hits
3 submarines owned by the Americans, 3 destroyers owned by the Americans, 2 destroyers owned by the ANZAC, 1 destroyer owned by the Japanese, 4 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 62 Sea Zone
Japanese roll dice for 2 submarines in 62 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 7 fighters and 5 tactical_bombers in 62 Sea Zone, round 3 : 10/18 hits, 9.33 expected hits
Americans roll dice for 2 carriers, 3 destroyers, 3 fighters and 1 transport in 62 Sea Zone, round 3 : 4/8 hits, 3.67 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 2 carriers owned by the Americans, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from ANZAC with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 submarines and 4 tactical_bombers remaining. Battle score for attacker is 88
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber
Casualties for Americans: 2 carriers, 5 destroyers, 2 fighters, 3 submarines and 1 transport
Casualties for ANZAC: 3 destroyers, 1 fighter and 1 submarine
Non Combat Move - Japanese
2 carriers, 2 destroyers and 2 submarines moved from 35 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 62 Sea Zone to 54 Sea Zone
3 destroyers and 4 submarines moved from 35 Sea Zone to 6 Sea Zone
3 armour moved from Malaya to Yunnan
3 armour moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Chahar to Hopei
2 armour and 1 mech_infantry moved from Manchuria to Buryatia
3 armour moved from Kiangsu to Hunan
4 bombers moved from Shensi to French Indo China
1 fighter moved from Shensi to Hunan
Place Units - Japanese
1 carrier placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
3 infantry placed in Japan
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
Japanese collect 72 PUs (1 lost to blockades); end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : -0.67
Chinese : 0.00
Russians : -0.67
Japanese : 2.00
I surrender. I made to many mistakes…
I’ll post the results. You want to play a 3th game?
Thanks for the game. I’d play again if you want.
If you want advice, let me know! The neat thing about Triple A is that you can download some other player’s games and learn from them - especially useful for the opening moves for the Axis which can be very complex and critical.
I frankly often play out my turn locally before doing it on a live version of the game. I find this very helpful. For instance, I’ve almost attacked NWY with a solitary US transport - not realizing that the Germans could scramble planes to stop it (as there was no navy I thought I was safe).
I’d bid 6 to play the Allies.
@akreider2 Thanks for the advice. I will check some couple games. The Allies are yours if you bid 6. I will setup the game.
I’ll take a sub Z91