@axis-dominion sounds good fire it up whenever you want
Kamikaze_pilot (Allies +12) vs Akreider2 Take Two, BM3
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to 62 Sea Zone 1 artillery and 5 infantry moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 19 infantry and 15 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Russia to Vologda 1 infantry moved from Samara to Kazakhstan 1 mech_infantry moved from Russia to Kazakhstan 1 bomber moved from Novgorod to Vologda 1 tactical_bomber moved from Novgorod to Vologda 1 bomber moved from Caucasus to Iraq 2 fighters and 2 tactical_bombers moved from Caucasus to Kazakhstan 1 bomber moved from Caucasus to Vologda 1 bomber moved from Caucasus to Vologda Combat - Germans Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in Kazakhstan Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 mech_infantry Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 3/6 hits, 2.67 expected hits British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Vologda Germans attack with 3 bombers, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 3 bombers, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 4/5 hits, 2.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Kazakhstan to Caucasus 3 mech_infantrys moved from Volgograd to Caucasus 3 artilleries moved from Rostov to Caucasus 3 armour moved from Ukraine to Caucasus 1 artillery, 1 infantry and 3 mech_infantrys moved from Novgorod to Baltic States 3 artilleries moved from Belarus to Baltic States 5 infantry moved from Bryansk to Rostov 10 armour and 20 mech_infantrys moved from Russia to Bryansk 3 bombers and 1 tactical_bomber moved from Vologda to Russia 1 bomber moved from Germany to Caucasus 5 armour and 5 mech_infantrys moved from Bryansk to Rostov 3 armour moved from Western Ukraine to Rostov 3 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Iraq to Caucasus Place Units - Germans 10 infantry placed in Germany 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Western Ukraine 3 infantry placed in Russia 6 infantry and 4 mech_infantrys placed in Western Germany 2 mech_infantrys placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2 Germans collect 63 PUs (2 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUsCombat Hit Differential Summary :
Germans : 1.67 British : -0.33 AA fire in Iraq : : -0.17 Russians : 0.67 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - Russians 1 infantry moved from Archangel to Vologda 9 armour, 13 artilleries and 62 infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 2 infantry moved from Ulaanbaatar to Yakut S.S.R. Combat - Russians Non Combat Move - Russians 6 aaGuns moved from Archangel to Novgorod Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier, 2 fighters, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 56 Sea Zone to 62 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 4 fighters, 6 submarines and 4 tactical_bombers moved from 55 Sea Zone to 62 Sea Zone Japanese take 54 Sea Zone from ANZAC 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 62 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Solomon Islands 1 artillery moved from Suiyuyan to Shensi 2 bombers moved from Chahar to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from Kansu to Shensi 1 infantry moved from Timguska to Yenisey 4 infantry moved from Evenkiyskiy to Yenisey 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 fighter and 15 mech_infantrys moved from Yunnan to Shensi 2 bombers moved from French Indo China to Shensi 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians Combat - Japanese Battle in Solomon Islands Battle in Yenisey Japanese attack with 5 infantry Russians defend with 2 infantry Japanese roll dice for 5 infantry in Yenisey, round 2 : 0/5 hits, 0.83 expected hits Russians roll dice for 2 infantry in Yenisey, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 5 infantry in Yenisey, round 3 : 0/5 hits, 0.83 expected hits Russians roll dice for 2 infantry in Yenisey, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yenisey Japanese roll dice for 4 infantry in Yenisey, round 4 : 1/4 hits, 0.67 expected hits Russians roll dice for 2 infantry in Yenisey, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Yenisey Japanese roll dice for 4 infantry in Yenisey, round 5 : 0/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Yenisey, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yenisey Japanese roll dice for 3 infantry in Yenisey, round 6 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Yenisey, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yenisey Japanese win, taking Solomon Islands from ANZAC, taking Yenisey from Russians with 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Russians: 2 infantry Battle in Shensi Japanese attack with 1 artillery, 4 bombers, 1 fighter, 3 infantry and 15 mech_infantrys Chinese defend with 13 infantry Japanese roll dice for 1 artillery, 4 bombers, 1 fighter, 3 infantry and 15 mech_infantrys in Shensi, round 2 : 8/24 hits, 6.67 expected hits Chinese roll dice for 13 infantry in Shensi, round 2 : 3/13 hits, 4.33 expected hits 3 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 artillery, 4 bombers, 1 fighter and 15 mech_infantrys in Shensi, round 3 : 7/21 hits, 6.17 expected hits Chinese roll dice for 5 infantry in Shensi, round 3 : 3/5 hits, 1.67 expected hits 3 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 4 bombers, 1 fighter and 12 mech_infantrys remaining. Battle score for attacker is 18 Casualties for Japanese: 3 infantry and 3 mech_infantrys Casualties for Chinese: 13 infantry Battle in 62 Sea Zone Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 7 fighters, 6 submarines and 5 tactical_bombers ANZAC defend with 3 destroyers, 1 fighter and 1 submarine; Americans defend with 2 carriers, 5 destroyers, 2 fighters, 3 submarines and 1 transport Japanese roll dice for 6 submarines in 62 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits Units damaged: 2 carriers owned by the Americans Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 7 fighters and 5 tactical_bombers in 62 Sea Zone, round 2 : 8/19 hits, 9.67 expected hits Americans roll dice for 4 submarines in 62 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits Americans roll dice for 2 carriers, 8 destroyers, 3 fighters and 1 transport in 62 Sea Zone, round 2 : 5/13 hits, 5.33 expected hits 3 submarines owned by the Americans, 3 destroyers owned by the Americans, 2 destroyers owned by the ANZAC, 1 destroyer owned by the Japanese, 4 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 62 Sea Zone Japanese roll dice for 2 submarines in 62 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 7 fighters and 5 tactical_bombers in 62 Sea Zone, round 3 : 10/18 hits, 9.33 expected hits Americans roll dice for 2 carriers, 3 destroyers, 3 fighters and 1 transport in 62 Sea Zone, round 3 : 4/8 hits, 3.67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 2 carriers owned by the Americans, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 62 Sea Zone Japanese win, taking 62 Sea Zone from ANZAC with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 submarines and 4 tactical_bombers remaining. Battle score for attacker is 88 Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber Casualties for Americans: 2 carriers, 5 destroyers, 2 fighters, 3 submarines and 1 transport Casualties for ANZAC: 3 destroyers, 1 fighter and 1 submarine Non Combat Move - Japanese 2 carriers, 2 destroyers and 2 submarines moved from 35 Sea Zone to 54 Sea Zone 2 fighters and 2 tactical_bombers moved from 62 Sea Zone to 54 Sea Zone 3 destroyers and 4 submarines moved from 35 Sea Zone to 6 Sea Zone 3 armour moved from Malaya to Yunnan 3 armour moved from French Indo China to Yunnan 1 infantry moved from Yunnan to Kweichow 1 mech_infantry moved from Chahar to Hopei 2 armour and 1 mech_infantry moved from Manchuria to Buryatia 3 armour moved from Kiangsu to Hunan 4 bombers moved from Shensi to French Indo China 1 fighter moved from Shensi to Hunan Place Units - Japanese 1 carrier placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone 3 infantry placed in Japan 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in French Indo China 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4 Japanese collect 72 PUs (1 lost to blockades); end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans : -0.67 Chinese : 0.00 Russians : -0.67 Japanese : 2.00 -
I surrender. I made to many mistakes…
I’ll post the results. You want to play a 3th game? -
Thanks for the game. I’d play again if you want.
If you want advice, let me know! The neat thing about Triple A is that you can download some other player’s games and learn from them - especially useful for the opening moves for the Axis which can be very complex and critical.
I frankly often play out my turn locally before doing it on a live version of the game. I find this very helpful. For instance, I’ve almost attacked NWY with a solitary US transport - not realizing that the Germans could scramble planes to stop it (as there was no navy I thought I was safe).
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I’d bid 6 to play the Allies.
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@akreider2 Thanks for the advice. I will check some couple games. The Allies are yours if you bid 6. I will setup the game.
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I’ll take a sub Z91
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